Table of Contents
- Default
- Attack
- Special
- Injured
| Oscar - Agile Horseman |
|---|
|
Hero Stats
Stat Variations
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 17 | 6 | 7 | 6 | 5 |
| Middle | 18 | 7 | 8 | 7 | 6 |
| High | 19 | 8 | 9 | 8 | 7 |
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 36 | 30 | 31 | 23 | 18 |
| Middle | 40 | 33 | 34 | 26 | 21 |
| High | 43 | 36 | 37 | 30 | 24 |
IV Sets
| Key stats worth increasing through nature if possible. | |
| Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
| Relatively worthless stat that can safely be decreased through nature. |
| HP | ATK | SPD | DEF | RES |
|---|---|---|---|---|
Boon
-
+SPD: Ideal, as it pushes Oscar into a speed tier that allows him to double a large portion of enemies, particularly with buffs.
-
+ATK: Acceptable, particularly for a Brave Lance build, but is generally not as good as +SPD.
Neutral
-
HP and DEF are best left neutral; Oscar primarily wants to be dealing with physical threats, and would prefer to avoid hurting his physical bulk.
Bane
- -RES: The preferred bane, as Oscar’s magical bulk is already low and lowering it further won’t affect his performance.
Skill Sets
No Holding Back! (Firesweep Offensive)
![]() |
Firesweep Lance+ | A | Swift Sparrow 2 Alternate: Life and Death 2 |
|---|---|---|---|
![]() |
Reposition Alternate: Rally Spd/Def |
B | Drag Back |
![]() |
Luna | C | Spur Spd/Def 2 |
| SP | 1,800 | S | Speed +3 |
- Preferred IV: +SPD / -RES
- Weapon: Firesweep Lance+
- Assist: Reposition / Rally Spd/Def
- Special: Luna / Moonbow
- Passive A: Swift Sparrow / Life and Death
- Passive B: Drag Back / Cancel Affinity
- Passive C: Spur Spd/Def / Hone Cavalry / Flexible
- Sacred Seal: Speed +3 / Attack +3 / Quickened Pulse
With a base offensive spread of 33/34 attack and speed, Oscar is currently the strongest offensively-oriented lance cavalry unit. These offenses lend themselves very well to an all-out offensive build with Firesweep Lance. This build works best with horse buff support, such as Hone Cavalry.
Firesweep Lance is immensely powerful for Oscar, as its staggering 15 Mt results in Oscar dealing heavy damage with each attack, while also preventing the enemy from being able to counterattack. You want to maximize speed for a Firesweep build, as doubling is vitally important in order to secure kills.
Because Firesweep builds work in a similar fashion to Brave builds, a 3-charge special like Luna works great, as each combat usually ends after two attacks, causing Luna to activate on the second combat. Moonbow can be chosen if combined with Quickened Pulse, allowing for a special activation on the first combat.
Swift Sparrow is ideal as Attack and Speed are the most important stats for a Firesweep build, along with only needing them on initiation since Firesweep prevents Oscar from counterattacking. Life and Death is also a good option, but the decreased bulk can potentially cause issues if Oscar ever needs to take a hit in a pinch.
Drag Back is a safe option, as pulling back after combat helps keep Oscar away from enemies to avoid being attacked. Cancel Affinity works well with Firesweep, as the added safety of avoiding counterattacks allows him to forgo Drag Back in order to punish Triangle Adept or Emerald Axe green units.
Crimean Lancer (Generalist)
![]() |
Harmonic Lance+ (+Spd) Alternate: Sapphire Lance+ |
A | Fury 3 |
|---|---|---|---|
![]() |
Reposition Alternate: Rally Spd/Def |
B | Desperation 3 Alternate: Lancebreaker 3 |
![]() |
Moonbow | C | Spur Spd/Def 2 |
| SP | 1,365 | S | Heavy Blade 3 |
- Preferred IV: +SPD / -RES
- Weapon: Harmonic Lance+ (+Spd) / Slaying Lance+ (+Spd) / Sapphire Lance+
- Assist: Reposition / Rally Spd/Def
- Special: Moonbow / Luna
- Passive A: Fury / Swift Sparrow
- Passive B: Desperation / Lancebreaker / Swordbreaker
- Passive C: Spur Spd/Def / Flexible
- Sacred Seal: Heavy Blade / Close Def / Speed +3 / Attack +3
Oscar has a fantastic base kit, really only needing an A slot and Special to be complete. A refined Harmonic Lance or Slaying Lance has better general performance than a Sapphire Lance, but his base Sapphire Lance functions perfectly if you only need him to handle reds and the occasional blue.
Harmonic Lance and Slaying Lance both provide a boost to Oscar’s Specials, granting him a great source of additional damage. Harmonic Lance and Moonbow generally deals more damage than Slaying Lance and Luna unless fighting an enemy with absurdly high Defense (50 is where they break even).
