Performing Olivia

Overall Rating
Analysis by Adonyx
Performing Olivia - Festival Dancer


Obtainable as a 5 only
Hero Stats
Max Avg Total Stats at Lvl 40
HP 34
ATK 28
SPD 34
DEF 16
RES 28
Stat Variations
Level 1 Stat Variation
Low 14 5 7 2 3
Middle 15 6 8 3 4
High 16 7 9 4 5

Level 40 Stat Variations
Low 31 24 31 12 25
Middle 34 28 34 16 28
High 38 31 37 19 31
IV Sets
Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.


  • +Speed is the best general purpose boon for Olivia, as it benefits her both offensively, by allowing her to double more, and defensively, by avoiding more doubles.
  • +Attack is the boon of choice for Poison Dagger or Kitty Paddle builds.
  • +Resistance is a decent boon, as it boosts her resistance high enough that she can make good use of Ploy skills to provide support for her team.


  • -Defense is her best bane, as her base defense is already low enough that taking a bane won’t make much of a difference. Keep in mind that Olivia’s defense has a superbane (-4 to the stat instead of -3), and will also result in her total BST dropping from 150 to 149, which will affect arena scoring.
  • -HP is an acceptable bane, though not ideal as it will result in lessening Olivia’s decent magical bulk.
Skill Sets
Grand Finale! (Offensive Support)
Kitty Paddle+ A Fury 3
Dance B Wings of Mercy 3
Budget: Blaze Dance 3
Glimmer C Def Ploy 3
Budget: Hone Atk 3
SP1,770SAtk Ploy 3

Show Explanation/Analysis
  • Preferred IV: +ATK / -DEF
  • Weapon: Kitty Paddle+ / Poison Dagger+
  • Assist: Dance
  • Special: Glimmer / Moonbow / Iceberg
  • Passive A: Fury 3 / Death Blow 3
  • Passive B: Wings of Mercy 3 / Blaze Dance 3
  • Passive C: Def Ploy 3 / Hone Atk 3 / Varies
  • Sacred Seal: Atk Ploy 3 / Hone Spd 3 / Hardy Bearing 3 / Attack+3 / Def Ploy 3

As a dagger-wielding dancer, Performing Olivia has access to the Kitty Paddle and Poison Dagger weapons, which grant her effective damage against mages and infantry, respectively. While her offensive stats are not the best amongst daggers, they are still solid enough at 28/34 base that she can contribute offensively while retaining as much team support as possible.+Attack IV is very important to this build, as every point of attack matters for Kitty Paddle and Poison Dagger. The choice of the two daggers is mostly up to preference: Kitty Paddle does more damage and targets mages (kills mages with 63 or less physical bulk), whom Olivia is effective at fighting due to her good magical bulk (65 with Fury). Poison Dagger allows her to have a broader range of units that she can attack (kills infantry with 58 or less physical bulk), as well as being easier to access due to not being locked to a seasonal unit. However, watch out for Distant Counter infantry such as Ike that can survive her attack and kill her on the counter.
Choice of special is up to preference as well. Glimmer pairs well with the effective damage from Kitty Paddle or Poison Dagger, but is completely useless against units that Olivia doesn’t get effective damage against, due to her relatively low attack. Moonbow does less damage versus targets that Olivia gets effective damage against, but allows her to more consistently deal damage. Iceberg will also deal consistent damage, more than Moonbow, but comes at the cost of being a 3 cooldown instead of 2 cooldown.

Fury is the A slot of choice, as Olivia appreciates the boost to all of her stats. The boost to resistance helps her run Ploy skills as well. Death Blow is an alternative option for raw offensive power, as it increases her kill ranges to 67 physical bulk against mages with Kitty Paddle, and 63 physical bulk against infantry with Poison Dagger.

For the B slot, Wings of Mercy is standard on all dancers, as it allows for significantly increased mobility for the entire team. Blaze Dance is a decent alternative for budget purposes, but you should really try to get access to Wings of Mercy if possible.

C Slot and Seal have a lot of variant options for Olivia. She has good enough resistance to run Ploy skills, and running both Def Ploy and Atk Ploy will work nicely for setting up both herself and her physical damage dealing teammates. She can also run Hone Atk and Hone Spd seal for buffing purposes. Hardy Bearing is an option to deal with pesky Vantage Distant Counter units. Attack+3 seal will increase her kill range further.

Ambulance (Healing Support)
Dancer’s Fan+ (+Spd) A Fury 3
Budget: Distant Def 3
Dance B Wings of Mercy 3
Moonbow C Breath of Life 3
SP1,260SBreath of Life 3

Show Explanation/Analysis
  • Preferred IV: +SPD / -DEF
  • Weapon: Dancer’s Fan+ (+Spd)
  • Assist: Dance
  • Special: Moonbow
  • Passive A: Fury 3/ Distant Def 3
  • Passive B: Wings of Mercy 3 / Windsweep 3 / Watersweep 3
  • Passive C: Breath of Life 3
  • Sacred Seal: Breath of Life 3 / Phantom Spd 3

This build aims to utilize Olivia’s base Dancer’s Fan+ to maximize her support capabilities. When Olivia initiates combat with this build, all adjacent allies will be healed for 21 HP. This can allow her to substitute for a conventional healer, while still being able to provide massive utility through Dance.

