Table of Contents
- Default
- Attack
- Special
- Injured
| Robin (M) - High Deliverer |
|---|
|
Related Heroes
Hero Stats
Stat Variations
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 17 | 6 | 6 | 6 | 4 |
| Middle | 18 | 7 | 7 | 7 | 5 |
| High | 19 | 8 | 8 | 8 | 6 |
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 36 | 25 | 25 | 25 | 19 |
| Middle | 40 | 29 | 29 | 29 | 22 |
| High | 43 | 32 | 32 | 32 | 25 |
IV Sets
| Key stats worth increasing through nature if possible. | |
| Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
| Relatively worthless stat that can safely be decreased through nature. |
| HP | ATK | SPD | DEF | RES |
|---|---|---|---|---|
Robin’s a defensive mage, so he does not value speed as much as many of his peers. His attack is still important for sealing KO’s. Robin can safely reduce any other stat, but keep in mind that it will affect the kind of units he can beat.
Boons
-
+ATK: Robin has low attack and uses the low-might tome Blárraven. Therefore he needs all the attack he can get to defeat foes cleanly.
Neutral
-
DEF: High defense is a staple for Robin and helps him survive many of his battles.
-
HP: Robin likes to tank both magic and physical hits so reducing both is not a good idea. This gives a reduction of four, making it undesirable.
Banes
-
-RES: Resistance is the only stat of Robin’s that is not reduced by four with a bane. Robin prefers to soak physical damage, so this can be safely reduced if necessary.
- -SPD: Robin does not need speed for any of his matchups, so he can reduce this without penalty.
Skill Sets
Color Coordinated (TA Raven)
![]() |
Blárraven+ | A | Triangle Adept 3 |
|---|---|---|---|
![]() |
Reposition | B | Quick Riposte 3 |
![]() |
Bonfire | C | Spur Atk Spd 2 Alternate: Spur Def 3 |
| SP | 1,445 | S | Distant Def 3 |
-
Preferred IV: +ATK/ -SPD
-
Weapon: Blárraven+
-
Assist: Reposition / Draw Back
-
Special: Bonfire / Ignis
-
Passive A: Triangle Adept
-
Passive B: Quick Riposte / Bowbreaker / Swordbreaker
-
Passive C: Spur Atk/Spd / Spur Def
-
Sacred Seal: Distant Def / Quick Riposte
Robin’s signature set seems him set up as a dedicated counter to both colorless and red units. The core element of this set is the Raven tome/Triangle Adept combination, which gives Robin a 40% damage boost to red and colorless foes and a 40% reduction to damage incoming from them.
Quick Riposte is very important, as Robin’s comparatively low attack and speed makes it hard for him to naturally double or one-shot foes. He can also run Bowbreaker or Swordbreaker to neutralize those units respectively, but there are much better choices for slaying Sword-units. Even without Swordbreaker he can initiate safely onto most swords with Distant Counter due to Triangle Adept. Distant Def helps him soak damage, particularly on the resistance side on which he is very weak. If you use a Breaker skill in B slot, taking Quick Riposte as a seal will let Robin double most other foes.
Bonfire is the special of choice, triggering on Robin’s second attack provided he is doubled. Ignis is a very good alternative that lets Robin heavily dent or KO another unit after his first battle. His C passive and Assist skill are both mostly up to you and your team, but Robin works well with Reposition and Spur skills.
Owl’s well that ends well (Tanky Owl Tome)
![]() |
Blárowl+ (+Atk) | A | Close Counter |
|---|---|---|---|
![]() |
Rally Atk/Spd | B | Quick Riposte 3 |
![]() |
Bonfire | C | Spur Atk Spd 2 |
| SP | 1,700 | S | Close Def 3 |
-
Preferred IV: +ATK/ -SPD
-
Weapon: Blárowl+ (+Atk)
-
Assist: Rally Atk/Spd / Rally Def/Res
-
Special: Bonfire / Ignis
-
Passive A: Close Counter
-
Passive B: Quick Riposte / Guard
-
Passive C: Spur Atk/Spd / Spur Def/Res
-
Sacred Seal: Close Def / Quick Riposte
One interesting option that Robin has is going for an Owl tome build. Owl tome builds are great for bulky mages due to their ability of buffing both speed and defense. Robin can form a great partnership with units like Lucina, Chrom, and Marth due to their new Falchion refines.
Close Counter is an important skill, letting Robin counter-attack against melee foes. Quick Riposte is also very important, letting Robin double despite his speed (which is still low even with buffs). Guard is a great B slot skill for tanking hits from Brave and Firesweep weapon users who try to proc specials on their first attack. If you take Guard, make sure you take Quick Riposte in the Seal slot.
