Table of Contents
- Default
- Attack
- Special
- Injured
| Selena - Cutting Wit |
|---|
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Hero Stats
Stat Variations
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 17 | 5 | 8 | 7 | 5 |
| Middle | 18 | 6 | 9 | 8 | 6 |
| High | 19 | 7 | 10 | 9 | 7 |
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 34 | 22 | 32 | 29 | 24 |
| Middle | 37 | 25 | 35 | 32 | 28 |
| High | 41 | 29 | 38 | 35 | 31 |
IV Sets
| Key stats worth increasing through nature if possible. | |
| Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
| Relatively worthless stat that can safely be decreased through nature. |
| HP | ATK | SPD | DEF | RES |
|---|---|---|---|---|
Selena’s low base Attack of 25 limits her to an Attack boon in all circumstances. As for a bane, Selena can reduce any one of her defensive stats, but Resistance is the least important stat for her.
Boons
-
+ATK: The only boon that matters as Selena is much less powerful without it. It gives her an increase of four, bringing her Attack to base 29 from 25.
Neutral
-
HP: Selena does not have much HP for a tank, so she’d prefer to keep this stat as high as possible.
-
DEF: Reducing this lowers the power of Selena’s Bonfire. She also needs it to tank strong hits from other reds such as Ayra.
-
SPD: She enjoys having high Speed, but it’s not more important than Attack and shouldn’t be reduced.
Banes
- -RES: This only affects her matchups against Dragons, as she loses to most mages. This can be reduced without much penalty.
Skill Sets
Physical Tank
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Slaying Edge+ (+Def) Alternate: Wo Dao+ (+Def) |
A | Steady Breath Alternate: Fury 3 |
|---|---|---|---|
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Reposition | B | Wrath 3 |
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Ignis Alternate: Bonfire |
C | Spur Def/Res 2 Alternate: Atk Smoke 3 |
| SP | 1,530 | S | Quickened Pulse |
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Preferred IV: +ATK / -RES
-
Weapon: Slaying Edge+ (+Def) / Wo Dao+ (+Def)
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Assist: Reposition
-
Special: Ignis / Bonfire
-
Passive A: Steady Breath / Warding Breath / Fury
-
Passive B: Wrath
-
Passive C: Spur Def/Res / Atk Smoke
-
Sacred Seal: Quickened Pulse / Quick Riposte
With a Slaying Edge, Selena can charge and fire off powerful specials such as Ignis and Bonfire. This set is built to allow Selena the ability to charge and fire off Ignis on her first counterattack. This lets her OHKO many foes that would otherwise threaten her, and with Wrath, she can perform this feat multiple times.
A Slaying Edge combined with Steady Breath and Quickened Pulse is what lets Selena charge her Special so quickly. Bonfire is a good secondary option if one of these skills can’t be obtained. Wrath is very important and must be included to ensure Selena deals enough damage. A Wo Dao can also work with Bonfire.
Quick Riposte is a decent alternative if you can’t run Quickened Pulse, but it leaves Selena open to units with Swordbreaker. Reposition is great on all teams and comes naturally on Selena. She’s great at supporting tanks, so a Dual Spur is chosen to boost their defenses. Atk Smoke also works well, helping her team receive subsequent hits from enemies.
Budget Anti-Meta
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Armorsmasher+ (+Def) Alternate: Armorslayer+ |
A | Fury 3 Alternate: Triangle Adept 3 |
|---|---|---|---|
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Reposition | B | Swordbreaker 3 |
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Moonbow Alternate: Sol |
C | Spur Def/Res 2 Alternate: Threaten Spd 3 |
| SP | 1,260 | S | Quick Riposte 3 |
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Preferred IV: +ATK / -RES
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Weapon: Armorsmasher+ (+Def)
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Assist: Reposition
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Special: Moonbow / Sol / Aether
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Passive A: Fury / Attack +3
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Passive B: Swordbreaker
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Passive C: Spur Def/Res / Threaten Spd
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Sacred Seal: Quick Riposte / Attack +3
With this build, Selena becomes a threat to three different types of units: Armor, sword-users, and green units. Her job is is primarily to beat Armor teams, but she can be used to counter other types of units as well. This version of Selena is designed for Arena Assault, where she can be picked onto a team to counter a specific threat.
Wielding her Armorsmasher, she can punch through all red and green Armor in the game with ease. Swordbreaker is recommended to ensure victory vs. faster units like Draug and Zelgius. It also lets Selena beat units like Ayra and Ike as well as tank Elincia.
Fury gives her a much-appreciated stat boost, particularly to her Defense. With a Defense refine and Fury, Selena can tank Ayra’s Regnal Astra. Healing specials are great if you want Selena to fight multiple foes in one round and are recommended if you want her to primarily counter Armored units.
Quick Riposte helps her score doubles against Amelia and faster enemies with Swordbreaker. Her Assist skill is Reposition, a great general pick and helps Selena support all kinds of teammates. Threaten Spd works just fine as her C slot skill, but Dual Spur skills work even better if she’s paired up with tanky allies such as Hector and Effie.
