Table of Contents
- Default
- Attack
- Special
- Injured
| Reinhardt (WT) - Thunder's Sword |
|---|
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Related Heroes
Hero Stats
Stat Variations
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 17 | 8 | 5 | 6 | 5 |
| Middle | 18 | 9 | 6 | 7 | 6 |
| High | 19 | 10 | 7 | 8 | 7 |
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 36 | 32 | 20 | 28 | 24 |
| Middle | 40 | 35 | 23 | 31 | 28 |
| High | 43 | 38 | 26 | 34 | 31 |
IV Sets
| Key stats worth increasing through nature if possible. | |
| Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
| Relatively worthless stat that can safely be decreased through nature. |
| HP | ATK | SPD | DEF | RES |
|---|---|---|---|---|
Boon
-
+ATK: With a weapon that guarantees a follow-up no matter the Phase, Attack makes for the best boon for WT Reinhardt. An Attack boon will put WT Reinhardt at 38 Attack which is amazing for a brave weapon user.
Neutral
-
HP / DEF / RES: With 40 HP, 31 Defense, and 28 Resistance, WT Reinhardt possesses good bulk across the board. While WT Reinhardt with a bane in any of these stats will still perform well, maintaining his bulk will help him on Enemy Phase.
Bane
- -SPD: WT Reinhardt has very low Speed that is reduced further by his weapon. Given his weapon already provides a guaranteed follow-up on both Enemy and Player Phase, Speed makes for WT Reinhardt’s safest choice of bane.
Skill Sets
Lord of the Tiny Hands (Enemy Phase)
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Meisterschwert | A | Distant Counter |
|---|---|---|---|
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Reposition | B | Vantage 3 |
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Moonbow | C | Spur Atk/Def 2 |
| SP | 1,415 | S | Quick Riposte 3 |
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Preferred IV: +ATK / -SPD
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Weapon: Meisterschwert
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Assist: Reposition / Flexible
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Special: Moonbow / Bonfire
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Passive A: Distant Counter / Fierce Stance
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Passive B: Vantage / Quick Riposte
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Passive C: Spur Atk/Def / Cavalry buff
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Sacred Seal: Quick Riposte / Distant Def / Close Def
Unlike his magical counterpart, WT Reinhardt makes for a fantastic Enemy Phase unit.
WT Reinhardt’s Enemy Phase capabilities come from Meisterschwert, his incredibly powerful Brave Sword with the notable advantage of working during Enemy Phase. Since his weapon allows him to always double even on Enemy Phase, he can become a monster with just a little bit of damage. An Attack boon with a Speed bane is recommended. Attack will increase his already high offensive potential while the loss in Speed won’t affect his capabilities too much. His Assist is mostly left to personal preference. Reposition makes for a nice safe choice for cavaliers. Moonbow makes for a great special since he’ll always activate it when he’s attacked. Bonfire is another good choice thanks to his fairly good Defense.
The combination of Distant Counter and Vantage is what makes this set so powerful. Distant Counter allows WT Reinhardt to retaliate on ranged opponents. Vantage allows WT Reinhardt to attack first on Enemy Phase when he is below 75% HP. When these skills are used in combination, whoever attacks him will have to endure two attacks before they even get the chance to fight back, making WT Reinhardt an incredibly tricky opponent for the enemy. For a more close range focused setup, Fierce Stance will give him a considerable boost to Attack on Enemy Phase. Quick Riposte also makes for a decent alternative B slot, allowing him to perform a guaranteed follow-up attack on Enemy Phase whenever he is above 70% HP. His default Spur Atk/Def makes for a good safe choice so he can boost the Attack and Defense of adjacent allies. Being a cavalry unit, taking one of the cavalry buffs such as Hone Cavalry is ideal if he’s being used alongside other cavaliers.
For his Sacred Seal, the Quick Riposte Seal allows WT Reinhardt to make a guaranteed follow-up attack on Enemy Phase whenever he is above 70% HP. If Quick Riposte is being used in the B slot or one desires a different Sacred Seal, both Distant Def and Close Def make for good choices.
