Table of Contents
- Default
- Attack
- Special
- Injured
| Performing Shigure - Dark Sky Singer |
|---|
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Related Heroes
Hero Stats
Stat Variations
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 14 | 6 | 4 | 3 | 4 |
| Middle | 15 | 7 | 5 | 4 | 5 |
| High | 16 | 8 | 6 | 5 | 6 |
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 31 | 28 | 26 | 18 | 21 |
| Middle | 34 | 31 | 29 | 21 | 24 |
| High | 38 | 34 | 32 | 24 | 28 |
IV Sets
| Key stats worth increasing through nature if possible. | |
| Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
| Relatively worthless stat that can safely be decreased through nature. |
| HP | ATK | SPD | DEF | RES |
|---|---|---|---|---|
Boons
-
+SPD: A boon in Speed is very important for Shigure’s overall survivability, as it gives him a wider scope in avoiding follow-up attacks.
-
+ATK: Attack also makes for an acceptable choice, as it allows Shigure to be a better combatant by increasing his raw damage output.
Neutral
-
HP: Shigure prefers to keep his HP intact, as a bane hurts his survivability by taking away from his overall bulk.
-
RES: Although raising it is not a priority, Shigure’s superboon in Resistance improves his ability to take magical damage as well as opening up the opportunity to use Ploy skills.
Banes
-
-DEF: Defense is Shigure’s weakest stat and easiest to drop, as it hardly affects his overall performance.
Skill Sets
A Midsummer Night’s Counter (Type Check/Support)
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Blárraven+ | A | Triangle Adept 3 |
|---|---|---|---|
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Sing | B | Bowbreaker 3 |
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Moonbow | C | Drive Spd 2 |
| SP | 1,710 | S | Distant Def 3 |
- Preferred IV: +SPD or +ATK / -RES
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Weapon: Blárraven+
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Assist: Sing
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Special: Moonbow / Luna
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Passive A: Triangle Adept
-
Passive B: Bowbreaker / Swordbreaker / Wings of Mercy
-
Passive C: Drive Spd / Flexible
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Sacred Seal: Distant Def / Quick Riposte / Speed +3
In addition to providing Dance support, this set aims to take advantage of Shigure’s status as a tome unit in order to give him additional combat utility through Weapon Triangle coverage. Since most combat is centered around Enemy Phase, Shigure enjoys a boon in Speed in order to better avoid follow-up attacks from high-tier Speed opponents. A boon in Attack is also acceptable, as it allows him to secure additional ORKOs by increasing his raw damage output. This can potentially be the deciding factor in his matchup against Brave Lyn. As for Specials, Moonbow is both potent and consistent in its activation with Shigure’s overall low stats across the board. At the cost of a longer cooldown, Luna makes for another choice of Special with even more power on activation.
The key to this set is running Blárraven together with Triangle Adept. In addition to the massive Weapon Triangle advantage gained over colorless units, Shigure will also boost his effectiveness against red units even further. However, this comes at the cost of even weaker matchups against green units.
For B skills, Bowbreaker makes for a fantastic choice by further cementing his favorable matchups against colorless archers. This combination allows him to effectively check prominent arena threats including but not limited to Brave Lyn, Bridal Cordelia, Winter Tharja and Halloween Jakob. Another great choice is Swordbreaker; due to sword units having higher Speed on average, Shigure will need it in order to consistently defeat them in a single round of combat by securing his follow-up attack. Finally, Wings of Mercy provides massive leverage as a team support by allowing him to warp adjacent to allies that are low on health.
Drive Spd is both cheap and effective in providing solid buff support. Otherwise, the C slot can be replaced with whatever is needed to accommodate Shigure’s team. There are several good Sacred Seal options; Distant Def is a great choice for this set’s Enemy Phase oriented playstyle, as it will reduce damage taken from all ranged opponents when initiated on. Quick Riposte is another great choice that secures him additional ORKOs by ensuring his follow-up attack in the Enemy Phase. Finally, Speed +3 further improves Shigure’s ability to avoid follow-up attacks.
