Table of Contents
- Default
- Attack
- Special
- Injured
| Performing Olivia - Festival Dancer |
|---|
|
Related Heroes
Hero Stats
Stat Variations
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 14 | 5 | 7 | 2 | 3 |
| Middle | 15 | 6 | 8 | 3 | 4 |
| High | 16 | 7 | 9 | 4 | 5 |
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 31 | 24 | 31 | 12 | 25 |
| Middle | 34 | 28 | 34 | 16 | 28 |
| High | 38 | 31 | 37 | 19 | 31 |
IV Sets
| Key stats worth increasing through nature if possible. | |
| Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
| Relatively worthless stat that can safely be decreased through nature. |
| HP | ATK | SPD | DEF | RES |
|---|---|---|---|---|
Boons
- +SPD: The best general purpose boon for Olivia, as it benefits her both offensively, by allowing her to double more, and defensively, by avoiding more doubles.
- +ATK: The boon of choice for Poison Dagger or Kitty Paddle builds.
- +RES: A decent boon, as it boosts her resistance high enough that she can make good use of Ploy skills to provide support for her team.
Banes
- -DEF: Olivia's best bane, as her base defense is already low enough that taking a bane won’t make much of a difference. Keep in mind that Olivia’s defense has a superbane (-4 to the stat instead of -3), and will also result in her total BST dropping from 150 to 149, which will affect arena scoring.
- -HP: This is an acceptable bane, though not ideal as it will result in lessening Olivia’s decent magical bulk. This can be compensated for if using a refined weapon.
Skill Sets
Care to Dance? Carrot Dance! (Offensive Support)
![]() |
Lethal Carrot+ (+Spd) | A | Fury 3 |
|---|---|---|---|
![]() |
Dance | B | Wings of Mercy 3 Alternate: Blaze Dance 3 |
![]() |
Moonbow | C | Spd Ploy 3 |
| SP | 1,320 | S | Atk Ploy 3 |
- Preferred IV: +SPD or +ATK / -DEF or -HP
- Weapon: Lethal Carrot+ (+Spd)
- Assist: Dance
- Special: Moonbow
- Passive A: Fury
- Passive B: Wings of Mercy / Desperation / Blaze Dance
- Passive C: Spd Ploy / Varies with Team
- Sacred Seal: Atk Ploy / Def Ploy
The introduction of a Wo Dao-esque dagger finally allows dagger units with good Speed and low-ish Attack to shine - by throwing carrots. Just like how the Wo Dao sword allows these sword units to output good damage, the Lethal Carrot allows units like Performing Olivia to be a credible offensive threat.
One of the biggest perks of Lethal Carrot is that it can be refined, granting Olivia a desperately needed boost to her bulk in the form of extra HP. It is critically important that Olivia be able to double her opponent, so take the +Spd refine. Moonbow pairs well with Lethal Carrot’s effect, as the low cooldown maximizes the ease of activating a Special. Olivia’s Attack isn’t high enough to make good use of Glimmer, so pick Moonbow instead.
Fury grants a great boost to all of Olivia’s stats; the post-combat recoil isn’t of particular concern since Olivia’s primary role is to dance and support her team. The recoil damage can be taken advantage of by running Desperation, but this results in sacrificing the powerful utility of Wings of Mercy or Blaze Dance.
Running dual Ploys allows Olivia to make good use of her decent Resistance stat, particularly since she should be running Fury. Spd Ploy maximizes Olivia’s ability to double, which is critical due to her needing to double to activate Moonbow reliably (if the enemy can counter). Atk Ploy is recommended over Def Ploy due to Olivia’s bulk issues - landing Atk Ploy on her opponent effectively increases her bulk by 5, which is enough to prevent her from seriously risking getting KO’d in a single hit. Def Ploy can still be taken for more damage, particularly if another ally is already providing an Attack debuff.
