Table of Contents
- Default
- Attack
- Special
- Injured
| Olivia - Blushing Beauty |
|---|
|
Related Heroes
Hero Stats
Stat Variations
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 16 | 5 | 6 | 4 | 3 |
| Middle | 17 | 6 | 7 | 5 | 4 |
| High | 18 | 7 | 8 | 6 | 5 |
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 33 | 24 | 30 | 23 | 22 |
| Middle | 36 | 28 | 33 | 27 | 26 |
| High | 40 | 31 | 36 | 30 | 29 |
IV Sets
| Key stats worth increasing through nature if possible. | |
| Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
| Relatively worthless stat that can safely be decreased through nature. |
| HP | ATK | SPD | DEF | RES |
|---|---|---|---|---|
Olivia mostly desires to crush her opponents with her Armorslayer. This means her best boon boosts her otherwise middling attack stat. Olivia’s status as a Dancer makes her more flexible with IV sets, as she can do her primary job well regardless.
Boons
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+ATK: With base 28 attack, boosting her attack is Olivia’s best choice for general combat.
-
+SPD: This lets her survive initiation from some mages such as Lute and unbuffed L’Arachel. Her second best option.
Neutral
-
HP: Olivia cuts it fine with some attacks (such as surviving Regnal Astra) so she prefers to keep her HP neutral. If you are going for Arena score, -HP is her best bane however.
-
DEF: Same as above. Olivia primarily tanks physical damage, so reducing this is not recommended.
Banes
- -RES: Easily her safest choice of bane. Olivia dies in one hit to many mages regardless, and it does not help her beat her targets of choice. However -Res gives her a reduction of four, lowering Olivia’s Arena score weight.
Skill Sets
Anti-Armor
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Armorsmasher+ (+Def) Alternate: Armorslayer+ |
A | Fury 3 Alternate: Attack +3 |
|---|---|---|---|
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Dance | B | Swordbreaker 3 Alternate: Guard 3 |
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Moonbow Alternate: Glimmer |
C | Spur Atk Spd 2 Alternate: Hone Atk 3 |
| SP | 1,410 | S | Quick Riposte 3 |
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Preferred IV: +ATK / -RES
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Weapon: Armorsmasher+ (+Def)/ Armorslayer+
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Assist: Dance
-
Special: Moonbow / Glimmer
-
Passive A: Fury / Attack+3
-
Passive B: Swordbreaker / Guard
-
Passive C: Spur Atk/Spd / Hone Atk
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Sacred Seal: Quick Riposte / Attack+3
Her flagship set sees her equipped with abilities designed to KO common red and green armor seen within the Arena. Armorsmasher makes up for her poor base 28 attack, and with an attack boon and Fury she reaches a respectable 48. This set also maximises Olivia’s defense in order to help her survive strong attacks and one-shot builds from units such as Ayra.
Moonbow outperforms Glimmer due to Olivia’s relatively low base attack. She does not need the extra power from Glimmer to KO Armor due to a combination of Quick Riposte and Swordbreaker guaranteeing her to hit twice in combat. Her status as a Dancer means she has lower stats than most other units, making Fury a cheap and effective option to level the playing field.
With everything above, she’s capable of tanking and KO’ing nearly every red and green armor in the game, besides Brave Sword Arden. Because of this, a +Def refine is her best choice, bringing her physical bulk to 75 total and granting her a degree of relative safety on the field. Most notably, it lets Olivia tank and revenge kill Slaying Edge Ayra, an extremely dangerous Arena threat. Finally, your choice of C slot skill will be dependent on allies: Blade tome users will prefer a Hone buff, while most others want the Dual Spur.
