Tier Rating
Analysis by CatDisc
Roy (LA) - Youthful Gifts

5

Obtainable as a 5 only
Hero Stats
Max Avg Total Stats at Lvl 40
145
HP 34
ATK 35
SPD 19
DEF 27
RES 30
Stat Variations
Level 1 Stat Variation
5★
HP ATK SPD DEF RES
Low 16 8 5 4 5
Middle 17 9 6 5 6
High 18 10 7 6 7

Level 40 Stat Variations
5★
HP ATK SPD DEF RES
Low 31 32 15 23 27
Middle 34 35 19 27 30
High 37 38 22 30 33
IV Sets
Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

Valentine Roy's one-sided statline makes identifying his best IV set relatively easy.

Boons

  • +ATK: Attack is a universally good boon as it capitalizes Roy's already incredible base 35 ATK, synergizing especially well with a Brave Bow build
  • +RES: Raising Resistance works incredibly well with Guard Bow sets, minimizing the damage Roy will take from mages.

Neutral

  • DEF / HP: Both Defense and HP are stats that can be left neutral due to their minimal impact in comparison to other stats. Although increasing his physical or overall bulk is never a bad thing, Roy will better appreciate that stat boost elsewhere.

Banes

  • -SPD: Speed can be lowered with little consequence as he won't avoid follow-up attacks regardless of bane.
Skill Sets
Burning Devotion (Offensive Player Phase)
Recommended
Brave Bow+ A Death Blow 3
Reposition B Quick Riposte 3
Alternate: Swordbreaker 3
Moonbow C Fortify Cavalry
SP1,835SQuickened Pulse

Show Explanation/Analysis
  • Preferred IV: +ATK / -SPD
  • Weapon: Brave Bow+ 
  • Assist: Reposition
  • Special: Moonbow / Draconic Aura / Luna
  • Passive A: Death Blow 
  • Passive B: Quick Riposte / Swordbreaker / Bowbreaker / Desperation
  • Passive C: Fortify Cavalry / Hone Cavalry / Atk Smoke 
  • Sacred Seal: Quickened Pulse / Attack +3 / Brash Assault

A basic offensive set that emulates the power of Reinhardt, but without a legendary weapon or access to the Weapon Triangle. Because of his outstanding 35 Attack, Roy's first two shots of his Brave Bow will often deal lethal damage to units with middling Defense, especially if paired with the classic Quickened Pulse Moonbow combo popularized by Reinhardt.

Your Special can be swapped out depending if you want to run the Quickened Pulse Seal with Draconic Aura and Luna being the best three-charge options. Assists can similarly be changed, but Roy's increased movement makes him an excellent Reposition User as he can easily traverse the map, positioning his teammates for offensive or defensive setups. 

Death Blow is the best offensive A skill for Brave Bow Roy as it essentially adds an additional 12 damage on initiation, securing many more KOs compared to other options. The B slot is quite a bit more flexible as multiple skills each offer their own unique niches that Roy can find beneficial. Quick Riposte is the most obvious way to patch up Roy's poor Speed and gives him a fairly threatening Enemy Phase when above 70% HP. If you want to go full-on offensive, choosing a Breaker can give you the extra firepower to get through bulkier units. 

Another viable build choice would be to take Desperation on Roy's B paired with a Brash Assault Sacred Seal with the objective of getting Roy below 50% HP. When Roy meets this threshold, he will make four consecutive, uninterrupted shots that very few units can survive. While this Brashperation set looks good on paper, keep in mind that reaching this threshold can prove difficult and awkward on some maps.

Lastly, your C slot is team dependent, but if running Roy on a Horse Emblem team, giving him either Fortify or Hone Cavalry will prove beneficial to the entire team. If you find yourself using Roy outside an emblem-specific team, Atk Smoke or a generic Threaten skill should work just as well.

