Priscilla

Updated for 2.0
Overall Rating
4
Analysis by Elegear
Priscilla - Delicate Princess

4-5

Obtainable as a 4 - 5 only
Hero Stats
Max Avg Total Stats at Lvl 40
145
HP 36
ATK 29
SPD 29
DEF 19
RES 32
Stat Variations
Level 1 Stat Variation
5★
4★
HP ATK SPD DEF RES
Low 16 6 6 3 7
Middle 17 7 7 4 8
High 18 8 8 5 9

Level 40 Stat Variations
5★
4★
HP ATK SPD DEF RES
Low 33 25 25 16 29
Middle 36 29 29 19 32
High 40 32 32 22 35
IV Sets
Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

Being a flexible staff unit, Priscilla has different options she can run.

+IV

  • If looking for a great general tank that relies on follow-ups, the +Speed boon will aid her in that regard by preventing some follow-ups.

  • A +Attack boon also works wonders on her due to healing assists being relied on said stat.

  • Priscilla can become an effective magical tank with her base 32 resistance, and grabbing the +Resistance IV can let her tank the majority of magical heroes.

-IV

  • As it is her lowest stat, a -Defense bane is a no brainer.

  • If her role is to take hits (via Close Counter), a -Resistance IV is recommended to avoid tampering with her physical soak.

Skill Sets
Warding Princess (Magical Bulk)
Optimal
Dazzling Gravity+ A Distant Def 3
Budget: Resistance +3
Rehabilitate+ B Wrathful Staff 3
Miracle
Budget: Solid-Earth Balm
C Atk Ploy 3
SP1,380SDistant Def 3

Show Explanation/Analysis
  • Preferred Nature: +Resistance / -Defense
  • Weapon: Dazzling Gravity+ / Player's choice
  • Assist: Rehabilitate+ / Player's choice
  • Special: Miracle (Arena Score) / Balm variant
  • A Slot: Distant Defense
  • B Slot: Wrathful Staff
  • C Slot: Attack Ploy
  • Sacred Seal: Distant Defense

The best thing about Priscilla is her resistance, and this set increases that as much as possible.

With a +Resistance IV and Distant Defense 6 (via C slot and Seal), Priscilla's resistance goes up to 47, allowing her to be a very effective wall against mages.

Dazzling Gravity+ is an amazing utility staff, and is therefore taken.

Rehabilitate+ is really just filler, and can be outfitted with whatever utility you need.

Attack Ploy will be the C slot of choice, minimizing the damage of any one enemy you desire, supporting her team by letting them take hits more effectively.

Indelicacy (Battle Cleric)
Dazzling Slow+
Budget: Dazzling Fear+
A Speed +3
Martyr+ B Wrathful Staff 3
Miracle
Budget: Solid-Earth Balm
C Atk Ploy 3
Budget: Ward Cavalry
SP1,650SSpeed +3

Show Explanation/Analysis
  • Preferred Nature: +Speed / -Defense
  • Weapon: Dazzling Slow+ / Dazzling Fear+
  • Assist: Martyr+
  • Special: Miracle (Arena Score) / Balm variant
  • A Slot: Speed +3
  • B Slot: Wrathful Staff
  • C Slot: Ploy Variant / Player's choice
  • Sacred Seal: Speed +3

Next up, we emphasize Priscilla's speed. By giving her 9 speed via IV, A Slot, and Seal, our delicate princess will sit at 38 speed. But wait, that's not all! If you make her attack the enemy Dazzling Slow+, she will inflict a 7 speed debuff to the other team, putting Priscilla herself at 45 speed! (Kind of.)

In other words, the point of this set is to take advantage of Priscilla's ability to soak a hit, as well as guaranteeing her team's follow-ups (or resistance to such) via Dazzling Slow+. However, if you're concerned about units whom she naturally prevents follow-ups, Dazzling Fear+ is what you should be getting. After all, not too much point in having 50 speed.

