Start Discussion!
See All

Table of Contents

Tier Rating

Analysis by lordhelpme
Raigh - Dark Child


Obtainable as a 3 - 4 only

Hero Stats

Max Avg Total Stats at Lvl 40
HP 36
ATK 32
SPD 29
DEF 22
RES 29

Stat Variations

Level 1 Stat Variation
Low 16 7 6 4 6
Middle 17 8 7 5 7
High 18 9 8 6 8

Level 40 Stat Variations
Low 33 29 25 19 25
Middle 36 32 29 22 29
High 40 35 32 25 32

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.


  • +ATK: An Attack Asset will generally be Raigh’s ideal choice for a boon to capitalize on his decent base Attack stat and increase his overall damage output. 
  • +SPD: Raigh’s neutral Speed sits at an underwhelming base value of 29, causing him to be dependent on Breaker skills to reliably double his opponent. However, a Speed Asset can be useful to raise his defensive Speed tier and deny follow-up attacks. 


  • RES: His Resistance is best left at neutral as raising it is not as important as raising his Attack or Speed. In addition, it makes for an undesirable choice for a bane as its status as a superbane (lowers the stat by 4 as opposed to the typical 3) can leave a significant impact on his magical bulk. 
  • HP: His HP should also be kept neutral to preserve his respectable magical bulk of 65, though it can be a suitable Flaw when using refinable weapons. 


  • -DEF: Raigh’s Defense can be safely dumped as its low base value of 22 creates some difficulties when facing against physical damage dealing foes. Taking a Defense Flaw also allows him to preserve all of his other stats which he often finds himself needing. 

Skill Sets

It’s Not a Phase, Mom (One-Shot Nuke)

Rauðrblade+ A Death Blow 4
Alternate: Fury 3
Alternate: Rally Attack
B Chill Res 3
Alternate: Swordbreaker 3
Alternate: Moonbow
C Odd Atk Wave 3
SP2145SAttack +3

Show Explanation/Analysis
  • Preferred IV: +ATK / -HP or -DEF
  • Weapon: Rauðrblade+ 
  • Assist: Reposition / Rally Attack / Flexible
  • Special: Glimmer / Moonbow
  • Passive A: Death Blow / Fury / Attack +3
  • Passive B: Chill Res / Swordbreaker
  • Passive C: Odd Atk Wave / Flexible
  • Sacred Seal: Attack +3 / Heavy Blade

This build aims to capitalize on Raigh’s ability to one-shot his opponent through the use of the powerful Rauðrblade tome -- and thanks to his decent Attack stat, he can do so quite reliably. Keep in mind that while this build can indeed yield impressive results, Raigh will be extremely dependent on team support to function to his fullest capacity; usually, this is only but a minor detriment as most team compositions utilize buffing skills such as Hone Attack regardless. For the purposes of this set, it is recommended to run an Attack Asset as well as the Attack +3 seal to bolster his OHKO potential as much as possible. 

Movement Assists such as Reposition work excellently here but depending on one’s personal preference, something like his native Rally Attack can prove to be a more effective option. On top of boasting a relatively short cooldown, Glimmer scales incredibly well with the additional damage granted by Rauðrblade’s effect, making it a fantastic choice for a Special. Alternatively, one can opt to run Moonbow to have a slightly more consistent Special than Glimmer when facing off against opponents with high Resistance stats. 

Death Blow is a fantastic choice for his A slot as its considerable +6 increase to his Attack stat lets him push his damage output to even higher extents. Should it be unavailable, Fury or even Attack +3 can make for acceptable substitutes. Chill Res can also help supplement this OHKO-dependent playstyle further, lowering the Resistance stat of the opponent with the highest Resistance by 7 points. Although stacking his damage output this much may seem excessive, it is somewhat necessary as various factors have made it increasingly more difficult for units like Raigh to flat out one-shot opponents, namely the commonality of the Distant Def seal as well as the advent of weapon refines. On a budget, Swordbreaker is a solid alternative to take as his B slot skill to secure his matchups against the plethora of strong sword users in the current meta. 

