Performing Shigure

Updated for Performing Arts
Analysis by ImpulseC
Shigure
Dark Sky Singer

5

Obtainable as a 5 only
Hero Ratings
Overall Rating
4
/ 5
Attacker Rating2.5 / 5
Max Avg Total Stats at Lvl 40
139
HP 34
ATK 31
SPD 29
DEF 21
RES 24
Stat Variations
Level 1 Stat Variation
5★
HP ATK SPD DEF RES
Low 14 6 4 3 4
Middle 15 7 5 4 5
High 16 8 6 5 6

Level 40 Stat Variations
5★
HP ATK SPD DEF RES
Low 31 28 26 18 21
Middle 34 31 29 21 24
High 38 34 32 24 28
IV Sets
Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES
  • +Spd is ideal for most builds because it puts him in "safe" territory against most doubles while netting him doubles against the low speed tier units.
  • +Atk is useful on certain builds for securing safe OHKO's.

  • -Def is preferred to preserve his magic bulk since he can survive the majority of Red DC units even with a Def penalty.
  • -HP is acceptable if -Def is unavailable, but more care must be taken against magic users since he is sitting on the 55-58 damage threshold.
Skill Sets
Soothing Serenade
Optimal
Dancer's Score+ A Darting Blow 3
Sing B Watersweep 3
Budget: Swordbreaker 2
Moonbow C Breath of Life 3
SP1,260SPhantom Spd 3

Show Explanation/Analysis
  • Preferred Nature: +Speed / -Defense
  • Weapon: Dancer's Score+
  • Assist: Sing
  • Special: Moonbow
  • A Slot: Darting Blow 3 / Swift Sparrow 2
  • B Slot: Watersweep 3 / Swordbreaker 2
  • C Slot: Breath of Life 3
  • Sacred Seal: Phantom Spd 3

A pseudo-healer support unit. This Shigure will provide Sing support for the majority of the match, but can also attack units to heal adjacent allies for 14 HP. Watersweep will prevent enemy ranged units from being able to counter-attack, as he will have 48 effective speed with Phantom Speed equipped. It is possible to equip Breath of Life 3 as a seal, but not recommended since many common mages will have more than 38 speed (like even neutral Fury Nino). Moonbow is preferred since he will rarely be attacking, and probably won't survive more than one attack on his own.

This Shigure is also able to survive Red DC units like Ryoma, Ike, and Black Knight, and may be able to secure ORKO's on slower Reds like Ike and Xander. Swordbreaker can be taken as budget to secure kills on faster red swords, but this Shigure's role isn't really to do damage.

This Shigure is preferred in defensive teams who rely on skills such as Quick Riposte, as he can heal them back up safely or move them around with Sing. Trying to duel any non-red unit, however, is asking for trouble. Well, doing anything other than Singing or Healing will probably land Shigure in deep trouble, an early grave, and a ruined Arena run.

A Hymn for War
Blárblade+ A Fury 3
Sing B B Tomebreaker 3
Budget: Swordbreaker 2
Moonbow C Hone Spd 3
SP1,800SAttack +3

Show Explanation/Analysis
  • Preferred Nature: +Speed / -Defense
  • Weapon: Blárblade+
  • Assist: Sing
  • Special: Moonbow
  • A Slot: Fury 3
  • B Slot: B Tomebreaker 3 / Swordbreaker 3 / Geyser Dance 2
  • C Slot: Hone Speed 3 / Pref
  • Sacred Seal: Atk +3 / Pref

Surprise, surprise! No, no surprises here. This very typical build can be run, especially if he is the sole Blue character on a team. With Blárblade and support, he can fulfill the classic "glass cannon" role to some degree if supported by Hone Attack and Hone Speed. There is not much to say about this build; at full health, he will actually survive Red DC units due to weapon triangle advantage, and B Tomebreaker may save him against enemy Blue tomes (who frequently carry Lancebreaker). Shigure is very fragile, though, since he has low HP and middling speed. If he cannot frequently get ally support for Blárblade, it is recommended to put Swordbreaker on him so that he can consistently ORKO enemy swords.

A word of caution: Shigure is nowhere near the likes of powerful Bladetomers like Linde. His speed is very middling, and he will frequently fail to get doubles on even moderately fast units.

Geyser Dance 2 is an interesting support skill; it can be taken if he is not expected to handle Blue Tomes and can receive adequate team buffs to ORKO red units, since the buff is quite handy alongside something like Hone Spd 3.

Resolute Concerto
Blárowl+ A Fury 3
Sing B B Tomebreaker 3
Budget: Geyser Dance 2
Moonbow C Hone Spd 3
SP1,650SSpur Def 3

Show Explanation/Analysis
  • Preferred Nature: +Speed / -Def
  • Weapon: Blárowl+
  • Assist: Sing
  • Special: Moonbow
  • A Slot: Fury 3
  • B Slot: B Tomebreaker 3 / Geyser Dance 2
  • C Slot: Hone Spd 3 / Hone Atk 3
  • Sacred Seal: Spur Def 3 / Atk Ploy 3

Since Shigure possesses balanced stats and will naturally be close to allies as a Singer, he can benefit from universal boosts tremendously; a fully Owl buffed Shigure will sit at 34 / 47 / 41 / 27 / 33. He will easily be able to bait common magical attacks and strike back with respectable damage.

