Table of Contents
- Default
- Attack
- Special
- Injured
| Palla - Eldest Whitewing |
|---|
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Hero Stats
Stat Variations
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 17 | 6 | 8 | 5 | 6 |
| Middle | 18 | 7 | 9 | 6 | 7 |
| High | 19 | 8 | 10 | 7 | 8 |
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 39 | 28 | 27 | 24 | 23 |
| Middle | 42 | 31 | 31 | 28 | 26 |
| High | 45 | 34 | 34 | 31 | 30 |
IV Sets
| Key stats worth increasing through nature if possible. | |
| Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
| Relatively worthless stat that can safely be decreased through nature. |
| HP | ATK | SPD | DEF | RES |
|---|---|---|---|---|
Boon
- +SPD is Palla's best boon, as it increases her bulk (by avoiding more doubles) as well as increasing her offensive capability (by allowing her to double more often).
- +ATK is also an acceptable boon, particularly for a Brave Sword build, though it's more functional in the context of a Flier team due to the availability of Hone Fliers and/or Goad Fliers buff support.
Neutral
- DEF is best kept at neutral, as Palla will primarily be dealing with enemy axe (and potentially sword) units.
Bane
- -HP and -RES are both acceptable banes. It's worth considering that with weapon refinery, Palla's HP will be inflated to a massive 47 at neutral, enabling her to make use of the powerful Panic Ploy skill.
Skill Sets
Enemy Phase Palla (Distant Counter Defensive)
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Wo Dao+ (+Spd) | A | Distant Counter |
|---|---|---|---|
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Reposition | B | Quick Riposte 3 Alternate: Quick Riposte 2 |
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Moonbow | C | Goad Fliers |
| SP | 1,535 | S | Speed +3 |
- Preferred IV: +SPD / -HP or -RES
- Weapons: Wo Dao+ (+Speed)
- Support: Reposition
- Specials: Moonbow
- Passive A: Distant Counter
- Passive B: Quick Riposte 3 / Vantage 3 / Guard 3
- Passive C: Goad Fliers / Varies
- Sacred Seals: Speed+3 / Quick Riposte 3 / Guidance 3
Palla's balanced stat spread makes her an excellent user of Distant Counter. She works best in a Flier team due to flier buffs, but it is not strictly necessary for this build.
Wo Dao+ is chosen to give a solid increase to Palla's damage every time she activates Moonbow. While her defenses are balanced, neither of them are particularly high enough to justify running Slaying Edge+ with a corresponding special. Take the +Spd refine to increase her ability to avoid doubles.
Moonbow is her default special, and works great with this build. The low cooldown allows her to activate it frequently, making the best usage of Wo Dao's additional damage.
Distant Counter is the centerpiece of this build, as it allows Palla to counter against ranged threats. In particular, her ability to handle green mages makes her an excellent choice for a flier team, as flier teams are likely loaded up on blue and green powerhouses while lacking a solid red unit to provide a baseline. Palla's defensive statline, when combined with Distant Counter, allow her play defensively and act as a support unit for offensive powerhouses, as she can Reposition them out after they attack, and deal with threats on Enemy Phase.
Quick Riposte is important to ensure doubles on Enemy Phase. Even after stacking speed boosts, Palla's speed will likely not be high enough to ensure doubles on speedier characters. However, if Palla is being run alongside Flier buffs, she can run a different B slot, such as Vantage. If running the Quick Riposte seal, then Vantage is a doubly good option, but Guard is also worth consideration as it allows Palla to negate one of the biggest sources of incoming damage, enemy specials.
As Palla works best in a Flier team, her base Goad Fliers is a good choice. It can be replaced as needed to fit the team's needs.
Speed+3 is the best seal for Palla, as both increases the number of doubles she can perform, as well as reducing the number of incoming doubles. Quick Riposte is an excellent alternative, as it allows her to run different skills such as Vantage and Guard in her B slot. Finally, Guidance is a good choice if running Palla outside of a flier team, as she can provide additional mobility for infantry and armor teammates.
Flying Myrmidon (Offensive)
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Wo Dao+ (+Spd) Alternate: Ruby Sword+ |
A | Swift Sparrow 2 Alternate: Fury 3 |
|---|---|---|---|
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Reposition | B | Hit and Run Alternate: Wings of Mercy 3 |
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Moonbow | C | Goad Fliers |
| SP | 1,210 | S | Attack +3 |
- Preferred IV: +SPD / -RES or -HP
- Weapon: Wo Dao+ (+Spd) / Ruby Sword+
- Assist: Reposition
- Special: Moonbow
- Passive A: Swift Sparrow 2 / Fury 3
- Passive B: Hit and Run / Drag Back / Swordbreaker 3 / Wings of Mercy 3
- Passive C: Goad Fliers / Panic Ploy 3 / Def Ploy 3 / Varies on Team
- Sacred Seals: Attack +3 / Speed +3 / Guidance 3
This build turns Palla into an offensive powerhouse, sporting 52/41 attack and speed with Swift Sparrow active. This build functions best when it has Flier buffs available to it (Hone Fliers and Goad Fliers), though they are not strictly necessary.