The +Spd refine is chosen for the weapon along with a +Speed IV primarily for defensive purposes. With this build, Olivia really isn’t going to be doing a whole lot of damage, so it’s more important that she avoids being doubled to minimize damage taken.

Fury is once again chosen for the overall boost to Olivia’s stats, but Distant Def is an option for budget, as this build is not intended to deal damage. Keep in mind that Distant Def won’t help keep Olivia safe when initiating combat in order to activate her heal.

Wings of Mercy allows Olivia to teleport right next to units with less than 50% HP, which is perfect because those are the same units that likely want to be healed. Windsweep or Watersweep are alternative options that will allow Olivia to stay safe when attacking to activate her heal.

Breath of Life is chosen for the C slot and Seal in order to maximize the amount of healing Olivia can output. The seal can be replaced for Phantom Spd if running Windsweep or Watersweep. You will lose 7 healing per turn, but that may be a worthy trade if it helps keep Olivia alive.

Care to Dance? (Debuff Support)
Smoke Dagger+ (+Spd) A Fury 3
Budget: Distant Def 3
Dance B Windsweep 3
Glacies C Spd Ploy 3
SP1,320SPhantom Spd 3

Show Explanation/Analysis
  • Preferred IV: +SPD / -DEF
  • Weapon: Smoke Dagger+ (+Spd)
  • Assist: Dance
  • Special: Glacies / Iceberg
  • Passive A: Fury 3 / Distant Def 3
  • Passive B: Windsweep 3 / Watersweep 3
  • Passive C: Spd Ploy 3 / Varies
  • Sacred Seal: Phantom Spd 3 / Distant Def 3

This build seeks to take advantage of dagger units’ unique ability to mass debuff enemy teams. In particular, Smoke Dagger applies an incredibly debilitating debuff to all four stats, which can be devastating in the proper application. Take the +Spd refine as it significantly contributes both offensively and defensively.

Glacies is chosen as the special for maximum damage, though Iceberg can be chosen instead for a faster cooldown. This build will likely see more than one combat, so it’s easily possible to get a Glacies or Iceberg activation to happen.

As always, Fury is an excellent choice due to the increase in all of Olivia’s stats. It is better than Distant Def due to the speed making it easier to activate Windsweep or Watersweep, but Distant Def will still work on a budget.

Windsweep and Watersweep allow Olivia to safely apply the Smoke Dagger debuff on Player Phase. The choice between the two is up to preference, as both are equally useful.

Spd Ploy is recommended for the C slot to help ensure that Windsweep or Watersweep can activate, but it’s not strictly necessary, especially if running the Phantom Spd seal. Any other C slot can work, based on preference.

Phantom Spd seal is essential to ensuring that Windsweep and Watersweep can activate against even the fastest of enemies. However, it can be dropped if running Spd Ploy, since the speed debuff can still make it fairly consistent to activate Windsweep or Watersweep. In this case, Distant Def is a great seal, as it will make Olivia tankier on Enemy Phase, and allow her to survive more easily in order to apply Smoke Dagger.


Performing Olivia is a dancer that utilizes daggers as her weapon of choice. She brings incredible utility to any team, as she is capable of dancing for units as well as utilizing her daggers to debuff enemies, or potentially even kill certain ones outright. She can also run a pseudo-healer build, allowing her to take on multiple support roles at once.

Olivia also has a solid stat spread, that allows her to both have an offensive presence and contribute defensively against mages. While her offenses are outclassed by other dagger units, her ability to dance outweighs her slightly weaker combat ability. Her defense is her weakest point, as she will likely die to any form of physical damage.

Performing Olivia brings a unique amount of support to any given team as a dagger-wielding dancer. Her ability to fulfill multiple support roles at a time means that she can easily fit into any team composition, and will always be a strong asset for the team.


Fantastic Support

Performing Olivia is not only capable of providing excellent support, but she can also provide multiple types of support all with a single build.

The types of support she can bring include Dance, healing (with Dancer’s Fan and Breath of Life), debuffing, and buffing. She can even be a competent combat unit.

Decent Offenses

While not the top of her weapon class, Olivia has decent 28/34 offenses, that allow her to be a competent combat unit via Poison Dagger or Kitty Paddle.

Even when building Performing Olivia to be a combative unit, she still provides excellent utility to the team with Dance at the bare minimum.

Decent Magical Bulk

With 62 magical bulk (65 with Fury, or 68 vs. ranged with Distant Def), Olivia can handle taking a hit from a mage.

Olivia’s magical bulk combined with her ability to wield Kitty Paddle make her a decent anti-mage unit, while still retaining her support capabilities such as Dance.


