Tier Rating
Analysis by RedFerrari1998
Rhajat - Black Magician


Obtainable as a 5 only
Hero Stats
Max Avg Total Stats at Lvl 40
HP 36
ATK 35
SPD 34
DEF 21
RES 24
Stat Variations
Level 1 Stat Variation
Low 16 8 7 3 6
Middle 17 9 8 4 7
High 18 10 9 5 8

Level 40 Stat Variations
Low 33 32 31 18 21
Middle 36 35 34 21 24
High 40 38 37 24 27
IV Sets
Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.


  • +ATK: A great boon for Rhajat, boosting her already high Attack from 35 to 38 and giving her a substantial damage boost.

  • +SPD: Also a good boon for Rhajat, taking her Speed from 34 to 37 and increasing her doubling potential by a good amount.


  • HP: An acceptable bane. Lower total HP means that less HP is required to be lost in order to make use of skills such as Desperation.

  • RES: Also an acceptable bane due to Rhajat's Resistance stat being fairly unimpressive.


  • -DEF: Rhajat’s ideal bane. Rhajat has poor base Defense to begin with and reducing it further won’t harm her effectiveness too much.
Skill Sets
Offensive Horseslayer
Keen Gronnwolf+ (+Eff) A Fury 3
Draw Back
Alternate: Rally Def/Res
B G Tomebreaker 3
Moonbow C Savage Blow 3
SP1,325SAttack +3

Show Explanation/Analysis
  • Preferred IV: +ATK / -DEF or -HP

  • Weapon: Keen Gronnwolf+ (+Eff)

  • Assist: Reposition

  • Special: Moonbow / Blazing Wind / Glimmer

  • Passive A: Fury / Sturdy Blow

  • Passive B: G Tomebreaker / Desperation / Vantage 

  • Passive C: Savage Blow / Flexible

  • Sacred Seal: Attack +3 / Speed +3 / Hardy Bearing

This set aims to capitalize on Rhajat’s default tome, the Keen Gronnwolf, and turn her into a cavalry destroying machine.

With an atk boon and Fury 3, Rhajat reaches 53 atk. With this, she can KO every single cavalry unit in the game (with the exception of Sigurd). Even double Distant Defense Xander cannot survive Rhajat’s attack, being unable to OHKO Rhajat and getting KO’d on her second attack.

It is possible for Rhajat to ORKO Sigurd, but this requires her activating a area-of-effect special such as Blazing Wind or using Death Blow with Glimmer. If you plan to run a AoE special, you should also use the Hardy Bearing seal in order to avoid Vantage. You could also run Sturdy Blow, which gives Rhajat a +4 boost to atk and def, allowing her to survive Xander’s counterattack should he survive her first attack. You can also use the boost negation forge for the Keen Gronnwolf in order to prevent cavalry foes from utilizing Fortify Cavalry to protect themselves from your attack, though this is not completely necessary for the build to be effective.

For the rest of the build, Green Tomebreaker offers utility against some units other than cavalry, allowing her to ORKO Nino, Summer Elise and Sonya. Desperation could also be used for fighting slower DC units such as Hector as well as Vantage which, when active, allows Rhajat to bait and KO Reinhardt and Brave Lyn before they even get to attack her. The C slot however is extremely open, with a wide variety of options working well. Her default Savage Blow works well, allowing her to damage enemies around her target.

Blade Offense
Gronnblade+ A Swift Sparrow 2
Alternate: Fury 3
Draw Back
Alternate: Rally Def/Res
B Desperation 3
Moonbow C Odd Atk Wave 3
Alternate: Savage Blow 3
SP1,995SSpeed +3

Show Explanation/Analysis
  • Preferred IV: +SPD / -DEF or -HP

  • Weapon: Gronnblade+

  • Assist: Reposition

  • Special: Moonbow / Glimmer

  • Passive A: Swift Sparrow / Fury / Life and Death

  • Passive B: Desperation

  • Passive C: Odd Atk Wave / Savage Blow

  • Sacred Seal: Speed +3 / Attack +3

This is your standard Blade tome setup, which allows Rhajat to be extremely strong offensively.

