Table of Contents

Tier Rating

Analysis by Adonyx
Palla - Eldest Whitewing


Obtainable as a 3 - 4 only

Hero Stats

Max Avg Total Stats at Lvl 40
HP 42
ATK 31
SPD 31
DEF 28
RES 26

Stat Variations

Level 1 Stat Variation
Low 17 6 8 5 6
Middle 18 7 9 6 7
High 19 8 10 7 8

Level 40 Stat Variations
Low 39 28 27 24 23
Middle 42 31 31 28 26
High 45 34 34 31 30

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.


  • +SPD is Palla's best boon, as it increases her bulk (by avoiding more doubles) as well as increasing her offensive capability (by allowing her to double more often).
  • +ATK is also an acceptable boon, particularly for a Brave Sword build, though it's more functional in the context of a Flier team due to the availability of Hone Fliers and/or Goad Fliers buff support.


  • DEF is best kept at neutral, as Palla will primarily be dealing with enemy axe (and potentially sword) units.


  • -HP and -RES are both acceptable banes. It's worth considering that with weapon refinery, Palla's HP will be inflated to a massive 47 at neutral, enabling her to make use of the powerful Panic Ploy skill.

Skill Sets

Enemy Phase Palla (Distant Counter Defensive)

Wo Dao+ (+Spd) A Distant Counter
Reposition B Quick Riposte 3
Alternate: Quick Riposte 2
Moonbow C Goad Fliers
SP1,535SSpeed +3

Show Explanation/Analysis
  • Preferred IV: +SPD / -HP or -RES
  • Weapons: Wo Dao+ (+Speed)
  • Support: Reposition
  • Specials: Moonbow
  • Passive A: Distant Counter
  • Passive B: Quick Riposte 3 / Vantage 3 / Guard 3
  • Passive C: Goad Fliers / Varies
  • Sacred Seals: Speed+3 / Quick Riposte 3 / Guidance 3

Palla's balanced stat spread makes her an excellent user of Distant Counter. She works best in a Flier team due to flier buffs, but it is not strictly necessary for this build.

Wo Dao+ is chosen to give a solid increase to Palla's damage every time she activates Moonbow. While her defenses are balanced, neither of them are particularly high enough to justify running Slaying Edge+ with a corresponding special. Take the +Spd refine to increase her ability to avoid doubles.

Moonbow is her default special, and works great with this build. The low cooldown allows her to activate it frequently, making the best usage of Wo Dao's additional damage.

Distant Counter is the centerpiece of this build, as it allows Palla to counter against ranged threats. In particular, her ability to handle green mages makes her an excellent choice for a flier team, as flier teams are likely loaded up on blue and green powerhouses while lacking a solid red unit to provide a baseline. Palla's defensive statline, when combined with Distant Counter, allow her play defensively and act as a support unit for offensive powerhouses, as she can Reposition them out after they attack, and deal with threats on Enemy Phase.

Quick Riposte is important to ensure doubles on Enemy Phase. Even after stacking speed boosts, Palla's speed will likely not be high enough to ensure doubles on speedier characters. However, if Palla is being run alongside Flier buffs, she can run a different B slot, such as Vantage. If running the Quick Riposte seal, then Vantage is a doubly good option, but Guard is also worth consideration as it allows Palla to negate one of the biggest sources of incoming damage, enemy specials.

As Palla works best in a Flier team, her base Goad Fliers is a good choice. It can be replaced as needed to fit the team's needs.

Speed+3 is the best seal for Palla, as both increases the number of doubles she can perform, as well as reducing the number of incoming doubles. Quick Riposte is an excellent alternative, as it allows her to run different skills such as Vantage and Guard in her B slot. Finally, Guidance is a good choice if running Palla outside of a flier team, as she can provide additional mobility for infantry and armor teammates.

