Table of Contents
- Default
- Attack
- Special
- Injured
| Robin (M) - High Deliverer |
|---|
|
Related Heroes
Hero Stats
Stat Variations
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 17 | 6 | 6 | 6 | 4 |
| Middle | 18 | 7 | 7 | 7 | 5 |
| High | 19 | 8 | 8 | 8 | 6 |
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 36 | 25 | 25 | 25 | 19 |
| Middle | 40 | 29 | 29 | 29 | 22 |
| High | 43 | 32 | 32 | 32 | 25 |
IV Sets
| Key stats worth increasing through nature if possible. | |
| Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
| Relatively worthless stat that can safely be decreased through nature. |
| HP | ATK | SPD | DEF | RES |
|---|---|---|---|---|
Robin’s a defensive mage, so he does not value speed as much as many of his peers. His attack is still important for sealing KO’s. Robin can safely reduce any other stat, but keep in mind that it will affect the kind of units he can beat.
Boons
-
+ATK: Robin has low attack and uses the low-might tome Blárraven. Therefore he needs all the attack he can get to defeat foes cleanly.
Neutral
-
DEF: High defense is a staple for Robin and helps him survive many of his battles.
-
HP: Robin likes to tank both magic and physical hits so reducing both is not a good idea. This gives a reduction of four, making it undesirable.
Banes
-
-RES: Resistance is the only stat of Robin’s that is not reduced by four with a bane. Robin prefers to soak physical damage, so this can be safely reduced if necessary.
- -SPD: Robin does not need speed for any of his matchups, so he can reduce this without penalty.
Skill Sets
Color Coordinated (TA Raven)
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Blárraven+ | A | Triangle Adept 3 |
|---|---|---|---|
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Reposition | B | Quick Riposte 3 |
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Bonfire | C | Spur Atk Spd 2 Alternate: Spur Def 3 |
| SP | 1,445 | S | Distant Def 3 |
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Preferred IV: +ATK/ -SPD
-
Weapon: Blárraven+
-
Assist: Reposition / Draw Back
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Special: Bonfire / Ignis
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Passive A: Triangle Adept
-
Passive B: Quick Riposte / Bowbreaker / Swordbreaker
-
Passive C: Spur Atk/Spd / Spur Def
-
Sacred Seal: Distant Def / Quick Riposte
Robin’s signature set seems him set up as a dedicated counter to both colorless and red units. The core element of this set is the Raven tome/Triangle Adept combination, which gives Robin a 40% damage boost to red and colorless foes and a 40% reduction to damage incoming from them.
Quick Riposte is very important, as Robin’s comparatively low attack and speed makes it hard for him to naturally double or one-shot foes. He can also run Bowbreaker or Swordbreaker to neutralize those units respectively, but there are much better choices for slaying Sword-units. Even without Swordbreaker he can initiate safely onto most swords with Distant Counter due to Triangle Adept. Distant Def helps him soak damage, particularly on the resistance side on which he is very weak. If you use a Breaker skill in B slot, taking Quick Riposte as a seal will let Robin double most other foes.
Bonfire is the special of choice, triggering on Robin’s second attack provided he is doubled. Ignis is a very good alternative that lets Robin heavily dent or KO another unit after his first battle. His C passive and Assist skill are both mostly up to you and your team, but Robin works well with Reposition and Spur skills.
Owl’s well that ends well (Tanky Owl Tome)
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Blárowl+ (+Atk) | A | Close Counter |
|---|---|---|---|
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Rally Atk/Spd | B | Quick Riposte 3 |
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Bonfire | C | Spur Atk Spd 2 |
| SP | 1,700 | S | Close Def 3 |
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Preferred IV: +ATK/ -SPD
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Weapon: Blárowl+ (+Atk)
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Assist: Rally Atk/Spd / Rally Def/Res
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Special: Bonfire / Ignis
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Passive A: Close Counter
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Passive B: Quick Riposte / Guard
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Passive C: Spur Atk/Spd / Spur Def/Res
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Sacred Seal: Close Def / Quick Riposte
One interesting option that Robin has is going for an Owl tome build. Owl tome builds are great for bulky mages due to their ability of buffing both speed and defense. Robin can form a great partnership with units like Lucina, Chrom, and Marth due to their new Falchion refines.
Close Counter is an important skill, letting Robin counter-attack against melee foes. Quick Riposte is also very important, letting Robin double despite his speed (which is still low even with buffs). Guard is a great B slot skill for tanking hits from Brave and Firesweep weapon users who try to proc specials on their first attack. If you take Guard, make sure you take Quick Riposte in the Seal slot.
