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Table of Contents

Tier Rating

Analysis by RedFerrari1998
Rhajat - Black Magician

5

Obtainable as a 5 only

Hero Stats

Max Avg Total Stats at Lvl 40
150
HP 36
ATK 35
SPD 34
DEF 21
RES 24

Stat Variations

Level 1 Stat Variation
5★
HP ATK SPD DEF RES
Low 16 8 7 3 6
Middle 17 9 8 4 7
High 18 10 9 5 8

Level 40 Stat Variations
5★
HP ATK SPD DEF RES
Low 33 32 31 18 21
Middle 36 35 34 21 24
High 40 38 37 24 27

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

Assets

  • +ATK: Attack is a fantastic asset choice for Rhajat, boosting her already high Attack even further. Goes great with practically any offensive set.

  • +SPD: Speed is also a great asset choice for Rhajat, giving her a good increase to doubling potential. Great with a Blade tome, though less desirable than Attack with a Wolf tome.

Neutral

  • HP: 36 HP is fairly average for mages. HP is an acceptable flaw as lower HP means that reaching HP thresholds for skills just as Desperation is slightly easier.

  • RES: Rhajat’s Resistance is fairly unimpressive. Resistance will make for an acceptable flaw, though it is less desirable than a Defense flaw.

Flaws

  • -DEF: Rhajat’s ideal flaw. Rhajat’s Defense is poor to begin with and reducing it further won’t harm her effectiveness by much.

Skill Sets

Darkness Strike (Anti-Cavalry)

Recommended
Keen Gronnwolf+ (+Eff) A Fury 3
Alternate: Distant Def 3
Draw Back
Alternate: Rally Atk/Def
B Vantage 3
Alternate: G Tomebreaker 3
Moonbow
Alternate: Glimmer
C Savage Blow 3
SP1325SDistant Def 3
Alternate: Attack +3

Show Explanation/Analysis
  • Preferred IV: +ATK / -DEF or -HP

  • Weapon: Keen Gronnwolf+ (+Eff)

  • Assist: Draw Back / Rally Atk/Def  

  • Special: Moonbow / Glimmer  

  • Passive A: Fury / Distant Def

  • Passive B: Vantage / G Tomebreaker / Desperation

  • Passive C: Savage Blow / Player Preference

  • Sacred Seal: Distant Def / Attack  +3 / Speed +3

This set aims to capitalize on Rhajat’s default tome, the Keen Gronnwolf, and turn her into a cavalry destroying machine.

An Attack asset is ideal here so Rhajat can get the most power out of her attacks. Either a Defense or HP flaw will be fine for this set. On the Keen Gronnwolf, forging for its unique effect is a good idea to allow Rhajat to ignore Hone and Fortify buffs on enemy cavaliers. Draw Back makes for a nice Assist choice for mages in general, allowing them to potentially pull allies out of danger. Rhajat’s default Rally Atk/Def is also a fine option which provides a good boost to any physical attacker, particularly defensive melee units. Moonbow and Glimmer both make for solid Specials thanks to their low cooldown, making them consistent at activating.

Fury is a solid option, giving Rhajat a solid all round boost to her combat potential. For a more Enemy Phase focus, her default Distant Def can help her to bait ranged cavaliers, though her defenses will still be fairly low overall so caution is advised. Alternatively, avoid ranged cavaliers from attacking altogether with Vantage, allowing Rhajat to strike first on any foe while she’s below 75% HP. G Tomebreaker is another good B slot which allows Rhajat to ORKO a number of green mages such as Nino, SF Nino, and Summer Elise. Desperation is also a potential option for allowing Rhajat to more safely defeat slower DC units such as Hector. The C slot however is extremely open, with a wide variety of options working well. Her default Savage Blow works well, allowing her to damage enemies around her target.

For her Sacred Seal, Distant Def is a good choice that lets her safely bait units such as Reinhardt and Mulagir Brave Lyn when Vantage is not active. Alternatively, either an Attack or Speed boost will help Rhajat with her offensive potential.

Spell of Blades (Blade)

Gronnblade+ A Atk/Spd Solo 3
Alternate: Fury 3
Draw Back
Alternate: Rally Atk/Def
B Desperation 3
Moonbow
Alternate: Glimmer
C Odd Atk Wave 3
Alternate: Savage Blow 3
SP1995SSpeed +3
Alternate: Attack +3

Show Explanation/Analysis
  • Preferred IV: +SPD or +ATK / -DEF or -HP

  • Weapon: Gronnblade+

  • Assist: Draw Back / Rally Atk/Def

  • Special: Glimmer / Moonbow  

  • Passive A: Atk/Spd Solo / Swift Sparrow / Fury 

  • Passive B: Desperation

  • Passive C: Odd Atk Wave / Even Spd Wave / Savage Blow

  • Sacred Seal: Speed +3 / Attack +3  

With her strong offensive stats, Rhajat can effectively run the standard Blade tome set.

With the Gronnblade, Rhajat’s attack power can skyrocket depending on how many buffs she has, giving her massive damage potential. A Speed asset is recommended for maximum doubling potential, though an Attack asset is also a solid choice. Either Defense or HP will work fine as the flaw. Draw Back is a safe general choice for ranged attackers, allowing them to potentially move allies out of danger without the risk of putting themselves in danger. Rhajat’s default Rally Atk/Def is also a fine choice and is a good Rally to give to bulky physical units. Glimmer and Moonbow both work fantastically as Special thanks to their short cooldown. Glimmer in particular shines as it’s power can be increased drastically with a Blade tome.