Flying Myrmidon (Offensive)

Wo Dao+ (+Spd)
Alternate: Ruby Sword+
A Swift Sparrow 2
Alternate: Fury 3
Reposition B Hit and Run
Alternate: Wings of Mercy 3
Moonbow C Goad Fliers
SP1,210SAttack +3

Show Explanation/Analysis
  • Preferred IV: +SPD / -RES or -HP
  • Weapon: Wo Dao+ (+Spd) / Ruby Sword+
  • Assist: Reposition
  • Special: Moonbow
  • Passive A: Swift Sparrow 2 / Fury 3
  • Passive B: Hit and Run / Drag Back / Swordbreaker 3 / Wings of Mercy 3
  • Passive C: Goad Fliers / Panic Ploy 3 / Def Ploy 3 / Varies on Team
  • Sacred Seals: Attack +3 / Speed +3 / Guidance 3

This build turns Palla into an offensive powerhouse, sporting 52/41 attack and speed with Swift Sparrow active. This build functions best when it has Flier buffs available to it (Hone Fliers and Goad Fliers), though they are not strictly necessary.

Wo Dao is the weapon of choice, as it increases Palla's damage through her special activations, allowing for her to output excellent burst damage. On a budget, her base Ruby Sword+ is functional, but will limit her potential outside of obliterating green enemies.

Swift Sparrow is the ideal A slot, as it offers the maximum amount of offensive stats when initiating without damaging Palla's defenses (as Life and Death would). It plays perfectly into the intended playstyle of this build, which is to abuse flier mobility to get in and out of combat safely, via Hit and Run and allied movement assists. Fury is a good alternative, particularly for budget; although it gives slightly less offensive stats, it does offer extra defensive stats to offset the recoil damage.

Hit and Run is always a strong choice for offensive melee Fliers, and Palla is no exception. It synergizes perfectly with Swift Sparrow and other Fliers, by allowing Palla to move back after combat for extra safety. Drag Back is nearly identical, functionally. Swordbreaker can be used to provide better matchups versus speed demon sword units such as Mia and Ayra, as well as nullifying Wary Fighter and Swordbreaker on enemy sword units. Wings of Mercy is acceptable as a budget option, since Palla comes with it in her base kit.

Goad Fliers is a fine choice if running Palla in a Flier team, especially considering she comes with it in her base kit. If not running an -HP bane Palla, Panic Ploy is a viable choice due to her inflated HP as a result of having a refined weapon (47 with neutral HP), allowing her to neuter pesky horse buffs and/or blade tome mages. Def Ploy is worth considering if not running a -Resistance bane; 26 base Resistance isn't exactly spectacular, but it's high enough that it will activate on the high Defense, low Resistance units (such as Hector) that Palla may sometimes have issues killing. Def Ploy works even better if running Fury for Palla's A slot, as the increased resistance allows her to activate it even more.

Attack+3 is the best seal to use if Flier buffs are available, as Palla will be lightning fast (47 speed with +SPD IV, +Spd refine, Swift Sparrow, and Hone Fliers). If not, Speed+3 is a safer choice due to this build being very heavily reliant on landing doubles. Outside of flier teams, the Guidance seal is very powerful as it allows infantry and armor teammates to have increased mobility around Palla.

Discount Elincia (Flier Team Brave Offensive)

Brave Sword+ A Swift Sparrow 2
Alternate: Death Blow 3
Reciprocal Aid B Desperation 3
Luna C Goad Fliers
SP1,835SSpeed +3

Show Explanation/Analysis
  • Preferred IV: +ATK or +SPD / -HP or -RES
  • Weapon: Brave Sword+
  • Assist: Reciprocal Aid / Ardent Sacrifice / Reposition
  • Special: Luna / Moonbow / Galeforce
  • Passive A: Swift Sparrow 2 / Life and Death 3 / Death Blow 3
  • Passive B: Desperation 3 / Hit and Run
  • Passive C: Goad Fliers / Varies
  • Sacred Seal: Speed+3 / Attack+3 / Quickened Pulse

This build is intended only for usage in Flier teams. With access to the massive buffs from Hone Fliers and/or Goad Fliers, Palla can make excellent use of a Brave Sword. Without these buffs, Palla's offensive stats simply aren't high enough to run this build to its full potential. For IVs, choose +Speed for a quad build, or +Attack for a build that focuses solely on two hits. The difference is that the quad build has significantly higher potential damage, but the two hit build is much more consistent and safe.

