Table of Contents
- Default
- Attack
- Special
- Injured
| Performing Olivia - Festival Dancer |
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Related Heroes
Hero Stats
Stat Variations
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 14 | 5 | 7 | 2 | 3 |
| Middle | 15 | 6 | 8 | 3 | 4 |
| High | 16 | 7 | 9 | 4 | 5 |
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 31 | 24 | 31 | 12 | 25 |
| Middle | 34 | 28 | 34 | 16 | 28 |
| High | 38 | 31 | 37 | 19 | 31 |
IV Sets
| Key stats worth increasing through nature if possible. | |
| Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
| Relatively worthless stat that can safely be decreased through nature. |
| HP | ATK | SPD | DEF | RES |
|---|---|---|---|---|
Boons
- +SPD: The best general purpose boon for Olivia, as it benefits her both offensively, by allowing her to double more, and defensively, by avoiding more doubles.
- +ATK: The boon of choice for Poison Dagger or Kitty Paddle builds.
- +RES: A decent boon, as it boosts her resistance high enough that she can make good use of Ploy skills to provide support for her team.
Banes
- -DEF: Olivia's best bane, as her base defense is already low enough that taking a bane won’t make much of a difference. Keep in mind that Olivia’s defense has a superbane (-4 to the stat instead of -3), and will also result in her total BST dropping from 150 to 149, which will affect arena scoring.
- -HP: This is an acceptable bane, though not ideal as it will result in lessening Olivia’s decent magical bulk. This can be compensated for if using a refined weapon.
Skill Sets
Care to Dance? Carrot Dance! (Offensive Support)
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Lethal Carrot+ (+Spd) | A | Fury 3 |
|---|---|---|---|
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Dance | B | Wings of Mercy 3 Alternate: Blaze Dance 3 |
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Moonbow | C | Spd Ploy 3 |
| SP | 1,320 | S | Atk Ploy 3 |
- Preferred IV: +SPD or +ATK / -DEF or -HP
- Weapon: Lethal Carrot+ (+Spd)
- Assist: Dance
- Special: Moonbow
- Passive A: Fury
- Passive B: Wings of Mercy / Desperation / Blaze Dance
- Passive C: Spd Ploy / Varies with Team
- Sacred Seal: Atk Ploy / Def Ploy
The introduction of a Wo Dao-esque dagger finally allows dagger units with good Speed and low-ish Attack to shine - by throwing carrots. Just like how the Wo Dao sword allows these sword units to output good damage, the Lethal Carrot allows units like Performing Olivia to be a credible offensive threat.
One of the biggest perks of Lethal Carrot is that it can be refined, granting Olivia a desperately needed boost to her bulk in the form of extra HP. It is critically important that Olivia be able to double her opponent, so take the +Spd refine. Moonbow pairs well with Lethal Carrot’s effect, as the low cooldown maximizes the ease of activating a Special. Olivia’s Attack isn’t high enough to make good use of Glimmer, so pick Moonbow instead.
Fury grants a great boost to all of Olivia’s stats; the post-combat recoil isn’t of particular concern since Olivia’s primary role is to dance and support her team. The recoil damage can be taken advantage of by running Desperation, but this results in sacrificing the powerful utility of Wings of Mercy or Blaze Dance.
Running dual Ploys allows Olivia to make good use of her decent Resistance stat, particularly since she should be running Fury. Spd Ploy maximizes Olivia’s ability to double, which is critical due to her needing to double to activate Moonbow reliably (if the enemy can counter). Atk Ploy is recommended over Def Ploy due to Olivia’s bulk issues - landing Atk Ploy on her opponent effectively increases her bulk by 5, which is enough to prevent her from seriously risking getting KO’d in a single hit. Def Ploy can still be taken for more damage, particularly if another ally is already providing an Attack debuff.
