Performing Inigo

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Tier Rating

Analysis by Naz
Performing Inigo - Indigo Dancer


Obtainable as a 5 only

Hero Stats

Max Avg Total Stats at Lvl 40
HP 37
ATK 28
SPD 33
DEF 22
RES 20

Stat Variations

Level 1 Stat Variation
Low 14 5 6 4 2
Middle 15 6 7 5 3
High 16 7 8 6 4

Level 40 Stat Variations
Low 33 24 30 19 17
Middle 37 28 33 22 20
High 40 31 36 25 23

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.


  • +SPD: A boon in Speed is key for survivability and offensive potential, as it allows Inigo to both perform and avoid follow-up attacks more reliably.

  • +ATK: A boon in Attack is also suitable, as it makes Inigo a stronger combatant by increasing his raw damage output.


  • HP: Raising Inigo’s HP is not a priority. However, dropping it is a superbane (-4 reduction rather than the standard -3) and should be avoided, as it can be detrimental to his overall survivability.

  • DEF: Similar to HP, Inigo prefers to keep his Defense intact in order to survive physical attacks more reliably. This is especially important when utilizing a Raven tome.


  • -RES: Inigo’s low magical bulk of 57 coupled with the fact that most of his opponents will hit for physical damage makes a bane in Resistance the least detrimental to his overall performance.

Skill Sets

Peacock’s Feathers (Type Check/Support)

Alternate: Gronnraven
A Triangle Adept 3
Alternate: Triangle Adept 2
Dance B Bowbreaker 3
Moonbow C Drive Spd 2
Alternate: Hone Atk 3
SP1710SDistant Def 3

Show Explanation/Analysis
  • Preferred IV: +SPD or +DEF / -RES

  • Weapon: Gronnraven+

  • Assist: Dance

  • Special: Moonbow / Luna

  • Passive A: Triangle Adept

  • Passive B: Bowbreaker / Wings of Mercy

  • Passive C: Drive Speed / Hone Attack / Flexible

  • Sacred Seal: Distant Defense / Quick Riposte / Speed +3

In addition to Dance support, this build aims to take advantage of Inigo’s status as both a mage and a green unit in order to give him additional combat utility through Weapon Triangle coverage. Since most combat will take place in the Enemy Phase, Inigo highly appreciates a boon in Speed in order to better avoid follow-up attacks from high-tier Speed opponents. A boon in Defense is also acceptable, as it increases his overall resilience against physical attacks. As for Specials, Moonbow is both potent and consistent in its activation with Inigo’s overall low stats across the board. At the cost of a longer cooldown, Luna makes for another choice of Special with even more power on activation.

The core of this build is running Gronnraven in tandem with Triangle Adept. In addition to the massive Weapon Triangle advantage gained over colorless units, Inigo will also boost his effectiveness against blue units even further. However, this comes at the cost of even weaker matchups against red units. As for B skills, Bowbreaker makes for a fantastic choice by further cementing his favorable matchups against colorless archers. This combination allows him to effectively check prominent arena threats such as Reinhardt, Brave Lyn, Linde, Bridal Cordelia, and even Halloween Jakob. Another great option often seen on melee refreshers is Wings of Mercy, as it provides massive leverage as a team support by allowing him to warp adjacent to allies that are low on health.

Drive Speed is both a cheap and effective team-support option. Otherwise, the C slot can be replaced with whatever is needed to accommodate Inigo’s team. There are several good Sacred Seal options; Distant Defense is a great choice for this set’s Enemy Phase oriented playstyle, as it will reduce damage taken from all ranged opponents when initiated on. Quick Riposte is another great choice that secures him additional ORKOs by ensuring his follow-up attack in the Enemy Phase. Finally, Speed +3 further improves Inigo’s ability to avoid follow-up attacks.

