Table of Contents

Tier Rating

Analysis by RedFerrari1998
Rhajat - Black Magician

5

Obtainable as a 5 only

Hero Stats

Max Avg Total Stats at Lvl 40
150
HP 36
ATK 35
SPD 34
DEF 21
RES 24

Stat Variations

Level 1 Stat Variation
5★
HP ATK SPD DEF RES
Low 16 8 7 3 6
Middle 17 9 8 4 7
High 18 10 9 5 8

Level 40 Stat Variations
5★
HP ATK SPD DEF RES
Low 33 32 31 18 21
Middle 36 35 34 21 24
High 40 38 37 24 27

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

Boon

  • +ATK: Attack is a fantastic boon choice for Rhajat, boosting her already high Attack even further. Goes great with practically any offensive set.

  • +SPD: Speed is also a great boon choice for Rhajat, giving her a good increase to doubling potential. Great with a Blade tome, though less desirable than Attack with a Wolf tome.

Neutral

  • HP: 36 HP is fairly average for mages. HP is an acceptable bane as lower HP means that reaching HP thresholds for skills just as Desperation is slightly easier.

  • RES: Rhajat’s Resistance is fairly unimpressive. Resistance will make for an acceptable bane, though it is less desirable than a Defense bane.

Bane

  • -DEF: Rhajat’s ideal bane. Rhajat’s Defense is poor to begin with and reducing it further won’t harm her effectiveness by much.

Skill Sets

Darkness Strike (Anti-Cavalry)

Recommended
Keen Gronnwolf+ (+Eff) A Fury 3
Alternate: Distant Def 3
Draw Back
Alternate: Rally Atk/Def
B Vantage 3
Alternate: G Tomebreaker 3
Moonbow
Alternate: Glimmer
C Savage Blow 3
SP1,325SDistant Def 3

Show Explanation/Analysis
  • Preferred IV: +ATK / -DEF or -HP

  • Weapon: Keen Gronnwolf+ (+Eff)

  • Assist: Draw Back / Rally Atk/Def  

  • Special: Moonbow / Glimmer  

  • Passive A: Fury / Distant Def

  • Passive B: Vantage / G Tomebreaker / Desperation

  • Passive C: Savage Blow / Player Preference

  • Sacred Seal: Distant Def / Attack  +3 / Speed +3

This set aims to capitalize on Rhajat’s default tome, the Keen Gronnwolf, and turn her into a cavalry destroying machine.

An Attack boon is ideal here so Rhajat can get the most power out of her attacks. Either a Defense or HP bane will be fine for this set. On the Keen Gronnwolf, forging for its unique effect is a good idea to allow Rhajat to ignore Hone and Fortify buffs on enemy cavaliers. Draw Back makes for a nice Assist choice for mages in general, allowing them to potentially pull allies out of danger. Rhajat’s default Rally Atk/Def is also a fine option which provides a good boost to any physical attacker, particularly defensive melee units. Moonbow and Glimmer both make for solid Specials thanks to their low cooldown, making them consistent at activating.

Fury is a solid option, giving Rhajat a solid all round boost to her combat potential. For a more Enemy Phase focus, her default Distant Def can help her to bait ranged cavaliers, though her defenses will still be fairly low overall so caution is advised. Alternatively, avoid ranged cavaliers from attacking altogether with Vantage, allowing Rhajat to strike first on any foe while she’s below 75% HP. G Tomebreaker is another good B slot which allows Rhajat to ORKO a number of green mages such as Nino, SF Nino, and Summer Elise. Desperation is also a potential option for allowing Rhajat to more safely defeat slower DC units such as Hector. The C slot however is extremely open, with a wide variety of options working well. Her default Savage Blow works well, allowing her to damage enemies around her target.

For her Sacred Seal, Distant Def is a good choice that lets her safely bait units such as Reinhardt and Mulagir Brave Lyn when Vantage is not active. Alternatively, either an Attack or Speed boost will help Rhajat with her offensive potential.

Spell of Blades (Blade)

Gronnblade+ A Swift Sparrow 2
Alternate: Fury 3
Draw Back
Alternate: Rally Atk/Def
B Desperation 3
Moonbow
Alternate: Glimmer
C Odd Atk Wave 3
Alternate: Savage Blow 3
SP1,995SSpeed +3

Show Explanation/Analysis
  • Preferred IV: +SPD or +ATK / -DEF or -HP

  • Weapon: Gronnblade+

  • Assist: Draw Back / Rally Atk/Def

  • Special: Glimmer / Moonbow  

  • Passive A: Swift Sparrow / Fury / Life and Death

  • Passive B: Desperation

  • Passive C: Odd Atk Wave / Even Spd Wave / Savage Blow

  • Sacred Seal: Speed +3 / Attack +3  

With her strong offensive stats, Rhajat can effectively run the standard Blade tome set.

