Performing Inigo

Overall Rating
Analysis by CatDisc
Performing Inigo - Indigo Dancer


Obtainable as a 5 only
Hero Stats
Max Avg Total Stats at Lvl 40
HP 37
ATK 28
SPD 33
DEF 22
RES 20
Stat Variations
Level 1 Stat Variation
Low 14 5 6 4 2
Middle 15 6 7 5 3
High 16 7 8 6 4

Level 40 Stat Variations
Low 33 24 30 19 17
Middle 37 28 33 22 20
High 40 31 36 25 23
IV Sets
Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.


  • +SPD is ideal in almost every scenario as it allows Inigo to reliably avoid getting doubled 
  • +ATK is useful for securing KO's against tankier blue and colorless enemies


  • -HP is the probably Inigo's best stat to reduce as he wants to maintain all others at at least neutral
  • -DEF is a solid bane, but decreases his ability to safely counter bow users and other physical-based units
  • -SPD is actually quite useful when running a Raven + Bowbreaker Inigo that is strictly for dealing with Reinhardt and Brave Lyn
Skill Sets
Anti-Cavalry (Defensive Utility)
Budget: Gronnraven
A Triangle Adept 3
Budget: Triangle Adept 2
Dance B Bowbreaker 3
Moonbow C Hone Spd 3
Budget: Hone Atk 3
SP1,650SDistant Def 3

Show Explanation/Analysis
  • Preferred IV: +SPD / -HP or +ATK/-SPD
  • Weapon: Gronnraven+
  • Assist: Sing
  • Special: Moonbow
  • Passive A: Triangle Adept 3
  • Passive B: Bowbreaker 3 / Wings of Mercy 3 / G Tomebreaker 3
  • Passive C: Hone Spd 3 / Varies On Team
  • Sacred Seal: Distant Defense 3 / Speed +3

The tried and true combination of Raven and Triangle Adept 3 works wonders on Inigo. The problem with other Raven mages is that their strength is dependent on the enemy team and their sole purpose is to screw over a specific set of units. In contrast, even if you face an enemy squad with no units Inigo counters, he can always resort to his primary function to dance another teammate. 

The combination of a Raven tome, Triangle Adept, and a Breaker skill covers a large pool of units and is a great set for any unit without a hyper-offensive stat distribution. Bowbreaker in particular is great at countering popular archers like Bridal Cordelia and Brave Lyn, while G Tomebreaker can be used to check units like Nino and Julia. Wings of Mercy 3 is a dancer staple and is a viable option if you want to treat Inigo like a traditional supportive dancer.

Overall, this build is designed to counter two of the meta's biggest threats, Reinhardt and Brave Lyn. Inigo takes reduced damage from both due to Triangle Adept and Gronnraven despite his low general bulk. He also is able to double both due to Bowbreaker and his inherently decent SPD, minimizing the damage to near single digit numbers, assuming both received no buffs. To ensure his survival against these units, the Distant Defense Sacred Seal increases his ranged DEF and RES by 6, improving his ability to wall out Horse Emblem.

Aura Powercreep? (Healer Utility)
Dancer's Ring+
Budget: Dancer's Ring+
A Triangle Adept 3
Budget: Fury 3
Dance B Wings of Mercy 3
Budget: Wings of Mercy 2
Moonbow C Breath of Life 3
Budget: Hone Spd 3
SP1,160SBreath of Life 3

Show Explanation/Analysis
  • Preferred IV: +SPD/-HP
  • Weapon: Dancer's Ring+
  • Assist: Sing
  • Special: Moonbow
  • Passive A: Triangle Adept 3 / Fury 3
  • Passive B: Wings of Mercy 3 / G Tomebreaker 3
  • Passive C: Breath of Life 3 / Varies On Team
  • Sacred Seal: Breath of Life 3

For those who want Inigo to fulfill a more supportive role, using Inigo's base Dancer's Ring+ is actually a fantastic option. Healing adjacent allies for 7 on an inheritable weapon is insane when compared to Linde's Aura that only heals for 5. Combine this with the Breath of Life skill and Seal and Inigo can potentially heal adjacent units for a whopping 21 health.

Triangle Adept is a band-aid fix for Inigo's mediocre ATK and bulk as the multiplier really helps him score some KO's and survive hits against beefier blue units. As a more generic option, Fury 3 serves as a flat increase to all of his stats which Inigo is in dire need of. Wings of Mercy 3 is useful for getting into position to heal an adjacent ally or give them an extra turn via dance.


