Table of Contents
- Default
- Attack
- Special
- Injured
| Rhajat - Black Magician |
|---|
|
Hero Stats
Stat Variations
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 16 | 8 | 7 | 3 | 6 |
| Middle | 17 | 9 | 8 | 4 | 7 |
| High | 18 | 10 | 9 | 5 | 8 |
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 33 | 32 | 31 | 18 | 21 |
| Middle | 36 | 35 | 34 | 21 | 24 |
| High | 40 | 38 | 37 | 24 | 27 |
IV Sets
| Key stats worth increasing through nature if possible. | |
| Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
| Relatively worthless stat that can safely be decreased through nature. |
| HP | ATK | SPD | DEF | RES |
|---|---|---|---|---|
Boon
-
+ATK: Attack is a fantastic boon choice for Rhajat, boosting her already high Attack even further. Goes great with practically any offensive set.
-
+SPD: Speed is also a great boon choice for Rhajat, giving her a good increase to doubling potential. Great with a Blade tome, though less desirable than Attack with a Wolf tome.
Neutral
-
HP: 36 HP is fairly average for mages. HP is an acceptable bane as lower HP means that reaching HP thresholds for skills just as Desperation is slightly easier.
-
RES: Rhajat’s Resistance is fairly unimpressive. Resistance will make for an acceptable bane, though it is less desirable than a Defense bane.
Bane
- -DEF: Rhajat’s ideal bane. Rhajat’s Defense is poor to begin with and reducing it further won’t harm her effectiveness by much.
Skill Sets
Darkness Strike (Anti-Cavalry)
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Keen Gronnwolf+ (+Eff) | A | Fury 3 Alternate: Distant Def 3 |
|---|---|---|---|
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Draw Back Alternate: Rally Atk/Def |
B | Vantage 3 Alternate: G Tomebreaker 3 |
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Moonbow Alternate: Glimmer |
C | Savage Blow 3 |
| SP | 1,325 | S | Distant Def 3 |
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Preferred IV: +ATK / -DEF or -HP
-
Weapon: Keen Gronnwolf+ (+Eff)
-
Assist: Draw Back / Rally Atk/Def
-
Special: Moonbow / Glimmer
-
Passive A: Fury / Distant Def
-
Passive B: Vantage / G Tomebreaker / Desperation
-
Passive C: Savage Blow / Player Preference
-
Sacred Seal: Distant Def / Attack +3 / Speed +3
This set aims to capitalize on Rhajat’s default tome, the Keen Gronnwolf, and turn her into a cavalry destroying machine.
An Attack boon is ideal here so Rhajat can get the most power out of her attacks. Either a Defense or HP bane will be fine for this set. On the Keen Gronnwolf, forging for its unique effect is a good idea to allow Rhajat to ignore Hone and Fortify buffs on enemy cavaliers. Draw Back makes for a nice Assist choice for mages in general, allowing them to potentially pull allies out of danger. Rhajat’s default Rally Atk/Def is also a fine option which provides a good boost to any physical attacker, particularly defensive melee units. Moonbow and Glimmer both make for solid Specials thanks to their low cooldown, making them consistent at activating.
Fury is a solid option, giving Rhajat a solid all round boost to her combat potential. For a more Enemy Phase focus, her default Distant Def can help her to bait ranged cavaliers, though her defenses will still be fairly low overall so caution is advised. Alternatively, avoid ranged cavaliers from attacking altogether with Vantage, allowing Rhajat to strike first on any foe while she’s below 75% HP. G Tomebreaker is another good B slot which allows Rhajat to ORKO a number of green mages such as Nino, SF Nino, and Summer Elise. Desperation is also a potential option for allowing Rhajat to more safely defeat slower DC units such as Hector. The C slot however is extremely open, with a wide variety of options working well. Her default Savage Blow works well, allowing her to damage enemies around her target.
For her Sacred Seal, Distant Def is a good choice that lets her safely bait units such as Reinhardt and Mulagir Brave Lyn when Vantage is not active. Alternatively, either an Attack or Speed boost will help Rhajat with her offensive potential.
Spell of Blades (Blade)
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Gronnblade+ | A | Atk/Spd Solo 3 Alternate: Fury 3 |
|---|---|---|---|
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Draw Back Alternate: Rally Atk/Def |
B | Desperation 3 |
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Moonbow Alternate: Glimmer |
C | Odd Atk Wave 3 Alternate: Savage Blow 3 |
| SP | 1,995 | S | Speed +3 |
-
Preferred IV: +SPD or +ATK / -DEF or -HP
-
Weapon: Gronnblade+
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Assist: Draw Back / Rally Atk/Def
-
Special: Glimmer / Moonbow
-
Passive A: Atk/Spd Solo / Swift Sparrow / Fury
-
Passive B: Desperation
-
Passive C: Odd Atk Wave / Even Spd Wave / Savage Blow
-
Sacred Seal: Speed +3 / Attack +3
With her strong offensive stats, Rhajat can effectively run the standard Blade tome set.
