Table of Contents
- Default
- Attack
- Special
- Injured
| Robin (F) - Mystery Tactician |
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Related Heroes
Hero Stats
Stat Variations
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | |||||
| Middle | 18 | 7 | 7 | 7 | 5 |
| High |
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | |||||
| Middle | 40 | 29 | 29 | 29 | 22 |
| High |
IV Sets
| Key stats worth increasing through nature if possible. | |
| Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
| Relatively worthless stat that can safely be decreased through nature. |
| HP | ATK | SPD | DEF | RES |
|---|---|---|---|---|
This unit has no access to IVs.
Skill Sets
Polarized Tactics (Tactical Gale)
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Tactical Gale (+Eff) | A | Triangle Adept 3 Alternate: Distant Def 3 |
|---|---|---|---|
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Draw Back Alternate: Reposition |
B | Quick Riposte 3 Alternate: Guard 3 |
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Ignis Alternate: Bonfire |
C | Drive Spd 2 Alternate: Drive Def 2 |
| SP | 1,845 | S | Drive Atk 2 |
- Weapon: Tactical Gale (+Eff)
- Assist: Draw Back / Reposition
- Special: Ignis / Bonfire
- Passive A: Triangle Adept / Distant Def
- Passive B: Quick Riposte / Guard / Bowbreaker
- Passive C: Drive Spd / Drive Def / Flexible
- Sacred Seal: Drive Atk / Quick Riposte / Distant Def / Atk Smoke
Taking advantage of her higher than average physical bulk, Robin can make excellent use of her Tactical Gale tome to act as a dedicated counter to many popular blue and colorless threats such as Reinhardt and Brave Lyn. Tactical Gale’s unique refine, granting a full spectrum Tactics buff, is also one of the best single-skill buffing abilities in the game and grants her top-tier support ability.
Ignis is Robin's Special of choice here. Whenever she is baiting a blue or colorless unit on Enemy Phase, she is generally going to be both taking as well as returning two hits. However, thanks to the 40% damage boost from Triangle Adept, Robin will often be successful in taking down her opponent with her second attack without the help of a Special. As such, Ignis' 4 cooldown lets her instead have her Special charged and ready for the following Player Phase, allowing her to initiate onto and nuke a second foe. Of course if one would rather prioritize being absolutely sure she scores her kill rather than her follow-up combat, or if one expects her to be fighting mages that don't double her, Bonfire can be used instead.
Triangle Adept is the crux of this build. The 40% boost granted by it is used to both bolster Robin's rather mediocre natural Attack, as well as reduce the damage she takes to equally mediocre levels, even when she cannot retaliate such as against Brave Veronica or a Firesweep Bow user. While it is by far the most impactful skill she can use, it does come with the caveat that she will be relatively vulnerable to enemy units running Cancel Affinity. While this is an avoidable issue if one primarily intends to use Robin as a counterpick unit or non-core team member for modes such as Arena Assault, a Robin being built as an Arena core may instead prefer to use Distant Def. Especially when stacked with the Distant Def Sacred Seal, this will make Robin quite reasonably durable, however beware that due to the loss of Triangle Adept’s offensive component her ability to successfully achieve kills may be cut close or sometimes fall short against higher-resistance enemies, possibly necessitating the use of Bonfire.
Quick Riposte is used to ensure that Robin makes two attacks when initiated upon, crucial due to her low Speed. Guard is an alternative if one wishes to keep Robin safe from enemy Specials, in which case Quick Riposte can instead be switched to her Sacred Seal. As a final alternative, if one fears Firesweep Bow Brave Lyn, Bowbreaker can be used to make sure she isn't ever forced to take multiple hits and and can double on Player Phase.
Robin's C slot and Sacred Seal choice are relatively flexible, able to be outfitted into whatever support skill her team may desire. Because Tactical Gale has two range and already applies buffs to her allies, it is a good idea to utilize combat boosts such as Drive Spd and Drive Atk in these slots due to their similar range and the fact that they will stack with Tactical Gale’s buffs. If one wants to boost Robin’s own combat and tanking ability, she can also make great use of Distant Def or a Smoke skill such as Atk Smoke.
