Table of Contents

Tier Rating

Analysis by CCZeroFire
Robin (F) - Mystery Tactician

Hero Stats

Max Avg Total Stats at Lvl 40
HP 40
ATK 29
SPD 29
DEF 29
RES 22

Stat Variations

Level 1 Stat Variation
Middle 18 7 7 7 5

Level 40 Stat Variations
Middle 40 29 29 29 22

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.

This unit has no access to IVs.

Skill Sets

Polarized Tactics (TA Raven)

Gronnraven+ A Triangle Adept 3
Draw Back
Alternate: Reposition
B Quick Riposte 3
Alternate: Quick Riposte 2
Ignis C Atk Smoke 3
Alternate: Drive Spd 2
SP1,895SDistant Def 3

Show Explanation/Analysis
  • Weapon: Gronnraven+
  • Assist: Draw Back / Reposition
  • Special: Ignis / Bonfire
  • Passive A: Triangle Adept / Distant Defense 
  • Passive B: Quick Riposte / Guard / Bowbreaker
  • Passive C: Attack Smoke / Drive Spd / Flexible
  • Sacred Seal: Distant Defense / Quick Riposte / Attack Smoke

Taking advantage of her high physical bulk, Robin can make excellent use of the Gronnraven tome to act as a dedicated counter to many popular blue and colorless threats, such as Reinhardt and Brave Lyn.

Ignis is Robin's Special of choice here. Whenever she is baiting a blue or colorless unit on Enemy Phase, she is generally going to be both taking as well as returning two hits. However, thanks to the 40% damage boost from Triangle Adept, Robin is usually going to be successfully taking down her opponent with just these two attacks, without the help of a Special. As such, Ignis' 4 cooldown lets her instead have her Special charged and ready for player phase, allowing her to initiate onto and nuke a second foe. However, if one wants to be absolutely sure she scores her kill, or if one expects her to be fighting mages that don't double her, Bonfire can be used instead.

Triangle Adept is the crux of this build. The 40% boost granted by it is used to both bolster Robin's rather mediocre attack, as well as reduce the damage she takes to rather meager levels. While it is by far the most impactful skill she can use, it does come with the caveat that she will be relatively vulnerable to any blue or colorless unit running Cancel Affinity. While this is an avoidable issue if one primarily intends to use Robin as a counterpick or non-core team member, for a Robin being built as an Arena core it may instead be best to use Distant Defense. Especially when stacked with the Distant Defense Sacred Seal, this will keep her standing reasonably durable, but beware that her ability to successfully achieve kills may be cut close or sometimes fall short against higher-resistance enemies, possibly necessitating the use of Bonfire.

Quick Riposte is used to ensure that Robin makes two attacks when initiated upon, crucial due to her low Speed. Guard is an alternative if one wishes to keep Robin safe from enemy Specials, in which case Quick Riposte can instead be switched to her Sacred Seal. As a final alternative, if one fears Firesweep Bow Brave Lyn, Bowbreaker can be used to make sure she isn't forced to take multiple hits and and can double on player phase.

If one has the option available, Attack Smoke is great for debuffing enemies after combat and can boost her ability to take multiple combats in one turn. That being said, it isn't imperative to her use, and Robin's C slot relatively flexible, able to be outfitted into whatever support skill her team may desire, such as Drive Spd.

Three Steps Ahead (Anti-Cavalry + Budget)

Keen Gronnwolf+ (+Eff)
Alternate: Gronnwolf+
A Fury 3
Draw Back
Alternate: Reposition
B Vantage 3
Alternate: Bowbreaker 3
Alternate: Ignis
C Hone Spd 3
SP1,425SAttack +3

Show Explanation/Analysis
  • Weapon: Keen Gronnwolf+ (+Eff) / Gronnwolf+
  • Assist: Draw Back / Reposition
  • Special: Bonfire / Ignis
  • Passive A: Fury / Fierce Stance
  • Passive B: Vantage / Bowbreaker
  • Passive C: Hone Spd / Drive Spd / Flexible 
  • Sacred Seal: Attack +3 / Deflect Magic / Deflect Missile

Robin can also utilize and upgrade her base Gronnwolf tome to act as a dedicated cavalry counter. This set is also a fantastic budget set, requiring no inherits from heroes unable to be obtained as 3 star units. For her refine, Keen Gronnwolf's unique effect is chosen to ensure she can shrug off any cavalry buffs that might otherwise cause her trouble or prevent her one-shot-KOs, as well as stop any bladetome cavalry in their tracks. 

Unfortunately, Robin's matchup here versus Brave Lyn is still rather touchy. In a completely neutral matchup, Robin is just a single Attack point short of taking her down in one hit, though this can get extremely hazy when faced with a Brave Lyn with a varying merge advantage or a boon in HP or Res. Much of the same goes for popular cavalry team unit Cecilia as well. Thus, it is a good idea to solidify these matchups by investing into skills that boost Robin's Attack. 

Fury is fantastic as well as relatively cheap choice that gives Robin an appreciated all around stat boost, and also helps ensure she is able to survive an opening Moonbow from an opposing Reinhardt. If one has it available, Fierce Stance is the skill that would give Robin the most possible Attack on enemy phase, though comes at the cost of her opening bulk.

Vantage gives Robin the ability to safely bait multiple cavalry into her in a single turn, her only having to take a hit one time, and synergizes well with Robin's ability to take out many cavalry in one hit. Robin must beware Firesweep users that are unable to be counterattacked however. If Firesweep Bow is expected to be a problem, Bowbreaker can ensure she doesn't get hit more than once, which she would absolutely not survive, unlike when using Gronnraven.