Introduction
Hailing from Fire Emblem Fates (despite looking very similar to an Awakening character), Selena is a red sword-wielding Infantry. She was considered a good unit on release due to her great base skills, but the dawn of Skill Inheritance made her fall from grace.
Selena has an odd stat distribution and there are few units like her in the game. Well-rounded defenses combined with high Speed makes her a nightmare to KO. Where she struggles the most is in her abysmally low base Attack, but this can be remedied somewhat with correct boon/bane and Skill choice.
These weaknesses mean that few players choose to invest in her, with stronger options available in free units like Masked Marth and Black Knight. With investment, Selena can become strong, and she only takes a little bit of work to shine in Arena Assault.
Strengths
Well-rounded defenses
32 Defense and 28 Resistance make Selena a well-rounded combatant, able to take hits from physical and magic units alike. While her Defense is not as high as many dedicated tanks, few can boast the Resistance as well. She notably possesses good matchups against green and red dragons.
High Speed
Base 35 Speed is nothing special on its own, but combined with her good mixed defenses and it makes her extremely difficult to ORKO. Selena’s unusual statline is similar to units such as Nephenee and Corrin-F, who combine high Speed with Defense, to turn them into sturdy tanks. Selena can boost her Speed even further with weapon refines and skills like Fury.
Weaknesses
Low Attack
Selena’s biggest weakness is her base 25 Attack, one of the lowest in the entire game. It means she requires an Attack boon to be viable . Furthermore, it means she can’t opt for a Speed-boosting boon like other units. She can be outsped by other units who are able to freely invest into their Speed.
Poorly optimized statline
Her stats are well-rounded, but far from high and are not optimized in the slightest. While units with similar statlines such as Nephenee and Corrin-F have the same stat total, they have less Resistance than Selena, stats which are better put into Attack and Defense.
Suffers overwhelming competition for a team-slot
At 3-4 stars, Selena is easy to acquire and merge. But there are many other stronger units, even available to free players. Masked Marth, Arden, and Black Knight are three examples of superior units available for free. Players with the resources to do many summons will not find Selena an attractive investment option compared to other top-tier red units.
Team Options
Counters
Most of Selena’s counters are blue, especially if she’s running Triangle Adept. Mages can outspeed her and cut through her Resistance. She won’t have the damage to power through blue tanks and doesn’t have enough Defense to wall strong offensive units.
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Blue mages: Many can outspeed Selena with a Speed boon and skills like Swift Sparrow. Reinhardt, L’Arachel, Delthea, and Linde all spell doom for Selena. Many can OHKO her outright with a few buffs and a Blade Tome.
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Strong colorless attackers: Selena’s defense is decent, but not enough to protect against units like Halloween Jakob and Bridal Cordelia, both who can pour damage onto Selena without penalty. Brave Lyn and Innes are also strong attackers who can breach Selena’s defenses easily.
- Slow Swordbreakers: On her Wrath build, Selena can be easily countered be slower units who run Swordbreaker to win high-tier matchups. Chrom, Alfonse, Eldigan, and Ike are commonly seen with Swordbreaker and will KO Selena if they get to attack twice.
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Brave Sword+ | A | Fury 3 |
|---|---|---|---|
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Reposition | B | Desperation 3 |
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Dragon Gaze | C | Threaten Spd 3 |
| S | Threaten Spd 3 | ||
This is my "Quadlena" build, a Selena with the power and speed to attack 4 times to do great damage. For this sort of build I would suggest to +10 her so she can be at her absolute best.
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Wo Dao+ (+Res) | A | Fury 3 |
|---|---|---|---|
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Reposition | B | Swordbreaker 3 |
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Aether | C | Atk Ploy 3 |
| S | Close Def 3 | ||
A mixed-tank build for Selena. While her ATK is straight from a hot dumpster fire, Selena has very good SPD as well as decently well balanced HP/DEF/RES, which allows her to take on enemies across multiple different scenarios. This build does fairly well set into an Arena Defense team, as Selena can take on multiple enemies and do minor damage, which is sometimes all that is required for another of your defense units to finish the job. Unlike most top tier sword users, Selena is 3-4 stars and therefore easily mergeable.
---A SPD boon is taken to avoid doubles like the plague.
---An ATK bane is taken because, lets face it, she ain't gon do shiiiiiiittt, ni**aaaaaa (if you don't understand the quote please research Kevin Hart). Quick note, Selena does have an ATK super boon.
---HP isn't entirely bad because it can be fixed slightly with refinemnt.
---Wo Dao is taken to boost the damage she ain't gon do.
RES refinement makes it equal to her DEF, and allows her to run ploy skills decently well. A DEF refine can be take for her to target specifically physical threats, especially if you don't run Distant Counter.
---Aether allows her to do some actual damage while also giving her a little bit o' HP. It's also boosted by Wo Dao and, enemy HP permitting, guarentees 5 HP back. The point of this ins't to completely replenish her HP, but rather to allow her to last a little bit longer through more sets of combat.
---Reposition because thats why. Also its stock so yeah. Dual rally can be used for arena score.
