Saber

Analysis by Cecil
Saber
Driven Mercenary

5

Obtainable as a 5 only
Hero Ratings
Overall Rating
3
/ 5
Max Avg Total Stats at Lvl 40
158
HP 40
ATK 31
SPD 33
DEF 32
RES 22
Stat Variations
Level 1 Stat Variation
5★
HP ATK SPD DEF RES
Low 17 6 8 7 4
Middle 18 7 9 8 5
High 19 8 10 9 6

Level 40 Stat Variations
5★
HP ATK SPD DEF RES
Low 36 28 30 29 19
Middle 40 31 33 32 22
High 43 34 36 35 25
IV Sets
Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

Saber prefers to have his speed increased, to help him escape double attacks from faster mages who can prey on his speed. Attack is another good place to have a boon, as is defense, particularly if running Ignis or Bonfire as a special. Resistance is his least important stat, as it has little effect on his most important matchups. He also functions well with a HP bane, as it can be easily replaced with the seal.

Skill Sets
Budget Saber
Slaying Edge+ A Triangle Adept 3
Reciprocal Aid B Swordbreaker 3
Moonbow C Fortify Res 3
SP1,225S-

Show Explanation/Analysis

This is a basic version of Saber for use within the Arena. This build can be relied upon to KO all green foes and duel well vs. other sword-users. Moonbow is a great choice of special for Saber, synergising with his relatively low attack stat and Slaying Edge. Saber will be able to activate Moonbow in every round of combat (if he recieves a blow) with this build.

Reciprocal Aid can be replaced with your support skill of choice, but his decent HP allows him to restore large amounts of health to allies. Keep in mind that Falchion-users can run a much more effective healer build. The C slot skill is also partially down to user preference, but Fortify Res is recommended, as Saber himself is unlikely to ever want his resistance buffed.

A Quick Pulse seal is highly recommended: This will allow Saber to begin the match with Moonbow already charged. If you have a Quick Pulse seal and tend to use Saber to recieve attacks, Bonfire is another option as it will activate on his first attack if he is hit first.

Tank
Optimal
Slaying Edge+ A Distant Counter
Swap B Quick Riposte 3
Ignis C Fortify Res 3
SP1,635S-

Show Explanation/Analysis

This setup builds more on Saber’s defense, taking advantage of his good speed in order to tank effectively for his team. However, this build is also capable of dealing heavy damage, thanks to Ignis combined with Slaying Edge and the Quickened Pulse seal. This lets him use Ignis in his very first round of combat, provided that the foe initiates combat. Denying him Quickened Pulse can also be a good strategy: This lets him have Ignis ready for another foe on the following turn. With neutral natures, Ignis will deal 70 damage: enough to OHKO or severely wound a completely fresh enemy.

Keep in mind that he is still very vulnerable to Reinhardt, but mages who cannot double attack him will likely be eliminated. This build is also effective bait vs. colorless attackers. Swap is chosen as it lets him replace vulnerable units on the frontline. Distant Counter lets him threaten slower mages with a double attack from range. Quick Riposte is great for both charging specials and guaranteeing KO’s on faster, weaker enemies.

User Submitted Builds
Submit a Hero Build

= Has Build Explanation

Hero Updated
Saber by GravyWavy 2 days ago
Saber by starchimp224 6 days ago
Saber by whamburglar 1 week ago
Saber by FuwaUsagi 2 weeks ago
Saber by Stefan 2 weeks ago
User Submitted Build Statistics
Weapon Skills
SP:
200
Rng:
1
Mt:
10

Accelerates Special trigger (cooldown count-1).

SP:
300
Rng:
1
Mt:
14

Accelerates Special trigger (cooldown count -1).

Learns by default at 5 ★
Special Skills
SP:
100
CD:
3 Turns

Reduces damage inflicted by attacks from foes 2 spaces away by 30%.

SP:
200
CD:
3 Turns

Reduces damage inflicted by attacks from foes 2 spaces away by 50%.

Learns by default at 5 ★
Passive Skills
SP:
40
Slot:
A

Grants +3 to max HP.

Unlocks at 5 ★
SP:
60
Slot:
B

If unit's Special triggers based on a foe's attack, Special cooldown count-1 at start of turn 1.

SP:
120
Slot:
B

If unit's Special triggers based on a foe's attack, Special cooldown count-1 at start of turn 1.
Unit takes 5 less damage when Special triggers.

SP:
240
Slot:
B

If unit's Special triggers based on a foe's attack, Special cooldown count -2 at start of turn 1. Unit takes 5 less damage when Special triggers.

Unlocks at 5 ★
Introduction

Pros: - Great physical statline. - Can run a number of builds. - No specific weaknesses.

Cons: - Suffers great competition for a team slot. - Easily decimated by common blue mages.

Right off the bat, Saber faces much competition as one of many red sword-wielders within the game. Thankfully, his defensive focus and interesting statline allow him to run a number of builds. Although lacking a legendary weapon, Saber performs well as an all-rounder thanks to his decent speed and great defense.

Strengths

Balanced Statline

  • Only lacks resistance, The least important stat for Saber. This is because he will die to Dire Thunder regardless thanks to his color.
  • Combination of high speed and defense make him a capable duelist, and tricky to KO without magic.

High Versatility

  • Can successfully run many builds.
  • Can be somewhat unpredictable in the Arena.
  • Has many team options.

Strong Defense

  • Functions well as a frontline unit.
  • Difficult to OHKO without a Brave Lance or Blue Mage.
Weaknesses

Jack of all trades, master of none

  • Saber is above average at many things, but does not excel in any one category.
  • He is outclassed offensively and defensively by similar units.

Low Resistance

  • Will take heavy damage from all sources of magic.
  • Lack of a Distant Counter weapon makes him poor at slaying mages.

Opportunity Cost

  • Lacks the power and bonus skill that a legendary weapon provides. Many similar units possess these weapons, and are therefore often better choices for a team.
Team Options

Saber requires a team-mate who can handle blue mages (Although this is a requirement for every team.) Hector is a good team-mate who can handle them, and appreciates receiving a Fortify Res buff from Saber. Julia is another great option who brings dragon-slaying abilities that Saber lacks, and can handily deal with Nowi who is a common threat to him.

Counters

Saber will be decimated by sources of blue magic. Reinhardt is his biggest threat, thanks to his large attack range and ability to attack twice despite Saber’s decent speed. Linde, Nowi and Ninian are also problems for him. Without Swordbreaker, he is at high risk of being double attacked by many of his fellow sword-users, as many of them run Fury or prefer speed boons.

From Series
Fire Emblem Echoes
Comments