Gifted Guardian (Defensive Enemy Phase)
Recommended
Guard Bow+ (+Res) A Distant Def 3
Alternate: Fury 3
Reposition B Quick Riposte 3
Iceberg C Def Ploy 3
SP1,605SDistant Def 3

Show Explanation/Analysis
  • Preferred IV: +ATK or +RES / -SPD
  • Weapon: Guard Bow+ (+Res)
  • Assist: Reposition / Swap
  • Special: Iceberg
  • Passive A: Distant Def / Fury
  • Passive B: Quick Riposte 
  • Passive C: Def Ploy / Fortify Cavalry / Hone Cavalry
  • Sacred Seal: Distant Def

This defensive take on Valentine Roy utilizes his respectable mixed bulk in conjunction with Guard Bow and Distant Def in both his A Skill and Sacred Seal. Added in the 2.0 update, Guard Bow benefits more Enemy Phase oriented archers with a respectable 12 Mt along with a built-in Distant Def to boot. This set mimics Faye's catch-all ranged build with the difference being Roy has access to cavalry buffs, adding on to his already impressive bulk.

Reposition or Swap is the Assist skill of choice as they both help in positioning Roy to tank hits for his squisher teammates. With all this Resistance stacking, it's fairly obvious to take a Resistance-scaling Special. Assuming the enemy doubles Roy, Iceberg will always proc on Roy's follow-up attack due to its three turn charge. With a +18 Defense and Resistance Boost from all three sources of Distant Def, one might think that the focus on improving Roy's defenses is excessive and unneeded. However, Roy wants to take as little damage as possible to stay above Quick Riposte's 70% HP threshold; otherwise, Roy's damage output will be severely hampered.

Due to Distant Def's scarce availability, Fury works as a more budget-friendly option, but the 6 damage suffered post-combat can easily knock Roy out of Quick Riposte range. If taken on a cavalry team, pick whatever cavalry buff will benefit your squad the most, but note that Roy himself wants to receive a Fortify Cavalry buff. On a mixed team, Def Ploy synergizes well with his above average Resistance and can activate on most physical damage based units due to their poor Resistance on average. 

Introduction

Joining the game as its second cavalry archer, Valentine Roy combines his increased movement with a hefty Attack stat and great mixed bulk to make for an overall solid unit. While hard to surpass the bar set by Brave Lyn, Roy's unique stat distribution gives him some niches that Lyn cannot fulfill, even without a BST boost. He fairs better against dragons when compared to Lyn due to his mixed bulk, but his terrible Speed makes him incredibly easy to double.

Roy's statline is tailor-made for either a Brave or Guard Bow set due to his great Attack and surprisingly high mixed bulk. His native Death Blow combined with his base 35 Attack, a Brave Bow, and a boon in Attack turn Roy into an incredible offensive powerhouse with the ability to receive powerful class-exclusive buffs such as Hone Cavalry acting as the cherry on top. However, Roy's mixed bulk also allows him to run a fairly strong Enemy Phase set focused solely on his combat against ranged threats.

Strengths

Great Attack

For a ranged cavalry unit, 35 Attack is phenomenal, enabling Roy to secure kills against bulkier threats and burst down squishy targets.

Impressive Mixed Bulk

With a physical/magical bulk of 61/64, Roy is able to effectively take on the role of a mixed tank.

Cavalry

Along with having increased movement, Roy has the ability to tap into class-specific buffs, vastly improving his offenses and defenses.

Weaknesses

Abysmal Speed

Even with his impressive defenses, Roy will almost always get doubled due to his 19 Speed, threatening his overall survivability.

Ranged Cavalry BST

For those worried about arena score, Roy won't score too highly due to his ranged penalty combined with his cavalry penalty.

Team Options

As a cavalry unit, the most obvious teammates he should be paired with would be other mounted Heroes due to their equal movement and ability to give each other class specific buffs. In a mixed team, Roy should surround himself with teammates that can act as tanks against melee foes he can struggle against. While having decent mixed bulk, Roy cannot act as a frontline tank like some other infantry or armored units can.