Robin’s C slot and Assist skills are taken up by buffs of his own to synergize with his allies. If he is paired with Lucina or Chrom, his Spur skills will boost their stats to even greater heights. Atk/Spd is generally preferred over Def/Res, but if you’re using Distant Counter Lucina the latter is the stronger choice. Finally, Bonfire is again taken as a cheap and strong option for his special.
Introduction
Male Robin (Also called Robin-M) is a blue tome user notable for his unusual stat distribution. He has one of the most even statlines of any unit, with attack, speed, and defense all at 29. He is considered to be an anti-meta unit whose primary purpose is to counter and eliminate specific threats on the enemy team.
Being available at 3-4 stars, he is a common 5 Star upgrade for many players due to his ability to counter specific threats well in Arena and Arena Assault. He’s a decent merge candidate but does not have the general-use power of other 3-4 star units such as Corrin-F and Olivia.
Robin’s problems come mainly from his statline: He does not excel in any particular stat, making him a jack-of-all-trades but a master of none. Low speed and resistance makes him susceptible to magic damage and his flagship Raven set is extremely weak to damage from green units.
Strengths
High defense for a mage.
Robin’s statline gives him passable stats in HP, Attack, Speed, but very high Defense for a mage. He’s great at taking hits from both daggers and bows especially with a Raven tome.
Excellent at countering specific unit types.
Robin is somewhat of a specialist unit, being very strong against both red and colorless units. Having a 40% advantage (thanks to Triangle Adept) against half of the units in the game means that Robin is likely to be useful in most battles.
Weaknesses
Low speed and resistance, for a mage.
29 Speed is very slow for mages, meaning Robin is all but guaranteed to be doubled by them. Many blue mages run B Tomebreaker, something he cannot afford to do as he needs Bowbreaker for Brave Lyn. 22 resistance not enough for him to survive multiple neutral hits on the magic side.
Can be ruined by Cancel Affinity.
Robin’s signature set is very easy to counter: Just have the Bow-user run Cancel Affinity, and Robin’s Triangle Adept advantage will be completely eliminated. This is common at higher levels of the Arena, making Robin an extremely poor unit there.
Team Options
Counters
Due to his statline and build, Robin’s matchups are zero-sum: He loses nearly everything he doesn't win. He has a long list of counters who can exploit Triangle Adept as well as his low Speed and Resistance stats.
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Blue and Green mages: Robin is utterly decimated by green mages, but even blue ones can often double and KO him. Linde, Lute or mounted mages such as Reinhardt and L’Arachel are all deadly threats to Robin’s existence.
-
Green units with Distant Counter: Many green units choose to run Distant Counter, and due to Triangle Adept Robin will not be able to touch them. Stay right away from Hector and Dorcas as well as Distant Counter variants of Sheena, Amelia, Camilla, and Titania.
- Cancel Affinity colorless: Archers and Daggers that run Cancel Affinity will be able to deal heavy damage to Robin. Firesweep Bow users can hit Robin for free, and units such as Felicia, Innes, and Faye all boast excellent anti-mage capabilities.
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Blárraven+ | A | Triangle Adept 3 |
|---|---|---|---|
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Reposition | B | Swordbreaker 3 |
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Bonfire | C | Hone Atk 3 |
| S | HP +3 | ||
He is +10 merged. Robin and Lucina are my two favourite units and I have been using him since day one. He is pretty much my red nuker for the team. Red sword users never stood a chance. The only downside is that any green unit can kill him if they so much as stare at him.
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Blárraven+ | A | Triangle Adept 3 |
|---|---|---|---|
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Reposition | B | Quick Riposte 2 |
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Bonfire | C | Spur Def 3 |
| S | Distant Def 3 | ||
Robin can easily become the nightmare of colorless and red units when TA 3 is slapped onto him while wielding blarraven+. Though Robin is kind of slow, QR 2 (in my case) allows him to kill many ranged reds and colorless attackers with the bonfire surprise. B! Lyn hardly dents robin and even BK with black Luna loaded fails to kill robin 4/5 times. Distant def 3 only amps his already beefy structure, giving him +6 more def and res when under attack from ranged units.
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Blárraven+ | A | Triangle Adept 3 |
|---|---|---|---|
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Draw Back | B | Bowbreaker 3 |
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Bonfire | C | Hone Spd 3 |
| S | Attack +2 | ||
Standard Blarraven build. Bowbreaker is for Brave Lyn, but if you already have someone for her, Quick Riposte is good too. The other Skill is only my choose or in his base kit, so don't pay attention if you think another skill is better.