Grand Finale! (Offensive Support)
![]() |
Kitty Paddle+ | A | Fury 3 |
|---|---|---|---|
![]() |
Dance | B | Wings of Mercy 3 Alternate: Blaze Dance 3 |
![]() |
Glimmer | C | Def Ploy 3 Alternate: Hone Atk 3 |
| SP | 1,770 | S | Atk Ploy 3 |
- Preferred IV: +ATK / -DEF
- Weapon: Kitty Paddle+ / Poison Dagger+
- Assist: Dance
- Special: Glimmer / Moonbow / Iceberg
- Passive A: Fury / Death Blow
- Passive B: Wings of Mercy / Blaze Dance
- Passive C: Def Ploy / Hone Atk / Varies with Team
- Sacred Seal: Atk Ploy / Hone Spd / Hardy Bearing / Attack+3 / Def Ploy
As a dagger-wielding dancer, Performing Olivia has access to the Kitty Paddle and Poison Dagger weapons, which grant her effective damage against mages and infantry, respectively. While her offensive stats are not the best amongst daggers, they are still solid enough at 28/34 base that she can contribute offensively while retaining as much team support as possible.+ATK IV is very important for this setup, as every point of attack matters for Kitty Paddle and Poison Dagger. The choice of the two daggers is mostly up to preference: Kitty Paddle does more damage and targets mages (kills mages with 63 or less physical bulk), whom Olivia is effective at fighting due to her good magical bulk (65 with Fury). Poison Dagger allows her to have a broader range of units that she can attack (kills infantry with 58 or less physical bulk), as well as being easier to access due to not being locked to a seasonal unit. However, watch out for Distant Counter infantry such as Ike that can survive her attack and kill her on the counter.
Choice of special is up to preference as well. Glimmer pairs well with the effective damage from Kitty Paddle or Poison Dagger, but is completely useless against units that Olivia doesn’t get effective damage against, due to her relatively low attack. Moonbow does less damage versus targets that Olivia gets effective damage against, but allows her to more consistently deal damage. Iceberg will also deal consistent damage, more than Moonbow, but comes at the cost of being a 3 cooldown instead of 2 cooldown.
Fury is the A slot of choice, as Olivia appreciates the boost to all of her stats. The boost to resistance helps her run Ploy skills as well. Death Blow is an alternative option for raw offensive power, as it increases her kill ranges to 67 physical bulk against mages with Kitty Paddle, and 63 physical bulk against infantry with Poison Dagger.
For the B slot, Wings of Mercy is standard on all dancers, as it allows for significantly increased mobility for the entire team. Blaze Dance is a decent alternative for budget purposes, but you should really try to get access to Wings of Mercy if possible.
C Slot and Seal have a lot of variant options for Olivia. She has good enough resistance to run Ploy skills, and running both Def Ploy and Atk Ploy will work nicely for setting up both herself and her physical damage dealing teammates. She can also run Hone Atk and Hone Spd seal for buffing purposes. Hardy Bearing is an option to deal with pesky Vantage Distant Counter units. Attack+3 seal will increase her kill range further.
Ambulance (Healing Support)
![]() |
Dancer’s Fan+ (+Spd) | A | Fury 3 Alternate: Distant Def 3 |
|---|---|---|---|
![]() |
Dance | B | Wings of Mercy 3 |
![]() |
Moonbow | C | Breath of Life 3 |
| SP | 1,260 | S | Breath of Life 3 |
- Preferred IV: +SPD / -DEF
- Weapon: Dancer’s Fan+ (+Spd)
- Assist: Dance
- Special: Moonbow
- Passive A: Fury / Distant Def
- Passive B: Wings of Mercy / Windsweep / Watersweep
- Passive C: Breath of Life
- Sacred Seal: Breath of Life / Phantom Spd
This build aims to utilize Olivia’s base Dancer’s Fan+ to maximize her support capabilities. When Olivia initiates combat with this build, all adjacent allies will be healed for 21 HP. This can allow her to substitute for a conventional healer, while still being able to provide massive utility through Dance.
The +Spd refine is chosen for the weapon along with a +Speed IV primarily for defensive purposes. With this build, Olivia really isn’t going to be doing a whole lot of damage, so it’s more important that she avoids being doubled to minimize damage taken.
Fury is once again chosen for the overall boost to Olivia’s stats, but Distant Def is an option for budget, as this build is not intended to deal damage. Keep in mind that Distant Def won’t help keep Olivia safe when initiating combat in order to activate her heal.
Wings of Mercy allows Olivia to teleport right next to units with less than 50% HP, which is perfect because those are the same units that likely want to be healed. Windsweep or Watersweep are alternative options that will allow Olivia to stay safe when attacking to activate her heal.
