Table of Contents
- Default
- Attack
- Special
- Injured
| Roy (LA) - Youthful Gifts |
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Related Heroes
Hero Stats
Stat Variations
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 16 | 8 | 5 | 4 | 5 |
| Middle | 17 | 9 | 6 | 5 | 6 |
| High | 18 | 10 | 7 | 6 | 7 |
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 31 | 32 | 15 | 23 | 27 |
| Middle | 34 | 35 | 19 | 27 | 30 |
| High | 37 | 38 | 22 | 30 | 33 |
IV Sets
| Key stats worth increasing through nature if possible. | |
| Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
| Relatively worthless stat that can safely be decreased through nature. |
| HP | ATK | SPD | DEF | RES |
|---|---|---|---|---|
Valentine Roy's one-sided statline makes identifying his best IV set relatively easy.
Boons
- +ATK: Attack is a universally good boon as it capitalizes Roy's already incredible base 35 ATK, synergizing especially well with a Brave Bow build
- +RES: Raising Resistance works incredibly well with Guard Bow sets, minimizing the damage Roy will take from mages.
Neutral
- DEF / HP: Both Defense and HP are stats that can be left neutral due to their minimal impact in comparison to other stats. Although increasing his physical or overall bulk is never a bad thing, Roy will better appreciate that stat boost elsewhere.
Banes
- -SPD: Speed can be lowered with little consequence as he won't avoid follow-up attacks regardless of bane.
Skill Sets
Burning Devotion (Offensive Player Phase)
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Brave Bow+ | A | Death Blow 4 Alternate: Death Blow 3 |
|---|---|---|---|
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Reposition | B | Quick Riposte 3 Alternate: Swordbreaker 3 |
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Moonbow | C | Fortify Cavalry |
| SP | 2,085 | S | Quickened Pulse |
- Preferred IV: +ATK / -SPD
- Weapon: Brave Bow+
- Assist: Reposition
- Special: Moonbow / Draconic Aura / Luna
- Passive A: Death Blow
- Passive B: Quick Riposte / Swordbreaker / Bowbreaker / Desperation
- Passive C: Fortify Cavalry / Hone Cavalry / Atk Smoke
- Sacred Seal: Quickened Pulse / Attack +3 / Brash Assault
A basic offensive set that emulates the power of Reinhardt, but without a legendary weapon or access to the Weapon Triangle. Because of his outstanding 35 Attack, Roy's first two shots of his Brave Bow will often deal lethal damage to units with middling Defense, especially if paired with the classic Quickened Pulse Moonbow combo popularized by Reinhardt.
Your Special can be swapped out depending if you want to run the Quickened Pulse Seal with Draconic Aura and Luna being the best three-charge options. Assists can similarly be changed, but Roy's increased movement makes him an excellent Reposition User as he can easily traverse the map, positioning his teammates for offensive or defensive setups.
Death Blow is the best offensive A skill for Brave Bow Roy as it essentially adds an additional 12 damage on initiation, securing many more KOs compared to other options. The B slot is quite a bit more flexible as multiple skills each offer their own unique niches that Roy can find beneficial. Quick Riposte is the most obvious way to patch up Roy's poor Speed and gives him a fairly threatening Enemy Phase when above 70% HP. If you want to go full-on offensive, choosing a Breaker can give you the extra firepower to get through bulkier units.
Another viable build choice would be to take Desperation on Roy's B paired with a Brash Assault Sacred Seal with the objective of getting Roy below 50% HP. When Roy meets this threshold, he will make four consecutive, uninterrupted shots that very few units can survive. While this Brashperation set looks good on paper, keep in mind that reaching this threshold can prove difficult and awkward on some maps.
Lastly, your C slot is team dependent, but if running Roy on a Horse Emblem team, giving him either Fortify or Hone Cavalry will prove beneficial to the entire team. If you find yourself using Roy outside an emblem-specific team, Atk Smoke or a generic Threaten skill should work just as well.
