Roy

Analysis by Elegear
Roy
Young Lion

4-5

Obtainable as a 4 - 5 only
Hero Ratings
Overall Rating
3
/ 5
Attacker Rating2.5 / 5
Max Avg Total Stats at Lvl 40
158
HP 44
ATK 30
SPD 31
DEF 25
RES 28
Stat Variations
Level 1 Stat Variation
5★
4★
HP ATK SPD DEF RES
Low 19 7 8 5 3
Middle 20 8 9 6 4
High 21 9 10 7 5

Level 40 Stat Variations
5★
4★
HP ATK SPD DEF RES
Low 41 26 27 22 25
Middle 44 30 31 25 28
High 47 33 34 29 31
IV Sets
Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

+IV

  • A +Speed boon will allow Roy to double units such as Hector and even prevent some follow-ups.

-IV

  • If wanting to keep Roy's overall bulk, -HP is taken.

  • Otherwise, a -Resistance bane is used to keep Roy's already low physical dueling potential less riskier.

Skill Sets
Firelink Greatsword (Counterattack)
Optimal
Binding Blade A Distant Counter
Reposition B Quick Riposte 3
Draconic Aura C Threaten Atk 3
SP1,635S-

Show Explanation/Analysis
  • Preferred Nature: +Speed / -HP
  • Weapon: Binding Blade
  • Assist: Reposition / Flexible
  • Special: Draconic Aura
  • A Slot: Distant Counter
  • B Slot: Quick Riposte
  • C Slot: Threaten Attack
  • Sacred Seal: HP +3

A rather expensive set to build, this skillset focuses on utilizing the Binding Blade to its fullest potential.

Distant Counter allows Roy to utilize his naturally high resistance and rid the map of mages.

Draconic Aura is a great damage spike for Roy and is chosen over Bonfire on Iceberg due to Roy's defenses being quite meh.

Quick Riposte is combined with Distant Counter to ensure the kill on ranged units.

  • It should be noted that the third level of Quick Riposte is not mandatory, due to the small effect increase and 5 star exclusivity.

Threaten Attack is to allow Roy to engage and fight physical units without worry of taking too much damage.

Lilina's Boy (Anti-Green/Sword)
Budget
Binding Blade A Triangle Adept 3
Smite B Swordbreaker 3
Draconic Aura C Threaten Atk 3
SP1,325S-

Show Explanation/Analysis
  • Preferred Nature: +Speed / -Resistance
  • Weapon: Binding Blade
  • Assist: Smite / Flexible
  • Special: Draconic Aura
  • A Slot: Triangle Adept
  • B Slot: Swordbreaker
  • C Slot: Threaten Attack
  • Sacred Seal: HP +3

A much more normal build for Roy.

Triangle Adept is kept to capitalize his strength against green units and put his girlfriend's dad in his place.

Swordbreaker is used to allow Roy to duel other Sword units, checking them off the list. Beware of these same units should they possess Swordbreaker due to it cancelling your own.

Threaten Attack, like the first build is used to guarantee safety when engaging physical units.

General of Pherae (All-Rounded)
Budget
Binding Blade A Fury 3
Draw Back B Vantage 3
Draconic Aura C Hone Spd 3
SP1,425S-

Show Explanation/Analysis
  • Preferred Nature: +Speed / -Resistance
  • Weapon: Binding Blade
  • Assist: Draw Back
  • Special: Draconic Aura
  • A Slot: Fury
  • B Slot: Vantage / Renewal
  • C Slot: Hone Speed / Varies on team
  • Sacred Seal: HP +3

A very rounded build that fits with Roy's very rounded stats.

Fury is used for a greater overall performance while keeping his all-roundedness.

Vantage is taken in combination with Fury to counteract the enemy's own Vantage and even score a sneaky kill, not to mention its synergy with the Binding Blade's passive. If not preferable, Renewal is taken to increase Roy's usability across the match by healing back the damage taken and voiding the possibility of being useless by the end of the battle.

