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Table of Contents

Tier Rating

Analysis by Naz
Rebecca - Wildflower

3-4

Obtainable as a 3 - 4 only

Hero Stats

Max Avg Total Stats at Lvl 40
148
HP 37
ATK 29
SPD 34
DEF 21
RES 27

Stat Variations

Level 1 Stat Variation
5★
4★
3★
HP ATK SPD DEF RES
Low 17 6 7 5 4
Middle 18 7 8 6 5
High 19 8 9 7 6

Level 40 Stat Variations
5★
4★
3★
HP ATK SPD DEF RES
Low 34 25 31 18 23
Middle 37 29 34 21 27
High 41 32 37 24 30

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

Boons

  • +ATK: At a relatively low value of 29, Rebecca will greatly appreciate a boon in Attack in order to increase her damage output.

  • +SPD: Speed is important in securing Rebecca's follow-up attack when using offense-centric builds, as well as preventing her opponent’s follow-up attack in more defense-oriented ones.

Neutral

  • RES: Raising Resistance is not a priority, as she performs well at her base value. However, it also makes for an acceptable boon to increase her ability to tank magic. This is most prevalent when using a Guard Bow.

Banes

  • -DEF: Defense is Rebecca’s weakest stat and best option for a bane, as dropping it further will hardly hinder her performance.

  • -HP: HP is another good choice for a bane. While it takes away from her overall bulk, it can be circumvented by refining almost any bow thanks to the +3 HP it provides.

Skill Sets

ReREKTa (Enemy Phase Ranged Tank)

Recommended
Guard Bow+ (+Spd) A Distant Def 3
Alternate: Fury 3
Reposition
Alternate: Draw Back
B Quick Riposte 3
Alternate: Vantage 3
Moonbow C Atk Smoke 3
SP1605SDistant Def 3

Show Explanation/Analysis
  • Preferred IV: +SPD or +ATK or +RES / -DEF or -HP

  • Weapon: Guard Bow+ (+Spd)

  • Assist: Reposition / Draw Back / Flexible

  • Special: Moonbow / Iceberg

  • Passive A: Distant Defense / Warding Stance / Fury

  • Passive B: Quick Riposte  / Vantage  / Dull Ranged

  • Passive C: Atk Smoke / Flexible

  • Sacred Seal: Distant Defense / Quick Riposte / Attack +3

This build aims to make Rebecca an effective mage tank by stacking as much Enemy Phase Resistance as possible. Guard Bow fits this playstyle perfectly, as it provides 6 Def/Res when initiated on. When it comes to IVs, a boon in Speed allows Rebecca to better avoid follow-up attacks from high-tier Speed units while a boon in Attack increases her overall damage output. In particular, a boon in Attack is required in order to defeat Reinhardt in one round of combat. Additional Resistance also makes for a suitable option, as Rebecca’s primary function is to take magical damage.

As for Specials, Moonbow is a great choice thanks to its short cooldown allowing it to activate during every round of combat assuming Quick Riposte is active. It’s also a more reliable option than Glimmer, as Rebecca’s Attack is too low to make effective use of its damage scaling property. If one desires more power in exchange for a longer cooldown, Iceberg is another great choice of Special thanks to the additional Resistance from skills such as Guard Bow and Distant Defense factoring into its activation.

Since the core of this build is stacking Enemy Phase Resistance, Distant Defense is the choice A skill. With both this and Guard Bow, Rebecca will receive a whopping +12 Def/Res and a total of 82 magical bulk when initiated on. Warding Stance is also acceptable, as they are functionally the same for Rebecca. If neither are available, Fury makes for a good budget option by increasing Rebecca’s Atk/Spd/Def/Res by 3 at the cost of 6 damage taken after combat.

Quick Riposte is absolutely essential, as Rebecca will need it to guarantee her follow-up attack against high-Speed mages. This is very important in securing the KO as well as activating her Special. Alternatively, Quick Riposte can be moved to the Sacred Seal slot in favor of running another B skill such as Vantage. This pairs especially well with Iceberg, as Rebecca will almost always have it ready to activate after her first round of combat assuming that Quick Riposte is active. This gives her the potential to take out multiple opponents in a single Enemy Phase. Another good choice is Dull Ranged, as it gives Rebecca an immunity to her opponent’s Hone/Fortify buffs. This is especially useful in nullifying the damage received from Blade tomes.

Attack Smoke is a great choice of C skill in making Rebecca a better mage tank, as it severely hinders the damage output of opponents around her after combat. If unavailable, the C slot can be replaced with whatever will accommodate her team.

Distant Defense is a fantastic choice of Sacred Seal, as stacking it in addition to Guard Bow as well as having it in the A slot gives Rebecca a staggering +18 Def/Res when initiated on by a ranged opponent. If not already being used in the B slot, the Quick Riposte seal is crucial in allowing Rebecca to perform consistent follow-up attacks in the Enemy Phase. Outside of that, Attack +3 is a solid pick in order to increase Rebecca’s damage output.

Fire Flower (Offensive Firesweep)

Firesweep Bow+ A Life and Death 3
Alternate: Fury 3
Reposition
Alternate: Draw Back
B Cancel Affinity 3
Alternate: Swordbreaker 3
Luna C Spd Smoke 3
SP1935SFlashing Blade 3

Show Explanation/Analysis
  • Preferred IV: +SPD or ATK / -HP or -DEF or -RES

  • Weapon: Firesweep Bow+

  • Assist: Reposition / Draw Back / Flexible

  • Special: Luna / Moonbow

  • Passive A: Life and Death / Fury

  • Passive B: Cancel Affinity / Swordbreaker

  • Passive C: Speed Smoke / Flexible

  • Sacred Seal: Flashing Blade / Speed +3 / Attack +3

By utilizing Firesweep Bow, Rebecca prevents her opponents from counter-attacking at the cost of not being unable to counter-attack herself. This allows her to completely forego her bulk in favor of maximizing her offensive damage output, making Attack and Speed the ideal boons to take. Speed is especially important for a Firesweep user, as attacking twice is far more important than attacking once with additional damage.