Robin’s C slot and Assist skills are taken up by buffs of his own to synergize with his allies. If he is paired with Lucina or Chrom, his Spur skills will boost their stats to even greater heights. Atk/Spd is generally preferred over Def/Res, but if you’re using Distant Counter Lucina the latter is the stronger choice. Finally, Bonfire is again taken as a cheap and strong option for his special.
Introduction
Male Robin (Also called Robin-M) is a blue tome user notable for his unusual stat distribution. He has one of the most even statlines of any unit, with attack, speed, and defense all at 29. He is considered to be an anti-meta unit whose primary purpose is to counter and eliminate specific threats on the enemy team.
Being available at 3-4 stars, he is a common 5 Star upgrade for many players due to his ability to counter specific threats well in Arena and Arena Assault. He’s a decent merge candidate but does not have the general-use power of other 3-4 star units such as Corrin-F and Olivia.
Robin’s problems come mainly from his statline: He does not excel in any particular stat, making him a jack-of-all-trades but a master of none. Low speed and resistance makes him susceptible to magic damage and his flagship Raven set is extremely weak to damage from green units.
Strengths
High defense for a mage.
Robin’s statline gives him passable stats in HP, Attack, Speed, but very high Defense for a mage. He’s great at taking hits from both daggers and bows especially with a Raven tome.
Excellent at countering specific unit types.
Robin is somewhat of a specialist unit, being very strong against both red and colorless units. Having a 40% advantage (thanks to Triangle Adept) against half of the units in the game means that Robin is likely to be useful in most battles.
Weaknesses
Low speed and resistance, for a mage.
29 Speed is very slow for mages, meaning Robin is all but guaranteed to be doubled by them. Many blue mages run B Tomebreaker, something he cannot afford to do as he needs Bowbreaker for Brave Lyn. 22 resistance not enough for him to survive multiple neutral hits on the magic side.
Can be ruined by Cancel Affinity.
Robin’s signature set is very easy to counter: Just have the Bow-user run Cancel Affinity, and Robin’s Triangle Adept advantage will be completely eliminated. This is common at higher levels of the Arena, making Robin an extremely poor unit there.
Team Options
Counters
Due to his statline and build, Robin’s matchups are zero-sum: He loses nearly everything he doesn't win. He has a long list of counters who can exploit Triangle Adept as well as his low Speed and Resistance stats.
-
Blue and Green mages: Robin is utterly decimated by green mages, but even blue ones can often double and KO him. Linde, Lute or mounted mages such as Reinhardt and L’Arachel are all deadly threats to Robin’s existence.
-
Green units with Distant Counter: Many green units choose to run Distant Counter, and due to Triangle Adept Robin will not be able to touch them. Stay right away from Hector and Dorcas as well as Distant Counter variants of Sheena, Amelia, Camilla, and Titania.
- Cancel Affinity colorless: Archers and Daggers that run Cancel Affinity will be able to deal heavy damage to Robin. Firesweep Bow users can hit Robin for free, and units such as Felicia, Innes, and Faye all boast excellent anti-mage capabilities.
![]() |
Blárowl+ (+Spd) | A | Close Counter |
|---|---|---|---|
![]() |
Reposition | B | Chill Spd 3 |
![]() |
Luna | C | Threaten Res 3 |
| S | Atk/Def Bond 3 | ||
ppl said he wasnt fast, so i +10ed him and proved that he could be if he tried
blarowl+ to maximize his damage output. it also synergies with his seal, atk/def bond, for a +7 to atk and def.
reposition because.
luna to make sure he kills. his atk is undeniably quite low, and he'd appreciate the foe defense reduction.
chill spd to chill the spd, despite his spd being pretty great already he's gonna have some troubles dealing with particularly fast units. with chill spd, he can double foes with up to 42 spd.
threaten res is quite obvious. i change it to infantry pulse occasionally, depending which team i'm running him on.
atk/def bond because he'd appreciate the buffs. i generally run him with my chrom and when they're adjacent, not only does robin receive the bond and blarowl bonus, but chrom also gets buffed. amazing.
![]() |
Blárowl+ (+Def) | A | Close Counter |
|---|---|---|---|
![]() |
Rally Atk/Res | B | Quick Riposte 3 |
![]() |
Bonfire | C | Odd Atk Wave 3 |
| S | Close Def 3 | ||
Preferred IVs: +Def/Atk -Spd
Weapon: blarowl+ (+Def/Atk)
Assist: flexible
Special: bonfire / Ignis / Luna
A slot: Close Counter / Brazen Atk/Def / Close Defence / Atk/Def bond
B slot: Quick reposte
C slot: Even Atk wave/ Even Def wave
Seal: Close Defence / Distant Defence
Blarowl gives Robin a boost in all of his stats, which is necessary given how balanced his stats are.
