Performing Azura

Analysis by Maskilraid
Performing Azura
Lady of Ballads

5

Obtainable as a 5 only
Hero Ratings
Overall Rating
5
/ 5
Max Avg Total Stats at Lvl 40
149
HP 35
ATK 32
SPD 34
DEF 20
RES 28
Stat Variations
Level 1 Stat Variation
5★
HP ATK SPD DEF RES
Low 15 5 7 2 5
Middle 16 6 8 3 6
High 17 7 9 4 7

Level 40 Stat Variations
5★
HP ATK SPD DEF RES
Low 32 29 31 17 24
Middle 35 32 34 20 28
High 39 35 37 23 31
IV Sets
Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

+RES to be a reliable check of blue mages, +ATK and +SPD to be a stronger offensive powerhouse. DEF is the most disposable stat for Azura due to her already low physical bulk.

Skill Sets
Thunder's Requiem
Optimal
Urðr A Distant Counter
Sing B Wings of Mercy 3
Budget: Escape Route 3
Luna C Atk Ploy 3
Budget: Drive Res 2
SP1,250SResistance +1

Show Explanation/Analysis
  • Weapon: Urðr
  • Assist: Sing
  • Special: Luna / Moonbow
  • A Slot: Distant Counter
  • B Slot: Wings of Mercy / Escape Route
  • C Slot: Atk Ploy 3 / Drive RES
  • Preferred Boon/bane: +RES -DEF
  • Sacred Seal: RES +1

Performance Azura's colour meant that in arena teams, she could fill in as a strong check against a particular brave tome unit on a horse. The combination of ATK Ploy and Distant Counter allows her to bait blue mages rather reliably. Although Wings of Mercy is an excellent option as always for dancers, Escape Route is also an extremely viable option, as Performance Azura could easily get into Escape Route HP range from a magical bait. Coupled with Urðr's phenomenal stat buffs, this Azura build enables her to bait a blue mage in turn 1, and focus on supporting her allies after that, making her extremely useful throughout the fight.

Fate's Lullaby
Optimal
Urðr A Triangle Adept 3
Sing B Wings of Mercy 3
Budget: Escape Route 3
Moonbow C Drive Res 2
SP1,000SSpur Def 1

Show Explanation/Analysis
  • Weapon: Urðr
  • Assist: Sing
  • Special: Moonbow / Luna
  • A Slot: Triangle Adept 3
  • B Slot: Wings of Mercy / Escape Route
  • C Slot: Drive RES / Flexible
  • Preferred Boon/bane: +ATK /SPD, -DEF/HP
  • Sacred Seal: Fortify DEF / Fortify RES / Spur DEF

This emphasizes Azura's offensive prowess. She have a very good offensive distribution for a dancer, allowing her to brawl it out quite easily against anything that she have triangle advantage on. Dancers are mostly not expected to go on toe-to-toe with a combat unit of the same color, so using her base Triangle Adept 3 makes a lot of sense to solidify her foundations against the blue units. This build can check blue mages by baiting and attacking afterwards, but usually dancers should not use their turn to attack an enemy most of the time. It is more ideal for another unit to do the attacking on behalf of Azura in this case.

Ocean Gray Waves
Emerald Axe+ A Distant Counter
Budget: Fury 3
Sing B Wings of Mercy 3
Budget: Escape Route 3
Moonbow C Drive Res 2
SP1,800SSpur Def 1

Show Explanation/Analysis
  • Weapon: Emerald Axe+
  • Assist: Sing
  • Special: Moonbow / Luna
  • A Slot: Distant Counter / Fury
  • B Slot: Wings of Mercy / Escape Route
  • C Slot: Drive RES / Flexible
  • Preferred Boon/bane: +ATK /SPD, -DEF/HP
  • Sacred Seal: Fortify DEF / Fortify RES / Spur DEF

This build is based on the foundations of the current role of dancers, which is to focus only enemies of Triangle Advantage. As a Green unit, she needs to focus on checking blue mages, which is why Distant Counter is one of the premium skill choices. Fury is also a good option to raise Azura's combat abilities even further. This build forsakes Azura's buffing capabilities, but ensure her capability as a combat unit against blue units.