Melee is Everything! (Player Phase)
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Meisterschwert | A | Death Blow 4 Alternate: Death Blow 3 |
|---|---|---|---|
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Reposition | B | Chill Def 3 Alternate: Swordbreaker 3 |
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Moonbow | C | Spur Atk/Def 2 |
| SP | 1,475 | S | Quickened Pulse |
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Preferred IV: +ATK / -SPD
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Weapon: Meisterschwert
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Assist: Reposition / Flexible
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Special: Moonbow / Bonfire
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Passive A: Death Blow
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Passive B: Chill Def / Swordbreaker
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Passive C: Spur Atk/Def / Cavalry buff
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Sacred Seal: Quickened Pulse
Just like his magical counterpart, WT Reinhardt can perform extremely well with a Player Phase set.
Meisterschwert is a great weapon for both Phases, allowing for a guaranteed double attack on both Phases. An Attack boon allows WT Reinhardt to deal more damage while a Speed bane won’t hamper him greatly. Reposition is a nice general choice for cavaliers, allowing Reinhardt to move his allies and aid with positioning. In reality though, the Assist slot is quite flexible. Moonbow is a solid Special on WT Reinhardt due to it’s low cooldown. Bonfire is also a strong choice thanks to his good Defense stat.
Death Blow is his optimal choice for a offensive set, increasing WT Reinhardt’s Attack considerably when he initiates combat. Chill Def allows WT Reinhardt to debuff the Defense of the highest Defense enemy, thus helping his offensive potential against that unit. Swordbreaker is a decent budget alternative that allows him to more consistently deal with higher Defense sword units such as the Black Knight. His default Spur Atk/Def is a fine option that allows him to buff adjacent allies. A Cavalry Buff such as Hone Cavalry is recommended if he is alongside other cavaliers.
Quickened Pulse makes for an amazing Sacred Seal for WT Reinhardt. By reducing his Special cooldown by 1 at the start of the battle, Reinhardt will always activate Moonbow on his second attack, allowing for a more powerful opening attack.
Speed is Overrated Anyway (Quad)
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Meisterschwert | A | Death Blow 4 Alternate: Death Blow 3 |
|---|---|---|---|
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Reciprocal Aid | B | Desperation 3 |
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Luna | C | Spur Atk/Def 2 |
| SP | 1,415 | S | Brash Assault 3 |
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Preferred IV: +ATK / -SPD
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Weapon: Meisterschwert
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Assist: Reciprocal Aid
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Special: Luna / Bonfire
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Passive A: Death Blow
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Passive B: Desperation
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Passive C: Spur Atk/Def / Cavalry buff
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Sacred Seal: Brash Assault
Through the magic of the Brash Assault Sacred Seal, WT Reinhardt can bypass his Speed entirely and perform quad attacks.
Meisterschwert is a extremely powerful Brave Sword, guaranteeing a double attack on both Player and Enemy Phase. An Attack boon with Speed bane is recommended, giving WT Reinhardt more offensive potential while not hindering him much. Reciprocal Aid allows WT Reinhardt to trade his HP with one of his allies. Given Brash Assault has a rather strict HP requirement, this Assist can help with reaching that threshold. Luna makes for a great choice of Special, especially since he’ll always activate it if he performs a quad attack. For the same reasons, Bonfire is also a good option.
The star of the show is the Brash Assault Sacred Seal. This skill allows WT Reinhardt to perform a follow-up attack against an opponent who can counter should he be below 50% HP. Given WT Reinhardt is using a Brave weapon, this allows him to perform quad attacks on opponents who can counter him. In combination with the Desperation skill, WT Reinhardt can perform four attacks before the opponent even has a chance to react. Death Blow further increases WT Reinhardt’s damage output whenever he’s initiating combat. Spur Atk/Def is a nice and cheap option for his C slot which helps him to support his allies. If WT Reinhardt is alongside cavalry however, a Cavalry Buff such as Hone Cavalry would be a strong option.
Introduction
You better prepare yourself because the one and only Reinhardt, the tiny handed legend himself is back. For his second appearance in Heroes, Reinhardt has ditched his Dire Thunder tome in favor of a new extremely powerful sword (as well as bigger hands) and he certainly carries the stats to use it effectively.
