Table of Contents
- Default
- Attack
- Special
- Injured
| Robin (M) - High Deliverer |
|---|
|
Related Heroes
Hero Stats
Stat Variations
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 17 | 6 | 6 | 6 | 4 |
| Middle | 18 | 7 | 7 | 7 | 5 |
| High | 19 | 8 | 8 | 8 | 6 |
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 36 | 25 | 25 | 25 | 19 |
| Middle | 40 | 29 | 29 | 29 | 22 |
| High | 43 | 32 | 32 | 32 | 25 |
IV Sets
| Key stats worth increasing through nature if possible. | |
| Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
| Relatively worthless stat that can safely be decreased through nature. |
| HP | ATK | SPD | DEF | RES |
|---|---|---|---|---|
Robin’s a defensive mage, so he does not value speed as much as many of his peers. His attack is still important for sealing KO’s. Robin can safely reduce any other stat, but keep in mind that it will affect the kind of units he can beat.
Boons
-
+ATK: Robin has low attack and uses the low-might tome Blárraven. Therefore he needs all the attack he can get to defeat foes cleanly.
Neutral
-
DEF: High defense is a staple for Robin and helps him survive many of his battles.
-
HP: Robin likes to tank both magic and physical hits so reducing both is not a good idea. This gives a reduction of four, making it undesirable.
Banes
-
-RES: Resistance is the only stat of Robin’s that is not reduced by four with a bane. Robin prefers to soak physical damage, so this can be safely reduced if necessary.
- -SPD: Robin does not need speed for any of his matchups, so he can reduce this without penalty.
Skill Sets
Color Coordinated (TA Raven)
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Blárraven+ | A | Triangle Adept 3 |
|---|---|---|---|
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Reposition | B | Quick Riposte 3 |
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Bonfire | C | Spur Atk Spd 2 Alternate: Spur Def 3 |
| SP | 1,445 | S | Distant Def 3 |
-
Preferred IV: +ATK/ -SPD
-
Weapon: Blárraven+
-
Assist: Reposition / Draw Back
-
Special: Bonfire / Ignis
-
Passive A: Triangle Adept
-
Passive B: Quick Riposte / Bowbreaker / Swordbreaker
-
Passive C: Spur Atk/Spd / Spur Def
-
Sacred Seal: Distant Def / Quick Riposte
Robin’s signature set seems him set up as a dedicated counter to both colorless and red units. The core element of this set is the Raven tome/Triangle Adept combination, which gives Robin a 40% damage boost to red and colorless foes and a 40% reduction to damage incoming from them.
Quick Riposte is very important, as Robin’s comparatively low attack and speed makes it hard for him to naturally double or one-shot foes. He can also run Bowbreaker or Swordbreaker to neutralize those units respectively, but there are much better choices for slaying Sword-units. Even without Swordbreaker he can initiate safely onto most swords with Distant Counter due to Triangle Adept. Distant Def helps him soak damage, particularly on the resistance side on which he is very weak. If you use a Breaker skill in B slot, taking Quick Riposte as a seal will let Robin double most other foes.
Bonfire is the special of choice, triggering on Robin’s second attack provided he is doubled. Ignis is a very good alternative that lets Robin heavily dent or KO another unit after his first battle. His C passive and Assist skill are both mostly up to you and your team, but Robin works well with Reposition and Spur skills.
Owl’s well that ends well (Tanky Owl Tome)
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Blárowl+ (+Atk) | A | Close Counter |
|---|---|---|---|
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Rally Atk/Spd | B | Quick Riposte 3 |
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Bonfire | C | Spur Atk Spd 2 |
| SP | 1,700 | S | Close Def 3 |
-
Preferred IV: +ATK/ -SPD
-
Weapon: Blárowl+ (+Atk)
-
Assist: Rally Atk/Spd / Rally Def/Res
-
Special: Bonfire / Ignis
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Passive A: Close Counter
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Passive B: Quick Riposte / Guard
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Passive C: Spur Atk/Spd / Spur Def/Res
-
Sacred Seal: Close Def / Quick Riposte
One interesting option that Robin has is going for an Owl tome build. Owl tome builds are great for bulky mages due to their ability of buffing both speed and defense. Robin can form a great partnership with units like Lucina, Chrom, and Marth due to their new Falchion refines.
Close Counter is an important skill, letting Robin counter-attack against melee foes. Quick Riposte is also very important, letting Robin double despite his speed (which is still low even with buffs). Guard is a great B slot skill for tanking hits from Brave and Firesweep weapon users who try to proc specials on their first attack. If you take Guard, make sure you take Quick Riposte in the Seal slot.