Breath of Life is chosen for the C slot and Seal in order to maximize the amount of healing Olivia can output. The seal can be replaced for Phantom Spd if running Windsweep or Watersweep. You will lose 7 healing per turn, but that may be a worthy trade if it helps keep Olivia alive.
With the Rhythm (Debuff Support)
![]() |
Smoke Dagger+ (+Spd) | A | Fury 3 Alternate: Distant Def 3 |
|---|---|---|---|
![]() |
Dance | B | Windsweep 3 |
![]() |
Glacies | C | Spd Ploy 3 |
| SP | 1,320 | S | Phantom Spd 3 |
- Preferred IV: +SPD / -DEF
- Weapon: Smoke Dagger+ (+Spd)
- Assist: Dance
- Special: Glacies / Iceberg
- Passive A: Fury / Distant Def
- Passive B: Windsweep / Watersweep
- Passive C: Spd Ploy / Varies
- Sacred Seal: Phantom Spd / Distant Def
This build seeks to take advantage of dagger units’ unique ability to mass debuff enemy teams. In particular, Smoke Dagger applies an incredibly debilitating debuff to all four stats, which can be devastating in the proper application. Take the +Spd refine as it significantly contributes both offensively and defensively.
Glacies is chosen as the special for maximum damage, though Iceberg can be chosen instead for a faster cooldown. This build will likely see more than one combat, so it’s easily possible to get a Glacies or Iceberg activation to happen.
As always, Fury is an excellent choice due to the increase in all of Olivia’s stats. It is better than Distant Def due to the speed making it easier to activate Windsweep or Watersweep, but Distant Def will still work on a budget.
Windsweep and Watersweep allow Olivia to safely apply the Smoke Dagger debuff on Player Phase. The choice between the two is up to preference, as both are equally useful.
Spd Ploy is recommended for the C slot to help ensure that Windsweep or Watersweep can activate, but it’s not strictly necessary, especially if running the Phantom Spd seal. Any other C slot can work, based on preference.
Phantom Spd seal is essential to ensuring that Windsweep and Watersweep can activate against even the fastest of enemies. However, it can be dropped if running Spd Ploy, since the speed debuff can still make it fairly consistent to activate Windsweep or Watersweep. In this case, Distant Def is a great seal, as it will make Olivia tankier on Enemy Phase, and allow her to survive more easily in order to apply Smoke Dagger.
Introduction
Performing Olivia is a dancer that utilizes daggers as her weapon of choice. She brings incredible utility to any team, as she is capable of dancing for units as well as utilizing her daggers to debuff enemies, or potentially even kill certain ones outright. She can also run a pseudo-healer build, allowing her to take on multiple support roles at once.
Olivia also has a solid stat spread, that allows her to both have an offensive presence and contribute defensively against mages. While her offenses are outclassed by other dagger units, her ability to dance outweighs her slightly weaker combat ability. Her defense is her weakest point, as she will likely die to any form of physical damage.
Performing Olivia brings a unique amount of support to any given team as a dagger-wielding dancer. Her ability to fulfill multiple support roles at a time means that she can easily fit into any team composition, and will always be a strong asset for the team.
Strengths
Fantastic Support
Performing Olivia is not only capable of providing excellent support, but she can also provide multiple types of support all with a single build.
The types of support she can bring include Dance, healing (with Dancer’s Fan and Breath of Life), debuffing, and buffing. She can even be a competent combat unit.
Decent Offenses
While not the top of her weapon class, Olivia has decent 28/34 offenses, that allow her to be a competent combat unit via Poison Dagger or Kitty Paddle.
Even when building Performing Olivia to be a combative unit, she still provides excellent utility to the team with Dance at the bare minimum.
Decent Magical Bulk
With 62 magical bulk (65 with Fury, or 68 vs. ranged with Distant Def), Olivia can handle taking a hit from a mage.
Olivia’s magical bulk combined with her ability to wield Kitty Paddle make her a decent anti-mage unit, while still retaining her support capabilities such as Dance.
Weaknesses
Awful Physical Bulk
With only 50 physical bulk, Olivia is liable to die to a stiff breeze.
This can be mitigated with Windsweep, but she still needs to be careful when dealing with physical damage dealing enemies.
Lack of Combat Versatility
Outside of Poison Dagger and Kitty Paddle, Olivia isn’t a particularly strong solo combatant.