---Fury goes for the A-slot in order to increase her defenses more. While the -6HP clashes with being a tank, it increases all of her stats, with no single stat being entirely throw away (even having bootycheeks for ATK is still important). You can also run Distant Counter, but this hurts her overall tank.
---Swordbreaker for B-slot, as the vast majority of units fast enough to keep up with Selena are swords, and also allows for the cancelling out of Bold/Vengeful fighter skills on sword armors like Black Knight/Zelgius, so long as she's faster.
---Like always, C-slut is felxible, and can be basically anything you want for the right price, big boii. Currently in is Attack Ploy, which increases her damage soak so long as she's able to get it applied.
---Sacred Seal is Close Defense, once again to increase damage soak.
Some other stuff that you can use on Selena:
--ATK is actually a SUPAH boon, so have fun with that I guess... probably go with an HP bane if that's the case? Idfk figure it out yourself, she's still gonna hit softer than a man with erectile disfunction.
--Safeguard w/ RES refine can be fun to increase tanking. Use Distant Defense/Deflect Magic seal to increase her longevity against mages. Use Close Defense seal for melee battles, where she can at least do some damage
--Steady/Warding stance can be used for enemy phase specific builds, and works great with Aether (also may want to look into Slaying Sword). However, this uses up the A-slot which relies heavily on the Fury buff, and both are increadibly hard to come by. Stick with a RES refine if you want magical soak/you use Distant Counter.
--Fury has good synergy with Vantage/Desperation in the B-slot if you don't like breaker skills.
--Renewal increases tankiness, and allows for a greater damaging special to be used like bonfire/iceberg. As with Aether, the end goal isn't total HP replenishing, but increasing just enough to extend her survivability.
--Guard prevents kill potential from specials, which are the best way to bypass a tank. This works much better with Distant Counter than it does with Fury.
--Dual Speed Ploy/Attack Ploy seal can be run, but more often than not the decreased speed is wasted on Selena herself, and is more for her fellow teammates.
--Defense Ploy/(offensive) seal can be used to buff Selena's measily kill potential.
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Wo Dao+ (+Def) | A | Steady Breath |
|---|---|---|---|
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Reposition | B | Wrath 3 |
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Ignis | C | Threaten Spd 3 |
| S | Distant Def 2 | ||
Lv. 40 5* S Support +10 Selena that I spent a few months building. Ally Supported with Ephraim, can tank virtually anything that isn't Reinhardt and proc Ignis almost every combat via Steady Breath. Once she hits the Wrath threshold Ignis is a OHKO on nearly every unit in the game even if she'd be dealing 0 damage normally. Reposition is staying unless I can find more mileage out of Reciprocal Aid. Threaten Spd ensures doubles on similar-speed units and prevents them from Mia and Ayra. Distant Defense softens damage from mages and Brave Lyn while Close Defense synergizes can boost Ignis damage on Enemy Phase.
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Wo Dao+ (+Res) | A | Distant Counter |
|---|---|---|---|
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Reposition | B | Desperation 3 |
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Glacies | C | Threaten Spd 3 |
| S | Squad Ace E 3 | ||
Jack of all trades. A Selena who I plan to be my first +10. With both good def and res she will be able to fight and win against most units who do t have the advantage towards her. Summoner Support
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Wo Dao+ (+Spd) | A | Fury 3 |
|---|---|---|---|
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Reposition | B | Desperation 3 |
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Moonbow | C | Def Smoke 3 |
| S | Attack +3 | ||
Selena's low attack hinders her ability to dish out a good amount of damage, +atk is recommended as it's a superboon that provides +4 to her attack stat. Fury 3 increases her overall stats and makes her fast and tankier with her well-rounded defense line.
Weapon Skills
| Weapons | SP | Rng. | Mt. |
|---|---|---|---|
| Only Inheritable by Sword Units.
|
50 | 1 | 6 |
| Learns by default at 3 ★ Only Inheritable by Sword Units.
|
100 | 1 | 8 |
| Learns by default at 4 ★ Unlocks at 3 ★ Only Inheritable by Sword Units.
|
200 | 1 | 8 |
| Learns by default at 5 ★ Unlocks at 5 ★ Only Inheritable by Sword Units.
|
300 | 1 | 12 |
Support Skills
| Support Skills | Rng. | SP |
|---|---|---|
RepositionMoves adjacent ally to opposite side of unit.Unlocks at 3 ★ |
1 | 150 |
Passive Skills
| Passive Skills | SP | Slot |
|---|---|---|
| Unlocks at 3 ★ Excludes Colorless Weapon Users.
|
50 | A |
| Unlocks at 4 ★ Excludes Colorless Weapon Users.
|
100 | A |
| Unlocks at 5 ★ Excludes Colorless Weapon Users.
|
200 | A |
| Inheritable by all units.
|
50 | C |
| Unlocks at 3 ★ Inheritable by all units.
|
100 | C |
| Unlocks at 4 ★ Inheritable by all units.
|
200 | C |
Other Info
| Origin |
Fire Emblem Fates
Fire Emblem: Awakening
|
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Fate Grand Order
Dragonball Legends

IV Calc
Heroes