With the Gronnblade, Rhajat’s attack power can skyrocket depending on how many buffs she has, giving her massive damage potential. A Speed boon is recommended for maximum doubling potential, though an Attack boon is also a solid choice. Either Defense or HP will work fine as the bane. Draw Back is a safe general choice for ranged attackers, allowing them to potentially move allies out of danger without the risk of putting themselves in danger. Rhajat’s default Rally Atk/Def is also a fine choice and is a good Rally to give to bulky physical units. Glimmer and Moonbow both work fantastically as Special thanks to their short cooldown. Glimmer in particular shines as it’s power can be increased drastically with a Blade tome.
Atk/Spd Solo is a fantastic A slot choice here, granting Rhajat with a huge offensive boost whenever she has no nearby allies. Swift Sparrow is also a fantastic A slot, with it providing a strong Attack and Speed boost whenever Rhajat initiates combat. Fury is an cheaper option but still effectively, granting a boost to all stats. Desperation is the prime B slot of choice for a Blade mage, allowing Rhajat to perform any follow-up attack immediately after her first if she’s below 75% HP and naturally doubles her opponent. Odd Atk Wave allows for Rhajat to boost herself and nearby allies by six Attack at the start of odd numbered turns. Since this skill boosts Rhajat herself, it makes for a perfect partner to a Blade tome as it makes Blade mages less reliant of buff support from their team. Outside of Odd Atk Wave, there’s also Even Spd Wave which is similar in effect but boosts Speed on even turns instead. Besides these two skills, almost any C slot is viable, such as Rhajat’s default Savage Blow. To top the build off, either a Attack or Speed Sacred Seal will give Rhajat one final boost to her offensive potential.
Introduction
Rhajat enters the World of Heroes as a strong green mage, carrying some impressive stats and a good offensive stat spread. She also comes pre-packaged with some great skills such as the Keen Gronnwolf tome, allowing her to be an extremely powerful anti-cavalry unit.
At 35 Attack and 34 Speed neutral, Rhajat's offensive spread is quite good and she is capable of running an offensive Blade setup. Her high Attack pairs well with the Keen Gronnwolf, and she is capable of getting OHKOs or ORKOs against the majority of cavalry units, with a few exceptions such as Sigurd.
Unfortunately, the rest of her stats leave a lot to be desired. 21 Defense and 24 Resistance is poor on both ends, making Rhajat susceptible to both physical and magical attacks. Her HP of 36 also does not do her any favors defensively. Because of this, Rhajat should be kept away from danger on Enemy Phase whenever possible, though she can be used for baiting mages if you use her default Distant Def skill.
All in all, Rhajat is a solid offensive green mage alongside the likes of Nino and Summer Elise. Her great offensive stats allows her to serve similar roles to both of these units and her matchups are analogous in terms of performance. If you give her the right tools, Rhajat will certainly show you her power on the battlefield.
Strengths
Solid Attack
With a base Attack of 35, Rhajat possesses the second highest Attack available for green mages. This makes her a natural fit for her Keen Gronnwolf in a anti-cavalry set and also gives her plenty of power when paired with a Blade tome.
Good Speed
At 34 Speed, Rhajat is also one of the faster green mages available. This Speed can be easily boosted from skills, IVs, and buffs, allowing Rhajat to quite easily reach Speed levels in the mid 40s. Combined with her high attack, Rhajat possesses a solid offensive spread.
Weaknesses
Poor Defenses
At base 21 Defense and 24 Resistance, Rhajat is poor at defending from both physical and magical attacks. Red units and most green units will defeat her relatively easily, with some blues even being able to KO her. Her default Distant Def can help somewhat against ranged foes, but she’ll still take considerable damage.
Heavy Competition
With a wide range of offensive green mages available such as SF Nino and regular Nino, it’s hard to justify using Rhajat over pure desire. SF Nino not only has the benefit that come with being a Flier, but possesses greater Speed and a personal weapon too. Regular Nino is also similar in performance to Rhajat (if not a bit better) while also having much greater availability due to being in the 3 star summoning pool. While Rhajat does pale in comparison to her competition, this doesn’t make her any worse at what she does. She’s still a solid offensive green mage regardless of the other offensive green mages.
Team Options
Counters
Given her overall poor mixed defenses, Rhajat can be threatened by both physical and magical units. Namely, she is threatened primarily by physical fighters such as sword and axe units. She can fare better against lance units due to the Weapon Triangle advantage, but will still take a good chunk of damage from really powerful lance units. She’ll also find trouble from archers in most scenarios.
