Table of Contents
- Default
- Attack
- Special
- Injured
| Robin (F) - Mystery Tactician |
|---|
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Related Heroes
Hero Stats
Stat Variations
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | |||||
| Middle | 18 | 7 | 7 | 7 | 5 |
| High |
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | |||||
| Middle | 40 | 29 | 29 | 29 | 22 |
| High |
IV Sets
| Key stats worth increasing through nature if possible. | |
| Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
| Relatively worthless stat that can safely be decreased through nature. |
| HP | ATK | SPD | DEF | RES |
|---|---|---|---|---|
This unit has no access to IVs.
Skill Sets
Polarized Tactics (Tactical Gale)
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Tactical Gale (+Eff) | A | Triangle Adept 3 Alternate: Distant Def 3 |
|---|---|---|---|
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Draw Back Alternate: Reposition |
B | Quick Riposte 3 Alternate: Guard 3 |
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Ignis Alternate: Bonfire |
C | Drive Spd 2 Alternate: Drive Def 2 |
| SP | 1,845 | S | Drive Atk 2 |
- Weapon: Tactical Gale (+Eff)
- Assist: Draw Back / Reposition
- Special: Ignis / Bonfire
- Passive A: Triangle Adept / Distant Def
- Passive B: Quick Riposte / Guard / Bowbreaker
- Passive C: Drive Spd / Drive Def / Flexible
- Sacred Seal: Drive Atk / Quick Riposte / Distant Def / Atk Smoke
Taking advantage of her higher than average physical bulk, Robin can make excellent use of her Tactical Gale tome to act as a dedicated counter to many popular blue and colorless threats such as Reinhardt and Brave Lyn. Tactical Gale’s unique refine, granting a full spectrum Tactics buff, is also one of the best single-skill buffing abilities in the game and grants her top-tier support ability.
Ignis is Robin's Special of choice here. Whenever she is baiting a blue or colorless unit on Enemy Phase, she is generally going to be both taking as well as returning two hits. However, thanks to the 40% damage boost from Triangle Adept, Robin will often be successful in taking down her opponent with her second attack without the help of a Special. As such, Ignis' 4 cooldown lets her instead have her Special charged and ready for the following Player Phase, allowing her to initiate onto and nuke a second foe. Of course if one would rather prioritize being absolutely sure she scores her kill rather than her follow-up combat, or if one expects her to be fighting mages that don't double her, Bonfire can be used instead.
Triangle Adept is the crux of this build. The 40% boost granted by it is used to both bolster Robin's rather mediocre natural Attack, as well as reduce the damage she takes to equally mediocre levels, even when she cannot retaliate such as against Brave Veronica or a Firesweep Bow user. While it is by far the most impactful skill she can use, it does come with the caveat that she will be relatively vulnerable to enemy units running Cancel Affinity. While this is an avoidable issue if one primarily intends to use Robin as a counterpick unit or non-core team member for modes such as Arena Assault, a Robin being built as an Arena core may instead prefer to use Distant Def. Especially when stacked with the Distant Def Sacred Seal, this will make Robin quite reasonably durable, however beware that due to the loss of Triangle Adept’s offensive component her ability to successfully achieve kills may be cut close or sometimes fall short against higher-resistance enemies, possibly necessitating the use of Bonfire.
Quick Riposte is used to ensure that Robin makes two attacks when initiated upon, crucial due to her low Speed. Guard is an alternative if one wishes to keep Robin safe from enemy Specials, in which case Quick Riposte can instead be switched to her Sacred Seal. As a final alternative, if one fears Firesweep Bow Brave Lyn, Bowbreaker can be used to make sure she isn't ever forced to take multiple hits and and can double on Player Phase.
Robin's C slot and Sacred Seal choice are relatively flexible, able to be outfitted into whatever support skill her team may desire. Because Tactical Gale has two range and already applies buffs to her allies, it is a good idea to utilize combat boosts such as Drive Spd and Drive Atk in these slots due to their similar range and the fact that they will stack with Tactical Gale’s buffs. If one wants to boost Robin’s own combat and tanking ability, she can also make great use of Distant Def or a Smoke skill such as Atk Smoke.