Reciprocal Aid or Ardent Sacrifice are safe methods of getting Palla's HP into Desperation range in order to enable her to safely quad without retaliation. A -HP Palla can use Ardent Sacrifice to enter Desperation range, but any more than +2 merge will result in her HP being too high to do this, requiring the use of Reciprocal Aid to consistently enter Desperation Range. Note that Palla's bulk is high enough that she can usually take a hit to enter Desperation range, even with Life and Death, bypassing the need for either Reciprocal Aid or Ardent Sacrifice.

Luna is the special of choice for a Brave build, as it is guaranteed to activate during a quad, while not wasting any charges if not landing a quad. Moonbow is an option if paired with the Quickened Pulse seal, allowing Palla to activate her special on her very first initiated combat. Galeforce is usable with a quad build due to the sheer number of attacks resulting in the massive cooldown being attainable.

For the A slot, choose between Swift Sparrow or Life and Death for a quad build, or run Death Blow for a two hit build. Swift Sparrow is safer than Life and Death since it preserves Palla's bulk, allowing her to potentially tank more than one hit. At neutral, Palla has 70 physical and 68 magical bulk, or 65 physical and 63 magical with Life and Death.

Desperation is very important in a quad build, to ensure that Palla can attack four times without dying, but Hit and Run is also acceptable to keep Palla safe after attacking.

For her C slot, Palla's base Goad Fliers is always good for a flier team, but can easily be replaced as needed.

For seals, run Speed+3 for a quad build, or Attack+3 for a two hit build. Quickened Pulse is an option for the two hit build, as you can pair it with Moonbow for an instant special activation in the very first combat.


Palla is a red sword flier with a highly balanced stat spread. While she does not have any huge, glaring weaknesses (aside from an innate weakness to archers shared by all fliers), she also does not have any areas that she particularly excels in. While she can be worked into most team compositions with little issue, she truly shines within the context of an all Flying team. Her summoning availability at 3-4 stars makes her an excellent candidate for merges, giving her easy long-term potential.

Palla also has to contend with being generally outshined by Elincia. Fortunately, there are a few roles that Palla can handle better. The addition of weapon refining has aided Palla's capabilities significantly.


Balanced Stat Spread

Decent stats all around make Palla effective both in Player Phase and Enemy Phase. She can easily tank both magic and physical damage, which is especially useful for a red unit in order to counter common Arena threats like Nino, Cecilia, and Gunnthra.

Good Base Kit

All of Palla's skills are great; a budget build is very easy - just add an A slot (Fury) and an Assist.


As a Flier, Palla enjoys superior mobility; being able to traverse all terrain allows her to position herself in ways that non-fliers can't. She can also provide mobility support to her team via Guidance or even utilizing Reposition to get them over uncrossable terrain.


Weak Offenses

 With 31/31 attack and speed, Palla requires some investment to be able to be a significant offensive threat. This means that she is more reliant on flier buffs than some of the other red fliers.

Outclassed Offensively

Palla can't even come close to matching the raw offensive potential of units like Elincia and New Year Camilla. Fortunately, flier buffs and investment can allow her to be effective enough in her own right.

Weakness to Archers

As a flier, Palla shares a weakness to archers. She can very easily get shot down by them, and her defenses won't really be able to do enough to save her.

Team Options

With her base kit, Palla is an excellent anti-green unit. She is fully adequate at providing coverage for a team with powerhouse blues, which is likely for a Flier team. Palla functions at maximum potential within a Flier team, with access to buffs. Her relatively weak offenses become compounded when trying to deal with blue units, so a strong green unit to provide coverage is very helpful. As a flier, Palla has a strong synergy with armor units, as she can run Guidance to help significantly increase their mobility.

