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Raven

Overall Rating
4
Analysis by Adonyx
Raven - Peerless Fighter

3-4

Obtainable as a 3 - 4 only
Hero Stats
Max Avg Total Stats at Lvl 40
157
HP 41
ATK 34
SPD 35
DEF 25
RES 22
Stat Variations
Level 1 Stat Variation
5★
4★
3★
HP ATK SPD DEF RES
Low 18 7 8 5 4
Middle 19 8 9 6 5
High 20 9 10 7 6

Level 40 Stat Variations
5★
4★
3★
HP ATK SPD DEF RES
Low 37 31 32 22 19
Middle 41 34 35 25 22
High 44 37 38 29 25
IV Sets
Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

Boon

  • +SPD makes Raven incredibly fast, particularly if he has access to his new weapon's refine option; he'll be fast enough to keep up with the fastest units in the game (43 before accounting for skills).
  • +ATK is particularly beneficial if running the Heavy Blade seal or a Brave Axe build, but is otherwise not quite as good as +SPD.

Bane

  • -RES is Raven's best bane for non-Distant Counter builds, since he wants to avoid being hit by mages whenever possible. He has just enough magical bulk (60 with -RES bane, or 63 with Fury) to survive a hit from most dragons, though this can be risky against the likes of Tiki (Adult) and Myrrh.
  • -DEF is a bit riskier than -RES for non-Distant Counter builds, as Raven is primarily fighting physical damage threats. However, he still has 61 physical bulk with bane (64 with Fury), which is enough to survive a single hit from the vast majority of non-reds.
  • -HP is the riskiest bane of all, as it impacts both Raven's physical and magical bulk (especially considering it is a superbane, meaning -4 HP). However, it lowers Raven's HP to an even 40 with a +Eff refined Basilikos, allowing easy access to many HP thresholds.
Skill Sets
Enraged Mercenary (Offensive Generalist)
Recommended
Basilikos (+Eff) A Fury 3
Reposition B Desperation 3
Galeforce
Alternate: Draconic Aura
C Threaten Def 3
SP1,775SHeavy Blade 3

Show Explanation/Analysis
  • Preferred IV: +SPD or +ATK / -RES or -DEF or -HP
  • Weapon: Basilikos (+Eff)
  • Assist: Reposition / Ardent Sacrifice
  • Special: Draconic Aura / Galeforce / Moonbow / Glimmer
  • Passive A: Fury 3
  • Passive B: Desperation 3
  • Passive C: Threaten Def 3 / Varies
  • Sacred Seal: Heavy Blade 3 / Speed +3 / Attack +3

This is a standard offensive set that Raven runs exceptionally well. The combination of the Life and Death 3 effect of Basilikos and Fury 3 as an A skill gives Raven an insane 58/43 offensive spread before accounting for IVs and team support. Thanks to the extra stats from Fury offsetting the defensive penalty from Basilikos' effect, Raven has 62 physical and 61 magical bulk before accounting for IVs.

If you run a -HP bane, then Raven will have exactly 40 HP. This allows Raven to run Ardent Sacrifice to bypass the risk of hitting the HP threshold for Desperation. However, this strategy will no longer work if he gets even a single merge, or if granted Summoner Support or a Blessing from a legendary hero.

Choice of special is dependent on whether or not Raven is running the Heavy Blade sacred seal. With it, he can choose between Draconic Aura and Galeforce. The main benefit of Draconic Aura is that it grants him so much extra damage that he can often win lopsided matchups against red units. Alternatively, he can run Galeforce as he has so much attack (58 at neutral) that he often lands kills even without specials. The -1 cooldown effect of Basilikos allows Raven to activate Galeforce every round if he doubles and activates Heavy Blade. If not running Heavy Blade seal, then choose between Moonbow and Glimmer. Raven's attack is high enough that there's isn't much of a functional difference between the two; Moonbow is slightly better versus units with high defense (such as armors), while Glimmer is slightly better versus units with higher hp, less defense, or a bit of both. '

For seals, the Heavy Blade seal allows Raven to access more powerful specials like Draconic Aura and Galeforce, and maximizes his potential. Otherwise, Speed +3 and Attack+3 are always solid choices; I recommend taking Speed +3 for a +ATK boon, or Attack+3 for a +SPD boon.

