Table of Contents

Tier Rating

Analysis by Naz
Performing Shigure - Dark Sky Singer

5

Obtainable as a 5 only

Hero Stats

Max Avg Total Stats at Lvl 40
139
HP 34
ATK 31
SPD 29
DEF 21
RES 24

Stat Variations

Level 1 Stat Variation
5★
HP ATK SPD DEF RES
Low 14 6 4 3 4
Middle 15 7 5 4 5
High 16 8 6 5 6

Level 40 Stat Variations
5★
HP ATK SPD DEF RES
Low 31 28 26 18 21
Middle 34 31 29 21 24
High 38 34 32 24 28

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

Boons

  • +SPD: A boon in Speed is very important for Shigure’s overall survivability, as it gives him a wider scope in avoiding follow-up attacks.

  • +ATK: Attack also makes for an acceptable choice, as it allows Shigure to be a better combatant by increasing his raw damage output.

Neutral

  • HP: Shigure prefers to keep his HP intact, as a bane hurts his survivability by taking away from his overall bulk.

  • RES: Although raising it is not a priority, Shigure’s superboon in Resistance improves his ability to take magical damage as well as opening up the opportunity to use Ploy skills.

Banes

  • -DEF: Defense is Shigure’s weakest stat and easiest to drop, as it hardly affects his overall performance.

Skill Sets

A Midsummer Night’s Counter (Type Check/Support)

Recommended
Blárraven+ A Triangle Adept 3
Sing B Bowbreaker 3
Moonbow C Drive Spd 2
SP1,710SDistant Def 3

Show Explanation/Analysis
  • Preferred IV: +SPD or +ATK / -RES
  • Weapon: Blárraven+

  • Assist: Sing

  • Special: Moonbow / Luna

  • Passive A: Triangle Adept

  • Passive B: Bowbreaker / Swordbreaker / Wings of Mercy

  • Passive C: Drive Spd / Flexible

  • Sacred Seal: Distant Def / Quick Riposte / Speed +3

In addition to providing Dance support, this set aims to take advantage of Shigure’s status as a tome unit in order to give him additional combat utility through Weapon Triangle coverage. Since most combat is centered around Enemy Phase, Shigure enjoys a boon in Speed in order to better avoid follow-up attacks from high-tier Speed opponents. A boon in Attack is also acceptable, as it allows him to secure additional ORKOs by increasing his raw damage output. This can potentially be the deciding factor in his matchup against Brave Lyn. As for Specials, Moonbow is both potent and consistent in its activation with Shigure’s overall low stats across the board. At the cost of a longer cooldown, Luna makes for another choice of Special with even more power on activation.

The key to this set is running Blárraven together with Triangle Adept. In addition to the massive Weapon Triangle advantage gained over colorless units, Shigure will also boost his effectiveness against red units even further. However, this comes at the cost of even weaker matchups against green units.

For B skills, Bowbreaker makes for a fantastic choice by further cementing his favorable matchups against colorless archers. This combination allows him to effectively check prominent arena threats including but not limited to Brave Lyn, Bridal Cordelia, Winter Tharja and Halloween Jakob. Another great choice is Swordbreaker; due to sword units having higher Speed on average, Shigure will need it in order to consistently defeat them in a single round of combat by securing his follow-up attack. Finally, Wings of Mercy provides massive leverage as a team support by allowing him to warp adjacent to allies that are low on health.

Drive Spd is both cheap and effective in providing solid buff support. Otherwise, the C slot can be replaced with whatever is needed to accommodate Shigure’s team. There are several good Sacred Seal options; Distant Def is a great choice for this set’s Enemy Phase oriented playstyle, as it will reduce damage taken from all ranged opponents when initiated on. Quick Riposte is another great choice that secures him additional ORKOs by ensuring his follow-up attack in the Enemy Phase. Finally, Speed +3 further improves Shigure’s ability to avoid follow-up attacks.

