Table of Contents
- Default
- Attack
- Special
- Injured
| Ryoma - Peerless Samurai |
|---|
|
Related Heroes
Hero Stats
Stat Variations
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 18 | 7 | 10 | 4 | 3 |
| Middle | 19 | 8 | 11 | 5 | 4 |
| High | 20 | 9 | 12 | 6 | 5 |
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 37 | 31 | 32 | 23 | 18 |
| Middle | 41 | 34 | 35 | 27 | 21 |
| High | 44 | 37 | 38 | 30 | 24 |
IV Sets
| Key stats worth increasing through nature if possible. | |
| Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
| Relatively worthless stat that can safely be decreased through nature. |
| HP | ATK | SPD | DEF | RES |
|---|---|---|---|---|
Ryoma is a hybrid unit capable of being used on both the Player or Enemy Phase. He can benefit from nearly any boon save for Resistance, which makes him versatile in terms of his IV set. However, an Attack boon gives him significantly better matchups.
Boons
-
+ATK: Attack is a fantastic boon on Ryoma, netting him important wins against priority targets by further augmenting his notable base 34 Attack.
-
+SPD: Taking a +SPD boon increases Ryoma's overall resilience by allowing him to avoid more doubles from speedier opponents. While his tank set relies less on Speed, his mixed phase set is entirely dependent upon it. Avoid a bane here.
Neutral
-
DEF: Important for the tank set, but not the mixed phase set. It’s better to not have a bane here.
Banes
-
-HP: Ryoma gets -4 HP with a bane here, which may be undesirable to some. However, it does not affect his matchups significantly, making it a safe bane.
- -RES: The overall best choice for a bane. Generally speaking, Ryoma has no business tanking hits from mages.
Skill Sets
Defensive
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Raijinto | A | Steady Breath |
|---|---|---|---|
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Reposition | B | Wrath 3 |
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Glimmer | C | Spur Atk Spd 2 Alternate: Hone Spd 3 |
| SP | 1,605 | S | Quick Riposte 3 |
-
Preferred IV: +ATK / -RES
-
Weapon: Raijinto
-
Assist: Reposition / Swap / Rally Atk/Spd
-
Special: Glimmer / Moonbow
-
Passive A: Steady Breath / Warding Breath
-
Passive B: Wrath
-
Passive C: Spur Atk/Spd / Hone Spd
-
Sacred Seal: Quick Riposte
Ryoma makes for a capable tank with this defensive set. The strategy behind this set is for Ryoma to take a hit and retaliate with a Wrath-boosted Glimmer. There isn’t much room for alternate skills on this build, making it somewhat inflexible for players without large amounts of resources.
Steady Breath and Raijinto’s Distant Counter are the crux of the set. Glimmer is important too, thanks to its damage scaling and two-turn charge. Moonbow can also be used if Glimmer is unavailable. Warding Breath can be used, but this will mean that Brave Axe Cherche can OHKO Ryoma. Wrath boosts Glimmer’s damage and ensures that most foes only need a single hit to KO them.
Quick Riposte may seem negligible due to Ryoma’s good Speed and Wrath. However it is required to win many matchups, such as against Amelia, Fae, Minerva, Zelgius, Ike, Sigurd, Hector and Winter Chrom. Reposition is taken as a good general-purpose assist but Swap works equally well and if paired with a Blade tome mage, a Dual Rally skill can be used. Spur skills work great with tanks, but Hone Spd is a decent enough budget alternative.
All-Rounder (Budget)
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Raijinto | A | Fury 3 |
|---|---|---|---|
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Reposition | B | Vantage 3 Alternate: Swordbreaker 3 |
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Glimmer Alternate: Moonbow |
C | Spur Atk Spd 2 Alternate: Hone Spd 3 |
| SP | 1,485 | S | Attack +3 |
-
Preferred IV: +ATK / -RES
-
Weapon: Raijinto
-
Assist: Reposition / Swap / Rally Atk/Spd
-
Special: Glimmer / Moonbow
-
Passive A: Fury
-
Passive B: Vantage / Swordbreaker
-
Passive C: Spur Atk/Spd / Hone Spd
-
Sacred Seal: Attack +3
This all-rounder Ryoma is an excellent budget option for those looking to use him in the Arena or other modes. This classic set has been around since the dawn of skill inheritance and showcases one of the strongest uses of Vantage. The idea is that Ryoma initiates combat and takes damage. Foes that try to attack on the following turn will face a massive 59 Attack hit and potentially a Glimmer or Moonbow.
Fury gives Ryoma a much-needed boost to his stats and takes his attack to a titanic 59 when combined with the Attack+3 seal. Vantage is also important, but can be replaced by Swordbreaker if you feel Ryoma should be able to handle enemy swords. Both Glimmer and Moonbow have similar performance here and can be used interchangeably.
Just like the above set, Ryoma’s C slot and Assist skill should be occupied by skills that complement his teammates. Reposition is taken as a good general-purpose assist, but Swap works equally well and if paired with a Blade tome mage, a Dual Rally skill can be used. For those looking for a budget C slot, Hone Spd works great with many teams and is a fine choice for offensive and defensive units.
Introduction
Ryoma hails from Fire Emblem Fates and appears in Heroes as a red sword-wielding infantry. While he has tons of competition from other units, he has always been able to set himself apart due to his excellent statline and unique weapon: Raijinto.