Vengeful Mercenary (Wrath Special)
Basilikos (+Eff) A Steady Breath
Alternate: Fury 3
Reposition B Wrath 3
Aether
Alternate: Draconic Aura
C Threaten Def 3
SP1,895SQuick Riposte 3

Show Explanation/Analysis
  • Preferred IV: +ATK or +SPD / -HP
  • Weapon: Basilikos (+Eff)
  • Assist: Reposition
  • Special: Aether / Draconic Aura / Dragon Fang
  • Passive A: Steady Breath / Warding Breath / Distant Counter / Fury 3
  • Passive B: Wrath 3
  • Passive C: Threaten Def 3 / Varies
  • Sacred Seal: Quick Riposte 3 / Quickened Pulse / Heavy Blade 3 / Deflect Magic 3

This is a high investment set that revolves around utilizing Wrath to maximize Raven's damage capabilities. The optimal form of this build utilizes Wrath-boosted Aethers to maintain Raven's HP pool after combat while still outputting incredible damage. However, the caveat is that you will need -2 cooldown reduction for Raven; this means either two allies running Infantry Pulse, or one ally with Infantry Pulse and the Quickened Pulse seal on Raven. A 2 cooldown on Aether ensures that Raven will activate Aether on his first counterattack with either Steady Breath or Warding Breath.

The choice between Steady Breath and Warding Breath is mainly up to preference and availability, as Raven's defenses with his refined Basilikos will be low enough that pretty much any attack will be able to place him in the HP threshold for Wrath. If neither are available, then Raven can run Fury instead for a slightly more budget build. Keep in mind that Aether will be more difficult to activate without Steady Breath or Warding Breath; consider running Draconic Aura, or Dragon Fang if running the Heavy Blade seal. This will result in more damage output, but you will lose a significant amount of sustain. On the bright side, Raven no longer requires Infantry Pulse support.

Alternatively, Raven can run Distant Counter. He has enough bulk to be able to survive a single hit from most non-red threats, as well as enough speed to avoid getting doubled by the vast majority of them. However, keep in mind that he won't be able to survive Reinhardt without the Deflect Magic seal.

For seals, the Quickened Pulse is a necessity if you only have one Infantry Pulse ally available and you still want to run the Aether build. Otherwise, Quick Riposte is ideal to secure doubles against faster units, in case they manage to survive the first Wrath-boosted special activation. If running Fury instead of Steady Breath or Warding Breath, then Heavy Blade allows for faster special charging, which can make Aether or Dragon Fang feasible to run.

Double Hatchet (Offensive Brave)
Brave Axe+ A Swift Sparrow 2
Alternate: Fury 3
Reposition B Desperation 3
Luna C Threaten Def 3
SP1,285SSpeed +3

Show Explanation/Analysis
  • Preferred IV: +SPD or +ATK / -RES or -HP
  • Weapon: Brave Axe+
  • Assist: Reposition / Ardent Sacrifice / Reciprocal Aid
  • Special: Luna / Moonbow
  • Passive A: Swift Sparrow 2 / Life and Death 3 / Fury 3 / Death Blow 3
  • Passive B: Desperation 3 / Hit and Run / Drag Back
  • Passive C: Threaten Def 3 / Varies
  • Sacred Seal: Speed +3 / Attack +3 / Quickened Pulse

Despite getting a shiny new weapon in Basilikos, Raven can still run his old Brave Axe build. It's slightly worse than Basilikos builds in terms of optimal performance, but is lower investment in the sense that it doesn't require 200 Divine Dew to be spent.