  • Fliers: As Palla functions best in a flier team, allies such as Cordelia, Tana, Minerva, Spring Camilla, and New Years Azura are all good choices, as they can provide synergistic buffs (such as Hone Fliers) while simultaneously providing color coverage.
  • Strong Greens: Palla struggles against blue units due to her relatively weaker offenses as a result of her balanced stats, so strong green units like Brave Ike, Fae, and Hector all help cover her weakness.
  • Armors: Thanks to Guidance (particularly the seal, as it makes the skill much more accessible), Palla can significantly increase mobility for armors. Some examples of armors that can simultaneously provide coverage are Hector, Winter Lissa, Amelia, Halloween Jakob, and Winter Robin.
  • Buffers: Outside of Flier buffs, buffers like Delthea, Linde, Ephraim, Eirika, and Brave Lucina all work very well in tandem with Palla. While they share a color, Sanaki and Palla have good synergy if Sanaki refines her Cymbeline tome, as she can provide a +3 attack buff to Palla while also gaining +5 Atk/Res herself due to being near a flier.
  • Dancers increase Palla's already excellent mobility. Performing Azura and New Years Azura deserve a special mention, as Performing Azura can provide a multitude of buffs while singing, and New Years Azura is a flier that can provide Hone Fliers buff to Palla while also being able to sing.


As a flier, Palla shares a weakness to archers. She has issues dealing damage to physically bulky units, particularly blue ones that stack weapon triangle advantage on top of their bulk. Finally, even her decent defenses won't be able to save her against monstrously powerful offensive threats.

  • Archers: Most archers make short work of Palla due to their effective damage, especially if they have powerful offenses like Bridal Cordelia and Innes. Bulky archers such as Halloween Jakob and Leon present particularly nasty threats, while Brave Lyn can easily bypass even Distant Counter Palla thanks to Sacae's Blessing.
  • Physically Bulky Units: Physically tanky blue units handily shut down Palla's offenses, such as Nowi, Lukas, and Shiro. They take minimal damage and can kill her with relative ease, particularly if running Guard (easily possible due to the Quick Riposte seal). Even non-blue units such as Zelgius and Xander can be very difficult for Palla to handle.
  • Extreme Offense: Strong blue mages like Reinhardt and Linde can also handle Palla with ease if allowed to engage onto her. Other incredibly powerful offensive units can be difficult to handle, such as Ayra, Cordelia, and Ephraim.

Weapon Skills

Weapons SP Rng. Mt.
Iron Sword
Only Inheritable by Sword Units.
50 1 6
Steel Sword
Learns by default at 3 ★
Only Inheritable by Sword Units.
100 1 8
Ruby SwordGives Atk+20% if weapon-triangle advantage, Atk-20% if disadvantage.
Learns by default at 4 ★
Unlocks at 3 ★
Only Inheritable by Sword Units.
200 1 8
Ruby Sword+Gives Atk+20% if weapon-triangle advantage, Atk-20% if disadvantage.
Learns by default at 5 ★
Unlocks at 5 ★
Only Inheritable by Sword Units.
300 1 12
Whitewing BladeIf unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%.
Unlocks at 5 ★
Non-Inheritable skill.
400 1 16
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Special Skills

Special Skills SP Turns
New MoonResolve combat as if foe suffered Def/Res-30%
Learns by default at 4 ★
Unlocks at 3 ★
Non-inheritable by Staff-wielding units.
100 3
MoonbowResolve combat as if foe suffered Def/Res-30%.
Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
200 2

Passive Skills

Passive Skills SP Slot
Wings of Mercy 1Enables unit to warp adjacent to any ally with HP ≤ 30%.
Unlocks at 3 ★
Inheritable by all units.
Wings of Mercy 2Enables unit to warp adjacent to any ally with HP ≤ 40%.
Unlocks at 4 ★
Inheritable by all units.
Wings of Mercy 3Enables unit to warp adjacent to any ally with HP ≤ 50%.
Unlocks at 5 ★
Inheritable by all units.
Spur Spd 1Grants adjacent allies Spd+2 during combat.
Inheritable by all units.
Spur Spd 2Grants adjacent allies Spd+3 during combat.
Unlocks at 3 ★
Inheritable by all units.
Goad FliersGrants flying allies within 2 spaces Spd/Atk+4 during combat. Requires Spur Atk 2 or Spur Spd 2.
Unlocks at 4 ★
Only inheritable by flier units.

Other Info

Fire Emblem Gaiden
Fire Emblem: Mystery of the Emblem
Fire Emblem: New Mystery of the Emblem
Fire Emblem: Shadow Dragon
Fire Emblem: Shadow Dragon and the Blade of Light

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