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Oscar

Tier Rating
Analysis by Adonyx
Oscar - Agile Horseman

3-4

Obtainable as a 3 - 4 only
Hero Stats
Max Avg Total Stats at Lvl 40
154
HP 40
ATK 33
SPD 34
DEF 26
RES 21
Stat Variations
Level 1 Stat Variation
5★
4★
3★
HP ATK SPD DEF RES
Low 17 6 7 6 5
Middle 18 7 8 7 6
High 19 8 9 8 7

Level 40 Stat Variations
5★
4★
3★
HP ATK SPD DEF RES
Low 36 30 31 23 18
Middle 40 33 34 26 21
High 43 36 37 30 24
IV Sets
Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

Boon

  • +SPD: Ideal, as it pushes Oscar into a speed tier that allows him to double a large portion of enemies, particularly with buffs.

  • +ATK: Acceptable, particularly for a Brave Lance build, but is generally not as good as +SPD.

Neutral

  • HP and DEF are best left neutral; Oscar primarily wants to be dealing with physical threats, and would prefer to avoid hurting his physical bulk.

Bane

  • -RES: The preferred bane, as Oscar’s magical bulk is already low and lowering it further won’t affect his performance.
Skill Sets
No Holding Back! (Firesweep Offensive)
Recommended
Firesweep Lance+ A Swift Sparrow 2
Alternate: Life and Death 2
Reposition
Alternate: Rally Spd/Def
B Drag Back
Luna C Spur Spd/Def 2
SP1,800SSpeed +3

Show Explanation/Analysis
  • Preferred IV: +SPD / -RES
  • Weapon: Firesweep Lance+
  • Assist: Reposition / Rally Spd/Def
  • Special: Luna / Moonbow
  • Passive A: Swift Sparrow / Life and Death
  • Passive B: Drag Back / Cancel Affinity
  • Passive C: Spur Spd/Def / Hone Cavalry / Flexible
  • Sacred Seal: Speed +3 / Attack +3 / Quickened Pulse

With a base offensive spread of 33/34 attack and speed, Oscar is currently the strongest offensively-oriented lance cavalry unit. These offenses lend themselves very well to an all-out offensive build with Firesweep Lance. This build works best with horse buff support, such as Hone Cavalry.

Firesweep Lance is immensely powerful for Oscar, as its staggering 15 Mt results in Oscar dealing heavy damage with each attack, while also preventing the enemy from being able to counterattack. You want to maximize speed for a Firesweep build, as doubling is vitally important in order to secure kills.

Because Firesweep builds work in a similar fashion to Brave builds, a 3-charge special like Luna works great, as each combat usually ends after two attacks, causing Luna to activate on the second combat. Moonbow can be chosen if combined with Quickened Pulse, allowing for a special activation on the first combat.

Swift Sparrow is ideal as Attack and Speed are the most important stats for a Firesweep build, along with only needing them on initiation since Firesweep prevents Oscar from counterattacking. Life and Death is also a good option, but the decreased bulk can potentially cause issues if Oscar ever needs to take a hit in a pinch.

Drag Back is a safe option, as pulling back after combat helps keep Oscar away from enemies to avoid being attacked. Cancel Affinity works well with Firesweep, as the added safety of avoiding counterattacks allows him to forgo Drag Back in order to punish Triangle Adept or Emerald Axe green units.

Crimean Lancer (Generalist)
Harmonic Lance+ (+Spd)
Alternate: Sapphire Lance+
A Fury 3
Reposition
Alternate: Rally Spd/Def
B Desperation 3
Alternate: Lancebreaker 3
Moonbow C Spur Spd/Def 2
SP1,365SHeavy Blade 3

Show Explanation/Analysis
  • Preferred IV: +SPD / -RES
  • Weapon: Harmonic Lance+ (+Spd) / Slaying Lance+ (+Spd) / Sapphire Lance+
  • Assist: Reposition / Rally Spd/Def
  • Special: Moonbow / Luna
  • Passive A: Fury / Swift Sparrow
  • Passive B: Desperation / Lancebreaker / Swordbreaker
  • Passive C: Spur Spd/Def / Flexible
  • Sacred Seal: Heavy Blade / Close Def / Speed +3 / Attack +3

Oscar has a fantastic base kit, really only needing an A slot and Special to be complete. A refined Harmonic Lance or Slaying Lance has better general performance than a Sapphire Lance, but his base Sapphire Lance functions perfectly if you only need him to handle reds and the occasional blue.

