Table of Contents
- Default
- Attack
- Special
- Injured
| Performing Shigure - Dark Sky Singer |
|---|
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Related Heroes
Hero Stats
Stat Variations
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 14 | 6 | 4 | 3 | 4 |
| Middle | 15 | 7 | 5 | 4 | 5 |
| High | 16 | 8 | 6 | 5 | 6 |
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 31 | 28 | 26 | 18 | 21 |
| Middle | 34 | 31 | 29 | 21 | 24 |
| High | 38 | 34 | 32 | 24 | 28 |
IV Sets
| Key stats worth increasing through nature if possible. | |
| Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
| Relatively worthless stat that can safely be decreased through nature. |
| HP | ATK | SPD | DEF | RES |
|---|---|---|---|---|
Boons
-
+SPD: A boon in Speed is very important for Shigure’s overall survivability, as it gives him a wider scope in avoiding follow-up attacks.
-
+ATK: Attack also makes for an acceptable choice, as it allows Shigure to be a better combatant by increasing his raw damage output.
Neutral
-
HP: Shigure prefers to keep his HP intact, as a bane hurts his survivability by taking away from his overall bulk.
-
RES: Although raising it is not a priority, Shigure’s superboon in Resistance improves his ability to take magical damage as well as opening up the opportunity to use Ploy skills.
Banes
-
-DEF: Defense is Shigure’s weakest stat and easiest to drop, as it hardly affects his overall performance.
Skill Sets
A Midsummer Night’s Counter (Type Check/Support)
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Blárraven+ | A | Triangle Adept 3 |
|---|---|---|---|
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Sing | B | Bowbreaker 3 |
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Moonbow | C | Drive Spd 2 |
| SP | 1,710 | S | Distant Def 3 |
- Preferred IV: +SPD or +ATK / -RES
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Weapon: Blárraven+
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Assist: Sing
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Special: Moonbow / Luna
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Passive A: Triangle Adept
-
Passive B: Bowbreaker / Swordbreaker / Wings of Mercy
-
Passive C: Drive Spd / Flexible
-
Sacred Seal: Distant Def / Quick Riposte / Speed +3
In addition to providing Dance support, this set aims to take advantage of Shigure’s status as a tome unit in order to give him additional combat utility through Weapon Triangle coverage. Since most combat is centered around Enemy Phase, Shigure enjoys a boon in Speed in order to better avoid follow-up attacks from high-tier Speed opponents. A boon in Attack is also acceptable, as it allows him to secure additional ORKOs by increasing his raw damage output. This can potentially be the deciding factor in his matchup against Brave Lyn. As for Specials, Moonbow is both potent and consistent in its activation with Shigure’s overall low stats across the board. At the cost of a longer cooldown, Luna makes for another choice of Special with even more power on activation.
The key to this set is running Blárraven together with Triangle Adept. In addition to the massive Weapon Triangle advantage gained over colorless units, Shigure will also boost his effectiveness against red units even further. However, this comes at the cost of even weaker matchups against green units.
For B skills, Bowbreaker makes for a fantastic choice by further cementing his favorable matchups against colorless archers. This combination allows him to effectively check prominent arena threats including but not limited to Brave Lyn, Bridal Cordelia, Winter Tharja and Halloween Jakob. Another great choice is Swordbreaker; due to sword units having higher Speed on average, Shigure will need it in order to consistently defeat them in a single round of combat by securing his follow-up attack. Finally, Wings of Mercy provides massive leverage as a team support by allowing him to warp adjacent to allies that are low on health.
Drive Spd is both cheap and effective in providing solid buff support. Otherwise, the C slot can be replaced with whatever is needed to accommodate Shigure’s team. There are several good Sacred Seal options; Distant Def is a great choice for this set’s Enemy Phase oriented playstyle, as it will reduce damage taken from all ranged opponents when initiated on. Quick Riposte is another great choice that secures him additional ORKOs by ensuring his follow-up attack in the Enemy Phase. Finally, Speed +3 further improves Shigure’s ability to avoid follow-up attacks.