His well-placed statline makes him a good offensive unit, but his weapon and skills such as Steady Breath mean that Ryoma is best utilized as a defensive unit. Ultimately he functions well in both phases, making him a great general-purpose unit suitable for many battles.
However, his lack of Resistance, lower stat total and introduction of higher-power units has left Ryoma slightly out of favor compared to newer units. While he is no longer the best swordsman in the game, Ryoma is very capable and will perform well even with a budget build.
Strengths
Excellent well-rounded statline.
34/35 offenses give Ryoma the power and speed to hit hard and fast. 35 is a great speed tier defensively and offensively, making it very hard for foes to double him. Ryoma also has a respectable 41 HP and 27 Defense. This is on the low side for a defensive unit, but plenty considering his excellent Speed.
Works well on both phases due to Raijinto.
Raijinto is a weapon unique to Ryoma that gives him Distant Counter. This makes Ryoma one of a handful of units capable of using Distant Counter in combination with Steady Breath, a powerful defensive skill combo built for charging and firing off powerful Specials quickly.
Weaknesses
Low resistance and average defense.
While 27 Defense isn’t necessarily low, it is certainly low for a defensive unit. Other infantry tanks such as Ike, Nephenee, and Dorcas boast much higher Defense. Ryoma also has low Resistance, a flaw that leaves him vulnerable to mages.
Lack of niche compared to other units.
Compared to units like Ike and Elincia, Ryoma has a lesser niche. He is decent at defensive and offensive builds but not the best, and this hurts his viability compared to specialist units.
Team Options
Counters
Ryoma’s low resistance leaves him vulnerable to sources of magic damage. While he has the Speed to avoid doubles from all but the fastest mages, many threaten one-shots with powerful Blade tome builds.
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Red and blue mages: Blade tome wielding mages such as Lilina, Sanaki, Linde, and Olwen can all easily dispatch of Ryoma. Some red mages even take Swordbreaker to ensure the matchup victory.
-
Flier Teams: Most fliers nowadays have Firesweep weapons or Brave weapons. Their powerful, stackable Goad buffs cut through Ryoma with ease. Tana, Elincia, Cordelia, and Hinoka are examples of such units.
- Cavalry Teams: These teams are home to many units that counter Ryoma. Brave Lyn as well as Reinhardt, (SM)Eirika and L'Arachel can all easily destroy Ryoma. His low Resistance is no match for their powerful tomes and buffs.
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Raijinto | A | Fury 3 |
|---|---|---|---|
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Reciprocal Aid | B | Vantage 3 |
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Bonfire | C | Hone Spd 3 |
This Ryoma build is very similar to any other distant counter builds. Ryoma is meant to dish out punishment while (hopefully) surviving it. With this Ryoma's lower HP, it's much easier for him to reach the vantage threshold through fury, reciprocal aid, or just a round of combat.
His higher defense and speed are complimented by bonfire allowing him to get the boosted damage in before his frail HP get to him.
Overall, Ryoma is very consistent and can tackle many problems save for blue mages and armored units, and swordbreaker units.
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Raijinto | A | Life and Death 3 |
|---|---|---|---|
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Ardent Sacrifice | B | Vantage 3 |
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Moonbow | C | Threaten Def 3 |
[5* +Res/-Def]
Player phase build
Recommended Sacred Seal: HP +3/Squad Ace A1
Clears out nearly anyone in one round
Outmatched by high-defense blues, sometimes Zephiel, and almost always Ike
This Ryoma cannot defeat:
Swordbreaker Ike
Wary Fighter Zephiel
May defeat:
Vantage Ike equipped with Fury/L&D
Vantage Zephiel equipped with Fury/L&D
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Brave Sword+ | A | Life and Death 3 |
|---|---|---|---|
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Ardent Sacrifice | B | Desperation 3 |
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Moonbow | C | Threaten Spd 3 |
Named, "Quadroma." Essentially I took the build of a Quad'qu and put it into a +Spd Merged +1 Ryoma I was blessed with. Being able to quad everyone with desperation the second he uses ardent sacrifice (Note: only -HP Ryomas get below 75% with one Ardent Sacrifice) makes him an essentially colorless beast. While it was very hard to use 750 SP so he wouldn't have D.C., when you're running an offensive build like this, you really don't miss it. He is so powerful that he essentially doesn't take hits. I figured since I already had an Ike, who uses distant counter better given higher defensive stats, I should try to maximize the offensive power of Ryoma. Absolutely worth it to those who have a five star Cain, and a Ryoma, sitting around.
Weapon Skills
| Weapons | SP | Rng. | Mt. |
|---|---|---|---|
| Only Inheritable by Sword Units.
|
50 | 1 | 6 |
| Only Inheritable by Sword Units.
|
100 | 1 | 8 |
| Only Inheritable by Sword Units.
|
200 | 1 | 11 |
| Learns by default at 5 ★ Non-Inheritable skill.
|
400 | 1 | 16 |
Special Skills
Passive Skills
| Passive Skills | SP | Slot |
|---|---|---|
| Inheritable by all units.
|
40 | A |
| Inheritable by all units.
|
80 | A |
| Unlocks at 5 ★ Inheritable by all units.
|
160 | A |
| Inheritable by all units.
|
50 | C |
| Inheritable by all units.
|
100 | C |
| Unlocks at 5 ★ Inheritable by all units.
|
200 | C |
Other Info
| Origin |
Fire Emblem Fates
|
|---|

Fate Grand Order
Dragonball Legends

IV Calc
Heroes