When it comes to Specials, Moonbow is the best choice. By running it in tandem with the Flashing Blade Sacred Seal, Rebecca and potentially activate her Special every single round of combat. Should one choose not to run Flashing Blade, Luna also fits this playstyle well. Since Firesweep sets will often attack twice during combat, a Special with a cooldown of 3 such as Luna will activate every other round.

Since the nature of this build is purely offensive, the lowered defensive stats from Life and Death are a non-issue, making it the choice A skill for boosting the offensive power of Firesweep users. Fury is a cheap alternative that can be used to give Rebecca slightly more bulk in exchange for 2 Atk and Spd. This increases her chances of survival should she ever need to take a hit. As for B skills, Cancel Affinity is chosen to prevent Triangle Adept/Raven Tome mages from being able to wall off Rebecca’s damage. Swordbreaker is another great choice, as Rebecca will need it to guarantee a follow-up attack against some of the faster sword units such as Ayra and Mia.

Speed Smoke is useful in debuffing opponents around Rebecca’s target. This can be very powerful with refresher support by making subsequent follow-up attacks easier to perform. Finally, Speed +3 and Attack +3 are both great Sacred Seal options in order to improve Rebecca’s damage output.

Introduction

Statwise, Rebecca is quite mediocre across the board. Sporting a relatively low Attack of 29 and a decent Speed of 34, her offense leaves much to be desired. Her Def/Res bulk of 58/64 isn’t very impressive either and makes her prone to getting taken out in only a single hit from physical and magic damage alike.

However; although these stats aren’t impressive on their own, they are by no means unsalvageable. By utilizing different weapons such as Guard Bow and Firesweep Bow, Rebecca can take on and perform decently in both an offensive and defensive role. Thanks to the introduction of weapon refinery, combining Guard Bow with Distant Defense can allow her to specialize as a mage tank by boosting her magical bulk to a total of 82 when initiated on. This is made even more effective, as Rebecca’s Speed is high enough to avoid most follow-up attacks.

Overall, Rebecca doesn’t do much to stand out among other archers. She is often outclassed offensively by units such as Bridal Cordelia and Brave Lyn as well as defensively by units such as Innes and Faye due to their more optimized statlines.

Strengths

Fairly Good Speed

At a base value of 34, Rebecca’s Speed is just high enough for her to potentially avoid most follow-up attacks with a little support from buffs such as Spur Speed.

Versatile

Since her stat spread is overall fairly balanced, Rebecca can perform with multiple skill-sets such as Firesweep Bow for a more offensive approach or Guard Bow if one desires to turn her into a mage tank.

Good Availability

As a unit in the 4* pool, it is fairly easy to get multiple copies of Rebecca. In turn, this makes her easier to merge as well as get optimal IVs on.

Weaknesses

Subpar Attack

At a base value of 29, Rebecca struggles to defeat her opponents in a single round of combat. This even holds true against some mages, as she is reliant on a +ATK IV in order to kill Reinhardt in a single round of combat.

Poor Bulk

Rebecca’s Def/Res bulk is 58/64. Not only does this make her susceptible to getting OHKO’d by physical opponents, she will also take severe damage from magic enemies as well.

Requires High Investment

Due to most of her base kit being useless, Rebecca requires a lot of skill inheritance to reach her full potential. Some of the aforementioned skills are rare and only available from 5* exclusive units such as Firesweep Bow (Faye) and Distant Defense (Celica, Rhajat, Performing Olivia).

Weapon Skills

Weapons SP Rng. Mt.
Iron BowEffective against flying units.
Only Inheritable by Bow users.
50 2 4
Steel BowEffective against flying units.
Learns by default at 3 ★
Only Inheritable by Bow users.
100 2 6
Silver BowEffective against flying units.
Learns by default at 4 ★
Unlocks at 3 ★
Only Inheritable by Bow users.
200 2 9
Silver Bow+Effective against flying units.
Learns by default at 5 ★
Unlocks at 5 ★
Only Inheritable by Bow users.
300 2 13
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Support Skills

Support Skills Rng. SP
Ardent SacrificeHeals adjacent ally 10 HP. Unit loses 10HP (but cannot reach 0 this way)
Learns by default at 4 ★
1 150

Passive Skills

Passive Skills SP Slot
Darting Blow 1Grants Spd+2 during combat if unit initiates the attack.
Non-inheritable by Staff-wielding units.
50
A
Darting Blow 2Grants Spd+4 during combat if unit initiates the attack.
Non-inheritable by Staff-wielding units.
Unlocks at 3 ★
100
A
Darting Blow 3Grants Spd+6 during combat if unit initiates the attack.
Non-inheritable by Staff-wielding units.
Unlocks at 4 ★
200
A
Seal Atk 1After combat, foe suffers Atk-3 through its next action.
Non-inheritable by Staff-wielding units.
Unlocks at 3 ★
40
B
Seal Atk 2After combat, foe suffers Atk-5 through its next action.
Non-inheritable by Staff-wielding units.
Unlocks at 4 ★
80
B
Seal Atk 3After combat, foe suffers Atk-7 through its next action.
Non-inheritable by Staff-wielding units.
Unlocks at 5 ★
160
B

Other Info

Origin
Fire Emblem: The Blazing Blade

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Official Hero Artwork