Atk/Spd Solo is a fantastic A slot choice here, granting Rhajat with a huge offensive boost whenever she has no nearby allies. Swift Sparrow is also a fantastic A slot, with it providing a strong Attack and Speed boost whenever Rhajat initiates combat. Fury is an cheaper option but still effectively, granting a boost to all stats. Desperation is the prime B slot of choice for a Blade mage, allowing Rhajat to perform any follow-up attack immediately after her first if she’s below 75% HP and naturally doubles her opponent. Odd Atk Wave allows for Rhajat to boost herself and nearby allies by six Attack at the start of odd numbered turns. Since this skill boosts Rhajat herself, it makes for a perfect partner to a Blade tome as it makes Blade mages less reliant of buff support from their team. Outside of Odd Atk Wave, there’s also Even Spd Wave which is similar in effect but boosts Speed on even turns instead. Besides these two skills, almost any C slot is viable, such as Rhajat’s default Savage Blow. To top the build off, either a Attack or Speed Sacred Seal will give Rhajat one final boost to her offensive potential.

Introduction

Rhajat enters the World of Heroes as a strong green mage, carrying some impressive stats and a good offensive stat spread. She also comes pre-packaged with some great skills such as the Keen Gronnwolf tome, allowing her to be an extremely powerful anti-cavalry unit.

At 35 Attack and 34 Speed neutral, Rhajat's offensive spread is quite good and she is capable of running an offensive Blade setup. Her high Attack pairs well with the Keen Gronnwolf, and she is capable of getting OHKOs or ORKOs against the majority of cavalry units, with a few exceptions such as Sigurd.

Unfortunately, the rest of her stats leave a lot to be desired. 21 Defense and 24 Resistance is poor on both ends, making Rhajat susceptible to both physical and magical attacks. Her HP of 36 also does not do her any favors defensively. Because of this, Rhajat should be kept away from danger on Enemy Phase whenever possible, though she can be used for baiting mages if you use her default Distant Def skill.

All in all, Rhajat is a solid offensive green mage alongside the likes of Nino and Summer Elise. Her great offensive stats allows her to serve similar roles to both of these units and her matchups are analogous in terms of performance. If you give her the right tools, Rhajat will certainly show you her power on the battlefield.

Strengths

Solid Attack

With a base Attack of 35, Rhajat possesses the second highest Attack available for green mages. This makes her a natural fit for her Keen Gronnwolf in a anti-cavalry set and also gives her plenty of power when paired with a Blade tome.

Good Speed

At 34 Speed, Rhajat is also one of the faster green mages available. This Speed can be easily boosted from skills, IVs, and buffs, allowing Rhajat to quite easily reach Speed levels in the mid 40s. Combined with her high attack, Rhajat possesses a solid offensive spread.

Weaknesses

Poor Defenses

At base 21 Defense and 24 Resistance, Rhajat is poor at defending from both physical and magical attacks. Red units and most green units will defeat her relatively easily, with some blues even being able to KO her. Her default Distant Def can help somewhat against ranged foes, but she’ll still take considerable damage.

Heavy Competition

With a wide range of offensive green mages available such as SF Nino and regular Nino, it’s hard to justify using Rhajat over pure desire. SF Nino not only has the benefit that come with being a Flier, but possesses greater Speed and a personal weapon too. Regular Nino is also similar in performance to Rhajat (if not a bit better) while also having much greater availability due to being in the 3 star summoning pool. While Rhajat does pale in comparison to her competition, this doesn’t make her any worse at what she does. She’s still a solid offensive green mage regardless of the other offensive green mages.

Weapon Skills

Weapons SP Rng. Mt.
Wind
Green Tome Users Only
50 2 4
Elwind
Green Tome Users Only
100 2 6
Keen GronnwolfEffective against cavalry foes.
Green Tome Users Only
200 2 8
Keen Gronnwolf+Effective against cavalry foes.
Learns by default at 5 ★
Green Tome Users Only
300 2 12
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Support Skills

Support Skills Rng. SP
Rally DefenseGrants Def+4 to an adjacent ally until the end of the turn.
Learns by default at 5 ★
1 150
Rally Atk/DefGrants Atk/Def+3 to an adjacent ally until the end of the turn.
1 300

Passive Skills

Passive Skills SP Slot
Distant Def 1If unit is attacked by foe using bow, daggers, magic, or staff, unit receives Def/Res+2 during combat.
Inheritable by all units.
60
A
Distant Def 2If unit is attacked by foe using bow, daggers, magic, or staff, unit receives Def/Res+4 during combat.
Inheritable by all units.
120
A
Distant Def 3If unit is attacked by foe using bow, daggers, magic, or staff, unit receives Def/Res+6 during combat.
Inheritable by all units.
Unlocks at 5 ★
240
A
Savage Blow 1If unit initiates attack, foes within 2 spaces of target take 3 damage after combat.
Inheritable by all units.
50
C
Savage Blow 2If unit initiates attack, foes within 2 spaces of target take 5 damage after combat.
Inheritable by all units.
100
C
Savage Blow 3If unit initiates attack, foes within 2 spaces of target take 7 damage after combat.
Inheritable by all units.
Unlocks at 5 ★
200
C

Other Info

Origin
Fire Emblem Fates

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