A Song of Ice and Fire (Offensive/Support)

Blárblade+ A Fury 3
Sing B Wings of Mercy 3
Glimmer C Spd Ploy 3
SP1,920SHeavy Blade 3

Show Explanation/Analysis
  • Preferred IV: +ATK or +SPD / -HP or -DEF

  • Weapon: Blárblade+

  • Assist: Sing

  • Special: Glimmer / Moonbow

  • Passive A: Fury 3 / Death Blow

  • Passive B: Wings of Mercy / Escape Route / Swordbreaker

  • Passive C: Spd Ploy / Res Ploy / Drive Spd / Flexible

  • Sacred Seal: Heavy Blade / Speed +3 / Attack +3

This build aims to adopt a more offensive combat role with the use of a Blade tome. As such, Attack and Speed are once again the best natures for Shigure to take in order to boost his overall damage output. In addition to Attack and Speed, Resistance also makes for a suitable boon should one wish to utilize Ploy skills.

Glimmer makes for a great choice of Special on any Blade tome user, as it scales with the additional damage received from Hone/Fortify buffs and activates within a reasonable timeframe despite the cooldown penalty tied to Blade tomes. Moonbow is a solid alternative that trades raw power for more consistent damage on activation and makes for a more effective choice against opponents with high Resistance such as Lute and Micaiah

Fury is a fantastic option for this set, as the boost it provides increases his damage output, overall bulk, and ability to effectively utilize Ploy skills. Alternatively, Death Blow is a strong choice in taking out opponents in only a single hit by giving Shigure a strong boost to his Attack on initiation.

The choice of B skill depends on if one wants to focus more on Shigure’s role as a support or as a combatant. Once again, Wings of Mercy is a great choice that gives Shigure a massive boost to his mobility by allowing him to teleport adjacent to allies that are low on health. Similarly, Escape Route allows him to teleport adjacent to any ally when he himself is low on health. This pairs extremely well with this playstyle, as Shigure will often be in HP range after only a single round of combat. Lastly, Swordbreaker makes for a good combat-centric option by securing Shigure’s match-ups against high-tier Speed sword units such as Lucina, Mia, and Soleil.

For his C skill, Shigure can potentially become an effective user of Ploy skills through a Resistance boon and further stat boosting skills such as Fury. In particular, Res Ploy can increase Shigure’s overall damage output while Spd Ploy can secure additional follow-up attacks should they land.

Although his base Attack is rather underwhelming, the damage scaling property of Blade tomes allows Shigure consistently activate the Heavy Blade Seal. This greatly boosts his damage output by allowing him to activate his Specials more frequently. Otherwise, both Speed +3 and Attack +3 make for good picks in order to give Shigure a solid offensive stat boost.

Introduction

Thanks to his status as both a refresher and a tome user, Shigure can provide fantastic support to his team while maintaining himself in combat. This grants him a lot of utility in battle, as he can take on multiple roles such as a Weapon Triangle check or a Blade tome nuker in addition to his coveted Sing ability.

Being both a refresher and a ranged unit comes with a massive downside. Shigure’s BST is bottom of the barrel at a staggeringly low value of only 139. This leaves him at a relatively low value in every stat. He is heavily outclassed offensively by a plethora of other mages and his overall bulk is lacking at best. Despite his shortcomings in pure combat ability, Shigure more than makes up for it thanks to his Sing ability.

Overall, Shigure is distinctive in the support that he can provide to his team as a tome-welding refresher. His ability to take on multiple support roles at a time means that he can perform well on many different team compositions and will always be a strong asset to them.

Strengths

Incredible Utility

Not only does Shigure offer pivotal support by providing his teammates with an additional turn, he can also perform well in combat situations.

Tome Unit

Thanks to his class type, Shigure can take on a variety of different roles both offensive and defensive by utilizing weapons such as Blárblade and Blárraven.

Weaknesses

Rock Bottom BST

In addition to taking away from his standalone combat ability due to having overall fewer stats to allocate, Shigure’s pitiful 139 BST will serve as a detriment to scoring in Arena.

Poor Overall Bulk

As an extension of his low BST, Shigure’s terrible physical/magical soak of 55/59 makes him vulnerable to damage from all sources.