User Submitted Builds
Submit a Hero Build

= Has Build Explanation

Hero Updated
Performing Azura by raizuu 18 hours ago
Performing Azura by Sykil 1 day ago
Performing Azura by e39Grippen 1 day ago
Performing Azura by n0nAn0n 2 days ago
Performing Azura by DragonSlayer 3 days ago
User Submitted Build Statistics
Weapon Skills
Weapons SP Rng. Mt.
Iron Axe 50 1 6
Steel Axe 100 1 8
Silver Axe 200 1 11
UrðrIf Sing or Dance is used, target also granted Atk/Spd/Def/Res+3.
Learns by default at 5 ★
400 1 16
Support Skills
Support Skills Rng. SP
SingEnables target to take another action. Cannot be used on units with Sing or Dance
Learns by default at 5 ★
150
Passive Skills
Passive Skills SP Slot
Triangle Adept 1Gives Atk+10% if weapon-triangle advantage, Atk-10% if disadvantage. 50
A
Triangle Adept 2Gives Atk+15% if weapon-triangle advantage, Atk-15% if disadvantage. 100
A
Triangle Adept 3Gives Atk+20% if weapon-triangle advantage, Atk-20% if disadvantage.
Unlocks at 5 ★
200
A
Spur Res 1Grants adjacent allies Res+2 during combat 50
C
Drive Res 1Grants allies within 2 spaces Res+2 during combat. 120
C
Drive Res 2Grants allies within 2 spaces Res+3 during combat.
Unlocks at 5 ★
240
C
Introduction

Azura is the first melee Green dancer in Fire Emblem Heroes, and is also the first dancer to obtain a legendary weapon. In a world where Reinhardt and Brave Lyn reign supreme in arena, she being a green colored unit could be seen as both a blessing and a curse. A blessing as she can be slotted into any team and serves as the Green Representative of the team; a curse as your green unit takes a stat penalty being a dancer.

Strengths
  • Respectable offensive stat distribution for a dancer (32 ATK / 34 SPD)
  • Good RES, allow her to take magical hits.
  • Legendary Weapon Urdr, provides buffs not only after the dance, but also in the enemy phase.
  • A feast to look at.

Azura is a phenomenal unit that not only provides very powerful utility with her legendary weapon, but also capable of holding her own in a brawl. This trait of being capable in combat is similar to her original form. Compared to her original form, Performance Azura forsake a bit of HP and DEF for increased offensive prowess, and based on how reliable Azura is in a normal team, the alternate version will also be very reliable in that aspect.

Weaknesses
  • Prone to Panic Ploy due to low HP.
  • Low physical bulk (35 HP / 20 DEF)
  • Very vulnerable to physical red units

With Panic Ploy running rather rampant in not only Arena, but also in PvE maps, Azura being prone to Panic Ploy is an area of consideration. Intuitively, Azura seems very weak against red units, however due to most red units that are used are of the distant counter variant, this problem could be considered negligable with more careful positioning and plays.

However, the fact that she have a very low physical bulk could be problematic against any archers, especially against a particular Choose Your Legend unit on a horse.

Team Options

Blade tome seems to be the most intuitive partners of Performing Azura, however that may not be the case as you only benefit from the buffs after a dance. That is not to say that Blade tomes are bad with her, however one should reconsider Azura as their only source for the blade tome mages.

Due to the buffs persist throughout the enemy phase, it is actually more ideal to run enemy phase units such as Ryoma and Ike to fully utilitse the stat bonuses from her weapon. Covering Azura weakness is also necessary with any blue unit to fight against the red units she is weak to.

Counters

She has the durability of a mango; easily sliced by a sword. She is also weak to archers and axe due to her lack of physical bulk. She is also weak to red mages due to colour disadvantage, such as Celica.

From Series
Fire Emblem Fates
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