A Song of Ice and Fire (Offensive/Support)
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Blárblade+ | A | Fury 3 |
|---|---|---|---|
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Sing | B | Wings of Mercy 3 |
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Glimmer | C | Spd Ploy 3 |
| SP | 1,920 | S | Heavy Blade 3 |
-
Preferred IV: +ATK or +SPD / -HP or -DEF
-
Weapon: Blárblade+
-
Assist: Sing
-
Special: Glimmer / Moonbow
-
Passive A: Fury 3 / Death Blow
-
Passive B: Wings of Mercy / Escape Route / Swordbreaker
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Passive C: Spd Ploy / Res Ploy / Drive Spd / Flexible
-
Sacred Seal: Heavy Blade / Speed +3 / Attack +3
This build aims to adopt a more offensive combat role with the use of a Blade tome. As such, Attack and Speed are once again the best natures for Shigure to take in order to boost his overall damage output. In addition to Attack and Speed, Resistance also makes for a suitable boon should one wish to utilize Ploy skills.
Glimmer makes for a great choice of Special on any Blade tome user, as it scales with the additional damage received from Hone/Fortify buffs and activates within a reasonable timeframe despite the cooldown penalty tied to Blade tomes. Moonbow is a solid alternative that trades raw power for more consistent damage on activation and makes for a more effective choice against opponents with high Resistance such as Lute and Micaiah
Fury is a fantastic option for this set, as the boost it provides increases his damage output, overall bulk, and ability to effectively utilize Ploy skills. Alternatively, Death Blow is a strong choice in taking out opponents in only a single hit by giving Shigure a strong boost to his Attack on initiation.
The choice of B skill depends on if one wants to focus more on Shigure’s role as a support or as a combatant. Once again, Wings of Mercy is a great choice that gives Shigure a massive boost to his mobility by allowing him to teleport adjacent to allies that are low on health. Similarly, Escape Route allows him to teleport adjacent to any ally when he himself is low on health. This pairs extremely well with this playstyle, as Shigure will often be in HP range after only a single round of combat. Lastly, Swordbreaker makes for a good combat-centric option by securing Shigure’s match-ups against high-tier Speed sword units such as Lucina, Mia, and Soleil.
For his C skill, Shigure can potentially become an effective user of Ploy skills through a Resistance boon and further stat boosting skills such as Fury. In particular, Res Ploy can increase Shigure’s overall damage output while Spd Ploy can secure additional follow-up attacks should they land.
Although his base Attack is rather underwhelming, the damage scaling property of Blade tomes allows Shigure consistently activate the Heavy Blade Seal. This greatly boosts his damage output by allowing him to activate his Specials more frequently. Otherwise, both Speed +3 and Attack +3 make for good picks in order to give Shigure a solid offensive stat boost.
Introduction
Thanks to his status as both a refresher and a tome user, Shigure can provide fantastic support to his team while maintaining himself in combat. This grants him a lot of utility in battle, as he can take on multiple roles such as a Weapon Triangle check or a Blade tome nuker in addition to his coveted Sing ability.
Being both a refresher and a ranged unit comes with a massive downside. Shigure’s BST is bottom of the barrel at a staggeringly low value of only 139. This leaves him at a relatively low value in every stat. He is heavily outclassed offensively by a plethora of other mages and his overall bulk is lacking at best. Despite his shortcomings in pure combat ability, Shigure more than makes up for it thanks to his Sing ability.
Overall, Shigure is distinctive in the support that he can provide to his team as a tome-welding refresher. His ability to take on multiple support roles at a time means that he can perform well on many different team compositions and will always be a strong asset to them.
Strengths
Incredible Utility
Not only does Shigure offer pivotal support by providing his teammates with an additional turn, he can also perform well in combat situations.
Tome Unit
Thanks to his class type, Shigure can take on a variety of different roles both offensive and defensive by utilizing weapons such as Blárblade and Blárraven.
Weaknesses
Rock Bottom BST
In addition to taking away from his standalone combat ability due to having overall fewer stats to allocate, Shigure’s pitiful 139 BST will serve as a detriment to scoring in Arena.