His speed is low already, so reducing is best, as this allows him to have decent magical bulk and exceptional physical bulk.
Bonfire would be the best special to use, due to its low cool down and his high defence.
Close counter is the best A slot skill, but if unavailable a skill that boosts his attack and defence would be preferable, especially brazen attack/ defence, or attack defence bond
Quick riposte is necessary given his low speed, but could be subbed out for blue Tomebreaker, lance breaker or bow breaker if it is unavailable.
The C slot is flexibly, but odd or even attack wave or defence wave would be best, especially attack wave as his attack would be only 40 without it, not counting owl buffs
The sacred seal can be either close or distant defence, depending on if the focus is on melee only or if you want good mixed range bulk, especially for units like brave lyn, who can do a lot of damage otherwise.
This robin works well is a defensive team that would otherwise have a hard time with high defence but low res targets. He pairs well with axe sword users who have a hard time busting through bulky sword users, like Zelgius for example, that can also deal with green mages like nino well
![]() |
Blárowl+ (+Def) | A | Close Counter |
|---|---|---|---|
![]() |
Swap | B | Quick Riposte 2 |
![]() |
Bonfire | C | Drive Res 2 |
| S | Drive Def 2 | ||
40+9
I would not prefer an atk bane, but it can help him tank magic and not get doubled if he takes the atk bane. This Robin is here to tank swords and lances while providing defenses to others. If he next to others, he raises his stats all by two per ally to a maximum of six in regular maps. He becomes impenetrable against swords and lances and not die in two hits by other blue tome units. Swap can be changed to whatever. Close counter and Quick Riposte will quickly dispatch low res physical units. I hope for a unique weapon for him soon because he is still not the best.
![]() |
Blárblade+ | A | Close Counter |
|---|---|---|---|
![]() |
Draw Back | B | Quick Riposte 2 |
![]() |
Bonfire | C | Odd Atk Wave 3 |
| S | Close Def 3 | ||
+3 merged!! Current merge project because he was my main unit in the beginning of the game, and he deserves a makeover.
He also runs the usual TA+Sword Breaker+Blarraven set, as well as a +def refined Blarserpent+ (forgive me Morgan).
![]() |
Blárowl+ (+Def) | A | Close Counter |
|---|---|---|---|
![]() |
Reposition | B | Quick Riposte 3 |
![]() |
Bonfire | C | Hone Atk 3 |
| S | Close Def 3 | ||
Making Robin a frontline tank against physical reds and blues. He can retaliate with magic, targeting the usually lower res stat of most physical units, which means he can easily deal with most physical threats. Speed boon means he can deny some doubles, and combined with blarowl, he can playerphase double as well. Quick reposte ensures double on enemy phase, which is valuable. Close counter is the most expensive skill, and can be substituted with tri adept or fury. This of course limits his versatility. C slot is a flex depending on your team comp, I usually stick with attack buffs. Seal slot can vary, close defense is good for being a wall, distant defense can also work. Alternatively you can run guard in the b slot and qr in the seal slot which denies enemy specials and still have a follow up, but you lose extra defensive points.
Weapon Skills
| Weapons | SP | Rng. | Mt. |
|---|---|---|---|
| Blue Tome Users Only
|
50 | 2 | 4 |
| Learns by default at 3 ★ Blue Tome Users Only
|
100 | 2 | 6 |
| Learns by default at 4 ★ Unlocks at 3 ★ Blue Tome Users Only
|
200 | 2 | 7 |
| Learns by default at 5 ★ Unlocks at 5 ★ Blue Tome Users Only
|
300 | 2 | 11 |
| Unlocks at 5 ★ Non-Inheritable skill.
|
400 | 2 | 14 |
Special Skills
| Special Skills | SP | Turns |
|---|---|---|
Glowing EmberBoosts damage dealt by 50% of unit's Def.Learns by default at 4 ★ Unlocks at 3 ★ Non-inheritable by Staff-wielding units.
|
100 | 4 |
BonfireBoosts damage dealt by 50% of unit's Def.Unlocks at 4 ★ Non-inheritable by Staff-wielding units.
|
200 | 3 |
Passive Skills
| Passive Skills | SP | Slot |
|---|---|---|
| Unlocks at 3 ★ Inheritable by all units.
|
40 | A |
| Unlocks at 4 ★ Inheritable by all units.
|
80 | A |
| Unlocks at 5 ★ Inheritable by all units.
|
160 | A |
| Inheritable by all units.
|
50 | C |
| Unlocks at 3 ★ Inheritable by all units.
|
100 | C |
| Unlocks at 4 ★ Inheritable by all units.
|
200 | C |
Other Info
| Origin |
Fire Emblem: Awakening
|
|---|

Fate Grand Order
Dragonball Legends

IV Calc
Heroes