  • Offensive Cavalry: Reinhardt, Brave Lyn, Siegbert, and Brave Roy are all fantastic offensive cavalry units that can help keep up the pressure when making engages with Roy (also he can fight together with himself so that's pretty cool).
  • Defensive Cavalry: Eldigan, Sigurd, and Xander all function as more physically defensive oriented cavs that can absorb some of the damage Roy otherwise could not tank.
  • Refreshers: Olivia, Azura, Ninian, and all other refreshers provide top-notch support that can help Roy with team positioning, both defensively and offensively.
  • Physically Bulky Armors: Hector, Sheena, Black Knight, Effie, can wall out certain melee threats that can damage Roy without any retaliation
  • Dragons: Nowi, Fae, Young Tiki, and Adult Tiki are all powerful dragons that can dish out adaptive damage against ranged threats while still remaining a good melee frontline.
Counters

Roy can be countered by a plethora of units due to his inherently poor Speed. This makes it particularly easy to rack up the damage against him through doubling or even quadding against opponents with Brave weapons. While decently high, his 27 Defense can get shredded when faced with opponents that have fairly high Attack and Speed. Also be cautious of anti-cavalry weapons like Zanbato, Wolf tomes, or Ridersbane as the 1.5 damage bonus nearly guarantees that Roy will get crushed.

  • Effective Weapons: Male Robin, Sophia, Boey, and other Raven or Wolf tome users can all be a problem for Roy. Triangle Adept + Raven can wall out the majority of damage Roy can dish out and will likely get him killed during their counter-attack while Wolf tome's damage multiplier will trivialize Roy's high Resistance.
  • Strong Attackers:  Ayra, Mia, Soleil, and other fast swordsmen will often deal a lethal amount of damage to Roy due to their high damage output and ability to consistently double him.
  • Physically Bulky Armors: Hector, Effie, Zelgius, Winter Chrom are all examples of bulky armored units that can usually survive Roy's initial burst damage and KO him via Vengeful Fighter/Quick Riposte or next turn with Bold Fighter.
  • Fast Brave Weapon Users: Due to Roy's low Speed, units such as Cordelia, Tana, and Brave Lyn can deal an enormous amount of damage over the course of four Attacks with a guaranteed Special activation. 
Weapon Skills
Weapons SP Rng. Mt.
Iron BowEffective against flying units.
Only Inheritable by Bow users.
50 2 4
Steel BowEffective against flying units.
Only Inheritable by Bow users.
100 2 6
GratiaEffective against flying foes. If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat.
Only Inheritable by Bow users.
200 2 8
Gratia+Effective against flying foes. If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat.
Learns by default at 5 ★
Only Inheritable by Bow users.
300 2 12
Weapon Evolution
Weapon Upgrades
Weapon Upgrades
Support Skills
Support Skills Rng. SP
Reciprocal AidSwap HP with adjacent ally (neither unit can go above their max HP). 1 150
Passive Skills
Passive Skills SP Slot
Death Blow 1Grants Atk+2 if unit initiates combat.
Non-inheritable by Staff-wielding units.
50
A
Death Blow 2Grants Atk+4 if unit initiates combat.
Non-inheritable by Staff-wielding units.
100
A
Death Blow 3Grants Atk+6 if unit initiates combat.
Unlocks at 5 ★
Non-inheritable by Staff-wielding units.
200
A
Bow Valor 1If unit survives and uses a bow, unit gets 1.5x SP. (Only highest value applied. Does not stack.)
Inheritable by all units.
30
C
Bow Valor 2If unit survives, all bow users on team get 1.5x SP. (Only highest value applied. Does not stack.)
Inheritable by all units.
60
C
Bow Valor 3If unit survives, all bow allies get 2x SP. (Only highest value applied. Does not stack.)
Unlocks at 5 ★
Inheritable by all units.
120
C
Other Info
Origin
Fire Emblem: The Binding Blade

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