A Dance of Blades (Offensive/Support)

Gronnblade+ A Swift Sparrow 2
Alternate: Fury 3
Dance B Wings of Mercy 3
Alternate: Wings of Mercy 2
Glimmer C Drive Spd 2
Alternate: Hone Atk 3
SP1830SHeavy Blade 3

Show Explanation/Analysis
  • Preferred IV: +SPD or +ATK / -RES or -DEF

  • Weapon: Gronnblade+

  • Assist: Dance

  • Special: Glimmer / Moonbow

  • Passive A: Swift Sparrow / Fury

  • Passive B: Wings of Mercy / Escape Route / Desperation

  • Passive C: Drive Speed / Hone Atk / Flexible

  • Sacred Seal: Heavy Blade / Speed +3 / Attack +3

This set takes more of an offensive approach with the use of a Blade tome. This once again makes Speed the best boon that Inigo can receive, as it allows him to maximize his damage output by securing additional follow-up attacks. Alternatively, a boon in Attack is also suitable, as it grants him more raw damage. This makes it more effective against slow bulky opponents.

Glimmer is a great choice of Special on any Blade tome user, as it scales with the additional damage received from Hone/Fortify buffs and activates within a reasonable timeframe despite the cooldown penalty tied to Blade tomes. Moonbow is a solid alternative that trades raw power for more consistent damage on activation and makes for a more effective choice against opponents with high Resistance such as Julia and Deirdre.

Moving on to main skills, Swift Sparrow is the premium choice of A skill with this offensive playstyle. Not only does it provide a strong boost to his offensive stats on initiation, it does so without the need to forego anything else. Fury makes for another good option; not only does it improve his bulk at the cost of 1 Atk/Spd, the 6 damage recoil taken after combat synergizes well with skills such as Escape Route and Desperation.

The choice of B skill can vary depending on if one wants to focus more on Inigo’s role as a support or as a combatant. Wings of Mercy is once again a great choice that gives Inigo massive mobility by allowing him to teleport adjacent to allies that are low on health. Similarly, Escape Route allows Inigo to teleport adjacent to any ally when he himself is low on health. This pairs phenomenally with this playstyle, as Inigo will often be in HP range after only a single round of combat. A more combat-centric choice is Desperation. Once in range, Inigo will be able to safely double without the risk of getting KO’d on the counterattack.

Although his base Attack may seem too low to effectively utilize it, the damage scaling property of Blade tomes allows for a consistent activation of the Heavy Blade Sacred Seal. This greatly boosts Inigo’s damage output by allowing him to activate his Specials more frequently. Otherwise, both Speed +3 and Attack +3 make for good picks in order to give Inigo a solid offensive stat boost.


As both a refresher and a magic caster, Inigo can provide exceptional support to his team while retaining a respectable combat prowess. This grants him massive utility in battle, as he can take on multiple roles such as a Weapon Triangle check or a Blade tome nuker in addition to his coveted Dance ability.

Inigo is relatively low in every stat. His offensive potential is heavily outclassed by other mages and his overall bulk leaves much to be desired. This is due to his status as both a refresher and a ranged unit bringing his BST down to a meager 140. However, his ability to dance outweighs what he lacks in pure combat ability. Overall, Inigo is unique in the utility that he can provide to his team as a tome-welding refresher. His ability to fulfill multiple support roles at a time means that he can perform well on a variety of team compositions and will always be a strong asset to them.


Fantastic Utility

Not only is Inigo able to provide pivotal support by providing his teammates with an additional turn, he can also function as a competent combat unit.

Tome Unit

Thanks to his class type, Inigo can take on a variety of different roles both offensive and defensive by utilizing weapons such as Gronnblade and Gronnraven.

Decent Speed

At a base value of 33, Inigo can reliably avoid getting doubled by most units through minimal team support such as Spur Speed.


Incredibly Low BST

In addition to taking away from his standalone combat ability due to having overall fewer stats to allocate, Inigo’s 140 BST will serve as a detriment to scoring in Arena.