Three Steps Ahead (Anti-cavalry + Budget)
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Keen Gronnwolf+ (+Eff) Alternate: Gronnwolf+ |
A | Fury 3 |
|---|---|---|---|
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Draw Back Alternate: Reposition |
B | Vantage 3 Alternate: Bowbreaker 3 |
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Bonfire Alternate: Ignis |
C | Drive Spd 2 Alternate: Hone Spd 3 |
| SP | 1,485 | S | Atk/Def Bond 3 |
- Weapon: Keen Gronnwolf+ (+Eff) / Gronnwolf+
- Assist: Draw Back / Reposition
- Special: Bonfire / Ignis
- Passive A: Fury
- Passive B: Vantage / Bowbreaker
- Passive C: Drive Spd / Hone Spd / Flexible
- Sacred Seal: Atk/Def Bond / Attack +3 / Deflect Magic / Deflect Missile
Robin can also utilize her original base weapon, the Gronnwolf tome, to act as a dedicated cavalry counter. This set is a decent budget set, requiring no inherits from heroes unable to be obtained as 3 star units. For her refine, Keen Gronnwolf's unique effect is chosen to ensure she can shrug off any cavalry buffs that might otherwise cause her trouble or prevent her one-shot-KOs, as well as brush off any Blade tome cavalry, though it can also be kept as a simple Gronnwolf+ without changing much.
Unfortunately, Robin's matchup versus Brave Lyn is rather touchy. In a completely neutral matchup, Robin is just a single Attack point short of taking her down in one hit, though this can get extremely hazy when faced with a Brave Lyn with a varying merge advantage or a boon in HP or Res, and much of the same goes for popular cavalry team units like Cecilia and Gunnthrá as well. Thus, it is a good idea to solidify these matchups by investing into skills that boost Robin's Attack.
Fury is fantastic as well as relatively cheap choice that gives Robin an appreciated all around stat boost, and also helps ensure she is able to survive an opening Moonbow from an opposing Reinhardt.
Vantage gives Robin the ability to safely bait multiple cavalry in a single turn as she will likely only be forced to take a hit one time before reaching Vantage range, and synergizes well with the ability to one-shot enemies thanks to Keen Gronnwolf. Robin must beware Firesweep users that are unable to be counterattacked however. If Firesweep Bow is expected to be a problem, Bowbreaker can ensure she doesn't get hit more than once, which would quite likely kill her unlike when using Tactical Gale.
Robin is quite independent of her C slot here, any decent supportive skill such as Drive Spd working perfectly well based on whatever her teammates need.
For her Sacred Seal, Atk/Def Bond is firmly the best choice, and acts as another welcome Attack boost for making sure she is able to without issue take down as many enemy cavalry in one blow as possible. Alternatively Attack +3 is a good option that may be more readily available. If her ability to take her first hit is a huge concern, Deflect Magic or Deflect Missile can guarantee her ability to survive an opening Dire Thunder, Brave Bow, or Firesweep Bow.
Introduction
The masterful tactician Robin appears in Fire Emblem Heroes as a green tome user with a stat spread atypical of most mages, consisting of high physical bulk, but low magical bulk and rather middling offenses. Offenses however are a rather crucial aspect of a unit, and Robin’s subpar 29/29 Atk/Spd sadly ruins her dreams of being a flexible generalist fighter. Realistically, the only way Robin is ever going to be a significant threat is through use of skills that grant her specialized advantages in specific and limited situations. Rather than acting as a sweeper like many other popular mages, this instead forces Robin into the role of an Enemy Phase niche fighter utilizing Triangle Adept, or a support.
Thankfully Robin's color and weapon type are not that hard to make use of, one of the best combinations for taking on many of the most popular cavalry units found remarkably often in Arena. While this does pigeonhole her as specialist who is only truly useful in specific situations, and likely not worth building a team around, she still manages to accomplish her job quite well, and makes for a great counterpick unit for Arena Assault or other PvE modes.
