Table of Contents
- Default
- Attack
- Special
- Injured
| Performing Shigure - Dark Sky Singer |
|---|
|
Related Heroes
Hero Stats
Stat Variations
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 14 | 6 | 4 | 3 | 4 |
| Middle | 15 | 7 | 5 | 4 | 5 |
| High | 16 | 8 | 6 | 5 | 6 |
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 31 | 28 | 26 | 18 | 21 |
| Middle | 34 | 31 | 29 | 21 | 24 |
| High | 38 | 34 | 32 | 24 | 28 |
IV Sets
| Key stats worth increasing through nature if possible. | |
| Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
| Relatively worthless stat that can safely be decreased through nature. |
| HP | ATK | SPD | DEF | RES |
|---|---|---|---|---|
Boons
-
+SPD: A boon in Speed is very important for Shigure’s overall survivability, as it gives him a wider scope in avoiding follow-up attacks.
-
+ATK: Attack also makes for an acceptable choice, as it allows Shigure to be a better combatant by increasing his raw damage output.
Neutral
-
HP: Shigure prefers to keep his HP intact, as a bane hurts his survivability by taking away from his overall bulk.
-
RES: Although raising it is not a priority, Shigure’s superboon in Resistance improves his ability to take magical damage as well as opening up the opportunity to use Ploy skills.
Banes
-
-DEF: Defense is Shigure’s weakest stat and easiest to drop, as it hardly affects his overall performance.
Skill Sets
A Midsummer Night’s Counter (Type Check/Support)
![]() |
Blárraven+ | A | Triangle Adept 3 |
|---|---|---|---|
![]() |
Sing | B | Bowbreaker 3 |
![]() |
Moonbow | C | Drive Spd 2 |
| SP | 1,710 | S | Distant Def 3 |
- Preferred IV: +SPD or +ATK / -RES
-
Weapon: Blárraven+
-
Assist: Sing
-
Special: Moonbow / Luna
-
Passive A: Triangle Adept
-
Passive B: Bowbreaker / Swordbreaker / Wings of Mercy
-
Passive C: Drive Spd / Flexible
-
Sacred Seal: Distant Def / Quick Riposte / Speed +3
In addition to providing Dance support, this set aims to take advantage of Shigure’s status as a tome unit in order to give him additional combat utility through Weapon Triangle coverage. Since most combat is centered around Enemy Phase, Shigure enjoys a boon in Speed in order to better avoid follow-up attacks from high-tier Speed opponents. A boon in Attack is also acceptable, as it allows him to secure additional ORKOs by increasing his raw damage output. This can potentially be the deciding factor in his matchup against Brave Lyn. As for Specials, Moonbow is both potent and consistent in its activation with Shigure’s overall low stats across the board. At the cost of a longer cooldown, Luna makes for another choice of Special with even more power on activation.
The key to this set is running Blárraven together with Triangle Adept. In addition to the massive Weapon Triangle advantage gained over colorless units, Shigure will also boost his effectiveness against red units even further. However, this comes at the cost of even weaker matchups against green units.
For B skills, Bowbreaker makes for a fantastic choice by further cementing his favorable matchups against colorless archers. This combination allows him to effectively check prominent arena threats including but not limited to Brave Lyn, Bridal Cordelia, Winter Tharja and Halloween Jakob. Another great choice is Swordbreaker; due to sword units having higher Speed on average, Shigure will need it in order to consistently defeat them in a single round of combat by securing his follow-up attack. Finally, Wings of Mercy provides massive leverage as a team support by allowing him to warp adjacent to allies that are low on health.
Drive Spd is both cheap and effective in providing solid buff support. Otherwise, the C slot can be replaced with whatever is needed to accommodate Shigure’s team. There are several good Sacred Seal options; Distant Def is a great choice for this set’s Enemy Phase oriented playstyle, as it will reduce damage taken from all ranged opponents when initiated on. Quick Riposte is another great choice that secures him additional ORKOs by ensuring his follow-up attack in the Enemy Phase. Finally, Speed +3 further improves Shigure’s ability to avoid follow-up attacks.