Grand Finale! (Offensive Support)
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Kitty Paddle+ | A | Fury 3 |
|---|---|---|---|
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Dance | B | Wings of Mercy 3 Alternate: Blaze Dance 3 |
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Glimmer | C | Def Ploy 3 Alternate: Hone Atk 3 |
| SP | 1,770 | S | Atk Ploy 3 |
- Preferred IV: +ATK / -DEF
- Weapon: Kitty Paddle+ / Poison Dagger+
- Assist: Dance
- Special: Glimmer / Moonbow / Iceberg
- Passive A: Fury / Death Blow
- Passive B: Wings of Mercy / Blaze Dance
- Passive C: Def Ploy / Hone Atk / Varies with Team
- Sacred Seal: Atk Ploy / Hone Spd / Hardy Bearing / Attack+3 / Def Ploy
As a dagger-wielding dancer, Performing Olivia has access to the Kitty Paddle and Poison Dagger weapons, which grant her effective damage against mages and infantry, respectively. While her offensive stats are not the best amongst daggers, they are still solid enough at 28/34 base that she can contribute offensively while retaining as much team support as possible.+ATK IV is very important for this setup, as every point of attack matters for Kitty Paddle and Poison Dagger. The choice of the two daggers is mostly up to preference: Kitty Paddle does more damage and targets mages (kills mages with 63 or less physical bulk), whom Olivia is effective at fighting due to her good magical bulk (65 with Fury). Poison Dagger allows her to have a broader range of units that she can attack (kills infantry with 58 or less physical bulk), as well as being easier to access due to not being locked to a seasonal unit. However, watch out for Distant Counter infantry such as Ike that can survive her attack and kill her on the counter.
Choice of special is up to preference as well. Glimmer pairs well with the effective damage from Kitty Paddle or Poison Dagger, but is completely useless against units that Olivia doesn’t get effective damage against, due to her relatively low attack. Moonbow does less damage versus targets that Olivia gets effective damage against, but allows her to more consistently deal damage. Iceberg will also deal consistent damage, more than Moonbow, but comes at the cost of being a 3 cooldown instead of 2 cooldown.
Fury is the A slot of choice, as Olivia appreciates the boost to all of her stats. The boost to resistance helps her run Ploy skills as well. Death Blow is an alternative option for raw offensive power, as it increases her kill ranges to 67 physical bulk against mages with Kitty Paddle, and 63 physical bulk against infantry with Poison Dagger.
For the B slot, Wings of Mercy is standard on all dancers, as it allows for significantly increased mobility for the entire team. Blaze Dance is a decent alternative for budget purposes, but you should really try to get access to Wings of Mercy if possible.
C Slot and Seal have a lot of variant options for Olivia. She has good enough resistance to run Ploy skills, and running both Def Ploy and Atk Ploy will work nicely for setting up both herself and her physical damage dealing teammates. She can also run Hone Atk and Hone Spd seal for buffing purposes. Hardy Bearing is an option to deal with pesky Vantage Distant Counter units. Attack+3 seal will increase her kill range further.
Ambulance (Healing Support)
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Dancer’s Fan+ (+Spd) | A | Fury 3 Alternate: Distant Def 3 |
|---|---|---|---|
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Dance | B | Wings of Mercy 3 |
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Moonbow | C | Breath of Life 3 |
| SP | 1,260 | S | Breath of Life 3 |
- Preferred IV: +SPD / -DEF
- Weapon: Dancer’s Fan+ (+Spd)
- Assist: Dance
- Special: Moonbow
- Passive A: Fury / Distant Def
- Passive B: Wings of Mercy / Windsweep / Watersweep
- Passive C: Breath of Life
- Sacred Seal: Breath of Life / Phantom Spd
This build aims to utilize Olivia’s base Dancer’s Fan+ to maximize her support capabilities. When Olivia initiates combat with this build, all adjacent allies will be healed for 21 HP. This can allow her to substitute for a conventional healer, while still being able to provide massive utility through Dance.
The +Spd refine is chosen for the weapon along with a +Speed IV primarily for defensive purposes. With this build, Olivia really isn’t going to be doing a whole lot of damage, so it’s more important that she avoids being doubled to minimize damage taken.
Fury is once again chosen for the overall boost to Olivia’s stats, but Distant Def is an option for budget, as this build is not intended to deal damage. Keep in mind that Distant Def won’t help keep Olivia safe when initiating combat in order to activate her heal.
Wings of Mercy allows Olivia to teleport right next to units with less than 50% HP, which is perfect because those are the same units that likely want to be healed. Windsweep or Watersweep are alternative options that will allow Olivia to stay safe when attacking to activate her heal.