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Gronnraven+ | A | Triangle Adept 3 |
|---|---|---|---|
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Reposition | B | Renewal 3 |
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Bonfire | C | Breath of Life 3 |
| S | Fortify Def 2 | ||
40+2 Robin. My boi just soaks up damage from Red and Colorless units while dealing damage from afar. Have to keep him away from any green mage or Tiny Hands, though, as he goes down like a sack of potatoes vs. them.
This build is built mostly to run through Tempest Trials or chain challenges, while for arena runs he can switch to Swordbreaker or Lancebreaker. A far better mage than he's given credit for.
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Blárraven+ | A | Triangle Adept 3 |
|---|---|---|---|
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Draw Back | B | B Tomebreaker 3 |
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Bonfire | C | Threaten Res 3 |
| S | Speed +3 | ||
Preferred Nature: +SPD / -HP
Sacred Seal: HP+3 / Speed+3
A variation on the standard Triangle Adept set, this
build is meant to maximize Robins damage output while also giving him some extra survivability against the more powerful Blue Mages like Reinhardt and Linde.
His A Skill, Support Skill and Special are pretty standard. Triangle Adept 3 will double down on Robins' advantage against red and colourless units. Bonfire will capitalize on his DEF and Draw Back is to help with his positioning.
B Tomebreaker 3 is used as his B Skill in order to survive the faster blue mages that can give Robin trouble. This is purely to give Robin the chance to retreat to a better position or to an allied green unit that can deal with the blue mage better.
Threaten RES 3 is his final skill and is meant to increase Robins' damage output. While also making the nightmare worse for swordsmen and colourless units, this helps Robins damage output against other blue units.
Finally, his Sacred Seal. An HP+3 seal will allow for Robin make up for his low HP (assuming you use the nature above) to tank hits better as well as increase the damage he can take before his B Skill no longer activates. Speed +3 can be used instead if you'd like to add to Robins' speed and can limit him from getting doubled on during an Enemy Phase.
This build, like with all Triangle Adept users, relies on proper positioning. Keep Robin away from any green units and close to units that can assist him in dealing with units that can cause problems. Also be aware of units with Harsh Command or Cancel Affinity as they can easily turn the tide against Robin by reversing the RES decrease into an increase or by removing his weapon advantage over them entirely.
Other Options:
B Skill: Swordbreaker 3 / Quick Reposte 3
Swordbreaker 3 will let Robin dominate swordsmen. But since the damage done to him is negligible thanks to TA I don't think it's necessary. Quick Reposte 3 is an option to make up for his lack of speed and allow for a counter attack at close range.
C Skill: Savage Blow 3 / Threaten ATK 3
Since this build is more offensive than support, Savage Blow 3 can assist Robins' offensive output by hitting multiple enemy units inside Robins' attack range. This however can put Robin at risk due to the positioning required to get the full effect of the skill. Threaten ATK 3 an be used to give Robin a slightly more supportive roll by decreasing the damage dealt to all his allies and himself.
Weapon Skills
| Weapons | SP | Rng. | Mt. |
|---|---|---|---|
| Blue Tome Users Only
|
50 | 2 | 4 |
| Learns by default at 3 ★ Blue Tome Users Only
|
100 | 2 | 6 |
| Learns by default at 4 ★ Unlocks at 3 ★ Blue Tome Users Only
|
200 | 2 | 7 |
| Learns by default at 5 ★ Unlocks at 5 ★ Blue Tome Users Only
|
300 | 2 | 11 |
| Unlocks at 5 ★ Non-Inheritable skill.
|
400 | 2 | 14 |
Special Skills
| Special Skills | SP | Turns |
|---|---|---|
Glowing EmberBoosts damage dealt by 50% of unit's Def.Learns by default at 4 ★ Unlocks at 3 ★ Non-inheritable by Staff-wielding units.
|
100 | 4 |
BonfireBoosts damage dealt by 50% of unit's Def.Unlocks at 4 ★ Non-inheritable by Staff-wielding units.
|
200 | 3 |
Passive Skills
| Passive Skills | SP | Slot |
|---|---|---|
| Unlocks at 3 ★ Inheritable by all units.
|
40 | A |
| Unlocks at 4 ★ Inheritable by all units.
|
80 | A |
| Unlocks at 5 ★ Inheritable by all units.
|
160 | A |
| Inheritable by all units.
|
50 | C |
| Unlocks at 3 ★ Inheritable by all units.
|
100 | C |
| Unlocks at 4 ★ Inheritable by all units.
|
200 | C |
Other Info
| Origin |
Fire Emblem: Awakening
|
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