Awful Physical Bulk

With only 50 physical bulk, Olivia is liable to die to a stiff breeze.

This can be mitigated with Windsweep, but she still needs to be careful when dealing with physical damage dealing enemies.

Lack of Combat Versatility

Outside of Poison Dagger and Kitty Paddle, Olivia isn’t a particularly strong solo combatant.

Even with Poison Dagger and Kitty Paddle, Olivia will always be limited in her target choices.

Raven Tomes

As a colorless unit, Olivia is susceptible to being countered by raven tome mages.

While this can be countered by running Cancel Affinity, it’s not worth losing the utility of the other recommended B slots such as Wings of Mercy.

Team Options

As a dancer, Olivia can fit into basically any team composition, and can mold her build to suit the team’s needs. In particular, she pairs well with offensive powerhouse units like blade tome mages or Brave Bow archers, who are capable of sweeping entire teams with Dance support. She also appreciates having bulky teammates who can take hits for her and help keep her safe. Finally, Olivia benefits from buffer units who can increase her ability to deal damage.

  • Offensive Powerhouse Units: Units like Nino, Bridal Cordelia, Ayra, and Reinhardt are all excellent choices fo pair with Olivia as they’re capable of taking out a huge portion of enemies by themselves.
    • Flier units can run Guidance to allow Olivia to teleport into optimal positioning while also being able to Dance. In particular, melee fliers that run Drag Back or Hit and Run such as Cordelia and Elincia can make excellent teammates for Olivia.
  • Bulky Units: Winter Tharja, Nowi, and Brave Ike are all excellent teammates for Olivia as they can protect her from enemy units while also benefiting from Dance.
  • Buffers: Units with access to powerful buffs such as Ephraim, Eirika, and Brave Lucina can all boost Olivia's offenses while also benefitting from her dance.

Performing Olivia’s biggest weakness is her physical bulk; pretty much any unit that deals physical damage can kill her. The main units that she can be a threat to are the ones susceptible to effective damage from her weapons, namely mages if she is running Kitty Paddle, or infantry if she is running Poison Dagger. Outside of those units, Olivia will struggle to deal significant damage. She also shares a weakness to Raven tome mages with all other colorless units. She even has a weakness to a weapon she may very well be running, the Poison Dagger.

  • Physical damage dealers like Brave Lyn, Cherche, and Camus will all easily destroy Olivia.
  • In particular, non-mage and non-infantry Distant Counter units such as Black Knight, Xander, Camus, and Hector will easily withstand Olivia’s damage and likely kill her
  • Even if a unit is a mage or infantry, they can still potentially withstand Olivia’s damage if they have high physical bulk, such as Adult Tiki and Winter Tharja.
  • Raven tome mages such as Robin(M) and Boey can easily withstand Olivia’s attacks and kill her, even through Poison Dagger or Kitty Paddle.
  • Poison Dagger units like Kagero or Gaius will completely obliterate Olivia. Even non-Poison Dagger units like Sothe will likely kill her due to her bulk.
Weapon Skills
Weapons SP Rng. Mt.
Iron DaggerAfter combat, inflicts Def/Res-3 on foe through its next action.
Dagger users only.
50 2 3
Steel DaggerAfter combat, inflicts Def/Res-3 on foe through its next action.
Dagger users only.
100 2 5
Dancer's FanIf unit initiates attack, adjacent allies recover 7 HP after combat. Also, enemy suffers Def/Res-5 after combat until the end of foe's next action.
Dagger users only.
200 2 7
Dancer's Fan+If unit initiates combat, restores 7 HP to adjacent allies after combat. After combat, if unit attacked, inflicts Def/Res-7 on foe through its next action.
Learns by default at 5 ★
Dagger users only.
300 2 10
Weapon Evolution
Weapon Upgrades
Weapon Upgrades
Support Skills
Support Skills Rng. SP
DanceEnables target to take another action. Cannot be used on units with Sing or Dance
Learns by default at 5 ★
1 150
Passive Skills
Passive Skills SP Slot
Distant Def 1If unit is attacked by foe using bow, daggers, magic, or staff, unit receives Def/Res+2 during combat.
Inheritable by all units.
Distant Def 2If unit is attacked by foe using bow, daggers, magic, or staff, unit receives Def/Res+4 during combat.
Inheritable by all units.
Distant Def 3If unit is attacked by foe using bow, daggers, magic, or staff, unit receives Def/Res+6 during combat.
Unlocks at 5 ★
Inheritable by all units.
Blaze Dance 1If Sing or Dance is used, target also granted Atk+2.
Non-inheritable by Staff-wielding units.
Blaze Dance 2If Sing or Dance is used, target also granted Atk+3.
Non-inheritable by Staff-wielding units.
Blaze Dance 3If Sing or Dance is used, target also granted Atk +4.
Unlocks at 5 ★
Non-inheritable by Staff-wielding units.
Other Info

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