WT Reinhardt possesses the Meisterschwert. This beast of a weapon allows him to perform a second attack on both Player and Enemy Phase for incredible offensive potential. This is on top of his solid Attack and great mixed bulk. His only downside is his pitiful Speed that’s only reduced further by his weapon, but even this cannot hinder WT Reinhardt’s overall offensive potential.
All these factors combined leads to WT Reinhardt being a simply amazing unit. His weapon is astonishingly good and he certainly does not let it go to waste. Whether you want him built for Player Phase, Enemy Phase, or even somewhere in between, Reinhardt will show you just why he’s become so infamous on the battlefield.
Strengths
Meisterschwert
The Meisterschwert is a Brave Sword exclusive to WT Reinhardt, granting him with a guaranteed second attack at the cost of five Speed. However, this Brave Sword is no ordinary Brave Sword. Unlike other swords of its kind such as Amiti or the regular Brave Sword, the Meisterschwert gives a second attack regardless of who’s attacking, so not only will the brave effect work on Player Phase, but it will also work on Enemy Phase as well. The fact that Meisterschwert works on both Phases gives WT Reinhardt amazing build flexibility and overall amazing offensive potential.
High Attack
With an impressive Attack stat of 35, WT Reinhardt is able to hit very hard and deal a lot of damage. This complements the Meisterschwert very much so, allowing Reinhardt to deal two powerful attacks in quick succession.
Good Mixed Bulk
His awesome offenses aren’t Reinhardt’s only selling point. His 40 HP, 31 Defense, and 28 Resistance gives him solid mixed bulk. He is capable of taking both physical and magical hits fairly well, but his low Speed does hinder his bulk by quite a bit, so don’t expect him to last forever if he’s under constant attack.
Weaknesses
Low Speed
Staying true to his original self, WT Reinhardt possesses frankly terrible Speed. His low base Speed to 23 combined with the Meisterschwert reducing it further means he sits at a measly 18 Speed when neutral. There are very few units who are not capable of performing a double attack against WT Reinhardt with the exception of other very slow units such as Zephiel. This can hinder his bulk quite considerably, especially if WT Reinhardt is unable to retaliate on his attacker.
Team Options
Counters
WT Reinhardt doesn’t fear much, but the Weapon Triangle can certainly affect his performance against blue foes.
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Blue Mages: While WT Reinhardt possesses fairly good Resistance, blue mages can still deal with him quite well. His biggest threats by far are Reinhardt and Micaiah as these mages can consistently deal with a Distant Counter WT Reinhardt. Reinhardt can deal with WT Reinhardt very well thanks to his Dire Thunder tome whereas Micaiah’s Thani grants effective damage against cavalry, allowing her to obtain a OHKO with ease. If WT Reinhardt is not using Distant Counter, strong offensive blue mages such as Linde, Delthea, and Lute can deal with him. Should WT Reinhardt be using Distant Counter, these mages are not as effective, but can still obtain a KO with Desperation.
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Defensive Blue units: Even with his immense power, WT Reinhardt still falls prey to the Weapon Triangle. Blue units with a defensive playstyle can still bait WT Reinhardt and take little damage in return. Units such as Nowi, Female Corrin, Hardin, Effie, Shiro, Lukas, and Tana all possess strong defensive potential and can resist WT Reinhardt fairly well.
- Archers: Given WT Reinhardt’s extremely low speed, the vast majority of archers will have little problem with doubling Reinhardt. Brave Lyn and Halloween Jakob in particular pose significant threats. Brave Lyn can use Sacae’s Blessing to block Distant Counter if WT Reinhardt has it. Halloween Jakob can quad attack with ease using Bold Fighter and resist WT Reinhardt’s retaliation should he have Distant Counter. The Firesweep Bow is also a popular option for archers. Any archer equipped with this weapon can avoid WT Reinhardt’s counterattack if he has Distant Counter. If WT Reinhardt does not have Distant Counter, he can be an easy target for archers such as Bridal Cordelia and Innes if they are using a Brave Bow.