With the Gronnblade, Rhajat’s attack power can skyrocket depending on how many buffs she has, giving her massive damage potential. A Speed boon is recommended for maximum doubling potential, though an Attack boon is also a solid choice. Either Defense or HP will work fine as the bane. Draw Back is a safe general choice for ranged attackers, allowing them to potentially move allies out of danger without the risk of putting themselves in danger. Rhajat’s default Rally Atk/Def is also a fine choice and is a good Rally to give to bulky physical units. Glimmer and Moonbow both work fantastically as Special thanks to their short cooldown. Glimmer in particular shines as it’s power can be increased drastically with a Blade tome.

Swift Sparrow is a fantastic A slot for offensive mages in general and here is no exception, with it providing a strong Attack and Speed boost whenever Rhajat initiates combat. Life and Death is a cheaper alternative, granting a larger offensive boost at the cost of Rhajat’s already low defenses. Fury is an even cheaper option but still effectively, granting a boost to all stats. Desperation is the prime B slot of choice for a Blade mage, allowing Rhajat to perform any follow-up attack immediately after her first if she’s below 75% HP and naturally doubles her opponent. Odd Atk Wave allows for Rhajat to boost herself and nearby allies by six Attack at the start of odd numbered turns. Since this skill boosts Rhajat herself, it makes for a perfect partner to a Blade tome as it makes Blade mages less reliant of buff support from their team. Outside of Odd Atk Wave, there’s also Even Spd Wave which is similar in effect but boosts Speed on even turns instead. Besides these two skills, almost any C slot is viable, such as Rhajat’s default Savage Blow. To top the build off, either a Attack or Speed Sacred Seal will give Rhajat one final boost to her offensive potential.

Introduction

Rhajat enters the World of Heroes as a strong green mage, carrying some impressive stats and a good offensive stat spread. She also comes pre-packaged with some great skills such as the Keen Gronnwolf tome, allowing her to be an extremely powerful anti-cavalry unit.

At 35 Attack and 34 Speed neutral, Rhajat's offensive spread is quite good and she is capable of running an offensive Blade setup. Her high Attack pairs well with the Keen Gronnwolf, and she is capable of getting OHKOs or ORKOs against the majority of cavalry units, with a few exceptions such as Sigurd.

Unfortunately, the rest of her stats leave a lot to be desired. 21 Defense and 24 Resistance is poor on both ends, making Rhajat susceptible to both physical and magical attacks. Her HP of 36 also does not do her any favors defensively. Because of this, Rhajat should be kept away from danger on Enemy Phase whenever possible, though she can be used for baiting mages if you use her default Distant Def skill.

All in all, Rhajat is a solid offensive green mage alongside the likes of Nino and Summer Elise. Her great offensive stats allows her to serve similar roles to both of these units and her matchups are analogous in terms of performance. If you give her the right tools, Rhajat will certainly show you her power on the battlefield.

Strengths

Solid Attack

With a base Attack of 35, Rhajat possesses the second highest Attack available for green mages. This makes her a natural fit for her Keen Gronnwolf in a anti-cavalry set and also gives her plenty of power when paired with a Blade tome.

Good Speed

At 34 Speed, Rhajat is also one of the faster green mages available. This Speed can be easily boosted from skills, IVs, and buffs, allowing Rhajat to quite easily reach Speed levels in the mid 40s. Combined with her high attack, Rhajat possesses a solid offensive spread.

Weaknesses

Poor Defenses

At base 21 Defense and 24 Resistance, Rhajat is poor at defending from both physical and magical attacks. Red units and most green units will defeat her relatively easily, with some blues even being able to KO her. Her default Distant Def can help somewhat against ranged foes, but she’ll still take considerable damage.

Heavy Competition

With a wide range of offensive green mages available such as SF Nino and regular Nino, it’s hard to justify using Rhajat over pure desire. SF Nino not only has the benefit that come with being a Flier, but possesses greater Speed and a personal weapon too. Regular Nino is also similar in performance to Rhajat (if not a bit better) while also having much greater availability due to being in the 3 star summoning pool. While Rhajat does pale in comparison to her competition, this doesn’t make her any worse at what she does. She’s still a solid offensive green mage regardless of the other offensive green mages.

Team Options

Since Rhajat will struggle against many common red foes, both physical and magical, having a teammate that can help support her against red units will be much appreciated. Rhajat will also enjoy the company of anyone who can support her in various ways by boosting her damage output.

