Roy (LA)

Overall Rating
Analysis by CatDisc
Roy (LA) - Youthful Gifts


Obtainable as a 5 only
Hero Stats
Max Avg Total Stats at Lvl 40
HP 34
ATK 35
SPD 19
DEF 27
RES 30
Stat Variations
Level 1 Stat Variation
Low 16 8 5 4 5
Middle 17 9 6 5 6
High 18 10 7 6 7

Level 40 Stat Variations
Low 31 32 15 23 27
Middle 34 35 19 27 30
High 37 38 22 30 33
IV Sets
Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.

Valentine Roy's one-sided statline makes identifying his best IV set relatively easy.


  • +ATK is a universally good boon as it capitalizes Roy's already incredible base 35 ATK, synergizing especially well with a Brave Bow build
  • +RES works incredibly well with Guard Bow sets, minimizing the damage Roy will take against mages


  • DEF and HP are stats that can be left neutral due to their minimal impact in comparison to other stats. While increasing his physical or overall bulk is never a bad thing, Roy will better appreciate that stat boost elsewhere


  • -SPD can be lowered with little consequence as he won't avoid doubles regardless of bane
Skill Sets
Burning Devotion (Offensive Player Phase)
Brave Bow+ A Death Blow 3
Reposition B Quick Riposte 3
Alternate: Swordbreaker 3
Moonbow C Fortify Cavalry
SP1,835SQuickened Pulse

Show Explanation/Analysis
  • Preferred IV: +ATK / -SPD
  • Weapon: Brave Bow+ 
  • Assist: Reposition
  • Special: Moonbow / Draconic Aura / Luna
  • Passive A: Death Blow 3
  • Passive B: Quick Riposte 3 / Swordbreaker 3 / Bowbreaker 3 / Desperation 3
  • Passive C: Fortify Cavalry / Hone Cavalry / Atk Smoke 3
  • Sacred Seal: Quickened Pulse / Attack +3 / Brash Assault 3

A basic offensive set that emulates the power of Reinhardt, but without a legendary weapon or access to the Weapon Triangle. Because of his outstanding 35 ATK, Roy's first two shots of his Brave Bow will often deal lethal damage to units with middling DEF, especially if paired with the classic Quickened Pulse Moonbow combo popularized by Reinhardt.

Your special can be swapped out depending if you want to run the Quickened Pulse Seal with Draconic Aura and Luna being the best three-charge options. Assists can similarly be changed, but Roy's increased movement makes him an excellent Reposition User as he can easily traverse the map, positioning his teammates for offensive or defensive setups. 

Death Blow is the best offensive A skill for Brave Bow Roy as it essentially adds an additional 12 damage on initiation, securing many more KOs compared to other options. The B slot is quite a bit more flexible as multiple skills each offer their own unique niches that Roy can find beneficial. Quick Riposte is the most obvious way to patch up Roy's poor SPD and gives him a fairly threatening Enemy Phase when above 70% HP. If you want to go full-on offensive, choosing a Breaker can give you the extra firepower to get through bulkier units. 

Another viable build choice would be to take Desperation on Roy's B paired with a Brash Assault Sacred Seal with the objective of getting Roy below 50% HP. When Roy meets this threshold, he will make four consecutive, uninterrupted shots that very few units can survive. While this Brashperation set looks good on paper, keep in mind that reaching this threshold can prove difficult and awkward on some maps.

Lastly, your C slot is team dependent, but if running Roy on a Horse Emblem team, giving him either Fortify or Hone Cavalry will prove beneficial to the entire team. If you find yourself using Roy outside an emblem-specific team, Attack Smoke or a generic Threaten skill should work just as well.

Gifted Guardian (Defensive Enemy Phase)
Guard Bow+ (+Res) A Distant Def 3
Alternate: Fury 3
Reposition B Quick Riposte 3
Iceberg C Def Ploy 3
SP1,605SDistant Def 3

Show Explanation/Analysis
  • Preferred IV: +ATK or +RES / -SPD
  • Weapon: Guard Bow+ (+RES)
  • Assist: Reposition / Swap
  • Special: Iceberg
  • Passive A: Distant Defense 3 / Fury 3
  • Passive B: Quick Riposte 3 
  • Passive C: Def Ploy 3 / Fortify Cavalry / Hone Cavalry
  • Sacred Seal: Distant Defense 3 

This defensive take on Valentine Roy utilizes his respectable mixed bulk in conjunction with Guard Bow and Distant Defense in both his A Skill and Sacred Seal. Added in the 2.0 update, Guard Bow benefits more Enemy Phase oriented archers with a respectable 12 Might along with a built-in Distant Defense to boot. This set mimics Faye's catch-all ranged build with the difference being Roy has access to cavalry buffs, adding on to his already impressive bulk.

Reposition or Swap is the Assist skill of choice as they both help in positioning Roy to tank hits for his squisher teammates. With all this Resistance stacking, it's fairly obvious to take a RES scaling Special. Assuming the enemy doubles Roy, Iceberg will always proc on Roy's follow-up attack due to its three turn charge. With a +18 Defense and Resistance Boost from all three sources of Distant Defense, one might think that the focus on improving Roy's defenses is excessive and unneeded. However, Roy wants to take as little damage as possible to stay above Quick Riposte's 70% HP threshold; otherwise, Roy's damage output will be severely hampered.

Due to Distant Defense's scarce availability, Fury works as a more budget-friendly option, but the 6 damage suffered post-combat can easily knock Roy out of Quick Riposte range. If taken on a cavalry team, pick whatever cavalry buff will benefit your squad the most, but note that Roy himself wants to receive a Fortify Cavalry buff. On a mixed team, Def Ploy synergizes well with his above average RES and can activate on most physical damage based units because of their poor RES on average. 