Breath of Life is chosen for the C slot and Seal in order to maximize the amount of healing Olivia can output. The seal can be replaced for Phantom Spd if running Windsweep or Watersweep. You will lose 7 healing per turn, but that may be a worthy trade if it helps keep Olivia alive.
With the Rhythm (Debuff Support)
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Smoke Dagger+ (+Spd) | A | Fury 3 Alternate: Distant Def 3 |
|---|---|---|---|
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Dance | B | Windsweep 3 |
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Glacies | C | Spd Ploy 3 |
| SP | 1,320 | S | Phantom Spd 3 |
- Preferred IV: +SPD / -DEF
- Weapon: Smoke Dagger+ (+Spd)
- Assist: Dance
- Special: Glacies / Iceberg
- Passive A: Fury / Distant Def
- Passive B: Windsweep / Watersweep
- Passive C: Spd Ploy / Varies
- Sacred Seal: Phantom Spd / Distant Def
This build seeks to take advantage of dagger units’ unique ability to mass debuff enemy teams. In particular, Smoke Dagger applies an incredibly debilitating debuff to all four stats, which can be devastating in the proper application. Take the +Spd refine as it significantly contributes both offensively and defensively.
Glacies is chosen as the special for maximum damage, though Iceberg can be chosen instead for a faster cooldown. This build will likely see more than one combat, so it’s easily possible to get a Glacies or Iceberg activation to happen.
As always, Fury is an excellent choice due to the increase in all of Olivia’s stats. It is better than Distant Def due to the speed making it easier to activate Windsweep or Watersweep, but Distant Def will still work on a budget.
Windsweep and Watersweep allow Olivia to safely apply the Smoke Dagger debuff on Player Phase. The choice between the two is up to preference, as both are equally useful.
Spd Ploy is recommended for the C slot to help ensure that Windsweep or Watersweep can activate, but it’s not strictly necessary, especially if running the Phantom Spd seal. Any other C slot can work, based on preference.
Phantom Spd seal is essential to ensuring that Windsweep and Watersweep can activate against even the fastest of enemies. However, it can be dropped if running Spd Ploy, since the speed debuff can still make it fairly consistent to activate Windsweep or Watersweep. In this case, Distant Def is a great seal, as it will make Olivia tankier on Enemy Phase, and allow her to survive more easily in order to apply Smoke Dagger.
Introduction
Performing Olivia is a dancer that utilizes daggers as her weapon of choice. She brings incredible utility to any team, as she is capable of dancing for units as well as utilizing her daggers to debuff enemies, or potentially even kill certain ones outright. She can also run a pseudo-healer build, allowing her to take on multiple support roles at once.
Olivia also has a solid stat spread, that allows her to both have an offensive presence and contribute defensively against mages. While her offenses are outclassed by other dagger units, her ability to dance outweighs her slightly weaker combat ability. Her defense is her weakest point, as she will likely die to any form of physical damage.
Performing Olivia brings a unique amount of support to any given team as a dagger-wielding dancer. Her ability to fulfill multiple support roles at a time means that she can easily fit into any team composition, and will always be a strong asset for the team.
Strengths
Fantastic Support
Performing Olivia is not only capable of providing excellent support, but she can also provide multiple types of support all with a single build.
The types of support she can bring include Dance, healing (with Dancer’s Fan and Breath of Life), debuffing, and buffing. She can even be a competent combat unit.
Decent Offenses
While not the top of her weapon class, Olivia has decent 28/34 offenses, that allow her to be a competent combat unit via Poison Dagger or Kitty Paddle.
Even when building Performing Olivia to be a combative unit, she still provides excellent utility to the team with Dance at the bare minimum.
Decent Magical Bulk
With 62 magical bulk (65 with Fury, or 68 vs. ranged with Distant Def), Olivia can handle taking a hit from a mage.
Olivia’s magical bulk combined with her ability to wield Kitty Paddle make her a decent anti-mage unit, while still retaining her support capabilities such as Dance.
Weaknesses
Awful Physical Bulk
With only 50 physical bulk, Olivia is liable to die to a stiff breeze.
This can be mitigated with Windsweep, but she still needs to be careful when dealing with physical damage dealing enemies.
Lack of Combat Versatility
Outside of Poison Dagger and Kitty Paddle, Olivia isn’t a particularly strong solo combatant.