A Song of Ice and Fire (Offensive/Support)
![]() |
Blárblade+ | A | Fury 3 |
|---|---|---|---|
![]() |
Sing | B | Wings of Mercy 3 |
![]() |
Glimmer | C | Spd Ploy 3 |
| SP | 1,920 | S | Heavy Blade 3 |
-
Preferred IV: +ATK or +SPD / -HP or -DEF
-
Weapon: Blárblade+
-
Assist: Sing
-
Special: Glimmer / Moonbow
-
Passive A: Fury 3 / Death Blow
-
Passive B: Wings of Mercy / Escape Route / Swordbreaker
-
Passive C: Spd Ploy / Res Ploy / Drive Spd / Flexible
-
Sacred Seal: Heavy Blade / Speed +3 / Attack +3
This build aims to adopt a more offensive combat role with the use of a Blade tome. As such, Attack and Speed are once again the best natures for Shigure to take in order to boost his overall damage output. In addition to Attack and Speed, Resistance also makes for a suitable boon should one wish to utilize Ploy skills.
Glimmer makes for a great choice of Special on any Blade tome user, as it scales with the additional damage received from Hone/Fortify buffs and activates within a reasonable timeframe despite the cooldown penalty tied to Blade tomes. Moonbow is a solid alternative that trades raw power for more consistent damage on activation and makes for a more effective choice against opponents with high Resistance such as Lute and Micaiah
Fury is a fantastic option for this set, as the boost it provides increases his damage output, overall bulk, and ability to effectively utilize Ploy skills. Alternatively, Death Blow is a strong choice in taking out opponents in only a single hit by giving Shigure a strong boost to his Attack on initiation.
The choice of B skill depends on if one wants to focus more on Shigure’s role as a support or as a combatant. Once again, Wings of Mercy is a great choice that gives Shigure a massive boost to his mobility by allowing him to teleport adjacent to allies that are low on health. Similarly, Escape Route allows him to teleport adjacent to any ally when he himself is low on health. This pairs extremely well with this playstyle, as Shigure will often be in HP range after only a single round of combat. Lastly, Swordbreaker makes for a good combat-centric option by securing Shigure’s match-ups against high-tier Speed sword units such as Lucina, Mia, and Soleil.
For his C skill, Shigure can potentially become an effective user of Ploy skills through a Resistance boon and further stat boosting skills such as Fury. In particular, Res Ploy can increase Shigure’s overall damage output while Spd Ploy can secure additional follow-up attacks should they land.
Although his base Attack is rather underwhelming, the damage scaling property of Blade tomes allows Shigure consistently activate the Heavy Blade Seal. This greatly boosts his damage output by allowing him to activate his Specials more frequently. Otherwise, both Speed +3 and Attack +3 make for good picks in order to give Shigure a solid offensive stat boost.
Introduction
Thanks to his status as both a refresher and a tome user, Shigure can provide fantastic support to his team while maintaining himself in combat. This grants him a lot of utility in battle, as he can take on multiple roles such as a Weapon Triangle check or a Blade tome nuker in addition to his coveted Sing ability.
Being both a refresher and a ranged unit comes with a massive downside. Shigure’s BST is bottom of the barrel at a staggeringly low value of only 139. This leaves him at a relatively low value in every stat. He is heavily outclassed offensively by a plethora of other mages and his overall bulk is lacking at best. Despite his shortcomings in pure combat ability, Shigure more than makes up for it thanks to his Sing ability.
Overall, Shigure is distinctive in the support that he can provide to his team as a tome-welding refresher. His ability to take on multiple support roles at a time means that he can perform well on many different team compositions and will always be a strong asset to them.
Strengths
Incredible Utility
Not only does Shigure offer pivotal support by providing his teammates with an additional turn, he can also perform well in combat situations.
Tome Unit
Thanks to his class type, Shigure can take on a variety of different roles both offensive and defensive by utilizing weapons such as Blárblade and Blárraven.
Weaknesses
Rock Bottom BST
In addition to taking away from his standalone combat ability due to having overall fewer stats to allocate, Shigure’s pitiful 139 BST will serve as a detriment to scoring in Arena.
Poor Overall Bulk
As an extension of his low BST, Shigure’s terrible physical/magical soak of 55/59 makes him vulnerable to damage from all sources.
Team Options
Counters
Strong attackers, both physical and magical will tear through Shigure’s sparse overall bulk. This is especially true for green units, as they have the Weapon Triangle advantage over him. In addition to this, units with high magical bulk can easily shrug off Shigure’s attacks due to his relatively underwhelming damage output. Last but not least, Shigure’s Raven tome set can be completely derailed should his opponent run the skill Cancel Affinity.