Joining the game as its second cavalry archer, Valentine Roy combines his increased movement with a hefty ATK stat and great mixed bulk to make for an overall solid unit. While hard to surpass the bar set by Brave Lyn, Roy's unique stat distribution gives him some niches that Lyn cannot fulfill, even without a BST boost. He fairs better against dragons when compared to Lyn due to his mixed bulk, but his terrible SPD makes him incredibly easy to double.

Roy's statline is tailor made for either a Brave or Guard Bow set due to his great ATK and surprisingly high mixed bulk. His native Death Blow combined with his base 35 ATK, a Brave Bow, and a +ATK IV makes Roy an incredible offensive powerhouse and the ability to receive cavalry buffs acts as the cherry on top. However, Roy's mixed bulk also allows him to run a fairly strong Enemy Phase set, solely focused on Roy's combat against ranged threats, similar to Faye.


Incredible ATK for his class

For a ranged cavalry unit, 35 ATK is phenomenal, enabling Roy to secure kills against tankier threats and burst down squishy targets

Surprisingly high mixed bulk

Roy's defenses are quite good, sporting 61 physical bulk and 64 magical bulk making him a decent mixed wall

Access to cavalry buffs

Along with having increased movement, Roy has the ability to tap into class-specific buffs, vastly improving his offenses and defenses


Abysmal SPD

Even with his impressive defenses, Roy will almost always get doubled due to his 19 SPD, threatening his overall survivability

Ranged cavalry BST

For those worried about arena score, Roy won't score too highly due to his ranged penalty combined with his cavalry penalty

Team Options

As a cavalry unit, the most obvious teammates he should be paired with would be other mounted Heroes due to their equal movement and ability to give each other class specific buffs. In a mixed team, Roy should surround himself with teammates that can act as tanks against melee foes he can struggle against. While having decent mixed bulk, Roy cannot act as a frontline tank like some other infantry or armored units can.

  • Reinhardt, Brave Lyn, Siegbert, and Brave Roy - offensive cavalry units that can help keep up the pressure when making engages with Roy (also he can fight together with himself so that's pretty cool)
  • Eldigan, Sigurd, and Xander - more physically defensive oriented cavs that can absorb some of the damage Roy otherwise could not tank
  • Olivia, Azura, Ninian, and all other dancers - an amazing supportive unit that can help with team positioning, both defensively and offensively
  • Hector, Sheena, Black Knight, Effie, and bulky armors - can wall out certain melee threats that can damage Roy without any retaliation
  • Nowi, Fae, Young Tiki, and Adult Tiki - extremely powerful dragons that can dish out adaptive damage against ranged threats while still remaining a good melee frontline

Roy can be countered by a plethora of units due to his inherently poor SPD. This makes it particularly easy to rack up the damage against him through doubling or even quadding against opponents with Brave weapons. While decently high, his 27 DEF can get shredded when faced with opponents that have fairly high ATK and SPD. Also be cautious of anti-cavalry weapons like Zanbato, Wolf tomes, or Ridersbane as the 1.5 damage bonus nearly guarantees that Roy will get crushed.

  • Male Robin, Sophia, Boey, and other Raven or Wolf tome users - Triangle Adept + Raven can wall out the majority of damage Roy can dish out and will likely get him killed during their counter attack. Wolf tome's damage multiplier will trivialize Roy's high RES
  • Ayra, Mia, Soleil, and other fast swordsmen - will often deal a lethal amount of damage to Roy due to their high ATK and ability to consistently double him
  • Hector, Effie, Zelgius, Winter Chrom, and all bulky armored units - can usually survive Roy's initial burst damage and KO him via Vengeful Fighter/Quick Riposte or next turn with Bold Fighter
  • Any Quad Brave user - due to Roy's low SPD, these units can deal an enormous amount of damage over the course of four attacks due to their Special
Weapon Skills
Weapons SP Rng. Mt.
Iron BowEffective against flying units.
Only Inheritable by Bow users.
50 2 4
Steel BowEffective against flying units.
Only Inheritable by Bow users.
100 2 6
GratiaEffective against flying foes. If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat.
Only Inheritable by Bow users.
200 2 8
Gratia+Effective against flying foes. If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat.
Learns by default at 5 ★
Only Inheritable by Bow users.
300 2 12
Weapon Evolution
Weapon Upgrades
Weapon Upgrades
Support Skills
Support Skills Rng. SP
Reciprocal AidSwap HP with adjacent ally (neither unit can go above their max HP). 1 150
Passive Skills
Passive Skills SP Slot
Death Blow 1Grants Atk+2 if unit initiates combat.
Non-inheritable by Staff-wielding units.
Death Blow 2Grants Atk+4 if unit initiates combat.
Non-inheritable by Staff-wielding units.
Death Blow 3Grants Atk+6 if unit initiates combat.
Unlocks at 5 ★
Non-inheritable by Staff-wielding units.
Bow Valor 1If unit survives and uses a bow, unit gets 1.5x SP. (Only highest value applied. Does not stack.)
Inheritable by all units.
Bow Valor 2If unit survives, all bow users on team get 1.5x SP. (Only highest value applied. Does not stack.)
Inheritable by all units.
Bow Valor 3If unit survives, all bow allies get 2x SP. (Only highest value applied. Does not stack.)
Unlocks at 5 ★
Inheritable by all units.
Other Info
Fire Emblem: The Binding Blade

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