A Speed boon is recommended with this set for maximum doubling potential. With the Gronnblade, Rhajat’s Attack power is boosted depending on how many buffs she has received from Hone and Fortify skills, allowing her to deal massive amounts of damage. Combined with a skill such as Swift Sparrow, Life and Death, or Fury, Rhajat will become an offensive powerhouse with high Attack and Speed. With Desperation thrown into the mix, she will be able to perform any follow-up attack immediately, meaning anyone she doubles will have to endure two powerful magic attacks before getting the chance to respond. Odd Atk Wave allows for Rhajat to boost herself and nearby allies by six Attack at the start of odd numbered turns. Since this skill boosts Rhajat herself, it makes for a perfect partner to a Blade tome. Outside of Odd Atk Wave, almost any C slot is viable, including her default Savage Blow.

Combine this with a low cooldown special such as Moonbow or Glimmer and an Attack or Speed boost from the sacred seal and Rhajat will make quick work of most enemies she comes across. Draw Back in the Assist slot allows Rhajat to pull back her allies from potential danger. 


Rhajat enters the world of heroes as a strong green mage, carrying some impressive stats and a good offensive stat spread. She also comes pre-packaged with some great skills such as the Keen Gronnwolf tome, allowing her to be an extremely powerful anti-cavalry unit.

At 35 atk and 34 spd neutral, Rhajat's offensive spread is quite good and she is capable of running an offensive blade setup. Her high Attack pairs well with the Keen Gronnwolf, and she is capable of a OHKO or ORKO against the vast majority of cavalry units with a few exceptions such as Sigurd.

Unfortunately, the rest of her stats leave a lot to be desired. 21 def and 24 res is poor on both ends, making Rhajat susceptible to both physical and magical attacks. Her HP of 36 also does not do her any favors defensively. Because of this, Rhajat should be kept away from danger on enemy phase whenever possible, though she can be used for baiting mages if you use her default Distant Def skill.

All in all, Rhajat is a solid offensive green mage alongside the likes of Nino and Summer Elise. Her great offensive stats allows her to serve similar roles to both of these units and her matchups are analogous in terms of performance. If you give her the right tools, Rhajat will certainly show you her power on the battlefield.


Strong Attack and Speed

At 35 Attack, Rhajat has the second highest Attack of any green mage, only being beaten by Summer Elise and tying with Julia and Spring Camilla.

At 34 Speed, she is also the second fastest green mage, being beaten only by Nino and tying with Halloween Henry and Summer Elise.

This combination of Attack and Speed makes Rhajat quite strong offensively.

Anti-Cavalry Capabilities

With Keen Gronnwolf and the right skills, Rhajat can potentially ORKO every cavalry unit in the game, including Sigurd with the right setup and special activation.

You can forge the Keen Gronnwolf to ignore buffs on cavalry, meaning skills like Fortify Cavalry won’t save cavaliers from this tome.


Poor When Defending

At base 21 Defense and 24 Resistance, Rhajat is poor at defending both physical and magical attacks.

Reds and most greens will deal with her relatively easily.

Some blues are able to deal high damage to her, and a couple are even capable of a KO. 

Heavy Competition

Nino is the primary choice as an offensive green mage, and Rhajat doesn’t really stand out too much compared to her. Rhajat has 2 more Attack but 2 less Speed, meaning Nino offers greater doubling potential at the cost of a bit of damage. Nino is also much more readily available, making it easier to obtain ideal IVs for her.

Summer Elise is straight-up superior to Rhajat offensively, with her having 1 more Attack. It’s only a slight advantage, but the advantage is there.

While Rhajat does have an issue of competition, however, this doesn’t make her any worse at what she does. She’s still a solid offensive green mage regardless of the other offensive green mages.

Team Options

Since Rhajat will struggle against many common red foes -- both physical and magical -- having a teammate that can help support her against red units will be much appreciated. Rhajat will also enjoy the company of anyone who can support her in various ways by boosting her damage output.

  • Eirika and Ephraim: Eirika and Ephraim are both great for stat-boosting and will serve as excellent partners to Rhajat if she has a blade tome equipped. Ephraim is also great as a red counter and can help protect Rhajat from strong red units.