Robin remains independent of her C slot here, any decent supportive skill such as Hone Spd or Drive Spd working perfectly well based on whatever her teammates need.

For her Sacred Seal, Attack +3 is firmly the best choice, and acts as another welcome Attack boost for making sure she is able to without issue take down as many enemy cavalry in one blow as possible. That said, if her ability to take her first hit is a huge concern, Deflect Magic or Deflect Missile can guarantee her ability to survive an opening Dire Thunder, Brave Bow, or Firesweep Bow.


The masterful tactician Robin appears in Fire Emblem Heroes as a green tome user with a stat spread atypical of most mages, consisting of high physical bulk, but low magical bulk and rather middling offenses. Unfortunately, offenses are a rather important aspect of a unit, and Robin's subpar 29/29 Atk/Spd sadly ruin her dreams of being a flexible generalist fighter. Realistically, the only way Robin is ever going to be a significant threat is through use of weapons and skills that grant her specialized advantages in specific and limited situations. As such, rather than acting as a sweeper like many other popular mages, this instead forces Robin into the role of an Enemy Phase niche fighter.

Thankfully, Robin's color and weapon type are easy to make use of and is one of the best options for taking on many of the most popular cavalry units found remarkably often in Arena. While this does pigeonhole her as a specialist who is only truly useful in specific situations, and it means she is likely not worth building a team around, she still manages to accomplish her job quite well and makes for a fantastic counterpick unit for Arena Assault or other PvE modes.


High physical bulk

She has a fairly high Defense stat of 29, some of the highest of all mages. This makes her a great candidate for acting as an enemy-phase counter to threats such as archers, which she can grant herself a color advantage against with a Gronnraven tome.

Strong against common Arena threats

As a defensive green mage, Robin manages to carve herself a solid niche as a counter to units that commonly make up the core of Arena teams such as Reinhardt and Brave Lyn. This makes her a fantastic character to have in the right situation.


Flat offensive statline

Robin's Attack and Speed both sit at an unimpressive 29, and even with her finished build her Attack is rarely if ever going to reach 50. This means she is usually going to have difficulty in most matchups without the use of specialist weapons and skills that restrict her effectiveness to a rather limited set of enemies. This is especially hampered by her inability to tweak her stats with IVs, unlike her male counterpart.

Low magical bulk

With such low resistance, Robin is often going to have difficulty fighting mages, sometimes including those she has a color advantage against. G Tomebreaker is also a relatively common skill, especially among fellow green mages, which she will have very little ability to fend off.

Team Options

  • Offensive fliers: Robin can be a great asset to flying sweeper units like Elincia, Cordelia, and Tana, who very much appreciate her ability remove far-reaching archers from the field.

  • Low Resistance red units: Similarly, popular melee reds with subpar resistance stats like Ayra, Soleil, and Lucina can proceed to clean up the map after Robin is able to clear away any opposing blue mages.

  • Strong blue mages: Especially when utilizing Triangle Adept, Robin is fairly liable to get punished hard by nearly all offensive red units. This means that units like Reinhardt, Linde, and Micaiah who can quickly blow up these targets with powerful nukes will give Robin the safety to perform her role without fear.


  • Red anti-mages: High resistance units, especially red ones like Winter Tharja, Sanaki, and Young Tiki, are going to laugh off anything Robin even thinks she might be doing and easily KO her back.

  • Distant Counter reds: Red units with Distant Counter like Ryoma, Ike, and Zelgius are also going to be generally impossible for Robin to deal with, her unable to output a fraction of the damage onto them as they can onto her.

  • Cancel Affinity users: A blue or colorless unit can end up easily turn the tides on Triangle Adept Robin with Cancel Affinity. This includes the default owners Mathilda and Innes, and may also easily find its way onto mage-hunting dagger units such as Felicia.

Weapon Skills

Weapons SP Rng. Mt.
Learns by default at 2 ★
Green Tome Users Only
50 2 4
Learns by default at 3 ★
Unlocks at 2 ★
Green Tome Users Only
100 2 6
GronnwolfEffective against cavalry units.
Learns by default at 4 ★
Unlocks at 3 ★
Green Tome Users Only
200 2 6
Gronnwolf+Effective against cavalry units.
Unlocks at 5 ★
Green Tome Users Only
300 2 10
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Special Skills

Special Skills SP Turns
Glowing EmberBoosts damage dealt by 50% of unit's Def.
Unlocks at 3 ★
Non-inheritable by Staff-wielding units.
100 4
IgnisBoosts damage dealt by 80% of unit's Def.
Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
200 4

Passive Skills

Passive Skills SP Slot
Defiant Res 1Grants Res+3 at start of turn if unit's HP ≤ 50%.
Unlocks at 3 ★
Inheritable by all units.
Defiant Res 2Grants Res+5 at start of turn if unit's HP ≤ 50%.
Unlocks at 4 ★
Inheritable by all units.
Defiant Res 3Grants Res+7 at start of turn if unit's HP ≤ 50%.
Unlocks at 5 ★
Inheritable by all units.
B Tomebreaker 1If unit's HP ≥ 90% in combat against a blue tome user, unit makes a follow-up attack and foe cannot.
Unlocks at 2 ★
Non-Inheritable by red units.
B Tomebreaker 2If unit's HP ≥ 70% in combat against a blue tome user, unit makes a follow-up attack and foe cannot.
Unlocks at 3 ★
Non-Inheritable by red units.
B Tomebreaker 3If unit's HP ≥ 50% in combat against a blue tome user, unit makes a follow-up attack and foe cannot.
Unlocks at 4 ★
Non-Inheritable by red units.

Other Info

Fire Emblem: Awakening

Banners Featured In


Official Hero Artwork


Show Comments