Team Options

As a refresher, Shigure is very flexible with his team options. His allies can include offensive, defensive, or even other support units. As a standalone unit, Shigure enjoys being paired up with bulky teammates that can tank hits while keeping him out of danger. This applies to both physically and magically bulky units. When utilizing a Blade tome, Shigure also benefits from allies that can provide him with Hone/Fortify buff support. Finally, Shigure enjoys red allies that can cover his Weapon Triangle disadvantage.

  • Offensive: Offense-oriented such as Reinhardt, Cordelia, and Tana units greatly appreciate refresher support, as it allows them to either continue attacking or move out of enemy range.

  • Defensive: Similarly, defensive units such as Lukas, Brave Ike, and Dorcas also enjoy another turn in order to move into more favorable positions.

  • Bulky Units: Hector, Zelgius, Nowi, and Fallen Hardin are strong physical tanks while Julia, Lute, Sanaki, and Sheena are strong magical tanks. All of them are all fantastic allies, as they can tank hits while keeping Shigure safe.

  • Buffers: Particularly when utilizing a Blade tome, Shigure enjoys buffers such as Eirika and Ephraim in order to bring out the weapon’s full damage potential.

  • Strong Reds: Legendary Ike, Ryoma, Young Tiki, and Winter Tharja all perform well in checking both physical and magical reds that may pose a threat to Shigure.

Counters

Strong attackers, both physical and magical will tear through Shigure’s sparse overall bulk. This is especially true for green units, as they have the Weapon Triangle advantage over him. In addition to this, units with high magical bulk can easily shrug off Shigure’s attacks due to his relatively underwhelming damage output. Last but not least, Shigure’s Raven tome set can be completely derailed should his opponent run the skill Cancel Affinity.

  • Powerful Attackers: Both physical and magical attackers can blow through Shigure’s poor overall bulk. Standouts include Hector, Nino, Minerva, Raven, and WT-Olwen.

  • Magically Bulky: Units such as Julia, Deirdre, Lute, Fallen Hardin, and Micaiah can all easily wall off Shigure’s attacks thanks to their high magical bulk. In addition to this, Julia and Deirdre can mitigate Shigure’s damage output even further by ignoring Hone/Fortify buffs that he receives when utilizing a Blade tome.

  • Cancel Affinity: As opposed to any particular type of unit, Shigure’s Raven tome set can be completely negated by the skill Cancel Affinity. Common users include Brave Lyn, Bridal Cordelia, and Innes.

Weapon Skills

Weapons SP Rng. Mt.
Thunder
Blue Tome Users Only
50 2 4
Elthunder
Blue Tome Users Only
100 2 6
Dancer's ScoreIf unit initiates attack, adjacent allies recover 7 HP after combat.
Blue Tome Users Only
200 2 8
Dancer's Score+If unit initiates attack, adjacent allies recover 7 HP after combat.
Learns by default at 5 ★
Blue Tome Users Only
300 2 12
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Support Skills

Support Skills Rng. SP
SingEnables target to take another action. Cannot be used on units with Sing or Dance
Learns by default at 5 ★
1 150

Passive Skills

Passive Skills SP Slot
Torrent Dance 1If Sing or Dance is used, target also granted Res+3.
Non-inheritable by Staff-wielding units.
50
B
Geyser Dance 1If Sing or Dance is used, target also granted Def/Res+3.
Non-inheritable by Staff-wielding units.
120
B
Geyser Dance 2If Sing or Dance is used, target also granted Def/Res+4.
Unlocks at 5 ★
Non-inheritable by Staff-wielding units.
240
B
B Tome Valor 1If unit survives and uses a blue tome, unit gets 1.5x SP. (If similar skill effects also used, only highest multiplier applied.)
Blue Tome Users Only
30
C
B Tome Valor 2If unit survives, all blue tome users on team get 1.5x SP. (If similar skill effects also used, only highest multiplier applied.)
Blue Tome Users Only
60
C
B Tome Valor 3If unit survives, all blue tome users on team get 2x SP. (If similar skill effects also used, only highest multiplier applied.)
Unlocks at 5 ★
Blue Tome Users Only
120
C

Other Info

Origin
Fire Emblem Fates

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