Robin’s C slot and Assist skills are taken up by buffs of his own to synergize with his allies. If he is paired with Lucina or Chrom, his Spur skills will boost their stats to even greater heights. Atk/Spd is generally preferred over Def/Res, but if you’re using Distant Counter Lucina the latter is the stronger choice. Finally, Bonfire is again taken as a cheap and strong option for his special.
Introduction
Male Robin (Also called Robin-M) is a blue tome user notable for his unusual stat distribution. He has one of the most even statlines of any unit, with attack, speed, and defense all at 29. He is considered to be an anti-meta unit whose primary purpose is to counter and eliminate specific threats on the enemy team.
Being available at 3-4 stars, he is a common 5 Star upgrade for many players due to his ability to counter specific threats well in Arena and Arena Assault. He’s a decent merge candidate but does not have the general-use power of other 3-4 star units such as Corrin-F and Olivia.
Robin’s problems come mainly from his statline: He does not excel in any particular stat, making him a jack-of-all-trades but a master of none. Low speed and resistance makes him susceptible to magic damage and his flagship Raven set is extremely weak to damage from green units.
Strengths
High defense for a mage.
Robin’s statline gives him passable stats in HP, Attack, Speed, but very high Defense for a mage. He’s great at taking hits from both daggers and bows especially with a Raven tome.
Excellent at countering specific unit types.
Robin is somewhat of a specialist unit, being very strong against both red and colorless units. Having a 40% advantage (thanks to Triangle Adept) against half of the units in the game means that Robin is likely to be useful in most battles.
Weaknesses
Low speed and resistance, for a mage.
29 Speed is very slow for mages, meaning Robin is all but guaranteed to be doubled by them. Many blue mages run B Tomebreaker, something he cannot afford to do as he needs Bowbreaker for Brave Lyn. 22 resistance not enough for him to survive multiple neutral hits on the magic side.
Can be ruined by Cancel Affinity.
Robin’s signature set is very easy to counter: Just have the Bow-user run Cancel Affinity, and Robin’s Triangle Adept advantage will be completely eliminated. This is common at higher levels of the Arena, making Robin an extremely poor unit there.
Team Options
Counters
Due to his statline and build, Robin’s matchups are zero-sum: He loses nearly everything he doesn't win. He has a long list of counters who can exploit Triangle Adept as well as his low Speed and Resistance stats.
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Blue and Green mages: Robin is utterly decimated by green mages, but even blue ones can often double and KO him. Linde, Lute or mounted mages such as Reinhardt and L’Arachel are all deadly threats to Robin’s existence.
-
Green units with Distant Counter: Many green units choose to run Distant Counter, and due to Triangle Adept Robin will not be able to touch them. Stay right away from Hector and Dorcas as well as Distant Counter variants of Sheena, Amelia, Camilla, and Titania.
- Cancel Affinity colorless: Archers and Daggers that run Cancel Affinity will be able to deal heavy damage to Robin. Firesweep Bow users can hit Robin for free, and units such as Felicia, Innes, and Faye all boast excellent anti-mage capabilities.
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Blárraven+ | A | Triangle Adept 3 |
|---|---|---|---|
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Reposition | B | Quick Riposte 3 |
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Bonfire | C | Hone Spd 3 |
| S | Distant Def 1 | ||
MALE ROBIN
High Deliverer
Level 40+1
Robin is my boy, he always has been since I started playing this franchise when I got Awakening.
He's that kind of unit you'd see and say he sucks purely from his stats alone, that however is not true. Robin counters the largest groups of colored units in the game and destroys the monsters known as Bridelia and Bow Lyn, so he does have his uses.
His weapon is kept the same for obvious reasons, it's freaking amazing giving him the weapon advantage against every colorless unit in the game (If they don't have the cancel ability of course).
Reposition is obvious, one of the best assists in the game.
Bonfire for his high defense.
Triangle Adept is chosen because of his weapon and low attack stat.
Quick Riposte is to help him kill every ranged red and/or colorless unit in one go.
Hone Speed is for support.
Distant Defense seal to help him go against red, colorless and sometimes blue ranged units.