Strengths
High Physical Bulk
She has a fairly high Defense stat of 29, some of the highest among mages. This makes her a great candidate for acting as an Enemy Phase counter to threats such as archers, whom she can grant herself a color advantage against with her Tactical Gale tome.
Useful Against Common Arena Threats
As a defensive green mage, Robin manages to carve herself a solid niche as a counter to units that commonly make up the core of Arena teams such as Reinhardt and Brave Lyn. This makes her a fantastic character to have in the right situation.
Weaknesses
Flat Offensive Statline
Robin's Attack and Speed both sit at an unimpressive 29, and even with her finished build her Attack is rarely if ever going to reach 50 without exceptional investment. This means she is usually going to have difficulty in most matchups without the use of specialist weapons and skills that restrict her effectiveness to a rather limited set of units. This is especially hampered by her inability to tweak her stats with IVs, unlike her male counterpart.
Low Magical Bulk
With just 22 Resistance, Robin is often going to have difficulty fighting mages, sometimes including those she has a color advantage against. G Tomebreaker is also a relatively common skill, especially among fellow green mages, that she will have very little ability to fend off.
Team Options
Counters
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Red Anti-Mages: High Resistance units, especially red ones like Winter Tharja, Sanaki, Hoshidan Summer Micaiah, and Caeda are going to laugh off anything Robin even thinks she might be doing and easily KO her back.
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Distant Counter Reds: Red units with Distant Counter like Ryoma, Ike, Zelgius and Hríd are also going to be generally impossible for Robin to deal with, her unable to output a fraction of the damage onto them as they can onto her.
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Cancel Affinity Users: A blue or colorless unit can end up easily turn the tides on Triangle Adept Robin with Cancel Affinity. This includes the default owners like Innes, Mathilda, and Legendary Robin (F) and may also easily find its way onto mage-hunting units such as Felicia.
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Gronnwolf+ | A | Triangle Adept 3 |
|---|---|---|---|
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Reposition | B | Lancebreaker 3 |
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Ignis | C | Hone Atk 3 |
This build makes Female Robin a blue slayer unit. Triangle Adept 3 combines well with Lancebreaker3, not only will she double every lance unit in the game, but combined with Triangle Adept 3, she's certain to kill off any blue unit she encounters. Gronnwolf+ is also a plus as she'll murder any blue cavalry unit such as Ursula, Reinhart and Abel. This tome also makes it possible to kill of Brave Lyn. As for your passive C skill, its all just a matter of preference.
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Gronnwolf+ | A | Triangle Adept 3 |
|---|---|---|---|
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Draw Back | B | Bowbreaker 3 |
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Ignis | C | Threaten Spd 3 |
| S | Deflect Magic 3 | ||
Because I love the bird, I took advantage of her natural anti-horse emblem weapon, and did as much as possible to make her wonderful.
In order to defeat the true meme lord, Quickened Pulse/Moonbow Rein, I've left the wolf tome. Using TA3 with Gronnwolf+ allows Robin to beat +10 Rein's and win completely unscathed, and even if he's the one to initiate, she'll still win after taking a hit.
Sometimes I switch it out for the raven tome for anti-Brave Lyn, but the wolf tome still does the job with bowbreaker equipped. Lyn will do some damage, but as long as she doesn't have brave bow+ equipped, robin will still win.
She can take care of almost all the other cav units, except Cecilia and any red horse riders. However, if ignis is activated, she still has a chance of winning thanks to that nice defense stat.
If lance units are your bane, bowbreaker can be swapped for lancebreaker, and she'll take care of those instead.
Tldr; while Lady Robin isn't the best of the green mages with her pretty okay stats, she can still fit a niche quite well as an anti-cav unit.
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Gronnwolf+ | A | Death Blow 3 |
|---|---|---|---|
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Draw Back | B | B Tomebreaker 3 |
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Draconic Aura | C | Panic Ploy 3 |
| S | HP +5 | ||
This build uses Robinne's innate Gronnwolf tome to bust up cavalry units. The boost from Death Blow 3 and the boost from Gronnwolf should be enough to destroy most green and blue cavalry units, especially Reinhardt and Olwen due to color advantage. B Tomebreaker is too ensure kills on Reinhardt. Panic Ploy is used with Robin's good HP and an HP +5 seal to remove cavalry buffs, giving Robinne a much easier time killing cavaliers.