Even with Poison Dagger and Kitty Paddle, Olivia will always be limited in her target choices.
Raven Tomes
As a colorless unit, Olivia is susceptible to being countered by raven tome mages.
While this can be countered by running Cancel Affinity, it’s not worth losing the utility of the other recommended B slots such as Wings of Mercy.
Team Options
Counters
- Physical Attackers: Physical damage-dealing offensive threats like Brave Lyn, Cherche, and Camus will all easily destroy Olivia.
- Distant Counter Units: Black Knight, Xander, Camus, and Hector will easily withstand Olivia’s damage and likely kill her, particularly if she is using a Poison Dagger or Kitty Paddle.
- High Physical Bulk: Even if a unit is a mage or infantry, they can still potentially withstand Olivia’s damage if they have high physical bulk, such as Adult Tiki and Winter Tharja.
- Raven Tome Mages: Mages running a Triangle Adept/Raven tome set such as Robin(M) and Boey can easily withstand Olivia’s attacks and kill her, even through Poison Dagger or Kitty Paddle.
- Poison Dagger Users: Fellow dagger units utilizing Poison Dagger like Kagero or Gaius will completely obliterate Olivia. Even non-Poison Dagger units like Sothe will likely kill her due to her poor physical bulk.
![]() |
Dancer's Fan+ | A | Life and Death 3 |
|---|---|---|---|
![]() |
Dance | B | Windsweep 3 |
![]() |
Noontime | C | Breath of Life 3 |
| S | Breath of Life 1 | ||
The problem with Dance is that it divides the hero's focus. They can either Attack or Dance, but not both.
This build focuses on the utility of Dancer's Fan along with Breath of Life and the matching seal to heal 21 to all adjacent allies along with a debuff of 7 DEF/RES and some damage to weaken Olivia's target.
Olivia will be expected to Attack on most rounds when there is a valid target that does not destroy her. Windsweep will keep this from triggering on Distant Counter and Archers as well due to her high speed.
Olivia is not expected to garner a lot of death blows with this build, but will instead provide superior poke potential, significantly debuffing and weakening enemies while refreshing all allies (including herself), and dancing when no valid targets are present.
![]() |
Dancer's Fan+ | A | Death Blow 3 |
|---|---|---|---|
![]() |
Dance | B | Blaze Dance 3 |
![]() |
Moonbow | C | Breath of Life 3 |
| S | Breath of Life 1 | ||
A Medic Dancer build I’m working on right now.
Olivia just got revamped as a dagger, with a lot of useful skills to go along with it, so it’s time to take a new approach to Olivia’s support methods. With Dancer’s Fan+, she can heal allies for 7 hp whenever she attacks. If stacked with Breath of Life 3, as well as the Breath of Life seal, she can heal any ally next to her for a whopping 17 health. On top of this, the seal forge just got released, and a fully upgraded Breath of Life seal will essentially bring Olivia’s healing up to 21 health to any ally next to her.
On top of her healing abilities, if Olivia runs Death blow, she can attack to kill instead of just to heal. Her speed stat allows her to double a great amount of the cast, and even if she doesn’t get a kill, her team can finish the job.
Either Blaze dance or Windsweep can work for her B skill slot. Blaze dance is for a full support build, giving her teammates extra attack on their refreshed turn. Windsweep is for a more offense oriented build, denying follow ups from ranged units or units with distant counter. Using Windsweep would be best with the Phantom Speed seal.
![]() |
Dancer's Fan+ | A | Distant Def 3 |
|---|---|---|---|
![]() |
Dance | B | Blaze Dance 3 |
![]() |
Iceberg | C | Breath of Life 3 |
| S | Distant Def 1 | ||
If it isn't obivous already, I'll tell it to you now. Dagger Units aren't too good of attackers anymore. They get massively outclassed by any unit with a decent defensive stat. Now that our girl Olivia has access to a whole new skillset, we can build her to take better advantage of her support role.
Distant Def. 3+1 allows for Olivia to better survive attacks from the occasional Mage and or colorless unit. With an already good 28 base res. Olivia can boost it up to a cool 36 when attacked. Afterwards debuffs from her dagger can pave way for better kill opportunities. Giving her Breath of Life 3 (and even comboing it with the sacred seal) can give her great healing roles aside from the typical renewal recip aid or ardent sacrifice.