  • Dancers: Pretty much any dancer will be useful to Rhajat as they'll allow her to attack and then be danced. Once she has been danced, she can either retreat to safety or make a second attack. Azura and Ninian are both blue units, meaning that they can also help protect Rhajat from red units while New Year Azura can provide Guidance support to Rhajat, helping to further increase her mobility.

  • Blue Melee Fighters: Having a good blue unit alongside Rhajat would be appreicated. Nowi, Tana, and Brave Lucina are three examples of strong melee blue fighters. Brave Lucina is a great choice as she will not only help protect Rhajat from red units, but can also buff her Speed in the process with her Drive Spd skill. Tana is also a great versatile lance flier who works well with both offensive and defensive setups. She also comes with Guidance in her base kit which Rhajat can utilize. Nowi is now more powerful than ever thanks to the weapon refinery. She will be able to handle almost any red easily with her DC and great defenses and can also act as a Brave Lyn counter.

  • Blue Mages: Blue mages such as Linde, Delthea, and Reinhardt are great for handling reds. Unfortunately, Linde and Delthea cannot buff Rhajat with their weapon as mages do not get an Attack boost from Dark Aura, though Delthea’s Drive Attack skill will boost Rhajat’s Attack.

Given her overall poor mixed defenses, Rhajat can be threatened by both physical and magical units. Namely, she is threatened primarily by physical fighters such as sword and axe units. She can fare better against lance units due to the weapon triangle advantage, but will still take a good chunk of damage from really powerful lance unit. She’ll also find trouble from archers in most scenarios.

  • Distant Counter Sword units: Vanguard Ike, Ryoma, and Zelgius all possess Distant Counter, high Attack, and a weapon triangle advantage, making them dangerous opponents for Rhajat to face.

  • Red Mages: Red mages such as Winter Tharja, Celica, and Lyon can pose a significant threat to Rhajat. With her high damage output, Celica is quite capable of a OHKO against Rhajat, especially if she has an Attack boon or Life and Death -- in this case, Rhajat’s Distant Defense may not be enough to save her. Both Winter Tharja and Lyon possess good Resistance, not to mention Lyon commonly runs Triangle Adept, making them both effective against Rhajat.

  • Archers: Powerful archers such as Brave Lyn, Bridal Cordelia, Halloween Jakob, and Innes will have little trouble fighting Rhajat. Rhajat can take a hit from Brave Lyn and KO in return if you’re using her default tome, but Brave Lyn with a Brave Bow will make short work of Rhajat.
Weapon Skills
Weapons SP Rng. Mt.
Green Tome Users Only
50 2 4
Green Tome Users Only
100 2 6
Keen GronnwolfEffective against cavalry foes.
Green Tome Users Only
200 2 8
Keen Gronnwolf+Effective against cavalry foes.
Learns by default at 5 ★
Green Tome Users Only
300 2 12
Weapon Evolution
Weapon Upgrades
Weapon Upgrades
Support Skills
Support Skills Rng. SP
Rally DefenseGrants Def+4 to an adjacent ally until the end of the turn.
Learns by default at 5 ★
1 150
Rally Atk/DefGrants Atk/Def+3 to an adjacent ally until the end of the turn.
Unlocks at 5 ★
1 300
Passive Skills
Passive Skills SP Slot
Distant Def 1If unit is attacked by foe using bow, daggers, magic, or staff, unit receives Def/Res+2 during combat.
Inheritable by all units.
Distant Def 2If unit is attacked by foe using bow, daggers, magic, or staff, unit receives Def/Res+4 during combat.
Inheritable by all units.
Distant Def 3If unit is attacked by foe using bow, daggers, magic, or staff, unit receives Def/Res+6 during combat.
Unlocks at 5 ★
Inheritable by all units.
Savage Blow 1If unit initiates attack, foes within 2 spaces of target take 3 damage after combat.
Inheritable by all units.
Savage Blow 2If unit initiates attack, foes within 2 spaces of target take 5 damage after combat.
Inheritable by all units.
Savage Blow 3If unit initiates attack, foes within 2 spaces of target take 7 damage after combat.
Unlocks at 5 ★
Inheritable by all units.
Other Info
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