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Distant Counter Sword units: Zelgius, Legendary Ike, and Legendary Ryoma all possess natural Distant Counter, high Attack, and a Weapon Triangle advantage, making them dangerous opponents for Rhajat to face.
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Red Mages: Red Mages such as Winter Tharja, Summer Tana, and SM Eirika can pose a significant threat to Rhajat. Summer Tana and SM Eirika are both strong offensive red mages and can deal with Rhajat should they be able to double attack. Meanwhile, Winter Tharja’s extremely high bulk makes her a tricky target for Rhajat to even dent, let alone KO.
- Archers: Powerful archers such as Halloween Jakob, Brave Lyn, WF Hinoka, and Summer Takumi will all have little trouble fighting Rhajat thanks to their high offensive power. Rhajat can take a hit and KO Brave Lyn should she be using Mulagir and Rhajat is using Keen Gronnwolf, but a Brave Lyn with a Brave Bow or Firesweep Bow will make quick work of Rhajat.
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Keen Gronnwolf+ (+Eff) | A | Distant Def 3 |
|---|---|---|---|
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Rally Atk/Def | B | Vantage 3 |
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Glimmer | C | Savage Blow 3 |
| S | Distant Def 3 | ||
Budget enemy phase horse emblem killer.
+ATK is recommended because it increases her one shot potential on horses. -DEF or -HP is equally good.
Keen Gronnwolf+ (eff) cancels out horse buffs. The horses you face in Arena are usually buffed in some way, this allows Rhajat to negate those buffs allowing her to survive and one shot the enemy more often. At full HP with double Distant Def, Rhajat can tank all ranged horse units (depending on merges) and one shot them back on the enemy phase. After tanking a hit, she'll be in Vantage range and will kill any remaining ranged horses during player and enemy phase. Glimmer is the preferred budget special due to her weapon's effect and high attack. It'll allow her to get off more damage on a low cooldown. C skill is filler and Savage Blow is a okay skill.
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Keen Gronnwolf+ (+Spd) | A | Fury 3 |
|---|---|---|---|
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Reposition | B | Desperation 3 |
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Moonbow | C | Threaten Res 3 |
| S | Savage Blow 3 | ||
Fury 3 for an attack power of 50. Fury also helps Rhajat into her Desperation Zone. Threaten Res 3 for boosted damage against anyone caught in its range. Savage Blow 3 Seal for chip damage but not enough to activate Vantage on a enemy unit at full health. Keen Gronwolf+ SPD to boost Rhajats +SPD Boon, this will help Rhajat double enemy units. You don't need EFF, you're already overkilling most of the mounted units. For those of you who will worry anyways about mounted units, use Glimmer as your special. You're hitting mounted units already super hard but with the 50% damage boost you shouldn't need to worry. If you're not worried go with Moonbow it's the better special as it will help Rhajat in many more situations than Glimmer. Finally, Reposition is best support skill IMO.
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Keen Gronnwolf+ (+Eff) | A | Fury 3 |
|---|---|---|---|
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Rally Atk/Def | B | Desperation 3 |
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Aether | C | Drive Spd 2 |
| S | Attack +3 | ||
That is the stat for +1 with attack+3 seal
I can't remember what her +0 stat is... can refer to the stat page and do calculation there.
Anyways, she can take down any horse unit :)
Weapon Skills
| Weapons | SP | Rng. | Mt. |
|---|---|---|---|
| Green Tome Users Only
|
50 | 2 | 4 |
| Green Tome Users Only
|
100 | 2 | 6 |
| Green Tome Users Only
|
200 | 2 | 8 |
| Learns by default at 5 ★ Green Tome Users Only
|
300 | 2 | 12 |
Support Skills
| Support Skills | Rng. | SP |
|---|---|---|
Rally DefenseGrants Def+4 to an adjacent ally until the end of the turn.
Learns by default at 5 ★ |
1 | 150 |
Rally Atk/DefGrants Atk/Def+3 to an adjacent ally until the end of the turn.
Unlocks at 5 ★ |
1 | 300 |
Passive Skills
| Passive Skills | SP | Slot |
|---|---|---|
| Inheritable by all units.
|
60 | A |
| Inheritable by all units.
|
120 | A |
| Unlocks at 5 ★ Inheritable by all units.
|
240 | A |
| Inheritable by all units.
|
50 | C |
| Inheritable by all units.
|
100 | C |
| Unlocks at 5 ★ Inheritable by all units.
|
200 | C |
Other Info
| Origin |
Fire Emblem Fates
|
|---|

Fate Grand Order
Dragonball Legends

IV Calc
Heroes