As for her healing ability, Martyr+ is there to support Priscilla's decisions in being a frontline debuffer. With the expected wounds she acquires from being in the fray, her healing potency is increased, and she can recover her own HP.

Princess's Bōjutsu (Attack)
Dazzling Fear+
Budget: Dazzling Fear+
A Close Counter
Budget: Attack +3
Recover+
Budget: Physic+
B Wrathful Staff 3
Miracle
Budget: Kindled-Fire Balm
C Res Ploy 3
Budget: Ward Cavalry
SP1,920SAttack +3

Show Explanation/Analysis
  • Preferred Nature: +Attack / -Resistance
  • Weapon: Dazzling Fear+ / Dazzling Slow+
  • Assist: Recover+ / Physic+
  • Special: Miracle (Arena Score) / Balm variant
  • A Slot: Close Counter / Attack +3
  • B Slot: Wrathful Staff
  • C Slot: Resistance Ploy / Player's Choice
  • Sacred Seal: Attack +3

If you'd like the offensive burst of Elise while keeping some of the bulk of Clarine, this build may be for you.

Attack is somewhat maximized. Her IV and Seal slot are typical, with Attack being emphasized.

For the interesting part, Close Counter is taken. Mentioned in her "Strengths", Priscilla has enough effective Physical HP to take a single hit from physical units. As such, Close Counter can be activated, and she can counterattack while dealing good amount of damage back. This tactic's effectiveness increases the lower the opponent's resistance, making it perfect for attacking high-HP low-resistance heroes.

Of course, if attack is what truly matters, Priscilla's A Slot can be used for Attack +3, bringing her attack up to 50.

Mulagir's Bane (Lyn Counter)
Wrathful Fear+
Budget: Wrathful Slow+
A Attack +3
Recover+
Budget: Martyr+
B Bowbreaker 3
Miracle C Spur Def 3
SP1,430SDistant Def 3

Show Explanation/Analysis
  • Preferred Nature: +Attack / -Resistance
  • Weapon: Wrathful Fear+ / Wrathful Slow+
  • Assist: Recover+ / Martyr+
  • Special: Miracle
  • A Slot: Attack +3
  • B Slot: Bowbreaker
  • C Slot: Spur Defense / Player's choice
  • Sacred Seal: Distant Defense

A very particular set for a very particular character. Also cheaper than the other builds due to not requiring Dazzling Staff or Wrathful Staff, both of which are locked behind 5-star exclusive characters.

The -Resistance bane is taken to avoid tampering with Priscilla's defense. Attack is maximized because Bow units will never follow-up. The Distant Defense seal is taken as insurance to avoid being one-shotted.

Recover+ is the healing of choice due to the increases in attack, but Martyr+ is viable for bringing our delicate princess back in action.

Introduction

Pros:

  • Jack of all trades healer on a horse
  • Flexible with builds and application
  • Basically Maria with a horse (and her artist, too)

Cons:

  • All-rounded stats is offset by bad defense, O.K. attack and speed, and no fantastic trait

Priscilla, the Delicate Princess, is a traditional healer on a horse. Good resistance, low defense, and the rest is alright.

Being the most flexible Cavalry healer, Priscilla can be outfitted with any set you can think of. For instance, her decently decent speed can be emphasized to grant her access to follow-ups, prevention of such, and a stronger offense via Cavalry teams.

Her downside is quite obvious, as "jack of all trades" doesn't sit too well with "lowered BST" (as a Cavalry unit). There are better units for tanking. Better ones for attacking, and so on, so forth. The upside to this is that, as one of the few Cavalry healers in the game, this trait is suddenly an advantage for flexibility.

In the end, Priscilla doesn't have anything going for her other than the fact that she can sort of kill enemies and sort of take hits. But in comparison to her kin Elise and Clarine, having the ability to do both makes Priscilla a great healer.