Gifted Guardian (Defensive Enemy Phase)
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Guard Bow+ (+Res) | A | Distant Def 3 Alternate: Fury 3 |
|---|---|---|---|
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Reposition | B | Quick Riposte 3 |
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Iceberg | C | Def Ploy 3 |
| SP | 1,605 | S | Distant Def 3 |
- Preferred IV: +ATK or +RES / -SPD
- Weapon: Guard Bow+ (+Res)
- Assist: Reposition / Swap
- Special: Iceberg
- Passive A: Distant Def / Fury
- Passive B: Quick Riposte
- Passive C: Def Ploy / Fortify Cavalry / Hone Cavalry
- Sacred Seal: Distant Def
This defensive take on Valentine Roy utilizes his respectable mixed bulk in conjunction with Guard Bow and Distant Def in both his A Skill and Sacred Seal. Added in the 2.0 update, Guard Bow benefits more Enemy Phase oriented archers with a respectable 12 Mt along with a built-in Distant Def to boot. This set mimics Faye's catch-all ranged build with the difference being Roy has access to cavalry buffs, adding on to his already impressive bulk.
Reposition or Swap is the Assist skill of choice as they both help in positioning Roy to tank hits for his squisher teammates. With all this Resistance stacking, it's fairly obvious to take a Resistance-scaling Special. Assuming the enemy doubles Roy, Iceberg will always proc on Roy's follow-up attack due to its three turn charge. With a +18 Defense and Resistance Boost from all three sources of Distant Def, one might think that the focus on improving Roy's defenses is excessive and unneeded. However, Roy wants to take as little damage as possible to stay above Quick Riposte's 70% HP threshold; otherwise, Roy's damage output will be severely hampered.
Due to Distant Def's scarce availability, Fury works as a more budget-friendly option, but the 6 damage suffered post-combat can easily knock Roy out of Quick Riposte range. If taken on a cavalry team, pick whatever cavalry buff will benefit your squad the most, but note that Roy himself wants to receive a Fortify Cavalry buff. On a mixed team, Def Ploy synergizes well with his above average Resistance and can activate on most physical damage based units due to their poor Resistance on average.
Introduction
Joining the game as its second cavalry archer, Valentine Roy combines his increased movement with a hefty Attack stat and great mixed bulk to make for an overall solid unit. While hard to surpass the bar set by Brave Lyn, Roy's unique stat distribution gives him some niches that Lyn cannot fulfill, even without a BST boost. He fairs better against dragons when compared to Lyn due to his mixed bulk, but his terrible Speed makes him incredibly easy to double.
Roy's statline is tailor-made for either a Brave or Guard Bow set due to his great Attack and surprisingly high mixed bulk. His native Death Blow combined with his base 35 Attack, a Brave Bow, and a boon in Attack turn Roy into an incredible offensive powerhouse with the ability to receive powerful class-exclusive buffs such as Hone Cavalry acting as the cherry on top. However, Roy's mixed bulk also allows him to run a fairly strong Enemy Phase set focused solely on his combat against ranged threats.
Strengths
Great Attack
For a ranged cavalry unit, 35 Attack is phenomenal, enabling Roy to secure kills against bulkier threats and burst down squishy targets.
Impressive Mixed Bulk
With a physical/magical bulk of 61/64, Roy is able to effectively take on the role of a mixed tank.
Cavalry
Along with having increased movement, Roy has the ability to tap into class-specific buffs, vastly improving his offenses and defenses.
Weaknesses
Abysmal Speed
Even with his impressive defenses, Roy will almost always get doubled due to his 19 Speed, threatening his overall survivability.
Ranged Cavalry BST
For those worried about arena score, Roy won't score too highly due to his ranged penalty combined with his cavalry penalty.
Team Options
Counters
Roy can be countered by a plethora of units due to his inherently poor Speed. This makes it particularly easy to rack up the damage against him through doubling or even quadding against opponents with Brave weapons. While decently high, his 27 Defense can get shredded when faced with opponents that have fairly high Attack and Speed. Also be cautious of anti-cavalry weapons like Zanbato, Wolf tomes, or Ridersbane as the 1.5 damage bonus nearly guarantees that Roy will get crushed.
- Effective Weapons: Male Robin, Sophia, Boey, and other Raven or Wolf tome users can all be a problem for Roy. Triangle Adept + Raven can wall out the majority of damage Roy can dish out and will likely get him killed during their counter-attack while Wolf tome's damage multiplier will trivialize Roy's high Resistance.
- Strong Attackers: Ayra, Mia, Soleil, and other fast swordsmen will often deal a lethal amount of damage to Roy due to their high damage output and ability to consistently double him.