His largest weakness is his inability to counterattack at melee, and thus it is difficult to fully bait melee enemies into range for full Owl potential. In addition, he still can't deal with enemy greens and will still get demolished by Brave users (including Reinhardt!). A thing to remember about this Shigure is that although Owl tome can boost his stats to respectable levels, he still cannot deal with overpowering offense and he is extremely weak without adjacent allies.

Geyser Dance, once again, can be taken if he's not expected to handle Blue Tomes (since he can't handle Reinhardt). Since he already functions by standing next to allies, he can give Blade Tome units like Nino or QR users like Dragon units a tremendous boost with ease.

Sorrowful Nocturne
Blárraven+ A Triangle Adept 3
Budget: Triangle Adept 2
Sing B Bowbreaker 3
Moonbow C Hone Spd 3
SP1,650SDistant Def 3

Show Explanation/Analysis
  • Preferred Nature: +Def / -HP
  • Weapon: Blárraven+
  • Assist: Sing
  • Special: Moonbow
  • A Slot: Triangle Adept 3 / Triangle Adept 2
  • B Slot: Bowbreaker 3
  • C Slot: Hone Spd 3 / Hone Atk 3 / Pref
  • Sacred Seal: Distant Def 3 / Def +1

Yet another one of the niche builds that Shigure can run; mimicking the much more sturdy M!Robin, Shigure can opt to run an anti-colorless set. This lets him counter even 60 Atk Bow Lyn. He can then KO with Bowbreaker. Other colorless matchups play out similarly. He does severely lack damage with this build against anything but Bow units, though, so he probably won't be ORKO'ing non Bows.

When not performing this niche, Shigure can return to doing his primary task: singing, as he should be doing the majority of the time.

User Submitted Builds
Submit a Hero Build

= Has Build Explanation

Hero Updated
Performing Shigure by isyaboi 1 hour ago
Performing Shigure by Gwynnbeidd 3 hours ago
Performing Shigure by Guppy619 9 hours ago
Performing Shigure by nick935228 15 hours ago
Performing Shigure by ToritheHoshi 22 hours ago
User Build Statistics
Support # of Builds
Sing 28
Dance 2
Special # of Builds
Glacies 2
Moonbow 17
Iceberg 1
Miracle 1
Luna 4
Weapon Skills
SP:
200
Rng:
2
Mt:
8

If unit initiates attack, adjacent allies recover 7 HP after combat.

SP:
300
Rng:
2
Mt:
12

If unit initiates attack, adjacent allies recover 7 HP after combat.

Learns by default at 5 ★
Support Skills
SP:
150

Enables target to take another action. Cannot be used on units with Sing or Dance

Learns by default at 5 ★
Passive Skills
SP:
50
Slot:
B

If Sing or Dance is used, target also granted Res+3.

SP:
120
Slot:
B

If Sing or Dance is used, target also granted Def/Res+3.

SP:
240
Slot:
B

If Sing or Dance is used, target also granted Def/Res+4.

Unlocks at 5 ★
SP:
30
Slot:
C

If unit survives and uses a blue tome, unit gets 1.5x SP. (If similar skill effects also used, only highest multiplier applied.)

SP:
60
Slot:
C

If unit survives, all blue tome users on team get 1.5x SP. (If similar skill effects also used, only highest multiplier applied.)

SP:
120
Slot:
C

If unit survives, all blue tome users on team get 2x SP. (If similar skill effects also used, only highest multiplier applied.)

Unlocks at 5 ★
Introduction

As a ranged Blue Tome Dancer, Shigure offers relatively unique supporting potential to allies. He is able to give units additional turns while attacking with Blue magic, and also has the potential to provide further utility with his skill slots. Shigure exists to support his team with Sing and he does it well. His unremarkable statline and low BST, however, limit his potential in any other role and he must forgo either Defense or Offense to become "average" at either.

Strengths
  • Grants team incredible flexibility during Player Phase due to the refreshing effect of Sing
  • Can chip away at most melee units safely due to his ranged status
  • Non-speedsters will have difficulty doubling him
  • Naturally comes with decent support skills
Weaknesses
  • Average attack and middling speed hamper his killing potential
  • Low Defense and resistance paired with bad HP cripple his ability to tank non-reds
  • Unspecialized stat spread make him mediocre at all non-support roles instead of being decent at one
Team Options

As a Blue Dancer, Shigure can provide solid coverage for Green Units. In particular, he can greatly aid popular Bladetome users Nino, Spring Camilla, and Soren, but his support abilities benefit any enemy phase Green tremendously, like Hector and Brave Ike.

Shigure greatly appreciates reliable Red teammates since he is at the mercy of enemy Green units. Of these, he can get units like Ryoma, Ike, and Black Knight, powerful DC users, into position quickly while bolstering their defenses to bait and tank Green units.

His support oriented skillset lends itself well to offensive team compositions, letting powerful Player Phase units like Elincia and Cherche devastate enemies and retreat safely.

Counters

Shigure as a unit is very easy to pick off due to his mediocre defenses and unremarkable speed. Any Green unit can easily obliterate him; enemy green tomes such as Julia, Sonya, or Nino pose the greatest threat since he is completely helpless against them.

Any Player Phase blue unit, like Cordelia or Linde, will easily blast past his defenses and kill him quickly if he's unsupported. High Res blues like Clair and Est will not fear his attacks and KO on their turn unless he runs Lancebreaker. It does not need to be said how badly an initiating Reinhardt, Delthea, or Linde can destroy him.

Shigure is best dealt with by removing his teammates first. Alone, he is very weak compared to most units.

From Series
Fire Emblem Fates
Comments