Sakura

Analysis by Elegear
Sakura
Loving Priestess

4-5

Obtainable as a 4 - 5 only
Hero Ratings
Overall Rating
4
/ 5
Attacker Rating2.5 / 5
Max Avg Total Stats at Lvl 40
148
HP 36
ATK 28
SPD 30
DEF 24
RES 30
Stat Variations
Level 1 Stat Variation
5★
4★
HP ATK SPD DEF RES
Low 16 5 7 4 7
Middle 17 6 8 5 8
High 18 7 9 6 9

Level 40 Stat Variations
5★
4★
HP ATK SPD DEF RES
Low 33 24 26 21 26
Middle 36 28 30 24 30
High 40 31 33 28 33
IV Sets
Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

+IV

  • With a nice speed stat of 30 points, Sakura will be able to fend off units within the 37 speed tier if she has a +Speed boon.
  • If using Wrathful Staff, a +Attack nature is necessary.
  • If the player believes that Sakura has enough speed, a +HP nature can be used due it increasing the stat by 4 points rather than 3.

-IV

  • With a natural magic soak of 66, Sakura won't be hurt from lowering it to 63 via -Resistance.
Skill Sets
Cherry Blossoms (Offensive Healer)
Optimal
Assault A Attack +3
Rehabilitate B Wrathful Staff 3
Still-Water Balm C Fortify Def 3

SP Cost1,240

  • Preferred Nature: +Attack or +Speed / -HP
  • Weapon: Assault / Flexible
  • Assist: Rehabilitate / Martyr / Recover
  • Special: Still-Water Balm / Flexible
  • A Slot: Attack Def +2 / Attack +3 / Speed +3
  • B Slot: Wrathful Staff
  • C Slot: Fortify Defense / Flexible
  • Sacred Seal: Attack +1

A build focusing on Sakura's more offensive side.

Sakura yields an average attack (for healers) of 28 points, and attack-boosting properties are chosen to increase her single damage.

If one would like to run the safer the route, a Speed IV and Speed +3 will help Sakura deal more follow-ups as well as prevent them.

Assault is used for its raw Might, though other Staves are perfectly viable should the player want a bit of debuffs in there.

Eastern Tiara (Dazzling Staff)
Fear A Attack Def +2
Physic B Dazzling Staff 3
Still-Water Balm C Fortify Def 3

SP Cost950

  • Preferred Nature: +Speed or +Attack / -Resistance
  • Weapon: Fear / Candlelight / Slow / Panic
  • Healing Skill: Physic / Flexible
  • Special: Still-Water Balm / Flexible
  • A Slot: Attack Def +2 / Attack Res +2 / Attack +3 / Speed +3
  • B Slot: Dazzling Staff
  • C Slot: Fortify Defense / Flexible

A Dazzling Staff set for Sakura, focusing on debuffing the enemy with safety while increasing either her offensive presence or overall survival.

Fear is utilized for its synergy with Dazzling Staff, allowing Sakura to take almost any hit which comes from the enemy she debuffed. Of course, the other Staves are just as good: It all depends on the player's needs and preference.

Attack Def or Res is chosen for the A slot to complement Sakura's good overall bulk. If this option is unavailable, Speed +3 can be combined with a Speed-boosting nature to aid Sakura prevent follow-up attacks, and Attack +3 combined with an Attack-boosting nature can give Sakura a better offensive presence.

Hoshidan Youth (Basic Healer)
Budget
Slow A Speed +3
Rehabilitate B Live to Serve 3
Heavenly Light C Fortify Def 3

SP Cost1,370

  • Preferred Nature: +Speed / -Attack
  • Weapon: Slow / Flexible
  • Assist: Rehabilitate / Flexible
  • Special: Heavenly Light
  • A Slot: Speed +3
  • B Slot: Live to Serve
  • C Slot: Fortify Defense / Varies on team
  • Sacred Seal: HP +3

Your average healing build focusing on giving the Hoshidan princess a greater survival rate to allow her to heal her allies without fear of death.

Weapon Skills
Unlocks at 4 ★
SP:
150
Rng:
2
Mt:
5

After combat, inflicts Atk-6 on targeted foe through its next action.

Unlocks at 4 ★
Support Skills
Rng:
1

Restores 5 HP.

Learns by default at 4 ★
SP:
100
Rng:
1

Restores 10 HP.

Learns by default at 4 ★
SP:
200
Rng:
2

Restores 8 HP. Rng 2.

Learns by default at 5 ★
Unlocks at 4 ★
Special Skills
SP:
50
CD:
1 Turn

When healing an ally with a staff, increases recovered HP by 10.

Learns by default at 4 ★
SP:
150
CD:
1 Turn

When healing an ally with a staff, grants all allies Res+4 for 1 turn.

Learns by default at 5 ★
Unlocks at 4 ★
Passive Skills
SP:
50
Slot:
C

Grants adjacent allies Def+2 through their next actions at the start of each turn.

Unlocks at 4 ★
SP:
100
Slot:
C

Grants adjacent allies Def+3 through their next actions at the start of each turn.

Unlocks at 4 ★
SP:
200
Slot:
C

Grants adjacent allies Def+4 through their next actions at the start of each turn.

Unlocks at 5 ★
Introduction

Pros:

  • Great overall stats
  • Good base kit
  • Native wielder of Still-Water Balm

Cons:

  • No outstanding stat
  • Physical damage soak is a bit on the lower side

Sakura, the Loving Hoshidan Princess is an infantry healer with great all-rounded stats.

Sakura does not excel in anything in particular, sporting a good 24 defense and 30 resistance which are good but not great values for her class. Fortunately (or unfortunately) her HP is quite average too, sitting at a value of 36.

Her speed stays at an average 30, allowing the key targets from the 35-36 range to double her.

Her attack is not all that bad either, but not great. In other words, it's very average at 28. She could last-hit some units, but not too many.

Overall, our young Hoshidan princess is a very average healer which grants her flexibility when building, and as such is a very good healer to have on your team.

Strengths/Weaknesses

Strengths:

  • Good defense
    • For a single hit to kill her, the physical attacker will require 60 attack.
    • For two hits, this changes to 42.
  • Good resistance
    • For a single hit, a mage will need 66 attack.
    • For two, it's 48.
  • Respectable Attack
    • Enough to use Wrathful Staff.

Weaknesses:

  • Average speed
    • While a value of 30 is good for her class, she is vulnerable to popular speedy mages such as Linde, Nino and Spring Lucina.
    • As for physical units, Ryoma and Lucina will guarantee her doom.
  • Brave Weapons
    • These will quite obviously destroy Sakura.
Team Options

As with all healers, Sakura can be used in teams valuing their HP such as Effie or Quick Ripose Ike. Of course, healers work with any team wanting a defensive setup.

"Cherry Blossoms" is the build utilizing Wrathful Staff to enable Sakura's usage of colourless magic damage.

"Eastern Tiara" contains the Dazzling Staff B Slot Passive to debuff the Hoshidan princess' enemies with safety to counter Distant Counter and Ranged units.

"Hoshidan Youth" is the basic healer set which focuses on the princess' survival and her healing potency.

Counters

Sakura's stats are quite great and could take a hit from both magical and physical attacks.

Her speed is really her only weakness, being susceptible to double attacks from her brother, Spring Lucina, normal Lucina, Linde and Nino.

Of course, it isn't good to forget the common healer counter: Brave Weapons.

From Series
Fire Emblem Fates
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