  • Buffers: Rhajat will greatly enjoy being with anyone who can boost her, regardless of whether or not she’s carrying a Blade tome. Linde, Eirika, and Ephraim are prime choices for this. With her refined Aura, Linde can provide a huge Attack boost to mages and can potentially boost all stats at once. Not only this, but Linde is a blue mage, meaning she can protect Rhajat from red foes while also benefiting herself from Rhajat’s presence. Eirika and Ephraim are both great for stat boosting too. Ephraim in particular would be a great fit given he can also protect Rhajat from red foes.

  • Refreshers: Pretty much any refresher will be useful to Rhajat. With the Dance and Sing ability, Rhajat can be granted another action after her first, allowing her to retreat to safety, position herself for the Enemy Phase, or even perform an attack. Azura, Ninian, and Bridal Ninian are of particular mention due to all three being blue units which can help protect Rhajat from red foes. Bridal Ninian, being a flier, can offer additional utility to Rhajat in the form of Guidance for added mobility.

  • Blue Melee Fighters: Having a good blue melee unit alongside Rhajat would be appreciated. Hardin, Nowi, and Nephenee are three examples of strong melee blue fighters. Hardin is a immensely powerful armored unit with natural Distant Counter, making him great at protecting Rhajat from all sorts of red threats. Nowi is similar, possessing natural Distant Counter but with all the usual dragon benefits such as adaptive damage. Nephenee, while not naturally with Distant Counter like the other two, still has a powerful exclusive lance that gives her fantastic offensive potential and even effective damage against enemy armor.

  • Blue Mages: Units such as Reinhardt, Ishtar, and Delthea are great mages for handing red mages. Delthea unfortunately cannot buff Rhajat with her Dark Aura, but she is still a solid partner regardless.

Counters

Given her overall poor mixed defenses, Rhajat can be threatened by both physical and magical units. Namely, she is threatened primarily by physical fighters such as sword and axe units. She can fare better against lance units due to the Weapon Triangle advantage, but will still take a good chunk of damage from really powerful lance units. She’ll also find trouble from archers in most scenarios.

  • Distant Counter Sword units: Zelgius, Legendary Ike, and Legendary Ryoma all possess natural Distant Counter, high Attack, and a Weapon Triangle advantage, making them dangerous opponents for Rhajat to face.

  • Red Mages: Red Mages such as Winter Tharja, Summer Tana, and SM Eirika can pose a significant threat to Rhajat. Summer Tana and SM Eirika are both strong offensive red mages and can deal with Rhajat should they be able to double attack. Meanwhile, Winter Tharja’s extremely high bulk makes her a tricky target for Rhajat to even dent, let alone KO.

  • Archers: Powerful archers such as Halloween Jakob, Brave Lyn, WF Hinoka, and Summer Takumi will all have little trouble fighting Rhajat thanks to their high offensive power. Rhajat can take a hit and KO Brave Lyn should she be using Mulagir and Rhajat is using Keen Gronnwolf, but a Brave Lyn with a Brave Bow or Firesweep Bow will make quick work of Rhajat.

Weapon Skills

Weapons SP Rng. Mt.
Wind
Green Tome Users Only
50 2 4
Elwind
Green Tome Users Only
100 2 6
Keen GronnwolfEffective against cavalry foes.
Green Tome Users Only
200 2 8
Keen Gronnwolf+Effective against cavalry foes.
Learns by default at 5 ★
Green Tome Users Only
300 2 12
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Support Skills

Support Skills Rng. SP
Rally DefenseGrants Def+4 to an adjacent ally until the end of the turn.
Learns by default at 5 ★
1 150
Rally Atk/DefGrants Atk/Def+3 to an adjacent ally until the end of the turn.
Unlocks at 5 ★
1 300

Passive Skills

Passive Skills SP Slot
Distant Def 1If unit is attacked by foe using bow, daggers, magic, or staff, unit receives Def/Res+2 during combat.
Inheritable by all units.
60
A
Distant Def 2If unit is attacked by foe using bow, daggers, magic, or staff, unit receives Def/Res+4 during combat.
Inheritable by all units.
120
A
Distant Def 3If unit is attacked by foe using bow, daggers, magic, or staff, unit receives Def/Res+6 during combat.
Unlocks at 5 ★
Inheritable by all units.
240
A
Savage Blow 1If unit initiates attack, foes within 2 spaces of target take 3 damage after combat.
Inheritable by all units.
50
C
Savage Blow 2If unit initiates attack, foes within 2 spaces of target take 5 damage after combat.
Inheritable by all units.
100
C
Savage Blow 3If unit initiates attack, foes within 2 spaces of target take 7 damage after combat.
Unlocks at 5 ★
Inheritable by all units.
200
C

Other Info

Origin
Fire Emblem Fates

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