Even with Poison Dagger and Kitty Paddle, Olivia will always be limited in her target choices.
Raven Tomes
As a colorless unit, Olivia is susceptible to being countered by raven tome mages.
While this can be countered by running Cancel Affinity, it’s not worth losing the utility of the other recommended B slots such as Wings of Mercy.
Team Options
Counters
- Physical Attackers: Physical damage-dealing offensive threats like Brave Lyn, Cherche, and Camus will all easily destroy Olivia.
- Distant Counter Units: Black Knight, Xander, Camus, and Hector will easily withstand Olivia’s damage and likely kill her, particularly if she is using a Poison Dagger or Kitty Paddle.
- High Physical Bulk: Even if a unit is a mage or infantry, they can still potentially withstand Olivia’s damage if they have high physical bulk, such as Adult Tiki and Winter Tharja.
- Raven Tome Mages: Mages running a Triangle Adept/Raven tome set such as Robin(M) and Boey can easily withstand Olivia’s attacks and kill her, even through Poison Dagger or Kitty Paddle.
- Poison Dagger Users: Fellow dagger units utilizing Poison Dagger like Kagero or Gaius will completely obliterate Olivia. Even non-Poison Dagger units like Sothe will likely kill her due to her poor physical bulk.
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Dancer's Fan+ | A | Distant Def 3 |
|---|---|---|---|
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Dance | B | Renewal 3 |
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Iceberg | C | Breath of Life 3 |
| S | Distant Def 1 | ||
This is a multifunctional build optimized for multi-map challenges, but not lacking in Arena / Assault functionality.
With Dancer's Fan+ and Breath of Life 3, adjacent allies will recover 14 HP from one initiation, making Olivia into an impromptu healer.
Distant Defense 4 allows Olivia to be a potent ranged tank, capable of living against +Atk Quickened Pulse Moonbow Reinhardt, then double back for an ORKO thanks to Iceberg.
Iceberg is the best special because with Distant Defense 4, Olivia reaches 36 Res, allowing for a 3 charge, 18 damage special.
The B Passive is flexible for the game mode you're using this set in. In multi maps where Olivia needs to stay healthy and keep tanking, Renewal 3 is the optimal passive. For arena, Wings of Mercy 3 is always a great choice on a dancer, though Renewal still has merit as there are often multiple mages on defense teams.
Finally, the key to Olivia's viability is of course her invaluable Support Skill, Dance. Without it, Olivia would just be a res tank that can heal and debuff (which Felicia can do better with the same build). Dance helps tie the aforementioned niches together into one very potent support unit.
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Poison Dagger+ | A | Fury 3 |
|---|---|---|---|
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Dance | B | Cancel Affinity 3 |
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Moonbow | C | Threaten Def 3 |
| S | Attack +1 | ||
3-in-one Dancer/Raven tome counter / Poison dagger build.
Demolishes infantry raven tome builds and 1RKO's Cecilia, Leon and S!Camilla with their Raven TA builds with Calvary and Flier emblem buffs. Furthermore, she 1RKO's most of the high-def infantry in the game, other than Bike, Lukas, Chrom, Nephenee and Athena. With a hone atk and hone spd properly supporting her, she can effectively deal with most of the arena cast, including being able to barely survive the counter hit from unbuffed Ike and Ryoma.
Not the best dancer you can admittedly field on a team, but as Raven tomes become more and more prevalent to deal with common colourless threats, this build can act as a counter while also filling the dancer slot of the team.
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Poison Dagger+ | A | Life and Death 3 |
|---|---|---|---|
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Dance | B | Vantage 3 |
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Moonbow | C | Hone Atk 3 |
| S | HP +3 | ||
How to make Olivia from Trophy Waifu to... a usable waifu.
As you know, dagger units are considered to be the weakest units in the game. Units such as Kagero, Summer Fredrick, and Felicia, although have their uses, they cannot do anything but support utility. Here you have Olivia who can dance, which makes her much better than a unit like Kagero. However due to her BST, she's not exactly the most valued unit out there. This build is there so you can make an offensive Olivia a part of you team among the likes of, well regular Olivia.