Wo Dao is the weapon of choice, as it increases Palla's damage through her special activations, allowing for her to output excellent burst damage. On a budget, her base Ruby Sword+ is functional, but will limit her potential outside of obliterating green enemies.
Swift Sparrow is the ideal A slot, as it offers the maximum amount of offensive stats when initiating without damaging Palla's defenses (as Life and Death would). It plays perfectly into the intended playstyle of this build, which is to abuse flier mobility to get in and out of combat safely, via Hit and Run and allied movement assists. Fury is a good alternative, particularly for budget; although it gives slightly less offensive stats, it does offer extra defensive stats to offset the recoil damage.
Hit and Run is always a strong choice for offensive melee Fliers, and Palla is no exception. It synergizes perfectly with Swift Sparrow and other Fliers, by allowing Palla to move back after combat for extra safety. Drag Back is nearly identical, functionally. Swordbreaker can be used to provide better matchups versus speed demon sword units such as Mia and Ayra, as well as nullifying Wary Fighter and Swordbreaker on enemy sword units. Wings of Mercy is acceptable as a budget option, since Palla comes with it in her base kit.
Goad Fliers is a fine choice if running Palla in a Flier team, especially considering she comes with it in her base kit. If not running an -HP bane Palla, Panic Ploy is a viable choice due to her inflated HP as a result of having a refined weapon (47 with neutral HP), allowing her to neuter pesky horse buffs and/or blade tome mages. Def Ploy is worth considering if not running a -Resistance bane; 26 base Resistance isn't exactly spectacular, but it's high enough that it will activate on the high Defense, low Resistance units (such as Hector) that Palla may sometimes have issues killing. Def Ploy works even better if running Fury for Palla's A slot, as the increased resistance allows her to activate it even more.
Attack+3 is the best seal to use if Flier buffs are available, as Palla will be lightning fast (47 speed with +SPD IV, +Spd refine, Swift Sparrow, and Hone Fliers). If not, Speed+3 is a safer choice due to this build being very heavily reliant on landing doubles. Outside of flier teams, the Guidance seal is very powerful as it allows infantry and armor teammates to have increased mobility around Palla.
Discount Elincia (Flier Team Brave Offensive)
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Brave Sword+ | A | Swift Sparrow 2 Alternate: Death Blow 3 |
|---|---|---|---|
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Reciprocal Aid | B | Desperation 3 |
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Luna | C | Goad Fliers |
| SP | 1,835 | S | Speed +3 |
- Preferred IV: +ATK or +SPD / -HP or -RES
- Weapon: Brave Sword+
- Assist: Reciprocal Aid / Ardent Sacrifice / Reposition
- Special: Luna / Moonbow / Galeforce
- Passive A: Swift Sparrow 2 / Life and Death 3 / Death Blow 3
- Passive B: Desperation 3 / Hit and Run
- Passive C: Goad Fliers / Varies
- Sacred Seal: Speed+3 / Attack+3 / Quickened Pulse
This build is intended only for usage in Flier teams. With access to the massive buffs from Hone Fliers and/or Goad Fliers, Palla can make excellent use of a Brave Sword. Without these buffs, Palla's offensive stats simply aren't high enough to run this build to its full potential. For IVs, choose +Speed for a quad build, or +Attack for a build that focuses solely on two hits. The difference is that the quad build has significantly higher potential damage, but the two hit build is much more consistent and safe.
Reciprocal Aid or Ardent Sacrifice are safe methods of getting Palla's HP into Desperation range in order to enable her to safely quad without retaliation. A -HP Palla can use Ardent Sacrifice to enter Desperation range, but any more than +2 merge will result in her HP being too high to do this, requiring the use of Reciprocal Aid to consistently enter Desperation Range. Note that Palla's bulk is high enough that she can usually take a hit to enter Desperation range, even with Life and Death, bypassing the need for either Reciprocal Aid or Ardent Sacrifice.
Luna is the special of choice for a Brave build, as it is guaranteed to activate during a quad, while not wasting any charges if not landing a quad. Moonbow is an option if paired with the Quickened Pulse seal, allowing Palla to activate her special on her very first initiated combat. Galeforce is usable with a quad build due to the sheer number of attacks resulting in the massive cooldown being attainable.
For the A slot, choose between Swift Sparrow or Life and Death for a quad build, or run Death Blow for a two hit build. Swift Sparrow is safer than Life and Death since it preserves Palla's bulk, allowing her to potentially tank more than one hit. At neutral, Palla has 70 physical and 68 magical bulk, or 65 physical and 63 magical with Life and Death.