User Submitted Builds
Submit a Hero Build
Hero Updated
Roy by Modest 10 hours ago
Roy by Asher 20 hours ago
Roy by 3S l Moffle 1 day ago
Roy by Alemior 1 day ago
Roy by RubenMcNoobin 2 days ago
Weapon Skills
Learns by default at 4 ★
SP:
400
Rng:
1
Mt:
16

Grants Def/Res+2 when this unit is attacked.

Learns by default at 5 ★
Unlocks at 5 ★
Support Skills
SP:
150
Rng:
1

Push adjacent ally 1 space farther away.

Learns by default at 4 ★
Passive Skills
SP:
50
Slot:
A

Gives Atk+10% if weapon-triangle advantage, Atk-10% if disadvantage.

SP:
100
Slot:
A

Gives Atk+15% if weapon-triangle advantage, Atk-15% if disadvantage.

SP:
200
Slot:
A

Gives Atk+20% if weapon-triangle advantage, Atk-20% if disadvantage.

Unlocks at 4 ★
SP:
40
Slot:
B

After combat, foe suffers Def -3 through its next action.

SP:
80
Slot:
B

After combat, foe suffers Def -5 through its next action.

Unlocks at 4 ★
SP:
160
Slot:
B

After combat, foe suffers Def -7 through its next action.

Unlocks at 5 ★
Introduction

Pros:

  • Wielder of the legendary Binding Blade
  • Native user of Triangle Adept at 4 star rarity
  • Magically resistant sword lord
  • Our boy

Cons:

  • Jack of all trades, master of none
  • No impressive stat
  • The abundance of sword lord makes it hard to pick our boy Roy

Roy, the young adult feline is a sword lord with a very similar statline to the Yato wielder Corrin.

While his speed and attack stat surpasses the 30 threshold, Roy's overall stats are very balanced and not really something to fawn over.

His defensive stats aren't too bad either, but the preference of resistance over defense complicates trades against other physical units and presents a similar problem other heroes face, those being units such as Anna, Lloyd or Hana.

However, Roy's legendary weapon presents a unique effect yet seen in the game so far: It works as a reverse "Blow" passive, activating when Roy himself is attacked rather than attacking. This means he performs better as a counterattacking unit and could survive otherwise lethal hits.

Overall, Roy is a very balanced character who wields the Binding Blade (and is our boy). Should you choose to use him, he won't be insta-killing the majority of the roster, but he sure as hell fills a niche that other Sword Lords don't do better.

Thus, albeit not the best, Roy is a pretty nice unit to have on your team.

Strengths
  • Wielder of the legendary Binding Blade
    • Acts like Swift Sparrow Lv1, except for defense and resistance, and for the enemy phase
    • Grants Roy a guaranteed amount of attack
  • Surprisingly good resistance
    • At 28 resistance +2 due to the Binding Blade and ignoring Triangle Adept, Roy can tolerate attacks from Nino despite her following-up.
    • With the Binding Blade active, it will take a magical unit 74 neutral or 62 advantage attack to OHK the Young Lion.
    • When taking account follow-up attacks, this becomes 50 neutral or 42 advantage magical attack.
Weaknesses
  • Very normal speed
  • Low defense
    • The Young Lion suffers from a lower defense stat than usual, needing 69 neutral or 58 advantage physical attack to die in one hit.
    • Double attacks will require a very small 47 neutral attack to kill Roy.
    • Disadvantage attacks such as a Brave Axe Cherche will require 59 attack to score the KO.
Team Options

Roy can't quite duel speedy physical units well, let alone Brave Weapon users, but functions as a great bait for Green Mages. Units whom fear heroes Julia and Nino will appreciate Roy's presence, and they include (but aren't limited to):

As for the build options:

  • "Firelink Greatsword" is used to capitalize on Roy's legendary weapon and strange stat line to give him a more defined role in a team.
  • "Lilina's Boy" utilizes most of Roy's base kit and makes him an anti-green unit.
  • "General of Pherae" is an all-purpose build using the commonly seen Fury passive.
Counters

Roy has a very normal speed stat and low defense when compared to his peers. His weaknesses will thus be speedy units in general, as well as a wide variety of Brave Lance and Brave Sword users.

From Series
Fire Emblem: The Binding Blade
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