Poor Overall Bulk

As an extension of his low BST, Inigo’s terrible physical/magical soak of 59/57 makes him highly susceptible to damage from all sources.

Team Options

As a refresher, Inigo can fit into almost any team. His allies can include offensive, defensive, or even other support units. As a standalone unit, Inigo enjoys being paired up with bulky teammates that can tank hits while keeping Inigo safe. This applies to both physically and magically bulky units. When utilizing a Blade tome, Inigo also appreciates allies that can provide him support with Hone/Fortify buffs. Last but not least, Inigo likes having blue allies that can cover his Weapon Triangle disadvantage.

  • Offensive: Offense-oriented units greatly appreciate refresher support, as it allows them to either continue attacking or move out of enemy range.

  • Defensive: Similarly, defensive units also enjoy another turn in order to move into more favorable positions.

  • Bulky Units: Hector, Zelgius, Lukas, and Adult Tiki, are strong physical tanks while Julia, Deidre, Sanaki, and Fae are strong magical tanks. All of them are all fantastic allies, as they can tank hits while keeping Inigo safe.

  • Buffers: Particularly when utilizing a Blade tome, Inigo enjoys buffers such as Eirika and Ephraim in order to bring out the weapon’s full damage potential.

  • Strong Blues: Fallen Hardin, Lute, Micaiah, and Nowi all perform well in checking both physical and magical reds that may pose a threat to Inigo.


Due to his poor overall bulk, strong attackers both physical and magical will be able to make short work of Inigo. This is especially true for red units, as they have the Weapon Triangle advantage over him. In addition to this, units with high magical bulk will easily wall off Inigo’s underwhelming damage output. Finally, Inigo’s Raven tome set can be turned on its head should his opponent run the skill Cancel Affinity.

  • Powerful Attackers: Both physical and magical attackers can make short work of Inigo’s meager overall bulk. Standouts include Ayra, Zelgius, Lilina, Winter Tharja, Elincia, and Soleil.

  • Magically Bulky: Units such as Julia, Deirdre, Sheena, and Winter Lissa can all easily shrug off Inigo’s attacks thanks to their high magical bulk. In addition to this, Julia and Deirdre can mitigate Inigo’s damage output even further by ignoring Hone/Fortify buffs that he receives when utilizing a Blade tome.

  • Cancel Affinity: Rather than a specific type of unit, Inigo’s Raven tome set can be completely negated by the skill Cancel Affinity. Common users include Brave Lyn, Bridal Cordelia, and Innes.  

Weapon Skills

Weapons SP Rng. Mt.
Green Tome Users Only
50 2 4
Green Tome Users Only
100 2 6
Dancer's RingIf unit initiates attack, adjacent allies recover 7 HP after combat.
Green Tome Users Only
200 2 8
Dancer's Ring+If unit initiates combat, restores 7 HP to adjacent allies after combat.
Learns by default at 5 ★
Green Tome Users Only
300 2 12
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Support Skills

Support Skills Rng. SP
DanceEnables target to take another action. Cannot be used on units with Sing or Dance
Learns by default at 5 ★
1 150

Passive Skills

Passive Skills SP Slot
Gale Dance 1If Sing or Dance is used, target also granted Spd+2.
Non-inheritable by Staff-wielding units.
Gale Dance 2If Sing or Dance is used, target also granted Spd+3.
Non-inheritable by Staff-wielding units.
Gale Dance 3If Sing or Dance is used, target also granted Spd +4.
Non-inheritable by Staff-wielding units.
Unlocks at 5 ★
Hone Atk 1Grants adjacent allies Atk+2 through their next actions at the start of each turn.
Inheritable by all units.
Hone Atk 2Grants adjacent allies Atk+3 through their next actions at the start of each turn.
Inheritable by all units.
Hone Atk 3Grants adjacent allies Atk+4 through their next actions at the start of each turn.
Inheritable by all units.
Unlocks at 5 ★

Other Info

Fire Emblem: Awakening

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