In addition to letting him be slightly more self-sufficient, Odd Atk Wave allows Raigh to provide team support in the form of a significant +6 Attack buff to adjacent on odd numbered turns. However, Odd Atk Wave is not exactly a necessity for him to operate properly so should it be unavailable, his C slot can be filled with any skill that suits the rest of his team composition. Lastly, aside from the Attack +3 seal, Raigh can make decent use of the Heavy Blade seal when using a Breaker skill to activate his Special more frequently. 

Dominion of Darkness (Budget Anti-Cavalry)

Keen Rauðrwolf+ (+Eff) A Fury 3
Alternate: Attack +3
Alternate: Rally Attack
B Swordbreaker 3
Alternate: Vantage 3
Alternate: Iceberg
C Hone Spd 3
SP1425SAttack +3

Show Explanation/Analysis
  • Preferred IV: +ATK or +SPD / -HP or -DEF
  • Weapon: Keen Rauðrwolf+ (+Eff) 
  • Assist: Reposition / Rally Attack / Flexible
  • Special: Glimmer / Iceberg
  • Passive A: Fury / Attack +3
  • Passive B: Swordbreaker / Vantage
  • Passive C: Hone Spd / Flexible
  • Sacred Seal: Attack +3 / Distant Def 3

A budget-friendly set that revolves around making the most use out of the refinable version of Raigh’s native weapon, the Keen Rauðrwolf. Its effect grants Raigh a significant 50% Attack increase against cavalry foes, allowing him to be an extremely effective counter to such units as most will likely fall to just one of his attacks. It is recommended to take Keen Rauðrwolf’s unique refine of negating buffs to solidify his status as a cavalry counter and ensure that he can effectively strike them down, regardless of whether or not they are buffed. 

Glimmer is Raigh’s ideal Special as it scales decently with the effective damage boost from Keen Rauðrwolf; it does, however, perform substantially worse against opponents whom he does not deal effective damage to. Iceberg can also be taken as his chosen Special for a more consistent increase to his damage output -- if assuming neutral Resistance, Iceberg will give him +14 damage each time it activates. 

For Raigh’s A slot, Fury is a cheap option that gives him a much-needed boost to all of his stats, increasing both his overall survivability as well as his damage output simultaneously; it also has the advantage of functioning in both phases, which allows Raigh to be an overall more versatile unit. With that being said, should one wish to invest very little in the dark mage, then Attack +3 works perfectly fine as his A slot. Swordbreaker is a suitable choice to use as his B slot skill and is necessary to secure his matchup against arguably the most magically resilient cavalry unit - Sigurd. Vantage is also a good option to consider when running Fury as the two skills synergize with each other and allow him to potentially take down multiple ranged cavalry foes in one sitting. 

Similar to the first build, Raigh’s C slot is flexible, with skills such as Hone Spd always being a strong choice to enforce a cohesive team composition. The Attack +3 seal is an excellent option to increase his damage output, though the Distant Def seal can be taken if using Vantage to make him more suited at battling opponents in the Enemy Phase. 


Raigh is the very first mage a player receives but is often brushed aside quickly, and rightfully so. His base Attack stat of 32 is quite decent but unfortunately for the dark mage, the same cannot be said for the rest of his stats. With an overall underwhelming stat spread, Raigh struggles to find a niche for himself and finds himself consistently outclassed by almost every other red mage currently in the game. Although he usually has enough bulk to at least take one hit from an opposing foe, his low HP can create some issues when faced with sustained offensive pressure. In addition, his Speed stat is middling at best, leaving him reliant on skills such as Swordbreaker to perform follow-up attacks. 

His high availability does allow him to circumvent his weaknesses to an extent by making merges something readily available to him -- these merges can come a long way in patching up his otherwise mediocre stat spread and improve his overall performance. Raigh can definitely be a serviceable unit with the proper investment but ultimately, it is rarely a worthwhile endeavor as other units as common as he can take that same investment and achieve far more favorable and impressive results. 