Oscar’s base Lancebreaker offers him fantastic matchups versus other lance units, but Swordbreaker is worth considering to guarantee that he can completely shut down other sword units, as units like Ayra and Mia can be a pain to deal with, even with Sapphire Lance. Renewal is an option to offset the recoil damage from Fury, and allow Oscar to handle multiple engagements.
If running an offensive set with Harmonic Lance or Slaying Lance, then Heavy Blade allows for a Special activation every combat assuming that Oscar can double - make sure to run him with cavalry buffs, namely Hone Cavalry. Close Def seal offers Oscar an excellent boost to his defenses during Enemy Phase, but Speed+3 and Attack+3 seals are also acceptable choices.
Brave Horseman (Brave Offensive)
![]() |
Brave Lance+ | A | Swift Sparrow 2 Alternate: Death Blow 3 |
|---|---|---|---|
![]() |
Reposition Alternate: Rally Spd/Def |
B | Desperation 3 Alternate: Drag Back |
![]() |
Luna | C | Spur Spd/Def 2 |
| SP | 1,875 | S | Speed +3 |
- Preferred IV: +SPD or +ATK / -RES
- Weapon: Brave Lance+
- Assist: Reposition / Rally Spd/Def
- Special: Luna / Moonbow
- Passive A: Swift Sparrow / Life and Death / Death Blow
- Passive B: Desperation / Drag Back / Swordbreaker / Lancebreaker
- Passive C: Spur Spd/Def / Hone Cavalry / Flexible
- Sacred Seal: Speed +3 / Attack +3 / Quickened Pulse
Brave Lance is an alternative option to Firesweep, as Oscar’s offensive stats are sufficient enough to also run it to great effect. A +Speed Oscar will want to go for a quad build with a Brave Lance, requiring either Swift Sparrow or Life and Death, while a +Attack Oscar will likely want to focus on the first two hits only, pairing well with Death Blow.
Desperation is intended only to be used alongside a quad build, meaning +Speed IV Oscar with either Swift Sparrow or Life and Death. Otherwise, Drag Back is the best option. Swordbreaker or Lancebreaker can be used if you absolutely, positively want to make sure that tankier units such as Black Knight, Xander, Tana, or Effie are killed.
Introduction
Oscar is a heavily offensive-oriented lance cavalry unit, with the best offensive stats of all lance cavalry units. His defenses leave a bit to be desired, though his base kit goes a long way to mitigating that - the combination of Sapphire Lance and Lancebreaker give him excellent coverage, being weak only to green units that he already has weak matchups with in the first place.
Oscar is an excellent unit right out of the box, but he can be improved further still with investment, from simply adding Fury and Moonbow all the way to a Firesweep set.
While Oscar enjoys all the perks of being a cavalry unit, such as unmatched mobility and horse buffs like Hone Cavalry, he also shares their weaknesses. His low base stats (BST) limit his potential, and he shares a weakness to anti-horse weapons. In particular, he is very susceptible to Wolf tomes due to his low magical bulk, and even Ridersbane can be an issue despite Lancebreaker, due to his low physical bulk.
Strengths
Strong Offenses
With 33/34 Attack/Speed, Oscar can be a strong offensive unit no matter the build.
Cavalry Unit
Oscar enjoys high mobility thanks to being on a horse. Having a horse also means being able to benefit from powerful horse buffs like Hone Cavalry and Fortify Cavalry.
Excellent base kit
Oscar requires very little actual investment to function; however, he can be improved significantly with proper investment.
Weaknesses
Low Resistance
Oscar’s low resistance makes him vulnerable to mages, particularly ones with high attack (such as blade tome users) that can bypass his speed stat.
Anti-Cavalry Weapons
Being a cavalry unit, Oscar has a natural weakness to anti-horse weapons. In particular, Ridersbane and Wolf tomes cause serious issues with his survivability.
Team Options
Counters
-
Strong Greens: Dorcas, Myrrh, and Minerva can easily handle Oscar thanks to color advantage, particularly if he is running his base Sapphire Lance.
-
Physically Bulky Greens: Hector, Brave Ike, and Beruka can completely shut down Oscar's damage output, particularly if they run Guard to prevent him from sneaking some damage in with a special.
-
-
Offensive Mages: Nino and Reinhardt can easily break through Oscar's weak resistance.
-
Player Phase Units: Brave Lyn, Bridal Cordelia, Tana, and Cherche can easily take out Oscar if they can engage on him, even if he has a Firesweep Set.
- Anti-Cavalry Weapons: These will make short work of Oscar; in particular, Ridersbane, Poleaxe, and Gronnwolf will completely obliterate him, making units like Effie, Gerome, and Rhajat good choices.