The main choice for this build is to go for quads or focus on two hits. For a quad build, take +SPD IV, Luna, Swift Sparrow/Life and Death/Fury, Desperation, and Speed +3 seal in order to maximize offensive stat gains while prioritizing speed. Luna and Desperation both sync well with four hits, as the former will always activate while the latter allows those four hits to land before any counterattacks. Raven's bulk will be significantly lowered with Life and Death, to the point where he will likely want Reciprocal Aid to safely drop his HP. Notably, a -HP bane, unmerged and unsupported Raven will have exactly 40 HP; this allows him to run Ardent Sacrifice for a more consistent method of dropping HP than Reciprocal Aid. Alternatively, he can run Fury and be able to tank a hit in the middle of a quad before reading Desperation range, but he does sacrifice a couple of points in attack and speed to do so. His bulk with each skill (before accounting for bane and support) is 66 physical/63 magical with Swift Sparrow, 61 physical/58 magical with Life and Death, and 69 physical/66 magical with Fury.

For a two hit build, go with +ATK IV, Death Blow, Hit and Run/Drag Back, and Attack+3/Quickened Pulse seal. The goal is to maximize his attack to front-load all of his damage. Hit and Run and Drag Back are nearly identical, and the choice is up to preference (ideally they'd be functionally identical since you want Raven to kill his target in two hits). Luna is still the best choice of special, but Moonbow is an option if paired with the Quickened Pulse seal for an immediate special activation on the very first combat, allowing for just a bit more burst.

Introduction

Thanks to his new unique weapon, Basilikos, Raven has gotten significantly stronger than he was before. The combination of built-in Life and Death 3 as well as the -1 special cooldown effect give him some desperately needed versatility and options in his kit. Since the refine grants +3 HP along with the Life and Death 3 effect, Raven's bulk isn't actually impacted quite as much as it may initially appear; it's only a net -2 to both physical and magical bulk.

The massive boost to Raven's offenses with Basilikos allows him to function as the axe equivalent of many powerful myrmidons. He can even run a strong Galeforce set, due to not strictly needing the additional damage from special activations due to his raw attack power. However, Raven is held back by his status as an infantry unit; while this does offer him the advantage of access to Infantry Pulse, he lacks the superior mobility that cavalry and fliers have, making his offensive might difficult to utilize in comparison.

Overall, Raven is a powerful and versatile unit that can fit into a team that needs a strong, offensive green unit. As an offensive unit, he needs team support to be able to function at maximum potential; while this can limit team building, he is powerful enough given the proper team support that he will be a solid addition.

Strengths

Basilikos

Raven's new weapon grants him an insane boost to his offensive power - built-in Life and Death 3 and -1 special cooldown allow him to output tremendous amounts of damage. The additional +3 HP helps offset the defensive penalty of Life and Death 3 to the point that he's not making a significant sacrifice to gain the benefits.

Strong Offenses

With 34/35 attack/speed, Raven is already quite a solid unit offensively. The +5/+5 boost from Basilikos pushes this completely over the top, making Raven one of the most powerful offensive forces in the game.

Just Enough Bulk

Thanks mainly to his decent HP pool, Raven has just enough bulk to be able to survive a single hit from most enemies. This means that he can output huge damage without being at severe risk of dying.

Versatile

Thanks to the massive boost in power from Basilikos, Raven has significantly more options in terms of builds. For example, he has so much attack that he doesn't even need a damage special to be able to secure kills, meaning he can be a good user of Galeforce (thanks to the Heavy Blade seal and -1 cooldown from Basilikos).

Weaknesses

Low Defense and Resistance

While Raven generally has enough bulk to be able to survive a single hit, his low defense and resistance leave him very vulnerable to units with Brave weapons, or who can otherwise bypass his high speed.

Infantry

While being an infantry unit allows Raven to benefit from Infantry Pulse (particularly useful for Wrath builds), it makes it difficult for him to make the most of his offenses. Fliers and cavalry have superior mobility that let them abuse offensive builds to their max potential; in comparison, infantry will struggle to keep up.

Support Reliant

As an offensive unit, Raven is reliant on his team to support him. While he can be a decent unit on his own (thanks to his absurd offenses with Basilikos), he much, much stronger with support.