Desperation is very important in a quad build, to ensure that Palla can attack four times without dying, but Hit and Run is also acceptable to keep Palla safe after attacking.
For her C slot, Palla's base Goad Fliers is always good for a flier team, but can easily be replaced as needed.
For seals, run Speed+3 for a quad build, or Attack+3 for a two hit build. Quickened Pulse is an option for the two hit build, as you can pair it with Moonbow for an instant special activation in the very first combat.
Introduction
Palla is a red sword flier with a highly balanced stat spread. While she does not have any huge, glaring weaknesses (aside from an innate weakness to archers shared by all fliers), she also does not have any areas that she particularly excels in. While she can be worked into most team compositions with little issue, she truly shines within the context of an all Flying team. Her summoning availability at 3-4 stars makes her an excellent candidate for merges, giving her easy long-term potential.
Palla also has to contend with being generally outshined by Elincia. Fortunately, there are a few roles that Palla can handle better. The addition of weapon refining has aided Palla's capabilities significantly.
Strengths
Balanced Stat Spread
Decent stats all around make Palla effective both in Player Phase and Enemy Phase. She can easily tank both magic and physical damage, which is especially useful for a red unit in order to counter common Arena threats like Nino, Cecilia, and Gunnthra.
Good Base Kit
All of Palla's skills are great; a budget build is very easy - just add an A slot (Fury) and an Assist.
Flier
As a Flier, Palla enjoys superior mobility; being able to traverse all terrain allows her to position herself in ways that non-fliers can't. She can also provide mobility support to her team via Guidance or even utilizing Reposition to get them over uncrossable terrain.
Weaknesses
Weak Offenses
With 31/31 attack and speed, Palla requires some investment to be able to be a significant offensive threat. This means that she is more reliant on flier buffs than some of the other red fliers.
Outclassed Offensively
Palla can't even come close to matching the raw offensive potential of units like Elincia and New Year Camilla. Fortunately, flier buffs and investment can allow her to be effective enough in her own right.
Weakness to Archers
As a flier, Palla shares a weakness to archers. She can very easily get shot down by them, and her defenses won't really be able to do enough to save her.
Team Options
Counters
As a flier, Palla shares a weakness to archers. She has issues dealing damage to physically bulky units, particularly blue ones that stack weapon triangle advantage on top of their bulk. Finally, even her decent defenses won't be able to save her against monstrously powerful offensive threats.
- Archers: Most archers make short work of Palla due to their effective damage, especially if they have powerful offenses like Bridal Cordelia and Innes. Bulky archers such as Halloween Jakob and Leon present particularly nasty threats, while Brave Lyn can easily bypass even Distant Counter Palla thanks to Sacae's Blessing.
- Physically Bulky Units: Physically tanky blue units handily shut down Palla's offenses, such as Nowi, Lukas, and Shiro. They take minimal damage and can kill her with relative ease, particularly if running Guard (easily possible due to the Quick Riposte seal). Even non-blue units such as Zelgius and Xander can be very difficult for Palla to handle.
- Extreme Offense: Strong blue mages like Reinhardt and Linde can also handle Palla with ease if allowed to engage onto her. Other incredibly powerful offensive units can be difficult to handle, such as Ayra, Cordelia, and Ephraim.
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Whitewing Blade | A | Fury 3 |
|---|---|---|---|
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Reposition | B | Wings of Mercy 3 |
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Moonbow | C | Goad Fliers |
| S | Drive Spd 2 | ||
~Flier Emblem Big Sister~
Palla has always excelled at covering for greens when so many common and/or good fliers are blue. Fury helps her tank overall, but Whitewing Blade brings a ton of damage potential against even neutral match-ups when considering Goad Fliers stacking. Will consider earlier than planned refine if powercreep of green armors gets out of hand.
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Safeguard+ (+Spd) | A | Close Def 3 |
|---|---|---|---|
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Reposition | B | Guard 3 |
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Bonfire | C | Atk Smoke 3 |
| S | Close Def 3 | ||
Flying Fortress Palla for a merge project.
+Spd nature, coupled with a Spd refined weapon, brings her to 41 spd at +10. With team support, she's very hard to double. -Res is preferred to -HP to conserve her physical bulk and ability to use skills like Guard or Quick Riposte for longer periods of time.
Double Close Def and Safeguard makes her into a melee wall, even against non-blue dragons. At +10, she has 51/39 defenses when a melee enemy initiates, and that's ignoring team support. Coupled with her 51 HP that's 102/90 bulk on the enemy phase, and with her high speed, she's hard to take down in one round of combat.
Guard is here to prevent the enemy from activating their specials, increasing Palla's longevity. If she isn't provided with any Spd support from the team, Quick Riposte can also be used to ensure she doubles.
