|Panic||Rehabilitate||Swift-Winds Balm||Fury 3||Wings of Mercy 3||Spur Atk 3|
After combat, bonuses on targeted foe become penalties through its next action.
Restores 5 HP.
Restores 7 HP each to target and this unit.
Restores 7 HP or more the further below 50% the target's HP is.
Slows special trigger (cooldown count+1).
When healing an ally with a staff, increases recovered HP by 10.
When healing an ally with a staff, grants all allies Res+4 for 1 turn.
Grants adjacent allies Def+2 during combat.
Grants adjacent allies Def+3 during combat.
Grants adjacent allies Def+4 during combat.
- High resistance
- Anti-buffer with good buffs herself
- Low defense and non-existent attack
- Weighed poorly in Arena
- Must pick between skills
Priscilla the troubadour lands in Heroes as a mounted healer. She differentiates herself from other healers thanks to her extra range and anti-debuff potential. Although healers have a hard time in the Arena, she can be of some use thanks to her good magical defenses, buffing and superior mobility.
Like most healers, she has a high resistance, decent speed and low defense. She has more HP than most healers and can usually survive a physical hit from enemies. Her phenomenal resistance lets her lure enemy mages for your team-mates. Chief among her strengths is her ability to heal, a boon she pays dearly for through stats and attack power. Unlike most other healers she can travel an extra square thanks to her mount, boosting her utility. She has the rare ability to turn buffs into debuffs, completely countering characters which rely on them (such as blade tome-users). Priscilla herself comes with Spur Def and Still-Water Balm, two neat buffs and the latter of which is global.
Most of her disadvantages are healer-specific: She has no offensive presence, limiting teams to only three attackers. Her low defense can be taken advantage of, although she has fairly good HP. She suffers greatly through opportunity cost, as she wants to run both of her support abilities and skills. She should generally run Rehabilitate and Still-Water Balm, but this may change depending on your team. If you use Priscilla to lure enemies, Reconcile may be a better choice, for example.
She is naturally countered by nearly all physical damage dealers. Her stats are generally low, and she cannot survive combat with the league of powerful, fast melee units in the Arena. Her resistance allows her to survive a hit from wolf tome users, but they deal heavy damage to her.