A Song of Ice and Fire (Offensive/Support)
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Blárblade+ | A | Fury 3 |
|---|---|---|---|
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Sing | B | Wings of Mercy 3 |
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Glimmer | C | Spd Ploy 3 |
| SP | 1,920 | S | Heavy Blade 3 |
-
Preferred IV: +ATK or +SPD / -HP or -DEF
-
Weapon: Blárblade+
-
Assist: Sing
-
Special: Glimmer / Moonbow
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Passive A: Fury 3 / Death Blow
-
Passive B: Wings of Mercy / Escape Route / Swordbreaker
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Passive C: Spd Ploy / Res Ploy / Drive Spd / Flexible
-
Sacred Seal: Heavy Blade / Speed +3 / Attack +3
This build aims to adopt a more offensive combat role with the use of a Blade tome. As such, Attack and Speed are once again the best natures for Shigure to take in order to boost his overall damage output. In addition to Attack and Speed, Resistance also makes for a suitable boon should one wish to utilize Ploy skills.
Glimmer makes for a great choice of Special on any Blade tome user, as it scales with the additional damage received from Hone/Fortify buffs and activates within a reasonable timeframe despite the cooldown penalty tied to Blade tomes. Moonbow is a solid alternative that trades raw power for more consistent damage on activation and makes for a more effective choice against opponents with high Resistance such as Lute and Micaiah
Fury is a fantastic option for this set, as the boost it provides increases his damage output, overall bulk, and ability to effectively utilize Ploy skills. Alternatively, Death Blow is a strong choice in taking out opponents in only a single hit by giving Shigure a strong boost to his Attack on initiation.
The choice of B skill depends on if one wants to focus more on Shigure’s role as a support or as a combatant. Once again, Wings of Mercy is a great choice that gives Shigure a massive boost to his mobility by allowing him to teleport adjacent to allies that are low on health. Similarly, Escape Route allows him to teleport adjacent to any ally when he himself is low on health. This pairs extremely well with this playstyle, as Shigure will often be in HP range after only a single round of combat. Lastly, Swordbreaker makes for a good combat-centric option by securing Shigure’s match-ups against high-tier Speed sword units such as Lucina, Mia, and Soleil.
For his C skill, Shigure can potentially become an effective user of Ploy skills through a Resistance boon and further stat boosting skills such as Fury. In particular, Res Ploy can increase Shigure’s overall damage output while Spd Ploy can secure additional follow-up attacks should they land.
Although his base Attack is rather underwhelming, the damage scaling property of Blade tomes allows Shigure consistently activate the Heavy Blade Seal. This greatly boosts his damage output by allowing him to activate his Specials more frequently. Otherwise, both Speed +3 and Attack +3 make for good picks in order to give Shigure a solid offensive stat boost.
Introduction
Thanks to his status as both a refresher and a tome user, Shigure can provide fantastic support to his team while maintaining himself in combat. This grants him a lot of utility in battle, as he can take on multiple roles such as a Weapon Triangle check or a Blade tome nuker in addition to his coveted Sing ability.
Being both a refresher and a ranged unit comes with a massive downside. Shigure’s BST is bottom of the barrel at a staggeringly low value of only 139. This leaves him at a relatively low value in every stat. He is heavily outclassed offensively by a plethora of other mages and his overall bulk is lacking at best. Despite his shortcomings in pure combat ability, Shigure more than makes up for it thanks to his Sing ability.
Overall, Shigure is distinctive in the support that he can provide to his team as a tome-welding refresher. His ability to take on multiple support roles at a time means that he can perform well on many different team compositions and will always be a strong asset to them.
Strengths
Incredible Utility
Not only does Shigure offer pivotal support by providing his teammates with an additional turn, he can also perform well in combat situations.
Tome Unit
Thanks to his class type, Shigure can take on a variety of different roles both offensive and defensive by utilizing weapons such as Blárblade and Blárraven.