Three Steps Ahead (Anti-cavalry + Budget)
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Keen Gronnwolf+ (+Eff) Alternate: Gronnwolf+ |
A | Fury 3 |
|---|---|---|---|
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Draw Back Alternate: Reposition |
B | Vantage 3 Alternate: Bowbreaker 3 |
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Bonfire Alternate: Ignis |
C | Drive Spd 2 Alternate: Hone Spd 3 |
| SP | 1,485 | S | Atk/Def Bond 3 |
- Weapon: Keen Gronnwolf+ (+Eff) / Gronnwolf+
- Assist: Draw Back / Reposition
- Special: Bonfire / Ignis
- Passive A: Fury
- Passive B: Vantage / Bowbreaker
- Passive C: Drive Spd / Hone Spd / Flexible
- Sacred Seal: Atk/Def Bond / Attack +3 / Deflect Magic / Deflect Missile
Robin can also utilize her original base weapon, the Gronnwolf tome, to act as a dedicated cavalry counter. This set is a decent budget set, requiring no inherits from heroes unable to be obtained as 3 star units. For her refine, Keen Gronnwolf's unique effect is chosen to ensure she can shrug off any cavalry buffs that might otherwise cause her trouble or prevent her one-shot-KOs, as well as brush off any Blade tome cavalry, though it can also be kept as a simple Gronnwolf+ without changing much.
Unfortunately, Robin's matchup versus Brave Lyn is rather touchy. In a completely neutral matchup, Robin is just a single Attack point short of taking her down in one hit, though this can get extremely hazy when faced with a Brave Lyn with a varying merge advantage or a boon in HP or Res, and much of the same goes for popular cavalry team units like Cecilia and Gunnthrá as well. Thus, it is a good idea to solidify these matchups by investing into skills that boost Robin's Attack.
Fury is fantastic as well as relatively cheap choice that gives Robin an appreciated all around stat boost, and also helps ensure she is able to survive an opening Moonbow from an opposing Reinhardt.
Vantage gives Robin the ability to safely bait multiple cavalry in a single turn as she will likely only be forced to take a hit one time before reaching Vantage range, and synergizes well with the ability to one-shot enemies thanks to Keen Gronnwolf. Robin must beware Firesweep users that are unable to be counterattacked however. If Firesweep Bow is expected to be a problem, Bowbreaker can ensure she doesn't get hit more than once, which would quite likely kill her unlike when using Tactical Gale.
Robin is quite independent of her C slot here, any decent supportive skill such as Drive Spd working perfectly well based on whatever her teammates need.
For her Sacred Seal, Atk/Def Bond is firmly the best choice, and acts as another welcome Attack boost for making sure she is able to without issue take down as many enemy cavalry in one blow as possible. Alternatively Attack +3 is a good option that may be more readily available. If her ability to take her first hit is a huge concern, Deflect Magic or Deflect Missile can guarantee her ability to survive an opening Dire Thunder, Brave Bow, or Firesweep Bow.
Introduction
The masterful tactician Robin appears in Fire Emblem Heroes as a green tome user with a stat spread atypical of most mages, consisting of high physical bulk, but low magical bulk and rather middling offenses. Offenses however are a rather crucial aspect of a unit, and Robin’s subpar 29/29 Atk/Spd sadly ruins her dreams of being a flexible generalist fighter. Realistically, the only way Robin is ever going to be a significant threat is through use of skills that grant her specialized advantages in specific and limited situations. Rather than acting as a sweeper like many other popular mages, this instead forces Robin into the role of an Enemy Phase niche fighter utilizing Triangle Adept, or a support.
Thankfully Robin's color and weapon type are not that hard to make use of, one of the best combinations for taking on many of the most popular cavalry units found remarkably often in Arena. While this does pigeonhole her as specialist who is only truly useful in specific situations, and likely not worth building a team around, she still manages to accomplish her job quite well, and makes for a great counterpick unit for Arena Assault or other PvE modes.
Strengths
High Physical Bulk
She has a fairly high Defense stat of 29, some of the highest among mages. This makes her a great candidate for acting as an Enemy Phase counter to threats such as archers, whom she can grant herself a color advantage against with her Tactical Gale tome.
Useful Against Common Arena Threats
As a defensive green mage, Robin manages to carve herself a solid niche as a counter to units that commonly make up the core of Arena teams such as Reinhardt and Brave Lyn. This makes her a fantastic character to have in the right situation.
Weaknesses
Flat Offensive Statline
Robin's Attack and Speed both sit at an unimpressive 29, and even with her finished build her Attack is rarely if ever going to reach 50 without exceptional investment. This means she is usually going to have difficulty in most matchups without the use of specialist weapons and skills that restrict her effectiveness to a rather limited set of units. This is especially hampered by her inability to tweak her stats with IVs, unlike her male counterpart.
Low Magical Bulk
With just 22 Resistance, Robin is often going to have difficulty fighting mages, sometimes including those she has a color advantage against. G Tomebreaker is also a relatively common skill, especially among fellow green mages, that she will have very little ability to fend off.