Poor Overall Bulk
As an extension of his low BST, Shigure’s terrible physical/magical soak of 55/59 makes him vulnerable to damage from all sources.
Team Options
Counters
Strong attackers, both physical and magical will tear through Shigure’s sparse overall bulk. This is especially true for green units, as they have the Weapon Triangle advantage over him. In addition to this, units with high magical bulk can easily shrug off Shigure’s attacks due to his relatively underwhelming damage output. Last but not least, Shigure’s Raven tome set can be completely derailed should his opponent run the skill Cancel Affinity.
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Powerful Attackers: Both physical and magical attackers can blow through Shigure’s poor overall bulk. Standouts include Hector, Nino, Minerva, Raven, and WT-Olwen.
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Magically Bulky: Units such as Julia, Deirdre, Lute, Fallen Hardin, and Micaiah can all easily wall off Shigure’s attacks thanks to their high magical bulk. In addition to this, Julia and Deirdre can mitigate Shigure’s damage output even further by ignoring Hone/Fortify buffs that he receives when utilizing a Blade tome.
- Cancel Affinity: As opposed to any particular type of unit, Shigure’s Raven tome set can be completely negated by the skill Cancel Affinity. Common users include Brave Lyn, Bridal Cordelia, and Innes.
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Dancer's Score+ | A | Warding Blow 3 |
|---|---|---|---|
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Sing | B | Geyser Dance 2 |
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Glacies | C | Hone Spd 3 |
Hybrid mage/dancer, Shigure's biggest role is dancing and healing. Warding blow lets him initiate on mages with decent bulk. His decent res and warding blow powers up glacies.
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Dancer's Score+ | A | Triangle Adept 3 |
|---|---|---|---|
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Sing | B | Geyser Dance 2 |
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Moonbow | C | Breath of Life 3 |
| S | Breath of Life 1 | ||
This is a very supportive build for Shigure. You get the 7 hp boost from his tome, the 7 hp boost from Breath of Life 3, and the 3 hp boost from the Breath of Life sacred seal. Overall when Shigure attacks he will heal 17 hp to his adjacent allies, which will be very helpful when trying to get through chain challenges, tempest trails, etc. He also keeps his B passive of Geyser Dance 2 which will keep his allies from dying and can come in very clutch if an ally is about to die. For his A passive I gave him Triangle Adept 3 but in all honesty there are many A passives that can work for him such as Darting Blow, Mirror Strike and Swift Strike or even things like Attack +3, Speed +3, and Resistance +3. Whatever you feel is best, after all the main point of this build is to support so the A passive doesn't matter as much.
I just happened to roll a +atk -def Shigure, which is good but I don't think its the best for him. Something like +res/+spd -def could be better so he won't get doubled as often or so he can take more magic attacks.
Weapon Skills
| Weapons | SP | Rng. | Mt. |
|---|---|---|---|
| Blue Tome Users Only
|
50 | 2 | 4 |
| Blue Tome Users Only
|
100 | 2 | 6 |
| Blue Tome Users Only
|
200 | 2 | 8 |
| Learns by default at 5 ★ Blue Tome Users Only
|
300 | 2 | 12 |
Support Skills
| Support Skills | Rng. | SP |
|---|---|---|
SingEnables target to take another action. Cannot be used on units with Sing or Dance
Learns by default at 5 ★ |
1 | 150 |
Passive Skills
| Passive Skills | SP | Slot |
|---|---|---|
| Non-inheritable by Staff-wielding units.
|
50 | B |
| Non-inheritable by Staff-wielding units.
|
120 | B |
| Unlocks at 5 ★ Non-inheritable by Staff-wielding units.
|
240 | B |
| Blue Tome Users Only
|
30 | C |
| Blue Tome Users Only
|
60 | C |
| Unlocks at 5 ★ Blue Tome Users Only
|
120 | C |
Other Info
| Origin |
Fire Emblem Fates
|
|---|

Fate Grand Order
Dragonball Legends

IV Calc
Heroes