Harmonic Lance and Slaying Lance both provide a boost to Oscar’s Specials, granting him a great source of additional damage. Harmonic Lance and Moonbow generally deals more damage than Slaying Lance and Luna unless fighting an enemy with absurdly high Defense (50 is where they break even).

Oscar’s base Lancebreaker offers him fantastic matchups versus other lance units, but Swordbreaker is worth considering to guarantee that he can completely shut down other sword units, as units like Ayra and Mia can be a pain to deal with, even with Sapphire Lance. Renewal is an option to offset the recoil damage from Fury, and allow Oscar to handle multiple engagements.

If running an offensive set with Harmonic Lance or Slaying Lance, then Heavy Blade allows for a Special activation every combat assuming that Oscar can double - make sure to run him with cavalry buffs, namely Hone Cavalry. Close Def seal offers Oscar an excellent boost to his defenses during Enemy Phase, but Speed+3 and Attack+3 seals are also acceptable choices.

Brave Horseman (Brave Offensive)
Brave Lance+ A Swift Sparrow 2
Alternate: Death Blow 3
Reposition
Alternate: Rally Spd/Def
B Desperation 3
Alternate: Drag Back
Luna C Spur Spd/Def 2
SP1,875SSpeed +3

Show Explanation/Analysis
  • Preferred IV: +SPD or +ATK / -RES
  • Weapon: Brave Lance+
  • Assist: Reposition / Rally Spd/Def
  • Special: Luna / Moonbow
  • Passive A: Swift Sparrow / Life and Death / Death Blow
  • Passive B: Desperation / Drag Back / Swordbreaker / Lancebreaker
  • Passive C: Spur Spd/Def / Hone Cavalry / Flexible
  • Sacred Seal: Speed +3 / Attack +3 / Quickened Pulse

Brave Lance is an alternative option to Firesweep, as Oscar’s offensive stats are sufficient enough to also run it to great effect. A +Speed Oscar will want to go for a quad build with a Brave Lance, requiring either Swift Sparrow or Life and Death, while a +Attack Oscar will likely want to focus on the first two hits only, pairing well with Death Blow.

Desperation is intended only to be used alongside a quad build, meaning +Speed IV Oscar with either Swift Sparrow or Life and Death. Otherwise, Drag Back is the best option. Swordbreaker or Lancebreaker can be used if you absolutely, positively want to make sure that tankier units such as Black Knight, Xander, Tana, or Effie are killed.

Introduction

Oscar is a heavily offensive-oriented lance cavalry unit, with the best offensive stats of all lance cavalry units. His defenses leave a bit to be desired, though his base kit goes a long way to mitigating that - the combination of Sapphire Lance and Lancebreaker give him excellent coverage, being weak only to green units that he already has weak matchups with in the first place.

Oscar is an excellent unit right out of the box, but he can be improved further still with investment, from simply adding Fury and Moonbow all the way to a Firesweep set.

While Oscar enjoys all the perks of being a cavalry unit, such as unmatched mobility and horse buffs like Hone Cavalry, he also shares their weaknesses. His low base stats (BST) limit his potential, and he shares a weakness to anti-horse weapons. In particular, he is very susceptible to Wolf tomes due to his low magical bulk, and even Ridersbane can be an issue despite Lancebreaker, due to his low physical bulk.

Strengths

Strong Offenses

With 33/34 Attack/Speed, Oscar can be a strong offensive unit no matter the build.

Cavalry Unit

Oscar enjoys high mobility thanks to being on a horse. Having a horse also means being able to benefit from powerful horse buffs like Hone Cavalry and Fortify Cavalry.

Excellent base kit

Oscar requires very little actual investment to function; however, he can be improved significantly with proper investment.

