Table of Contents
- Default
- Attack
- Special
- Injured
| Oscar - Agile Horseman |
|---|
|
Hero Stats
Stat Variations
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 17 | 6 | 7 | 6 | 5 |
| Middle | 18 | 7 | 8 | 7 | 6 |
| High | 19 | 8 | 9 | 8 | 7 |
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 36 | 30 | 31 | 23 | 18 |
| Middle | 40 | 33 | 34 | 26 | 21 |
| High | 43 | 36 | 37 | 30 | 24 |
IV Sets
| Key stats worth increasing through nature if possible. | |
| Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
| Relatively worthless stat that can safely be decreased through nature. |
| HP | ATK | SPD | DEF | RES |
|---|---|---|---|---|
Boon
-
+SPD: Ideal, as it pushes Oscar into a speed tier that allows him to double a large portion of enemies, particularly with buffs.
-
+ATK: Acceptable, particularly for a Brave Lance build, but is generally not as good as +SPD.
Neutral
-
HP and DEF are best left neutral; Oscar primarily wants to be dealing with physical threats, and would prefer to avoid hurting his physical bulk.
Bane
- -RES: The preferred bane, as Oscar’s magical bulk is already low and lowering it further won’t affect his performance.
Skill Sets
No Holding Back! (Firesweep Offensive)
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Firesweep Lance+ | A | Swift Sparrow 2 Alternate: Life and Death 2 |
|---|---|---|---|
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Reposition Alternate: Rally Spd/Def |
B | Drag Back |
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Luna | C | Spur Spd/Def 2 |
| SP | 1,800 | S | Speed +3 |
- Preferred IV: +SPD / -RES
- Weapon: Firesweep Lance+
- Assist: Reposition / Rally Spd/Def
- Special: Luna / Moonbow
- Passive A: Swift Sparrow / Life and Death
- Passive B: Drag Back / Cancel Affinity
- Passive C: Spur Spd/Def / Hone Cavalry / Flexible
- Sacred Seal: Speed +3 / Attack +3 / Quickened Pulse
With a base offensive spread of 33/34 attack and speed, Oscar is currently the strongest offensively-oriented lance cavalry unit. These offenses lend themselves very well to an all-out offensive build with Firesweep Lance. This build works best with horse buff support, such as Hone Cavalry.
Firesweep Lance is immensely powerful for Oscar, as its staggering 15 Mt results in Oscar dealing heavy damage with each attack, while also preventing the enemy from being able to counterattack. You want to maximize speed for a Firesweep build, as doubling is vitally important in order to secure kills.
Because Firesweep builds work in a similar fashion to Brave builds, a 3-charge special like Luna works great, as each combat usually ends after two attacks, causing Luna to activate on the second combat. Moonbow can be chosen if combined with Quickened Pulse, allowing for a special activation on the first combat.
Swift Sparrow is ideal as Attack and Speed are the most important stats for a Firesweep build, along with only needing them on initiation since Firesweep prevents Oscar from counterattacking. Life and Death is also a good option, but the decreased bulk can potentially cause issues if Oscar ever needs to take a hit in a pinch.
Drag Back is a safe option, as pulling back after combat helps keep Oscar away from enemies to avoid being attacked. Cancel Affinity works well with Firesweep, as the added safety of avoiding counterattacks allows him to forgo Drag Back in order to punish Triangle Adept or Emerald Axe green units.
Crimean Lancer (Generalist)
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Harmonic Lance+ (+Spd) Alternate: Sapphire Lance+ |
A | Fury 3 |
|---|---|---|---|
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Reposition Alternate: Rally Spd/Def |
B | Desperation 3 Alternate: Lancebreaker 3 |
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Moonbow | C | Spur Spd/Def 2 |
| SP | 1,365 | S | Heavy Blade 3 |
- Preferred IV: +SPD / -RES
- Weapon: Harmonic Lance+ (+Spd) / Slaying Lance+ (+Spd) / Sapphire Lance+
- Assist: Reposition / Rally Spd/Def
- Special: Moonbow / Luna
- Passive A: Fury / Swift Sparrow
- Passive B: Desperation / Lancebreaker / Swordbreaker
- Passive C: Spur Spd/Def / Flexible
- Sacred Seal: Heavy Blade / Close Def / Speed +3 / Attack +3
Oscar has a fantastic base kit, really only needing an A slot and Special to be complete. A refined Harmonic Lance or Slaying Lance has better general performance than a Sapphire Lance, but his base Sapphire Lance functions perfectly if you only need him to handle reds and the occasional blue.
Harmonic Lance and Slaying Lance both provide a boost to Oscar’s Specials, granting him a great source of additional damage. Harmonic Lance and Moonbow generally deals more damage than Slaying Lance and Luna unless fighting an enemy with absurdly high Defense (50 is where they break even).
Oscar’s base Lancebreaker offers him fantastic matchups versus other lance units, but Swordbreaker is worth considering to guarantee that he can completely shut down other sword units, as units like Ayra and Mia can be a pain to deal with, even with Sapphire Lance. Renewal is an option to offset the recoil damage from Fury, and allow Oscar to handle multiple engagements.
If running an offensive set with Harmonic Lance or Slaying Lance, then Heavy Blade allows for a Special activation every combat assuming that Oscar can double - make sure to run him with cavalry buffs, namely Hone Cavalry. Close Def seal offers Oscar an excellent boost to his defenses during Enemy Phase, but Speed+3 and Attack+3 seals are also acceptable choices.