Team Options
Counters
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Red Anti-Mages: High Resistance units, especially red ones like Winter Tharja, Sanaki, Hoshidan Summer Micaiah, and Caeda are going to laugh off anything Robin even thinks she might be doing and easily KO her back.
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Distant Counter Reds: Red units with Distant Counter like Ryoma, Ike, Zelgius and Hríd are also going to be generally impossible for Robin to deal with, her unable to output a fraction of the damage onto them as they can onto her.
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Cancel Affinity Users: A blue or colorless unit can end up easily turn the tides on Triangle Adept Robin with Cancel Affinity. This includes the default owners like Innes, Mathilda, and Legendary Robin (F) and may also easily find its way onto mage-hunting units such as Felicia.
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Gronnblade+ | A | Close Counter |
|---|---|---|---|
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Reposition | B | Def/Res Link 3 |
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Aether | C | Even Spd Wave 3 |
| S | Darting Stance 3 | ||
Aight so Im just going to say upfront that this is a incredibly expensive build, however the rewards for this build are quite nice since it makes Robin *viable* making her a high damaging tank (sorta).
A Slot: Close Counter to make use of Robins defense stat against melee units.
B Slot: Def/Res Link was originally meant for support but since it allows infantry to be able to get +6 to 2 stats without a tactic team it was a nice coincidence and it's necessary for a blade tome.
C Slot: Spd Wave (Atk is also fine but you gotta fill the gap in her Spd) its just a nice added bonus for every turn since you wont need an ally to get it off. Seal: Darting Stance is added to close the gap in her Spd but that is my prefrence, especially since you could and probably should use quick riposte if youre not using SS but you have to keep her health up.
Special: Aether isnt necessary or even the best choice but if you have infantry rush it becomes quite viable for its healing and damage imo. With support from other units you can get all stats to +6 making her more threatening then Nino because Robin can take a hit, at the end of the day you would only do this if you like Robin way more then meta characters with nice skills (Karla, Nino, Winter Tharja and others lost their lives to this build) but Robin can one shot people so its probably worth it
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Tactical Gale (+Eff) | A | Distant Def 3 |
|---|---|---|---|
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Reposition | B | Mystic Boost 3 |
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Ignis | C | Atk Smoke 3 |
| S | Quick Riposte 3 | ||
Tactical gale combined with mystic boost will allow her to survive attacks from staff users, with mystic boost also giving a small amount of healing in combat distant defence also help with survivability especially with attack smoke.
This build is primarily used as a buffer for your team, trying to stay alive and out of combat as much as possible to give buffs to other teammates for as long as possible during a match.
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Rexcalibur+ (+Spd) | A | Life and Death 3 |
|---|---|---|---|
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Shove | B | Vantage 3 |
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Reprisal | C | Atk Smoke 3 |
| S | Speed +3 | ||
If you reaally like Robin you can try this set up. An ultra speedy girl is here, having 50/41 offencive spread with summoner support to have 47/50/41/26/19 hp/atk/spd/def/res at 0 merge.
With that stat line she is basically red M!Morgan without legendary tome but thanks to "silver" tome she enjoys as much stat gain as she can get. In order to increase her builk i chose atk smoke as it gives her +7 to def/ res increasing those stats of her from 26/19 to 33/26 wich is great in combination with 47 hp (42 if not summoner supported).
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Keen Gronnwolf+ (+Eff) | A | Death Blow 3 |
|---|---|---|---|
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Harsh Command | B | Poison Strike 3 |
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Ignis | C | Savage Blow 3 |
| S | Res Tactic 3 | ||
Robin is a skilled tactician with deadly powers that she is unaware of.
This build makes the Fell Grandmaster very powerful while staying true to her source in her original game from Fire Emblem Awakening.
Blarraven helps deal with any colorless unit like bow or dagger units.
Harsh Command is a substitute to Rally Spectrum where she’ll convert her allies’ debuffs into stat boosts.
Ignis is a special skill that she always gets in her original game.
Death Blow helps her hit hard like a truck.
Poison Strike and Savage Blow helps deal extra damage and references her Fell Dragon Powers (even though she can’t get Savage Blow in her original game)
And Resistance Tactic is good to have on a tactician like her.
Make sure she is able to control her powers and doesn’t turn into the Fell Dragon, Grima.