Speed boon assures that you will not get doubled by most units, but also be sure that you can get the kill on infantry units. -Res is the safest option since your res will be 20, since you won't be doubled by mages such Nino, you won't take much damage anyway. You can also have +Attack or +Res, but you changes of winning becomes lower. Poison Dagger makes sure that you will be able to kill most infantry unit you come across such as Julia. Add Moonbow to give you the extra damage as well as giving you an option to hit almost every 3 turns. Vantage assures you that if you do get hit by a mage, you will always be able to strike back without any repercussions. You can also use Desperation if you please. The C skills can be any option of your choice, whether it be def ploy, the hone/spur, etc, personally I like hone attack. Your Sacred Seal can be HP +3 to give her a little more survivablilty.
At the end of the day, there are some problems Olivia can't face. She will have an advantage against most non infantry units. Unfortunately, she will not be able to one round units like B!Lyn or Reinhardt. She will also die to units that have DC or DC built into their weapons. One more thing I'd like to add is that Olivia is a dancer, don't forget that's she essentially offensive support, I just tried to give her a little bit more usage because the "optimal" builds aren't exactly the best. Either way, take a look at Olivia and try it out yourself.
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Dancer's Fan+ | A | Distant Def 3 |
|---|---|---|---|
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Dance | B | Guard 3 |
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Iceberg | C | Breath of Life 3 |
| S | Breath of Life 1 | ||
This build helps prevent specials from triggering from very powerful units like Reinhardt. Keep her default Dancer's Fan+ and Dance. Her special could be either Iceberg or Glacies to boost damage based on her res. Keep her default Distant Def to boost her def, but more importantly, res to tank against mages. Guard prevents units from triggering their special sooner. Because of this, you will have your special ready before your opponent does. Breath of Life combined with the effect of Dancer's Fan and Breath of Life sacred seal lets Olivia heal a total of 17 HP to adjacent allies since these skill stack with each other.
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Dancer's Fan+ | A | Distant Def 3 |
|---|---|---|---|
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Dance | B | Blaze Dance 3 |
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Moonbow | C | Hone Spd 3 |
| S | Breath of Life 1 | ||
Role: Full Player Phase Support (Mostly due to her garbage IVs)
Passive A: Kept Distant Def 3 due to her lackluster Res thanks to the Res Bane. Since her role isn't really to engage the enemy and prioritizes dancing and buffing her allies, it's the best skill for her survivability as it'll allow her to take a hit or two from a physical long range atk.
Passive B: Blaze Dance is a neat way to buff her ally's atk. Though this can be replaceable with WoM 3 for increasing her range.
Passive C: Hone Spd 3 compliments her role as an offense based support. +4 Spd will help her allies double to top off the +4 atk from Blaze Dance.
Special: Moonbow/Escutcheon. Moonbow allows her to hit a bit harder. 34 Spd is also good enough to help her double more units so it's easier for her to proc it. Glacies/Iceberg isn't really an option for her cause of Res Bane. Escutcheon is for better survivability due to her low def, even with the Def boon.
Seal: Flexible. Breath of Life for better healz off her weapon. Fortify Def/Res for more buffs for her allies.
Weapon Skills
| Weapons | SP | Rng. | Mt. |
|---|---|---|---|
| Dagger users only.
|
50 | 2 | 3 |
| Dagger users only.
|
100 | 2 | 5 |
| Dagger users only.
|
200 | 2 | 7 |
| Learns by default at 5 ★ Dagger users only.
|
300 | 2 | 10 |
Support Skills
| Support Skills | Rng. | SP |
|---|---|---|
DanceEnables target to take another action. Cannot be used on units with Sing or Dance
Learns by default at 5 ★ |
1 | 150 |
Passive Skills
| Passive Skills | SP | Slot |
|---|---|---|
| Inheritable by all units.
|
60 | A |
| Inheritable by all units.
|
120 | A |
| Unlocks at 5 ★ Inheritable by all units.
|
240 | A |
| Non-inheritable by Staff-wielding units.
|
50 | B |
| Non-inheritable by Staff-wielding units.
|
100 | B |
| Unlocks at 5 ★ Non-inheritable by Staff-wielding units.
|
200 | B |
Other Info
| Origin |
|---|

Fate Grand Order
Dragonball Legends

IV Calc
Heroes