-
Powerful Attackers: Both physical and magical attackers can blow through Shigure’s poor overall bulk. Standouts include Hector, Nino, Minerva, Raven, and WT-Olwen.
-
Magically Bulky: Units such as Julia, Deirdre, Lute, Fallen Hardin, and Micaiah can all easily wall off Shigure’s attacks thanks to their high magical bulk. In addition to this, Julia and Deirdre can mitigate Shigure’s damage output even further by ignoring Hone/Fortify buffs that he receives when utilizing a Blade tome.
- Cancel Affinity: As opposed to any particular type of unit, Shigure’s Raven tome set can be completely negated by the skill Cancel Affinity. Common users include Brave Lyn, Bridal Cordelia, and Innes.
![]() |
Blárserpent+ (+Spd) | A | Brazen Def/Res 3 |
|---|---|---|---|
![]() |
Sing | B | Geyser Dance 2 |
![]() |
Miracle | C | Infantry Rush 3 |
| S | Panic Ploy 3 | ||
AIDSlord Shigure
Shigure is a dancer unit, which is already AIDS enough. But I thought to myself, “how can I make this character even MORE stressful to fight in arena?” After spending way too much time testing, these are my results. Please note that this build is tailored VERY specific to my team, and results may vary.
Weapon: Blarserpent+ (spd)
Shigure, being the handsome young man he is, is often targeted by archers and mages. Because he is a support/trashcan, he's never really made it within melee range. (because I've won so quickly) Blarserpent will add 6 def/res to his already monstrous def/res stats when he is attacked at range, making arrows and magic deflect off his steelcore abs.
Support: Sing
It's AIDS.
A Skill: Brazen Def/Res
My Shigure has both a def and res of 24, meaning that he is damn-near unkillable by conventional means. On the off-chance that an attack is able to penetrate his insurmountable defensive stats and lower him to <80% hp, Brazen Def/Res will add 7 to both stats, essentially equipping him with Power Armor.
B Skill: Geyser Dance
This is heavy preference based, as I run him on a team of strikers that do not share the same invincibility traits as him. Geyser Dance will allow Shigure to buff the Ally he sings to, giving them a Terraria Ironskin Potion by boosting their Def/Res my a massive 4.
C Skill: Infantry Rush
Shigure is a man of action and refuses to sit idle. Infantry Rush will help him rally the other naked cowboys on the team and boosting the rate at which they get their Super by adding Heavy Blade to them. The game says that it doesn't stack, but the game also says that Shigure hides his identity, which simply isn't true.
Seal: Panic Ploy
I thought the most annoying seal I could put on him would be something to further buff him and his goons, but I found that Panic Ploy was the best way to go. Any buffs that the enemy received from their turn will now be penalties, turning them into nothing more than the gum on the bottom of Shigure's tap dancing shoes.
Super: Miracle
In the inconceivable event that the enemy is able to take down the 33 hp raid boss that is Shigure, the realization that he will survive with one health will cause enough mental anguish for them to surrender.
![]() |
Dancer’s Score+ (+Res) | A | Triangle Adept 3 |
|---|---|---|---|
![]() |
Sing | B | Wings of Mercy 3 |
![]() |
Moonbow | C | Hone Atk 3 |
| S | Breath of Life 1 | ||
One of my new blues is PA Shigure. Got him on a legendary banner. I think it was the one with Legendary Lyn. He’s +spd, -atk, but I won’t mind since Shigure is meant to be mostly a supporting unit anyway. Here’s my build for him.
For his weapon I prefer his default Dancer’s Score. It basically has a breath of life effect. Heal up to 7 hp if he starts combat and if a ally is adjacent to him. It does stack up with C skill and seal version of breath of life. If he has triple breath of life then he heals up 21 hp. But i’m not running it, as 14 hp is plenty. For refinement i’m thinking of res refine for better dueling mages.
For the assist skill obviously keep sing. It’s Shigure’s selling point. It’s what makes him useful.
For the special i’m thinking of moonbow for in a case where shigure needs a bit of more damage.
For the A skill i went for triangle adept so that he can better deal with red units. It does cost him however that he becomes more vulnerable to greens. Though it’s all good as long as he stays away from greens.
For the B skill I went for wings of mercy. It’s a refresher’s favorite B skill due to its cool effect of warping close to a weakened ally.
For the C skill I went for hone atk since he is a supporting unit, and he needs a supporting C skill.