Weaknesses
Rock Bottom BST
In addition to taking away from his standalone combat ability due to having overall fewer stats to allocate, Shigure’s pitiful 139 BST will serve as a detriment to scoring in Arena.
Poor Overall Bulk
As an extension of his low BST, Shigure’s terrible physical/magical soak of 55/59 makes him vulnerable to damage from all sources.
Team Options
Counters
Strong attackers, both physical and magical will tear through Shigure’s sparse overall bulk. This is especially true for green units, as they have the Weapon Triangle advantage over him. In addition to this, units with high magical bulk can easily shrug off Shigure’s attacks due to his relatively underwhelming damage output. Last but not least, Shigure’s Raven tome set can be completely derailed should his opponent run the skill Cancel Affinity.
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Powerful Attackers: Both physical and magical attackers can blow through Shigure’s poor overall bulk. Standouts include Hector, Nino, Minerva, Raven, and WT-Olwen.
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Magically Bulky: Units such as Julia, Deirdre, Lute, Fallen Hardin, and Micaiah can all easily wall off Shigure’s attacks thanks to their high magical bulk. In addition to this, Julia and Deirdre can mitigate Shigure’s damage output even further by ignoring Hone/Fortify buffs that he receives when utilizing a Blade tome.
- Cancel Affinity: As opposed to any particular type of unit, Shigure’s Raven tome set can be completely negated by the skill Cancel Affinity. Common users include Brave Lyn, Bridal Cordelia, and Innes.
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Fresh Bouquet+ (+Spd) | A | Darting Stance 3 |
|---|---|---|---|
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Sing | B | Geyser Dance 2 |
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Moonbow | C | Hone Atk 3 |
| S | Distant Def 3 | ||
A dancer with the capability to
-Buff all the stats of his allies by +4
-Buff himself with +4 speed
-Act as a dancer
-Hold his ground after he dances for the vanguard (Darting Stance 3 and Fresh Bouquet+ SPD Buff allow him to gain +10 speed on enemy phase. Throw in Distant Defense 3 and he can take less damage while he denies follow-ups)
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Blárowl+ (+Spd) | A | Triangle Adept 3 |
|---|---|---|---|
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Sing | B | Renewal 3 |
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Moonbow | C | Hone Atk 3 |
| S | Speed +3 | ||
[Seal: Speed +3]
Shigure is a really good refresh unit, you guys are just lazy. Blarowl works great with Shigure's mixed (albeit small) defenses and bolsters his decent Atk and Spd (especially if you've Spd forged Blarowl). Triangle Adept increases his bulk further at the cost of making him more susceptible to greens, and Renewal ensures he can continue tanking. With the right amount of adjacent allies, Shigure can survive a surprisingly high number of attacks (including Distant Counter sword units).
The C skill is flexible and whatever you want on a dancer. Moonbow increases his offensive potential. I personally like having the Speed +3 seal equipped as it makes him more offensively powerful, but as a support unit he likes the drive/hone/fortify/tactic seals too.
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Blárblade+ | A | Fury 3 |
|---|---|---|---|
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Sing | B | Renewal 3 |
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Moonbow | C | Hone Spd 3 |
| S | Squad Ace D 3 | ||
This is an Offensive Shigure who can destroy almost any red and blue. I use him with the summoner support and is +1, is a very good investment. I reccomend this build if you want an offensive boy
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Dancer’s Score+ (+Spd) | A | Life and Death 3 |
|---|---|---|---|
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Sing | B | Geyser Dance 2 |
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Luna | C | Threaten Res 3 |
| S | Attack +3 | ||
Yes, I know the bane isn't preferable. This is only an example, since it can work with other banes, which I wish was an option. (This is also what I pulled.)
To abuse this build, +Att/Spd and -Def/Res would be most prefered. However, this build is more of a redemption build for him.
To utilize Shigure's speed and and to make him a viable attacking unit, it will take a bit of investment, but it can really make him shine as a unit in the end.