Brave Horseman (Brave Offensive)
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Brave Lance+ | A | Swift Sparrow 2 Alternate: Death Blow 3 |
|---|---|---|---|
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Reposition Alternate: Rally Spd/Def |
B | Desperation 3 Alternate: Drag Back |
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Luna | C | Spur Spd/Def 2 |
| SP | 1,875 | S | Speed +3 |
- Preferred IV: +SPD or +ATK / -RES
- Weapon: Brave Lance+
- Assist: Reposition / Rally Spd/Def
- Special: Luna / Moonbow
- Passive A: Swift Sparrow / Life and Death / Death Blow
- Passive B: Desperation / Drag Back / Swordbreaker / Lancebreaker
- Passive C: Spur Spd/Def / Hone Cavalry / Flexible
- Sacred Seal: Speed +3 / Attack +3 / Quickened Pulse
Brave Lance is an alternative option to Firesweep, as Oscar’s offensive stats are sufficient enough to also run it to great effect. A +Speed Oscar will want to go for a quad build with a Brave Lance, requiring either Swift Sparrow or Life and Death, while a +Attack Oscar will likely want to focus on the first two hits only, pairing well with Death Blow.
Desperation is intended only to be used alongside a quad build, meaning +Speed IV Oscar with either Swift Sparrow or Life and Death. Otherwise, Drag Back is the best option. Swordbreaker or Lancebreaker can be used if you absolutely, positively want to make sure that tankier units such as Black Knight, Xander, Tana, or Effie are killed.
Introduction
Oscar is a heavily offensive-oriented lance cavalry unit, with the best offensive stats of all lance cavalry units. His defenses leave a bit to be desired, though his base kit goes a long way to mitigating that - the combination of Sapphire Lance and Lancebreaker give him excellent coverage, being weak only to green units that he already has weak matchups with in the first place.
Oscar is an excellent unit right out of the box, but he can be improved further still with investment, from simply adding Fury and Moonbow all the way to a Firesweep set.
While Oscar enjoys all the perks of being a cavalry unit, such as unmatched mobility and horse buffs like Hone Cavalry, he also shares their weaknesses. His low base stats (BST) limit his potential, and he shares a weakness to anti-horse weapons. In particular, he is very susceptible to Wolf tomes due to his low magical bulk, and even Ridersbane can be an issue despite Lancebreaker, due to his low physical bulk.
Strengths
Strong Offenses
With 33/34 Attack/Speed, Oscar can be a strong offensive unit no matter the build.
Cavalry Unit
Oscar enjoys high mobility thanks to being on a horse. Having a horse also means being able to benefit from powerful horse buffs like Hone Cavalry and Fortify Cavalry.
Excellent base kit
Oscar requires very little actual investment to function; however, he can be improved significantly with proper investment.
Weaknesses
Low Resistance
Oscar’s low resistance makes him vulnerable to mages, particularly ones with high attack (such as blade tome users) that can bypass his speed stat.
Anti-Cavalry Weapons
Being a cavalry unit, Oscar has a natural weakness to anti-horse weapons. In particular, Ridersbane and Wolf tomes cause serious issues with his survivability.
Team Options
Counters
-
Strong Greens: Dorcas, Myrrh, and Minerva can easily handle Oscar thanks to color advantage, particularly if he is running his base Sapphire Lance.
-
Physically Bulky Greens: Hector, Brave Ike, and Beruka can completely shut down Oscar's damage output, particularly if they run Guard to prevent him from sneaking some damage in with a special.
-
-
Offensive Mages: Nino and Reinhardt can easily break through Oscar's weak resistance.
-
Player Phase Units: Brave Lyn, Bridal Cordelia, Tana, and Cherche can easily take out Oscar if they can engage on him, even if he has a Firesweep Set.
- Anti-Cavalry Weapons: These will make short work of Oscar; in particular, Ridersbane, Poleaxe, and Gronnwolf will completely obliterate him, making units like Effie, Gerome, and Rhajat good choices.
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Firesweep Lance+ | A | Fury 3 |
|---|---|---|---|
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Reposition | B | B Tomebreaker 3 |
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Dragon Fang | C | Panic Ploy 3 |
Basically a higher atk but less res Roderick, can reach up to 57 atk and 46 spd with hone cavalry, panic ploy is a budget skill, you can slap whatever you like in there, that's just my preference
Weapon Skills
| Weapons | SP | Rng. | Mt. |
|---|---|---|---|
| Lance Users Only
|
50 | 1 | 6 |
| Learns by default at 3 ★ Lance Users Only
|
100 | 1 | 8 |
| Learns by default at 4 ★ Unlocks at 3 ★ Lance Users Only
|
200 | 1 | 8 |
| Learns by default at 5 ★ Unlocks at 5 ★ Lance Users Only
|
300 | 1 | 12 |
Support Skills
| Support Skills | Rng. | SP |
|---|---|---|
Rally SpeedGrants Spd +4 to an adjacent ally until the end of the turn
Learns by default at 4 ★ Unlocks at 3 ★ |
1 | 150 |
Rally Spd/DefGrants Spd/Def+3 to an adjacent ally until the end of the turn.
Unlocks at 4 ★ |
1 | 300 |
Passive Skills
| Passive Skills | SP | Slot |
|---|---|---|
| Non-Inheritable by red units.
|
50 | B |
| Unlocks at 3 ★ Non-Inheritable by red units.
|
100 | B |
| Unlocks at 4 ★ Non-Inheritable by red units.
|
200 | B |
| Unlocks at 3 ★ Inheritable by all units.
|
50 | C |
| Unlocks at 4 ★ Inheritable by all units.
|
120 | C |
| Unlocks at 5 ★ Inheritable by all units.
|
240 | C |
Other Info
| Origin |
Fire Emblem: Path of Radiance
|
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Fate Grand Order
Dragonball Legends

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Heroes