![]() |
Sapphire Lance+ | A | Armored Blow 3 |
|---|---|---|---|
![]() |
Rally Spd/Def | B | Lancebreaker 3 |
![]() |
Moonbow | C | Spur Spd/Def 2 |
A def bane which is bad for a defensive unit like oscar. Since he will get doubled by extremely fast swords like Ayra and Mia, armored blow will lessen the damage from them. Moonbow is taken so he can handle on Armor units like Black Knight.
![]() |
Sapphire Lance+ | A | Life and Death 3 |
|---|---|---|---|
![]() |
Reposition | B | Hit and Run |
![]() |
Draconic Aura | C | Spur Spd/Def 2 |
I'd like to add the FiresweepLance+ from Roderick (I have the feeathers, but not the character *sigh*) also, I'll set him my Hana's Life & Death when I get my Roderick. Furthermore, the sacred seal it's flexible, because I'm not really sure wich one should I choose. Finally, this set run's reposition because allows Oscar to coverage a lot of the map protecting my ranged nuker from some attacks it does, giving my team a lot of mobility.
*Note* this time I'm not adding L&D changes on my stats because I still don't have it on him and the attack addition is from my actual Sapphire Lance+ (12) not from the future Roderick Firesweep Lance+ (15).
![]() |
Brave Lance+ | A | Life and Death 3 |
|---|---|---|---|
![]() |
Ardent Sacrifice | B | Desperation 3 |
![]() |
Luna | C | Threaten Def 3 |
| S | Attack +3 | ||
Good god Oscar sucks. However, he does have a single niche: The fact that he has much better speed and a bit more attack than Abel. This means that he can do Abel's job as a quad-strike Cavalier better than Abel, albeit with much more investment. The Brave Lance allows for Oscar to hit twice upon initiation in exchange for a speed penalty. Life and Death 3 gets rid of this, while also increasing his attack. Keep in mind that despite Oscars decent HP stat, he will be melted by any sort of magic. One ardent sacrifice is enough to get him into desperation range, allowing him to quadstrike a majority of the roster. Threaten Def 3 allows Oscar to score 10-20 extra damage each time he initiates, which can make or break a match. Luna breaks down walls into bite-sized pieces. Attack +3 seal prevents his offensive presence from being too bad.
![]() |
Brave Lance+ | A | Fury 3 |
|---|---|---|---|
![]() |
Ardent Sacrifice | B | Desperation 3 |
![]() |
Bonfire | C | Hone Cavalry |
This build is mainly useful for a Horse Emblem build. He doesn't have the bulk of Camus, but with Horse Emblem buffs, he reaches a solid 50 attack and 41 speed, along with an acceptable 35 defense and 27 resistance. With Ardent Sacrifice, his health falls perfectly into Desperation range, but Reposition is another acceptable choice if you want to keep his HP in a reasonable area. With a boosted 35 Defense, Bonfire would proc for an approximate of 17 damage, which isn't huge, but still very respectable for boosted damage. Sacred Seal isn't mandatory, but if you'd like to give him a boost offensively, Attack +1 or Speed +1 can assist him, if only slightly.
![]() |
Firesweep Lance+ | A | Life and Death 2 |
|---|---|---|---|
![]() |
Rally Spd/Def | B | Drag Back |
![]() |
Luna | C | Spur Spd/Def 2 |
Firesweep Lance+ means he shouldn't be facing attacks too often, so Life and Death is preferred for A. Sapphire Lance+ is a budget option since he comes with it. Drag back allows him to pull back after he attacks. C is flexible depending on team.
Weapon Skills
| Weapons | SP | Rng. | Mt. |
|---|---|---|---|
| Lance Users Only
|
50 | 1 | 6 |
| Learns by default at 3 ★ Lance Users Only
|
100 | 1 | 8 |
| Learns by default at 4 ★ Unlocks at 3 ★ Lance Users Only
|
200 | 1 | 8 |
| Learns by default at 5 ★ Unlocks at 5 ★ Lance Users Only
|
300 | 1 | 12 |
Support Skills
| Support Skills | Rng. | SP |
|---|---|---|
Rally SpeedGrants Spd +4 to an adjacent ally until the end of the turn
Learns by default at 4 ★ Unlocks at 3 ★ |
1 | 150 |
Rally Spd/DefGrants Spd/Def+3 to an adjacent ally until the end of the turn.
Unlocks at 4 ★ |
1 | 300 |
Passive Skills
| Passive Skills | SP | Slot |
|---|---|---|
| Non-Inheritable by red units.
|
50 | B |
| Unlocks at 3 ★ Non-Inheritable by red units.
|
100 | B |
| Unlocks at 4 ★ Non-Inheritable by red units.
|
200 | B |
| Unlocks at 3 ★ Inheritable by all units.
|
50 | C |
| Unlocks at 4 ★ Inheritable by all units.
|
120 | C |
| Unlocks at 5 ★ Inheritable by all units.
|
240 | C |
Other Info
| Origin |
Fire Emblem: Path of Radiance
|
|---|

Fate Grand Order
Dragonball Legends

IV Calc
Heroes