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Table of Contents

Tier Rating

Analysis by Cecil
Saias - Bishop of Flame

Hero Stats

Max Avg Total Stats at Lvl 40
HP 36
ATK 33
SPD 30
DEF 18
RES 34

Stat Variations

Level 1 Stat Variation
Middle 17 7 8 5 8

Level 40 Stat Variations
Middle 36 33 30 18 34

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.

This unit has no access to IVs.

Skill Sets

Supportive Saias

Wargod's Tome A Fury 3
Draw Back B Swordbreaker 3
Alternate: B Tomebreaker 3
Alternate: Glacies
C Spd Ploy 3
SP1765SDef Ploy 3

Show Explanation/Analysis
  • Weapon: Wargod's Tome
  • Assist: Draw Back / Rally Def/Res / Rally Atk/Spd
  • Special: Iceberg / Glacies
  • Passive A: Fury
  • Passive B: Swordbreaker / B Tomebreaker
  • Passive C: Spd Ploy
  • Sacred Seal: Def Ploy / Attack +3 / Resistance +3

Saias's standard team supporter set is the best choice for making use of Saias's unique strengths. It also happens to be cheap to build, making it a great general choice for fans of the unit or free players wanting to take advantage of his support abilities. This set sees him equip four Ploy skills to assail the enemy team with debuffs.

First and foremost, the Wargod's Tome combined with Spd Ploy and the Def Ploy Seal give Saias all four stat Ploy skills. Def Ploy can be replaced with Attack +3 for a more combat-oriented version if desired. Fury is a godsend for Saias, granting him an all-around stat boost that most importantly boosts his Attack and Resistance. With Fury, Saias, will have a massive 37 Resistance to activate his Ploys from.

Saias has 33 Speed with Fury, which is still not enough to double most swords he will encounter. Swordbreaker helps him achieve this end, and lets him reliably beat all swords in the game with his Ploy debuffs on them, save for a few specifics such as Fir. Iceberg hits like a truck and is reasonably easy to charge, especially if Saias fights a sword user with Distant Counter. As for his Assist skill, he can make great use of Draw Back as well as Dual Rally skills. Rally Def/Res is best if Saias is to be paired with tanky allies, and Rally Atk/Spd for offensively-inclined partners.

Offensive Saias

Blárblade+ A Fury 3
Draw Back B Chill Res 3
Alternate: Lancebreaker 3
Iceberg C Spd Ploy 3
SP1800SSpeed +3

Show Explanation/Analysis
  • Weapon: Blárblade+
  • Assist: Draw Back / Rally Def/Res / Rally Atk/Spd
  • Special: Iceberg
  • Passive A: Fury / Life and Death / Death Blow
  • Passive B: Chill Res / Lancebreaker
  • Passive C: Spd Ploy / Hone Atk/Spd / Spur Def/Res
  • Sacred Seal: Speed +3 / Attack +3 / Res Ploy 

Those looking to make the most out of Saias's stats will want to run a combative Blade set. It should be noted that many units, including some easily obtainable ones can run a Blárblade set better than Saias. This build is more for those who want to push the unit to his limit.

With only 30 Attack and 33 Speed, Saias will need some improvements to his offenses. Fury is the best choice since it improves Saias's Resistance, letting him run Ploy skills if he chooses. Life and Death is better if Ploy skills aren't important. Saias can be used either as a fast Blade tome user, or a OHKO variant. Death Blow and Attack +3 should be taken if Saias is attempting to run a OHKO set.

Chill Res gives Saias an extraordinary boost to his offenses and grants him some team support potential. Lancebreaker is his best budget choice, helping to defeat fast lances such as Nephenee and Azura, although it is a significant power downgrade from Chill Res. With Iceberg, Saias hits extremely hard and is a great choice considering Blárblade's Special charge penalty.

Spd Ploy gives Saias a way to support his team and also makes it easier for him to double opponents. A Dual Hone or Dual Spur skill is better if Saias opts for Life and Death. Choice of Sacred Seal comes down to whether a build highlighting Speed, Attack or team support is desired. Res Ploy is a decent choice if Chill Res is not available, and if Saias is running Fury.


Saias is a hero from Fire Emblem: Thracia 776, and appears in Fire Emblem Heroes as a blue tome user. Like his father, Saias bears a weapon capable of causing severe debuffs to enemies in all directions. Although he has decent Attack and Speed, he is best used in a support role for frontline units thanks to his debuff potential.

As is typical of most mages, Saias excels in Attack and Resistance but trades HP and Defense. Physically, he is frail and has much to fear from units bearing Distant Counter. While he can take the offensive with a Blade set, he pales in comparison to stronger mages with higher Attack and Speed. 

What Saias has over other mages however, is being freely available and extremely cheap to build. Saias is a great addition to a f2p player's barracks, as he can provide solid support at a low cost.


Excellent team support abilities

Saias wields the Wargod's Tome, a unique weapon that grants him the effects of Atk Ploy 2 and Res Ploy 2.

This means he is one of only a handful of units who can use the four main Ploy skills at once.

This is the primary strength of Saias, as he can be a great benefit to allies just by standing on the field. The debuffs he applies to foes are significant enough to swing many battles in the player's favor.

Solid Attack and Resistance

33 Attack and 34 Resistance give Saias the stats he needs to do his job.

With Fury, he reaches a decent 50 Attack, enough to defeat common red enemies, especially considering they are likely to be debuffed by his 37 Resistance.