Her dancing skills are self explanatory. And on the off chance Iceberg triggers, you will be getting a nice 14-18 extra damage.
Edit: Due to the new Sacred Coin update, it is now possible to have Distant Defense 3 built into a sacred seal. This now means that if Olivia is attacked at a distance, she now gets plus twelve
I repeat:
PLUS TWELVE!
Defense and Resistance if attacked at a distance.'
S h e D o e s n ' t D i e !
Well she does lets admit, but she is much less likely to. I mean she doesn't get fricked by Mages anymore, but she isn't Jagen res tanky.
![]() |
Poison Dagger+ | A | Distant Def 3 |
|---|---|---|---|
![]() |
Dance | B | Guard 3 |
![]() |
Iceberg | C | Fortify Def 3 |
| S | Squad Ace C 1 | ||
Wow... that's cheap.
This dancer is really easy to build, right out the gate with good skills and only a C skill and a special away from greatness.
So, you want a dancer functional as a mage killer as well? Well, I would say get a ninian and give it lightning breath. But if your lucky like me to get a preforming azura, Sigure, and preforming olivia a week into the event, you'll want to make use of your new found power. And as dancers go, and dagger users as a matter of fact, this Litterally never before seen Olivia is not only cheap to build, but also either the second or best dagger user in the game, depending on how Kagero has been treating you. So how should you build her as a mage killer?
For your weapon of choice Litterally every dagger user benefits from poison dagger. Not one exception. Especially in this case as there are at least ten infantry mage threats in today's arena. However if you wish for more of a supportive character, dancers fan is nothing to laugh at. With a full max BoL set, 17 health is possible, which is more than most staffs.
We'll skip assist skills because unless your that guy who runs smite azura, poor mans dance/sing, you know what to run.
Special in this case comes naturally for a mage killing dancer, iceberg, obviously. And until the day a slaying dagger gets implemented glacies is still not optimal. If you choose a supporting one, try Luna or moonbow on for size.
For boon - bane, in this case +res is fits like a glove, and minus def is also an easy pick as even if you have def up yo butt you are still as frail as cracked glass.
A skill is... actually pretty easy. Distant def is rare and nice, so use it up while you can. But if your looking for something different, fury is... an option? Her hp is actually nice, so it works.
B skill actually has some leniency, obviously blaze dance is an option, but wings of mercy, desperation, and guard also are options.
C skill is simple. Hone/Fortify whatever suits your fancy.
And there you are; a good mage killing dancer. Should add some verity to your arena runs.
![]() |
Dancer's Fan+ | A | Darting Blow 3 |
|---|---|---|---|
![]() |
Dance | B | Watersweep 3 |
![]() |
Moonbow | C | Atk Smoke 3 |
| S | Phantom Spd 1 | ||
This build is all about safe debuffs. You can also substitute Watersweep for Windsweep if you are having trouble with distant counter units and brave Lyn. She will have an insane 48 effective speed with this build, meaning no defensive phase unit will be able to counterattack her. In Tempest Trials especially she will excel.
Weapon Skills
| Weapons | SP | Rng. | Mt. |
|---|---|---|---|
| Dagger users only.
|
50 | 2 | 3 |
| Dagger users only.
|
100 | 2 | 5 |
| Dagger users only.
|
200 | 2 | 7 |
| Learns by default at 5 ★ Dagger users only.
|
300 | 2 | 10 |
Support Skills
| Support Skills | Rng. | SP |
|---|---|---|
DanceEnables target to take another action. Cannot be used on units with Sing or Dance
Learns by default at 5 ★ |
1 | 150 |
Passive Skills
| Passive Skills | SP | Slot |
|---|---|---|
| Inheritable by all units.
|
60 | A |
| Inheritable by all units.
|
120 | A |
| Unlocks at 5 ★ Inheritable by all units.
|
240 | A |
| Non-inheritable by Staff-wielding units.
|
50 | B |
| Non-inheritable by Staff-wielding units.
|
100 | B |
| Unlocks at 5 ★ Non-inheritable by Staff-wielding units.
|
200 | B |
Other Info
| Origin |
|---|

Fate Grand Order
Dragonball Legends

IV Calc
Heroes