Life and Death is considered your best A slot option, Fury 3 being your budget option. As Shigure's Res and Def are practically abysmal from the get-go, decreasing it won't be too bad if you got a good team to support him. If he has neutral attack/speed or a boon, then this will push him further into a state where he will be an amazing attacking unit.
Fury 3, again, IS a budget option, but it puts Shigure in jeapordy in only three-four encounters, thus not being the safest choice. If possible, make Swift Sparrow, Death/Darting Blow or even Attack/Speed +3 an option over Fury 3 if possible.
His B slot can be one of four things: Wings of Mercy 3, Geyser Dance 2, or Lance/Swordbreaker 3... depending on what you see being more useful.
Wings of Mercy and Geyser Dance 2 are fantastic support skills that is a singer/dancer must-have, as you'd expect. Geyser Dance acts as a security measure towards units while Wings of Mercy acts as a typical saving throw for any units in peril.
The breaker skills exist as an option to further abuse his ability as an attacking unit. It depends on what you want, honestly. Even tomebreaker skills can work... but it would be best to stick with sword and lance units, as he should be double shotting units that can't counter well against him, anyway.
If Fury 3 was your A Slot, you can only choose between Geyser Dance 2, Wings of Mercy/Escape Route 3, Vantage 3, or Desperation 3.
His third skill is really up to you. Hones/Fortifies can work well in a team set-up while Threaten Res can work well to further bump up his attack. It's a toss up for this slot.
His native tome, Dancer's Score, can be kept (and is reccomended, unless you really wish to run a Blarrblade/Blarrraven/Blarrwolf Shigure, which probably can work fantastic with this build) as long as you run a +Spd tome. Bumping up his attack by 1 isn't worth it if his speed increase is larger. However, it honestly depends on what your boon is.
His special should be Luna or Dragon Fang/Dragonic Aura (Aether is an option if you REALLY want to boost your BST... but I vote against it). His defence and resistance are simply too low to have any good bonuses from it, thus making these your best options.
Sing should always be your support. No questions asked.
Your seal varies between your boon and bane. If Att/Spd is your bane, immedietely go to fixing those. If not, then go for a hone/fortify route, or even Quickened Pulse or Distant/Close Def.
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Dancer's Score+ | A | Fury 3 |
|---|---|---|---|
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Dance | B | Geyser Dance 2 |
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Moonbow | C | Hone Spd 3 |
| S | Breath of Life 3 | ||
Bonded w/ Nino. Fury is used to remedy his bane and for its added bulk. Luna can be used for more damage, albeit slower activation. However, due to the low tendency of dancers seeing battle, I feel that the lower CD is of higher priority. Breath of life compliments his innate weapon, but an HP/Def/Res seal can also effective if worried about his own longevity.
Weapon Skills
| Weapons | SP | Rng. | Mt. |
|---|---|---|---|
| Blue Tome Users Only
|
50 | 2 | 4 |
| Blue Tome Users Only
|
100 | 2 | 6 |
| Blue Tome Users Only
|
200 | 2 | 8 |
| Learns by default at 5 ★ Blue Tome Users Only
|
300 | 2 | 12 |
Support Skills
| Support Skills | Rng. | SP |
|---|---|---|
SingEnables target to take another action. Cannot be used on units with Sing or Dance
Learns by default at 5 ★ |
1 | 150 |
Passive Skills
| Passive Skills | SP | Slot |
|---|---|---|
| Non-inheritable by Staff-wielding units.
|
50 | B |
| Non-inheritable by Staff-wielding units.
|
120 | B |
| Unlocks at 5 ★ Non-inheritable by Staff-wielding units.
|
240 | B |
| Blue Tome Users Only
|
30 | C |
| Blue Tome Users Only
|
60 | C |
| Unlocks at 5 ★ Blue Tome Users Only
|
120 | C |
Other Info
| Origin |
Fire Emblem Fates
|
|---|

Fate Grand Order
Dragonball Legends

IV Calc
Heroes