Base 34 Resistance is especially noteworthy since he relies on it heavily in order to activate his Ploy effects.

Easy to get and cheap to build

Available as a Grand Hero Battle, Saias is available to free players and can be upgraded to five stars for 20,000 feathers.

The skills he requires for his team support set are all available on units at four stars. This makes Saias an excellent choice of unit to invest into.


Physically frail

Saias's main statistical disadvantage is having low Defense and HP.

This makes him very easy to defeat with physical damage such as from Bows, Daggers or units with Distant Counter.

Bad Speed tier

Saias sits at 30 Speed, one of the worst Speed tiers for a mage.

This is because he is too slow to defeat faster blue mages who can double and kill him.

Many of the mages slower than him run B Tomebreaker to guarantee beating faster ones, meaning they will also double and KO Saias.

Because Saias does not run a Blade tome, he cannot reliably OHKO most sword-users and must run Swordbreaker instead.

Limited merge potential and cannot get boon/bane sets

The biggest limiter on his potential is his status as a Grand Hero Battle unit.

Saias has access to limited merges. He also can't get boon/bane sets to optimize his stats, giving him a disadvantage compared to units who can.

Team Options

Saias's role on the team lends him to supporting many different types of units instead of being a frontline fighter. His teammates are the ones who can benefit most from his debuffs. Being able to debuff all four stats means that he can be a good ally to nearly any unit.

  • Sustain tanks: Saias is an excellent partner to units running sustain sets with Steady Breath, Quick Riposte and Aether. His debuffs make it much easier for them to function, reducing the damage they take and letting them hit harder with their healing Specials. Brave Ike, Nowi, Young Tiki, Vanguard Ike and Adult Tiki are examples.
  • Heavy Blade users: The Attack debuff from Wargod's Tome makes it easier for Heavy Blade users to trigger the skill. Cherche, Arvis, Ike and Lilina are all great partners for Saias.
  • Gunnthrá: A unit worthy of special mention, as her unique weapon Blizzard deals more damage the more debuffs are applied to the enemy. Saias's debuffs give her an extraordinary power boost. Gunnthrá herself comes with her own debuffs, allowing the two to form a potent duo.


When compared to other mages, Saias has a below average combat potential. His low Speed does not lend him well to dueling mages, and frail physical bulk means he fears nearly all sources of physical damage. Saias is handily beaten by all Green and most Blue units who commonly wield Distant Counter.

  • Blue mages: Most of them can double him with high Speed or beat him with B Tomebreaker. Many have enough Resistance to avoid getting hit by his Ploy skills. Lute, Linde, Mae, L'Arachel and Reinhardt all counter Saias. Micaiah deserves special mention, as not only does she beat Saias, she can use Sacrifice to turn his debuffs into buffs on one ally.
  • Distant Counter tanks: Green units are very commonly seen with Distant Counter as a way to handle blue mages such as Saias. Their high Attack stat and type advantage are enough to KO Saias with ease. Hector, Fallen Robin(M), Myrrh, Winter Chrom and Dorcas are examples of such units.
  • Berkut's Lance wielders: Berkut's Lance is a weapon that makes a unit much tougher against mages. It is commonly run with Distant Counter and seen on units such as Florina, Effie and Clair.
  • Anti-mage units: Units with extremely high Resistance are commonly build to specially counter mages. Felicia, Faye and Niles all have extraordinarily high Resistance and the right skills to take down Saias with ease.

Weapon Skills

Weapons SP Rng. Mt.
Blue Tome Users Only
50 2 4
Learns by default at 3 ★
Blue Tome Users Only
100 2 6
Learns by default at 4 ★
Unlocks at 3 ★
Blue Tome Users Only
200 2 9
Wargod's TomeAt start of turn, inflicts Atk/Res-4 on foes in cardinal directions with Res < unit's Res through their next actions.
Unlocks at 5 ★
Non-Inheritable skill.
400 2 14
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Special Skills

Special Skills SP Turns
Chilling WindBoosts damage dealt by 50% of unit's Res.
Learns by default at 4 ★
Unlocks at 3 ★
Non-inheritable by Staff-wielding units.
100 4
GlaciesBoosts damage dealt by 80% of unit's Res.
Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
200 4

Passive Skills

Passive Skills SP Slot
Escape Route 1Enables unit whose own HP ≤ 30% to warp adjacent to any ally.
Inheritable by all units.
Unlocks at 3 ★
Escape Route 2Enables unit whose own HP ≤ 40% to warp adjacent to any ally.
Inheritable by all units.
Unlocks at 4 ★
Escape Route 3Enables unit whose own HP ≤ 50% to warp adjacent to any ally.
Inheritable by all units.
Unlocks at 5 ★
Spd Ploy 1At start of turn, all foes in cardinal directions with Res 1 or more lower than unit suffer Spd-3 until the end of foe's next action.
Inheritable by all units.
Spd Ploy 2At start of turn, all foes in cardinal directions with Res 1 or more lower than unit suffer Spd-4 until the end of foe's next action.
Inheritable by all units.
Unlocks at 3 ★
Spd Ploy 3At start of turn, all foes in cardinal directions with Res 1 or more lower than unit suffer Spd-5 until the end of foe's next action.
Inheritable by all units.
Unlocks at 4 ★

Other Info

Fire Emblem: Thracia 776

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