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Spectral Tome+ (+Res) | A | Fury 3 |
|---|---|---|---|
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Reposition | B | Guard 3 |
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Moonbow | C | Atk Smoke 3 |
| S | Spd Smoke 3 | ||
Robin: Mystery Tactician
Debuff Support Mage
This Robin build is meant to be used on an Arena Defense team as an annoyier unit. Through the utilization of double Panic and Smoke, Robin can potentially cut a teams offensive abilities by more than 10. Though the build can be better run on a number of other units with better merge potential as well as optimizible stat lines, Robin is a F2P mage that also has good DEF over RES that few other mages have, as well as a beloved character by many.
Using Spectral Tome makes for some interesting tactics which may catch some players by surprise with the Panic status. The tome allows for Panic to be spread regardless of the HP stat as well as beyond the cardinal directions. A RES refine is used to balance Robin's defenses in order to cover a wider range of opponents, though a DEF refine alongside Bonfire/Ignis can also be selected. It is also possible to pair Robin with F!Grima and use a SPD refine to potentially make her horrible SPD usable during the Earth season.
Reposition is used because it is. At this point in the game you should know by now that Reposition is the most versatile assist skill out there.
Moonbow is used for its low cooldown as well as ability to cut through some opposing defenses. It can also be replaced with Luna/Bonfire/Ignis for more damage. Robin doesn't hit very hard, so keep this in mind when selecting a special.
Fury is used for the A-slot, as Robin appreciates the additional +3 to all of her stars. Her SPD needs it the least, but as aforementioned, alongside a SPD refine and F!Grima, it can be made manageable. Another potential skill is Close Counter, which Robin can use fairly well due to her good DEF stat; this also allows her to spread Panic and dual Smoke regardless of the attacker, so long as she isn't OHKO'd. If Fury fodder is absent, Earth Boost or a flat Stat Boost skill can also be used.
For her B-slot, Guard is used to further annoy opponents, especially Blue, Green, and Colorless units that may look to sure-up a KO using their special. Green Tome Breaker can be run on a budget as well as to target specifically high merge budget Bladetome users like Nino and Cecilia. Her stock Blue Tome Breaker can also be used, but outside of Reinhardt, few blue mages exist in the meta, and you're more likely to be KO'd by Reinhardt when running BTB than with Guard. If not running Guard, you're better off with GTB.
For C-slot/Sacred Seal, dual Smoke skills are run, with ATK and SPD Smoke being the best choices. The best part about debuffs and panic is that they ultimately stack, and can lead to some sever circumstances for the opponent. With ATK and SPD buffs being the most common in Arean Offense teams, doubling down on them can put the opponent in a tight spot. In it's most extreme instance, an opponent with +6 ATK/SPD, they will come out of the bout with -6 instead, and other units will also get the -7 effect, issuing a grand total of -13 to both stats. It won't matter if Robin survives the battle should other members of your team be able to finish them off. The other two Smoke skills can be run in place to allow for better offense on your teams player player phase, but SPD smoke benefits both phases and should almost always be run if possible.
Weapon Skills
| Weapons | SP | Rng. | Mt. |
|---|---|---|---|
| Learns by default at 2 ★ Green Tome Users Only
|
50 | 2 | 4 |
| Learns by default at 3 ★ Unlocks at 2 ★ Green Tome Users Only
|
100 | 2 | 6 |
| Learns by default at 4 ★ Unlocks at 3 ★ Green Tome Users Only
|
200 | 2 | 6 |
| Unlocks at 5 ★ Green Tome Users Only
|
300 | 2 | 10 |
| Unlocks at 5 ★ Non-Inheritable skill.
|
400 | 2 | 14 |
Special Skills
| Special Skills | SP | Turns |
|---|---|---|
Glowing EmberBoosts damage dealt by 50% of unit's Def.Unlocks at 3 ★ Non-inheritable by Staff-wielding units.
|
100 | 4 |
IgnisBoosts damage dealt by 80% of unit's Def.
Unlocks at 4 ★ Non-inheritable by Staff-wielding units.
|
200 | 4 |
Passive Skills
| Passive Skills | SP | Slot |
|---|---|---|
| Unlocks at 3 ★ Inheritable by all units.
|
40 | A |
| Unlocks at 4 ★ Inheritable by all units.
|
80 | A |
| Unlocks at 5 ★ Inheritable by all units.
|
160 | A |
| Unlocks at 2 ★ Non-Inheritable by red units.
|
50 | B |
| Unlocks at 3 ★ Non-Inheritable by red units.
|
100 | B |
| Unlocks at 4 ★ Non-Inheritable by red units.
|
200 | B |
Other Info
| Origin |
Fire Emblem: Awakening
|
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Banners Featured In
None

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