Team Options

As an offensive unit, Raven greatly benefits from buffer units. In particular, units that can grant Infantry Pulse support are particularly useful. Refreshers can give Raven a significant boost to his versatility and damage output (he can initiate combat three times with Galeforce and just a single dancer). Finally, strong blues that can deal with the red threats will help keep Raven safe.

  • Buffers such as Brave Lucina, Marth, Sanaki, and Eirika are all great allies for Raven as they support his offensive power.
    • Infantry Pulse support-providing allies like Nowi, Marisa, and Ephraim can all give Raven a unique form of support, exclusive to infantry, that helps mitigate his weaker mobility compared to cavalry and fliers.
  • Refreshers such as Olivia, Ninian, Performing Azura, and New Year Azura grant a massive boost to Raven's versatility and damage output. In particular, Performing Azura and New Year Azura are outstanding teammates; despite sharing a color with Raven, the former can buff while singing and the latter can provide Guidance support.
  • Strong Blues such as Reinhardt, Tana, Hinoka, and Nowi can easily deal with red threats to keep them away from Raven.
Counters

Raven is completely obliterated by strong red units. In addition, his bulk won't be able to save him from units who can bypass his high speed, such as brave weapons or units with Axebreaker. While Raven isn't reliant on specials for damage, they do significantly contribute to his offensive capabilities, so shutting them down with Guard is effective. Raven's low resistance makes him highly vulnerable to being debuffed by the resistance-targeting Ploys.

  • Strong Reds like Zelgius, Winter Tharja, and Soleil will completely delete Raven.
  • Brave Weapon Users like Elincia, Bridal Cordelia, and Cherche can easily bypass Raven's speed and take him out.
    • Axebreaker also bypasses Raven's speed, so any unit with it can easily kill him.
  • Guard helps mitigate Raven's special activations, particularly when attached to a bulky red; some good users are Ike (VL), Tiki (Adult), and Xander.
  • Ploys will easily land on Raven due to his low resistance, so units like Arvis, Sanaki, and Gunnthra can all debuff him to oblivion, neutering his damage output.
Weapon Skills
Weapons SP Rng. Mt.
Iron Axe
Inheritable by Axe users only.
50 1 6
Steel Axe
Learns by default at 3 ★
Inheritable by Axe users only.
100 1 8
Brave AxeSpd-5. Attack twice when initiating combat.
Learns by default at 4 ★
Unlocks at 3 ★
Inheritable by Axe users only.
200 1 5
Brave Axe+Spd-5. Attack twice when initiating combat.
Learns by default at 5 ★
Unlocks at 5 ★
Inheritable by Axe users only.
300 1 8
BasilikosAccelerates Special trigger (cooldown count-1).
Unlocks at 5 ★
Non-Inheritable skill.
400 1 16
Weapon Evolution
Weapon Upgrades
Weapon Upgrades
Special Skills
Special Skills SP Turns
DaylightRestores HP = 30% of damage dealt.
Learns by default at 4 ★
Unlocks at 3 ★
Non-inheritable by Staff-wielding units.
100 3
SolRestores HP = 50% of damage dealt.
Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
200 3
Passive Skills
Passive Skills SP Slot
Defiant Spd 1Grants Spd+3 at start of turn if unit's HP ≤ 50%.
Inheritable by all units.
40
A
Defiant Spd 2Grants Spd+5 at start of turn if unit's HP ≤ 50%.
Unlocks at 3 ★
Inheritable by all units.
80
A
Defiant Spd 3Grants Spd+7 at start of turn if unit's HP ≤ 50%.
Unlocks at 4 ★
Inheritable by all units.
160
A
Threaten Def 1Inflicts Def-3 on foes within 2 spaces through their next actions at the start of each turn
Unlocks at 3 ★
Inheritable by all units.
50
C
Threaten Def 2Inflicts Def-4 on foes within 2 spaces through their next actions at the start of each turn
Unlocks at 4 ★
Inheritable by all units.
100
C
Threaten Def 3Inflicts Def-5 on foes within 2 spaces through their next actions at the start of each turn
Unlocks at 5 ★
Inheritable by all units.
200
C
Other Info
Origin
Fire Emblem: The Blazing Blade

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