Overall Shigure is like all of his refreshing peers. He brings good utility with dance. My only main issue is that his bst is low which can make scoring in arena tricky. Especially if you’re in high tiers. However I think there are some modes where Shigure can be useful.
![]() |
Dancer’s Score+ (+Atk) | A | Life and Death 3 |
|---|---|---|---|
![]() |
Sing | B | Geyser Dance 2 |
![]() |
Glimmer | C | Breath of Life 3 |
| S | Breath of Life 3 | ||
Singing Shigure is one of my best Tome users. The fact that he's a dancer/singer who can buff Def and Res should be enough, but the fact that he can dish some great damage is a sight to behold. I put L&D on him because both his defensive stats are relatively worthless with how low they are, so it helps his semi-low speed and relatively good attack. If I don't need him to give an ally another turn, I can let him do some good damage to an enemy, maybe even take them out. All while giving damaged allies a whopping 21 health boost with double Breath of Life.
Shigure was the first dancer I got, and I'll keep using him to the fullest because he is (imo) one of the best dancers in the game. Having a good tome color, good attack, sing, and overall great support.
![]() |
Dancer's Score+ | A | Darting Blow 3 |
|---|---|---|---|
![]() |
Sing | B | Wings of Mercy 3 |
![]() |
Moonbow | C | Breath of Life 3 |
| S | Phantom Spd 1 | ||
Finally got my boi May 1st after wanting him since he came out in 2017 &lt;3
Extra Skills:
B: Geyser Dance 2 / Watersweep 3
C: Blue tome Valor 3
![]() |
Dancer’s Score+ (+Def) | A | Triangle Adept 3 |
|---|---|---|---|
![]() |
Sing | B | Bowbreaker 3 |
![]() |
Moonbow | C | Breath of Life 3 |
| S | Breath of Life 3 | ||
The introduction of Bridal Ninian has given Performing Shigure competition, as being a flier gives more a much needed than movement than infantry, despite having similar stats. Despite that, Shigure retains a viable niche as a Blue Singer that can refresh allies. The set above allows Shigure to be both a Red Check and a Bow Check, something Bridal Ninian cannot do; while also allowing him to be an effective " healer ". Sing is an amazing skill that grants an ally another turn, which is the main reason is viable at all. Dancer's Score+ ( +Def ) is preferred over Res to handle bow units better. Triangle Adept 3 gives greatly increases his damage output against Red units while reducing their damage output against him, which makes up for his mediocre defenses. Bowbreaker 3 is the crux of this set, allowing him to shut down bow users such as Brave Lyn very easily, which is the main reason Shigure stands out compared to Bridal Ninian. As for the C and S skills, Breath of Life 3 gives Shigure tremendous healing support, as both skills stack with his tome, effectively restoring 21 HP whenever he start to attack on player phase. The immense healing really enemy phase units such as Hector or Legendary Robin (F) more staying power. However one , if one finds 21 HP too excessive, the S slot can be replaced by something else, such as Distant Def 3 or Savage Blow. Distant Def 3 provides a Def against Distant weapon users such Tomes and Bows giving Shigure bulk during enemy phase. Savage Blow 3 chips away at adjacent enemies once Shigure props an Attack, making up for his mediocre offensive pressure.
Weapon Skills
| Weapons | SP | Rng. | Mt. |
|---|---|---|---|
| Blue Tome Users Only
|
50 | 2 | 4 |
| Blue Tome Users Only
|
100 | 2 | 6 |
| Blue Tome Users Only
|
200 | 2 | 8 |
| Learns by default at 5 ★ Blue Tome Users Only
|
300 | 2 | 12 |
Support Skills
| Support Skills | Rng. | SP |
|---|---|---|
SingEnables target to take another action. Cannot be used on units with Sing or Dance
Learns by default at 5 ★ |
1 | 150 |
Passive Skills
| Passive Skills | SP | Slot |
|---|---|---|
| Non-inheritable by Staff-wielding units.
|
50 | B |
| Non-inheritable by Staff-wielding units.
|
120 | B |
| Unlocks at 5 ★ Non-inheritable by Staff-wielding units.
|
240 | B |
| Blue Tome Users Only
|
30 | C |
| Blue Tome Users Only
|
60 | C |
| Unlocks at 5 ★ Blue Tome Users Only
|
120 | C |
Other Info
| Origin |
Fire Emblem Fates
|
|---|

Fate Grand Order
Dragonball Legends

IV Calc
Heroes