Strengths
  • Nice resistance

    • It is quite difficult to one-shot Priscilla with a mage, as they will require either 68 magical attack.
    • Follow-ups will instead need 50 attack to finish her off, which most speedy mages can achieve.
  • Nice speed

    • With 30 speed, whatever's fast will naturally double her, but whatever's slow will not.
    • In other words, it is safe to assume that Priscilla will very likely survive an armoured unit's attack, so long as it isn't charged with Ignis or Bonfire.
  • Physical soak is up to standards

    • With neutral IVs on Priscilla, a physical unit will need 55 attack to one-shot her.
    • As such, the delicate princess is reliable enough to be left in the red zone, assuming she does not get double tapped.
Weaknesses
  • Physically weak

    • Speedy sword users are Priscilla's greatest weakness, needing a measly 37 attack to win with a follow-up attack.
  • Speed is low outside of Horse teams

    • If not emphasized, Priscilla's speed often means the end of her.
Team Options

Outside of the very obvious Cavalry teams, Priscilla works well with units depending on her stave.

  • If Pain+ is used, a fully-offensive all-out balls-deep team is absolutely recommended, as the reduction to the enemy team's HP allows for guaranteed one-shots.

  • If Slow+ is used, Desperation teams or units who rely on follow-ups must be used to take advantage of it. This staff also grants your whole team +7 Speed (kind of), allowing slower units to prevent follow-ups.

Positioning assists in the team are not mandatory for Priscilla, since she could often take a hit from the unit she affected with Gravity+.

Really, Priscilla can be used with any team out there.

If you really want to be juicy, an Absorb+ build with Close Counter is viable when aided by Cavalry Buffs.

Counters

Brave Weapons, Dire Thunder, fast physical units, and fast mages. It is definitely possible for Priscilla to survive magical follow-ups, but only if her resistance is emphasized.

Weapon Skills
Weapons SP Rng. Mt.
Assault
Unlocks at 4 ★
Restricted to units that use a Staff.
50 2 10
PanicAfter combat, bonuses on targeted foe become penalties through its next action.
Unlocks at 4 ★
Restricted to units that use a Staff.
150 2 7
Panic+After combat, if unit attacked, bonuses on target and foes within 2 spaces of target become penalties through their next actions.
Unlocks at 5 ★
Restricted to units that use a Staff.
300 2 11
Weapon Evolution
Weapon Upgrades
Weapon Upgrades
Support Skills
Support Skills Rng. SP
HealRestores 5 HP.
Learns by default at 4 ★
1
ReconcileRestores 7 HP each to target and this unit.
Learns by default at 4 ★
1 100
RehabilitateRestores 7 HP or more the further below 50% the target's HP is. Slows special trigger (cooldown count+1).
Learns by default at 5 ★
Unlocks at 4 ★
1 200
Rehabilitate+Restores HP = 50% of Atk -10. (Minimum of 7 HP.) If target's HP is ≤ 50%, the lower the target's HP, the more HP is restored.
Unlocks at 5 ★
1 300
Special Skills
Special Skills SP Turns
ImbueWhen healing an ally with a staff, increases recovered HP by 10.
Learns by default at 4 ★
Restricted to units that use a Staff.
50 1
Still-Water BalmWhen healing an ally with a staff, grants all allies Res+4 for 1 turn.
Learns by default at 5 ★
Unlocks at 4 ★
Restricted to units that use a Staff.
150 1
Passive Skills
Passive Skills SP Slot
Spur Def 1Grants adjacent allies Def+2 during combat.
Unlocks at 4 ★
Inheritable by all units.
50
C
Spur Def 2Grants adjacent allies Def+3 during combat.
Unlocks at 4 ★
Inheritable by all units.
100
C
Spur Def 3Grants adjacent allies Def+4 during combat.
Unlocks at 5 ★
Inheritable by all units.
200
C
Other Info
Origin
Fire Emblem: The Blazing Blade

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