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Blárraven+ | A | Triangle Adept 3 |
|---|---|---|---|
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Draw Back | B | Bowbreaker 3 |
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Bonfire | C | Threaten Atk 3 |
This build on is used to combat Brave Lyn which is everywhere lately. With the Raven tome and Triangle Adept you will take next to nothing from colorless units. With the inclusion of Bowbreaker, you can bait Brave Lyn to attack Robin and win on the counterattack. This build also uses Quickened Pulse as the sacred seal. Quickened Pulse will guarantee a kill on Brave Lyn even if she is on a defense tile.
This build can also take on swordsmen. With Robins naturally high defense and with the help of Triangle Adept, Robin will not take much from swordsmen and will be able to do a decent amount of damage to them.
With any other Triangle Adept build, be sure to look out for foes with Cancel Affinity.
(C skill is flexible)
I hope this build helps you on your deathless arena runs with Brave Lyn everywhere. :)
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Blárraven+ | A | Triangle Adept 3 |
|---|---|---|---|
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Draw Back | B | Swordbreaker 3 |
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Bonfire | C | Hone Atk 3 |
[+Spd/-HP]
Traditional Raven Tome + Triangle Adept build to make Robin nearly invincible to red and colorless units
Bonfire boosts the amount of damage Robin can deal, which is very important considering his low attack stat
Swordbreaker increases Robin's ability to combat sword users and is useful due to the amount of distant counter weapons
C Slot is flexible, but as long as someone else has Hone Attack, Robin M can also run it
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Blárraven+ | A | Triangle Adept 3 |
|---|---|---|---|
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Draw Back | B | Renewal 3 |
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Bonfire | C | Hone Atk 3 |
Triangle adept is a must for Raven tomes in my opinion, as you get bonuses against two types instead of just one.
Renewal has been the most handy B slot for my Robin, as he can soak up physical damage from red units and most blue units, and then recover enough to take them out with no rebuttal.
Hone speed or any of those honing abilities are great for slot C, especially if you have Robin in a Mage team, as he will usually have a fellow Mage nearby.
Bonfire is easily his strongest special to use, and Draw back is good for mages to help pull allies back while keeping them in front to be your human shield.
I personally have the Speed +1 seal on mine since it helps just enough with his meager speed.
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Blárraven+ | A | Triangle Adept 3 |
|---|---|---|---|
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Reposition | B | Bowbreaker 3 |
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Bonfire | C | Threaten Res 3 |
Preferible +Def-Res IV's
Blárraven+
Reposition/Any movement skill
Bonfire
Triangle Adept 3
Bowbreaker 3
Threaten Res/Spd
This is a build to counter Colorless weapons and specially Bride Cordelia and Brave Lyn that are verry good archers and Lyn was F2P if you pulled it in the CYL 2017 Free Banner.
This build (and IV's if you have -res) is bad against mages and Wrathful staff users because Robin has a verry bad Res, so try to don't fight them
Sorry if my english isn't 100% accurate, i'm still learning... my origin lenguage is spanish
Weapon Skills
| Weapons | SP | Rng. | Mt. |
|---|---|---|---|
| Blue Tome Users Only
|
50 | 2 | 4 |
| Learns by default at 3 ★ Blue Tome Users Only
|
100 | 2 | 6 |
| Learns by default at 4 ★ Unlocks at 3 ★ Blue Tome Users Only
|
200 | 2 | 7 |
| Learns by default at 5 ★ Unlocks at 5 ★ Blue Tome Users Only
|
300 | 2 | 11 |
| Unlocks at 5 ★ Non-Inheritable skill.
|
400 | 2 | 14 |
Special Skills
| Special Skills | SP | Turns |
|---|---|---|
Glowing EmberBoosts damage dealt by 50% of unit's Def.Learns by default at 4 ★ Unlocks at 3 ★ Non-inheritable by Staff-wielding units.
|
100 | 4 |
BonfireBoosts damage dealt by 50% of unit's Def.Unlocks at 4 ★ Non-inheritable by Staff-wielding units.
|
200 | 3 |
Passive Skills
| Passive Skills | SP | Slot |
|---|---|---|
| Unlocks at 3 ★ Inheritable by all units.
|
40 | A |
| Unlocks at 4 ★ Inheritable by all units.
|
80 | A |
| Unlocks at 5 ★ Inheritable by all units.
|
160 | A |
| Inheritable by all units.
|
50 | C |
| Unlocks at 3 ★ Inheritable by all units.
|
100 | C |
| Unlocks at 4 ★ Inheritable by all units.
|
200 | C |
Other Info
| Origin |
Fire Emblem: Awakening
|
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Fate Grand Order
Dragonball Legends

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