The addition of the Performing Arts banner introduces four brand new dancers/singers for players to summon, one of them being an Awakening fan favorite, Inigo. Due to his ability to dance along with being a green tome user, Inigo's utility and support he offers towards a team is unparalleled. His great defensive color makes him able to wall out a good majority of the meta blue units, and with Raven + Triangle Adept, is able to counter colorless units as well. 

Unfortunately for Inigo, his specialization of being a dancer AND a ranged unit pares his BST to a pitiful 140, only beaten out by fellow dancer/ranged hybrid, Shigure. Unlike Shigure, Inigo has a serviceable SPD stat and has an amazing anti-meta color with the ability to check ubiquitous Arena units Reinhardt and Brave Lyn with certain skills. Despite his low BST, Inigo is an amazing unit due to his sheer flexibility within the current meta. You need a hero that offers a teammate refresher AND checks two of the most obnoxious Arena units? Inigo's got you covered.


Dancer's utility and support

Like all other dancer/singers, Inigo's ability to give a teammate another turn to either attack or retreat is simply match changing

Solid SPD 

Sporting a solid 33 SPD, a buffed Inigo can easily slip through and avoid being doubled by quite a few offensive units

Anti-meta synergy with Raven + TA 

Like previously stated, the all-in-one package of countering Reinhardt and Lyn and having the ability to dance is Inigo's greatest niche


Incredibly low BST

This is mainly a problem if you plan on using Inigo as one of your units in Arena as his 140 BST won't garner him many points compared to other melee dancers

Terrible defensive bulk

Similar to the last point, because of Inigo's inherently bad BST, his damage soak from all sources is pitifully low  

Team Options

Being a dancer, Inigo slots into any team fairly comfortably with his ability to counter ranged blues being the icing on the cake. He's particularly good at assisting blade tome mages (red in particular), but overall is great at supporting any another hero.

  • Tharja, Celica, and Katarina - red Blade mages that benefit from potential buffing and cover enemy green units 
  • Linde, Delthea, Mae, Bridal Caeda, and Spring Lucina - blue Blade mages that benefit from potential buffing and cover enemy red units
  • Nowi, Effie, Male Robin, and Lukas - bulky blue units that can absorb most of the red damage from enemy teams

Units that can take advantage of Inigo's innate frailty pose are his greatest counter, as he can do almost nothing offensively against units that are not blue. Pretty much any red or green unit that can double base 33 SPD will tear through Inigo's subpar 22 DEF and 20 RES.

  • Ryoma, Ike, Black Knight, and Xander - strong red sword units with Distant Counter built into their weapon
  • Lilina, Sanaki, Sophia, and Summer Leo - red tome users gifted with high ATK and usually run Triangle Adept
  • Tharja, Celica, and Katarina - high ATK and SPD red tome users that destroy Inigo's unnaturally low 20 RES
  • Kagero, Bridal Cordelia, and other Brave Bow archers - While this mainly applies to non-TA Raven Inigo's, Inigo's low DEF leaves him vulnerable to ranged colorless units
Weapon Skills
Weapons SP Rng. Mt.
Green Tome Users Only
50 2 4
Green Tome Users Only
100 2 6
Dancer's RingIf unit initiates attack, adjacent allies recover 7 HP after combat.
Green Tome Users Only
200 2 8
Dancer's Ring+If unit initiates attack, adjacent allies recover 7 HP after combat.
Learns by default at 5 ★
Green Tome Users Only
300 2 12
Weapon Evolution
Weapon Upgrades
Weapon Upgrades
Support Skills
Support Skills Rng. SP
DanceEnables target to take another action. Cannot be used on units with Sing or Dance
Learns by default at 5 ★
1 150
Passive Skills
Passive Skills SP Slot
Gale Dance 1If Sing or Dance is used, target also granted Spd+2.
Non-inheritable by Staff-wielding units.
Gale Dance 2If Sing or Dance is used, target also granted Spd+3.
Non-inheritable by Staff-wielding units.
Gale Dance 3If Sing or Dance is used, target also granted Spd +4.
Unlocks at 5 ★
Non-inheritable by Staff-wielding units.
Hone Atk 1Grants adjacent allies Atk+2 through their next actions at the start of each turn.
Inheritable by all units.
Hone Atk 2Grants adjacent allies Atk+3 through their next actions at the start of each turn.
Inheritable by all units.
Hone Atk 3Grants adjacent allies Atk+4 through their next actions at the start of each turn.
Unlocks at 5 ★
Inheritable by all units.
Other Info
Fire Emblem: Awakening

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