Atk Smoke helps her take on multiple enemies in a single turn. It can be replaced for team support skills like her native Goad Fliers or even Panic Ploy.
Safeguard can be replaced for a Slaying Edge, allowing Palla to activate a Bonfire of at least 22 damage every round of combat, assuming she doubles.
Bonfire can also be replaced for Ignis for at least 40 damage but fliers' lack of skills like Steady Breath to accelerate their special countdown charges (oustide of Heavy Blade, but Palla doesn't have the Atk stat for that) means she won't proc it very often.
Palla doesn't have a very impressive player phase, however. She struggles dealing significant damage, and her Bonfire damage is unipressive without the close defenses+Safeguard factoring in. Other weaknesses of this set include weakness to archers and obvious lack of Distant Counter.
Palla appreciates L!Robin as a teammate due to Robin's skill Dragonskin which allows her to tank Archers and ranged magic threats Palla cannot handle. Robin's blessing also gives +3 Spd to Palla during the Earth season, boosting Palla's ability not to get doubled even further.
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Wo Dao+ (+Spd) | A | Brazen Atk/Spd 3 |
|---|---|---|---|
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Swap | B | Desperation 3 |
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Moonbow | C | Panic Ploy 3 |
| S | Squad Ace E 3 | ||
Palla is mainly used to pick off enemy units one at a time. She can get in, deal so damage, and then get out.
Wo Dao, due to its effect, is the best option for any Palla Build. With a Might as strong as any other weapon after a Refine, it can secure kills much better when paired with Moonbow than any other weapon.
Since she has a decent Def stat for a Flier, Palla can utilize Brazen Atk/Spd very well. It will increase her strength to 52/45 once in its range, which can make or break a battle.
Due to her high speed, Palla can use Desperation effectively. Once paired with Brazen Atk/Spd, she can double units like there is no tomorrow.
Due to a good HP stat, Palla can use Panic Ploy well, due to the abundance of low HP glass cannons in Arena.
Attack +3 again increases Palla’s strength to 55/45 after Brazen, which can disintegrate many units, including armor units.
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Slaying Edge+ (+Def) | A | Speed +3 |
|---|---|---|---|
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Reposition | B | Swordbreaker 3 |
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Moonbow | C | Goad Fliers |
This build for Palla allows the Eldest Whitewing to become a duelist among the red units and slayer of the greens. She has a one turn special that allows her to deal with high defense units with more ease than her normal Ruby Sword would allow. This build excels also when integrated into a Flier team. Of course results with vary depends on team composition and enemy lineup. However, this build leaves her vulnerable to all projectiles, anti-counter attack skills and weapons. This build assigns Palla to the role of a terrific duelist that will go down striking when in her element. Use her well!
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Ruby Sword+ | A | Fury 3 |
|---|---|---|---|
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Reposition | B | Wings of Mercy 3 |
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Moonbow | C | Goad Fliers |
| S | Defense +3 | ||
This Palla is meant to be a green tank for flier teams. Note she has the Defense +3. With Fury and that seal she has 30/29 def and res which with the ruby sword and flier buffs makes her hard to take down by any green. Use her to bate a green unit or to save a unit with WoM and reposition. MoonBow comes from her base kit and is a great tool to beat high defense greens like Hector.
Weapon Skills
| Weapons | SP | Rng. | Mt. |
|---|---|---|---|
| Only Inheritable by Sword Units.
|
50 | 1 | 6 |
| Learns by default at 3 ★ Only Inheritable by Sword Units.
|
100 | 1 | 8 |
| Learns by default at 4 ★ Unlocks at 3 ★ Only Inheritable by Sword Units.
|
200 | 1 | 8 |
| Learns by default at 5 ★ Unlocks at 5 ★ Only Inheritable by Sword Units.
|
300 | 1 | 12 |
| Unlocks at 5 ★ Non-Inheritable skill.
|
400 | 1 | 16 |
Special Skills
Passive Skills
| Passive Skills | SP | Slot |
|---|---|---|
| Unlocks at 3 ★ Inheritable by all units.
|
60 | B |
| Unlocks at 4 ★ Inheritable by all units.
|
120 | B |
| Unlocks at 5 ★ Inheritable by all units.
|
240 | B |
| Inheritable by all units.
|
50 | C |
| Unlocks at 3 ★ Inheritable by all units.
|
100 | C |
| Unlocks at 4 ★ Only inheritable by flier units.
|
200 | C |
Other Info
| Origin |
Fire Emblem Gaiden
Fire Emblem: Mystery of the Emblem
Fire Emblem: New Mystery of the Emblem
Fire Emblem: Shadow Dragon
Fire Emblem: Shadow Dragon and the Blade of Light
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Fate Grand Order
Dragonball Legends

IV Calc
Heroes