Weaknesses

Low Resistance

Oscar’s low resistance makes him vulnerable to mages, particularly ones with high attack (such as blade tome users) that can bypass his speed stat.

Anti-Cavalry Weapons

Being a cavalry unit, Oscar has a natural weakness to anti-horse weapons. In particular, Ridersbane and Wolf tomes cause serious issues with his survivability.

Team Options
  • Cavalry: Fellow mounted units like Eldigan, Gunnthrá, and Priscilla are all excellent teammates as their powerful horse buffs greatly boosts Oscar's combat capability.

  • Debuffers: Debilitating enemies can boost Oscar’s combat capability just as much as directly buffing him, making allies like Soren, Arvis, Spring Catria, and Spring Sharena excellent allies.

  • Strong Reds: Allies like Zelgius, Ayra, and Elincia are good allies for Oscar, as they can easily handle the green threats that he tends to struggle against.

    • Cavalry Reds: Units like Siegbert, Eirika (SM), and Brave Roy are all exceptionally good, as they can handle green threats while also being able to provide horse buffs.

  • Refreshers: Olivia, Performing Azura, and Performing Olivia can all greatly increase Oscar's versatility, as he can then attack multiple times or have a significantly easier time getting into favorable positions.
Counters
  • Strong Greens: Dorcas, Myrrh, and Minerva can easily handle Oscar thanks to color advantage, particularly if he is running his base Sapphire Lance.

    • Physically Bulky Greens: Hector, Brave Ike, and Beruka can completely shut down Oscar's damage output, particularly if they run Guard to prevent him from sneaking some damage in with a special.

  • Offensive Mages: Nino and Reinhardt can easily break through Oscar's weak resistance.

  • Player Phase Units: Brave Lyn, Bridal Cordelia, Tana, and Cherche can easily take out Oscar if they can engage on him, even if he has a Firesweep Set.

  • Anti-Cavalry Weapons: These will make short work of Oscar; in particular, Ridersbane, Poleaxe, and Gronnwolf will completely obliterate him, making units like Effie, Gerome, and Rhajat good choices.
Weapon Skills
Weapons SP Rng. Mt.
Iron Lance
Lance Users Only
50 1 6
Steel Lance
Learns by default at 3 ★
Lance Users Only
100 1 8
Sapphire LanceGives Atk+20% if weapon-triangle advantage, Atk-20% if disadvantge.
Learns by default at 4 ★
Unlocks at 3 ★
Lance Users Only
200 1 8
Sapphire Lance+Gives Atk+20% if weapon-triangle advantage, Atk-20% if disadvantge.
Learns by default at 5 ★
Unlocks at 5 ★
Lance Users Only
300 1 12
Weapon Evolution
Weapon Upgrades
Weapon Upgrades
Support Skills
Support Skills Rng. SP
Rally SpeedGrants Spd +4 to an adjacent ally until the end of the turn
Learns by default at 4 ★
Unlocks at 3 ★
1 150
Rally Spd/DefGrants Spd/Def+3 to an adjacent ally until the end of the turn.
Unlocks at 4 ★
1 300
Passive Skills
Passive Skills SP Slot
Lancebreaker 1If unit's HP > 90% in combat against a lance user, unit makes a follow-up attack and foe cannot.
Non-Inheritable by red units.
50
B
Lancebreaker 2If unit's HP > 70% in combat against a lance user, unit makes a follow-up attack and foe cannot.
Unlocks at 3 ★
Non-Inheritable by red units.
100
B
Lancebreaker 3If unit's HP > 50% in combat against a lance user, unit makes a follow-up attack and foe cannot.
Unlocks at 4 ★
Non-Inheritable by red units.
200
B
Spur Def 1Grants adjacent allies Def+2 during combat.
Unlocks at 3 ★
Inheritable by all units.
50
C
Spur Spd/Def 1Grants adjacent allies Spd/Def +2 during combat.
Unlocks at 4 ★
Inheritable by all units.
120
C
Spur Spd/Def 2Grants adjacent allies Spd/Def+3 during combat.
Unlocks at 5 ★
Inheritable by all units.
240
C
Other Info
Origin
Fire Emblem: Path of Radiance

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