Decent Attack 

Raigh’s Attack is one of his few redeeming qualities -- at a solid base value of 32, Raigh can generally deal a reasonable amount of damage to his opponent. 

Great Availability

Raigh is commonly found in the 3-4* red pool, making him one of the more common units around and allows one to easily gather merges and ideal IVs for him. Additionally, Raigh is given out as a free 4* to all new players which provides a good head start for players wishing to invest in the dark mage. 


Unfortunate Stat Distribution

Aside from his Attack stat, none of his other stats are particularly impressive and are rather underwhelming. This leaves him struggling to perform up to par as either an offensive and defensive mage without sufficient investment. 


As a result of his disappointing stat distribution, other red mages such as Tharja, Katarina, and Lilina are able to outclass Raigh effortlessly as their more optimized stat spreads let them fulfill their roles much more efficiently. 

Team Options

  • Buffers: Buffers such as Marth, Ephraim, and Linde are excellent units to use alongside Raigh (especially when using the Rauðrblade tome) to improve up his otherwise unremarkable performance. 
  • Debuffers: Likewise, debuffers such as Arvis, Saias, and Katarina can also give Raigh a strong boost to his overall performance by crippling opponents from afar, rendering them much easier to take down. 
  • High Defense Tanks: Raigh’s mediocre physical bulk renders him unable to take on consecutive physical hits. As such, high Defense tanks such as Shiro, Lukas, and Arden are a good choice for allies to take on physical hits in his stead. 
  • Strong Greens: Strong greens like Nino (SF), Raven, and Myrrh can also be considered as options to run with Raigh to provide him with Weapon Triangle coverage against strong blues. 


  • Anti-Mages: Raigh’s status as a mage means that he has an inherent weakness to units such as Felicia, Halloween Sakura, and Kaze, whose kits revolve around taking down such units in the most efficient way possible
  • Debuffers: As a unit who generally relies heavily on buffs to flourish, debuffers like Sothe, Gaius, and Soren can bring a quick halt to such support and make him much easier target to take out. 
  • Strong Blues: Strong blues like Ephraim, Reinhardt, and Tana can easily take the young mage down thanks to their strong offensive stats as well as Weapon Triangle advantage. 
  • Hyper Offense: Thanks to Raigh’s low HP stat, he will crumble quite quickly when faced with sustained offensive pressure. Many units can apply such pressure though some notable examples include Cherche, Elincia, and Karla. 

Weapon Skills

Weapons SP Rng. Mt.
Learns by default at 2 ★
Red Tome Users Only
50 2 4
Learns by default at 3 ★
Unlocks at 2 ★
Red Tome Users Only
100 2 6
RauðrwolfEffective against cavalry units.
Learns by default at 4 ★
Unlocks at 3 ★
Red Tome Users Only
200 2 6
Rauðrwolf+Effective against cavalry units.
Unlocks at 5 ★
Red Tome Users Only
300 2 10
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Support Skills

Support Skills Rng. SP
Rally AttackGrants Atk+4 to an adjacent ally until the end of the turn.
Learns by default at 4 ★
1 150

Passive Skills

Passive Skills SP Slot
HP +3Grants +3 to max HP.
Inheritable by all units.
Unlocks at 3 ★
HP +4Grants +4 to max HP.
Inheritable by all units.
Unlocks at 4 ★
HP +5Grants +5 to max HP.
Inheritable by all units.
Unlocks at 5 ★
Seal Res 1After combat, foe suffers Res-3 through its next action.
Non-inheritable by Staff-wielding units.
Seal Res 2After combat, foe suffers Res-5 through its next action.
Non-inheritable by Staff-wielding units.
Unlocks at 2 ★
Seal Res 3After combat, foe suffers Res-7 through its next action.
Non-inheritable by Staff-wielding units.
Unlocks at 4 ★

Other Info

Fire Emblem: The Binding Blade

Banners Featured In


Official Hero Artwork