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Gronnblade+ | A | Distant Def 3 |
|---|---|---|---|
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Rally Speed | B | G Tomebreaker 3 |
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Bonfire | C | Drive Spd 2 |
| S | Deflect Magic 3 | ||
An unorthodox build for Robin, as it changes her niche of defending against Reinhardt and Brave Lyn.
Robin possesses very middling stats in virtually everything, with her defense and HP shining in the world of mages. Giving her Gronnblade is definitely not a priority in a lot of players' eyes since so many other units can utilize the tome better, including the source mage herself, Nino, yet it helps bolster her middling attack stat. With the new spell and her great HP pool, Robin uses this set to act as the teams blue and green check, though the former is demonstrated much more frequently than the latter; this set mostly focuses on her ability to tackle green mages, a dominating force in the current meta, while also not hindering her ability to deal with the occasional red.
Distant Def can be used to not only help with her Reinhardt checking but also to take less damage from the green mages she will need to charge. G Tomebreaker is used to counteract any green mage the team encounters, as most of the units that run it are slower than Robin to the point that she can activate it against them. Drive Spd is a pricey one and is not vital to the build because of that, so a Hone or Fortify could do nicely here. It's even possible that she can use it more than her allies, since the speed boost helps her evade a green mage's double or even double them.
Lastly, Deflect Magic couples with Distant Def to ensure Reinhardt can't knock her out of her tomebreaker range and helps her survivability against the occasional desperation foe.
With Gronnblade's cooldown penalty, Bonfire is the most optimal special since Robin will charge it three times during an encounter with Reinhardt and, assuming she will not die in her next bout, hence have it prepared for her next opponent.
While definitely strange and expensive, this build can help put a unique twist on a pretty forgotten unit. If you like Robin and are determined to find a use for her, try out this build; I've tried many things with the Mystery Tactician, and this one seems to work the best while also keeping a special sense of heart.
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Gronnowl+ | A | Fury 3 |
|---|---|---|---|
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Swap | B | Renewal 3 |
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Ignis | C | Threaten Res 3 |
As we all know balanced stats are bad but when you utilize the gronowl+ tome properly robin's jack of all trades stats turn into master of all with plus 9(if you run fury) to everyone of her stats potentially.
Weapon Skills
| Weapons | SP | Rng. | Mt. |
|---|---|---|---|
| Learns by default at 2 ★ Green Tome Users Only
|
50 | 2 | 4 |
| Learns by default at 3 ★ Unlocks at 2 ★ Green Tome Users Only
|
100 | 2 | 6 |
| Learns by default at 4 ★ Unlocks at 3 ★ Green Tome Users Only
|
200 | 2 | 6 |
| Unlocks at 5 ★ Green Tome Users Only
|
300 | 2 | 10 |
| Unlocks at 5 ★ Non-Inheritable skill.
|
400 | 2 | 14 |
Special Skills
| Special Skills | SP | Turns |
|---|---|---|
Glowing EmberBoosts damage dealt by 50% of unit's Def.Unlocks at 3 ★ Non-inheritable by Staff-wielding units.
|
100 | 4 |
IgnisBoosts damage dealt by 80% of unit's Def.
Unlocks at 4 ★ Non-inheritable by Staff-wielding units.
|
200 | 4 |
Passive Skills
| Passive Skills | SP | Slot |
|---|---|---|
| Unlocks at 3 ★ Inheritable by all units.
|
40 | A |
| Unlocks at 4 ★ Inheritable by all units.
|
80 | A |
| Unlocks at 5 ★ Inheritable by all units.
|
160 | A |
| Unlocks at 2 ★ Non-Inheritable by red units.
|
50 | B |
| Unlocks at 3 ★ Non-Inheritable by red units.
|
100 | B |
| Unlocks at 4 ★ Non-Inheritable by red units.
|
200 | B |
Other Info
| Origin |
Fire Emblem: Awakening
|
|---|
Banners Featured In
None

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