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Meisterschwert | A | Brazen Def/Res 3 |
|---|---|---|---|
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Reposition | B | Swordbreaker 3 |
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Iceberg | C | Def Ploy 3 |
| S | Fortress Res 3 | ||
So, what do you do when life hands you lemons in the form of a -Atk Swordhardt? Simple. You play to his newfound strength.
Meisterschwert is an incredible weapon that allows Reinhardt to double on both phases, and Swordbreaker helps him duel his fellow swords down to dust. Brazen Def/Res allows him to become even more dangerous when he's injured, as not only does he become more resilient, but it synergizes into the rest of his kit as well. Fortress Res reduces his Attack further, but gives a hefty boost to his Res to allow him to utilize Def Ploy and help mitigate some of the pain of the bane.
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Meisterschwert | A | Death Blow 3 |
|---|---|---|---|
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Reposition | B | Vantage 3 |
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Moonbow | C | Ward Cavalry |
| S | Quick Riposte 3 | ||
Lord of Small Hands can potentially be the best cavalry unit if he is build right.
By using this build your main attribute should be HP,to be specific:30 HP.
Why?
So he can activate both Vantage 3 and Quick Reposte 3 and quad his foes(use distant counter as A skill so he can take on ranged units).
C slot is flexible,but its recommended to use exclusive cavalry skill(Ward,Goad,Hone or Fortify Cavalry).
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Meisterschwert | A | Distant Counter |
|---|---|---|---|
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Reposition | B | Vantage 3 |
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Moonbow | C | Def Smoke 3 |
| S | Heavy Blade 3 | ||
It's the idea if Reinhardt kill an enemy (and gets to his Vantage range ), he smokes the other enemy in the range. With Distant Counter he get the ability to counter attack low defense mages.
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Meisterschwert | A | Distant Counter |
|---|---|---|---|
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Reposition | B | Vantage 3 |
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Moonbow | C | Drive Atk 2 |
| S | Squad Ace E 3 | ||
Merge: +0
Seal: Squad Ace E 3
Mixed Phase Reinhardt (WT)
Pros:
+ Meisterschwert is a special kind of Brave Sword that allows Reinhardt to attack twice regardless of who attacks first
+ Following that, Reinhardt will be able to strike first if he is within the effects of Vantage he naturally comes with
+ With Distant Counter, along with Vantage, he will become a tricky adversary to take on, requiring units to take his two abusive hits
+ Unlike his Dire Thunder counterpart, this version of Reinhardt is very flexible to build
Cons:
- Unless he is within the effects of Vantage, his usefulness will be cut short prematurely by Horseslaying weapons or those that would take advantage of his low Speed
- He cannot take on tanky Blue units like Effie, Lukas, Shiro, etc.
- He will not be able to retaliate against Brave Lyn, unlike his Dire Thunder counterpart
- Ironically, he can easily fall to Reinhardt... with Dire Thunder within his tiny hands
Weapon Skills
| Weapons | SP | Rng. | Mt. |
|---|---|---|---|
| Only Inheritable by Sword Units.
|
50 | 1 | 6 |
| Only Inheritable by Sword Units.
|
100 | 1 | 8 |
| Only Inheritable by Sword Units.
|
200 | 1 | 11 |
| Learns by default at 5 ★ Non-Inheritable skill.
|
300 | 1 | 11 |
Special Skills
Passive Skills
| Passive Skills | SP | Slot |
|---|---|---|
| Non-inheritable by Staff-wielding units.
|
50 | A |
| Non-inheritable by Staff-wielding units.
|
100 | A |
| Unlocks at 5 ★ Non-inheritable by Staff-wielding units.
|
200 | A |
| Inheritable by all units.
|
50 | B |
| Inheritable by all units.
|
100 | B |
| Unlocks at 5 ★ Inheritable by all units.
|
200 | B |
| Inheritable by all units.
|
50 | C |
| Inheritable by all units.
|
120 | C |
| Unlocks at 5 ★ Inheritable by all units.
|
240 | C |
Other Info
| Origin |
Fire Emblem: Thracia 776
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