- Physically Bulky Armors: Hector, Effie, Zelgius, Winter Chrom are all examples of bulky armored units that can usually survive Roy's initial burst damage and KO him via Vengeful Fighter/Quick Riposte or next turn with Bold Fighter.
- Fast Brave Weapon Users: Due to Roy's low Speed, units such as Cordelia, Tana, and Brave Lyn can deal an enormous amount of damage over the course of four Attacks with a guaranteed Special activation.
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Guard Bow+ (+Def) | A | Close Counter |
|---|---|---|---|
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Reposition | B | Quick Riposte 3 |
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Draconic Aura | C | Atk Smoke 3 |
| S | Close Def 3 | ||
With such fantastic defenses, he can be a great candidate for Close Counter. With Guard Bow (+def) and close counter he reaches 36 def and res against both range and melee units, 42 with fortify cavalry buff. He can even reach 42 def and res against ranged units if you op to use Distant Defense seal instead of close counter, making him a pain to deal with. Cancel affinity can be used in his B slot against raven tomes + TA combo, but you would have to use Quick Riposte sacred seal to compensate. Overall it gives Roy a unique role that Brave Lyn can't do, being able to take hits and retaliate. A fun build if you have a spare Close Counter.
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Brave Bow+ | A | Death Blow 3 |
|---|---|---|---|
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Reciprocal Aid | B | Brash Assault 3 |
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Dragon Fang | C | Hone Cavalry |
| S | Def Ploy 3 | ||
This build can grab you a lot of kills, without requiring speed. You'll need a few things:
a 5-star Gordin - for the Brave Bow+
- the Brave Bow+ allows our boy to double during enemy phase, and combing that w/ Death Blow 3, he can reach up to 51 ATK!
a 4-star M Corrin - for the Dragon Fang
- combine his now 51 Atk w/ Dragon Fang and he reaches 71!
a 4-star Bartre - for Brash Assault 3
- Reciprocal Aid allows him to swap health with someone at half. This allows brash assault to proc when fighting ranged units (or his uncle Hector), letting him QUAD!
a 4-star Gunter - For Hone Cavs
- This skill makes him into a pseudo support for cavs, and it also combos w/ Def Ploy 3
silver coins and badges - for the Def Ploy 3 seal
- With his moderately passable Res, it allows him to make use of ploys, crushing armor teams.
All and all, LA!Roy is a great unit for high octane offense and Horse Emblem. I hope this helps!
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Brave Bow+ | A | Death Blow 3 |
|---|---|---|---|
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Reposition | B | Swordbreaker 3 |
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Luna | C | Fortify Cavalry |
| S | Attack +3 | ||
IS knew exactly what they were doing when making LA!Roy's stat spread and default kit, and he is run exactly as planned; with a Death Blow set with Brave Bow.
This set is just a standard Brave Bow set to maximize Roy's attack and ensure he gets as many kos as possible when initiating. His B slot skill has several options; he can run Swordbreaker or other weapon breakers to quad troublesome units, Cancel Affinity to shred Raven tomes, or Desperation for a Brash Assault set given the prevalence of Distant Counter units.
Weapon Skills
| Weapons | SP | Rng. | Mt. |
|---|---|---|---|
| Only Inheritable by Bow users.
|
50 | 2 | 4 |
| Only Inheritable by Bow users.
|
100 | 2 | 6 |
| Only Inheritable by Bow users.
|
200 | 2 | 8 |
| Learns by default at 5 ★ Only Inheritable by Bow users.
|
300 | 2 | 12 |
Support Skills
| Support Skills | Rng. | SP |
|---|---|---|
Reciprocal AidSwap HP with adjacent ally (neither unit can go above their max HP).
|
1 | 150 |
Passive Skills
| Passive Skills | SP | Slot |
|---|---|---|
| Non-inheritable by Staff-wielding units.
|
50 | A |
| Non-inheritable by Staff-wielding units.
|
100 | A |
| Unlocks at 5 ★ Non-inheritable by Staff-wielding units.
|
200 | A |
| Inheritable by all units.
|
30 | C |
| Inheritable by all units.
|
60 | C |
| Unlocks at 5 ★ Inheritable by all units.
|
120 | C |
Other Info
| Origin |
Fire Emblem: The Binding Blade
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Fate Grand Order
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