Supportive Swordswoman (Budget)
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Silver Sword+ (+Spd) | A | Fury 3 Alternate: Attack +3 |
|---|---|---|---|
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Dance | B | Wings of Mercy 3 |
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Moonbow Alternate: Glimmer |
C | Hone Atk 3 |
| SP | 1,310 | S | Hone Spd 3 |
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Preferred IV: +ATK / -RES
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Weapon: Silver Sword+ (+Spd)
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Assist: Dance
-
Special: Moonbow / Glimmer
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Passive A: Fury / Attack+3
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Passive B: Wings of Mercy / Geyser Dance / Swordbreaker
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Passive C: Hone Atk / Fortify Def / Fortify Res
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Sacred Seal: Hone Spd / Fortify Def / Fortify Res
Olivia can run an effective budget build which exacerbates her supportive potential over her combat potential. With the new refines, her default Silver Sword functions well as an all-around weapon giving her a defensive and offensive boost. Speed refine is chosen as she does not run Swordbreaker in favor of Wings of Mercy (Although Swordbreaker still works well). Geyser Dance is a more expensive option, but provides a hefty boost to allies and is great for Blade Tome users.
Just like her optimal build, Fury and Moonbow are her best bets. Fury gives her a much-needed stat boost and is her best choice even at level 2. Moonbow only just edges out Glimmer in performance with this set, but is still best.
This set leaves Olivia’s C slot and Sacred seal open to support choices. Olivia naturally comes with Hone Atk so it’s her cheapest option in her C slot. The next best stat for her to boost is speed, so Hone Spd is her best choice of Seal. However, these two skills can be tailored based on team-mates. Fortify skills are just as powerful on certain teams, so don’t be afraid to experiment in order to find the best combination.
Introduction
Olivia is a sword-wielding infantry who carves out a niche for herself as a good Red sword dancer that's easily accessible. She is one of the most widely accessible units in the entire game, being available in the free hero rotation and as a 3-4 star unit summon. For many low-paying or free players, Olivia is an easy-to-merge and effective unit making her popular in many modes.
Being a Dancer however, is not all roses. Olivia weights in at 150 BST, on average 7-12 lower than other infantry. In terms of raw combat strength she is weaker than nearly all other sword-users. Her Dance ability also uses up one of her own turns, meaning she must often choose between combat and support at any given time.
Thanks to Skill Inheritance, Olivia can be equipped with a wide variety of skills to equalise the playing field and give her a slew of useful winning matchups. She is one of the most useful and versatile units in the entire game, able to provide nearly unrivaled levels of support to allies on the field.
Strengths
Well-placed stats, despite having a lower stat total.
Olivia may have a reduced stat total, but her stats are well-distributed. 33 Speed is workable and is a great defensive speed tier. Her 28 attack is low, but reaches 34 with Fury and and attack boon. 36/27 physical defense is not great, but she gains quite a lot from her weapon refine and Fury.
Access to the versatile and powerful Dance skill.
Dance lets Olivia give any unit on her team a second turn, in exchange for her own. She can use this to double the movement of allies, let teammates retreat or most commonly grant them two attacks in one turn. It’s almost impossible to overstate it’s usefulness. Dance is also great for beating aberrant team compositions (for instance, a team of four blues can be beaten by repeatedly dancing your team’s green unit).
Relatively good matchups due to her color and weapon type.
Olivia is the only red dancer, giving her a useful and unique niche over her peers. She also has access to the Armorsmasher: most useful of the three anti-armor weapons. While they are all statistically identical, The vast majority of armor seen in the Arena is either red or green, making it the most useful. While most dancers struggle in combat, Olivia has quite a lot of winning matchups vs. common Arena threats.
Weaknesses
Reduced combat potential.
Olivia really only has one weakness, and that is reduced combat potential compared to other red units. There are many extremely powerful sword-users such as Ayra, Zelgius, Elincia and Vanguard Ike which completely eclipse Olivia’s performance with their boosted stats, legendary weapons and unique skills. Running Olivia means you forgo the chance to run one of the aforementioned units. In most cases teams can function well without Dance anyway, and will do better with a reliable red unit in her stead.
Team Options
Counters
Olivia’s optimal build makes her resilient vs. many foes. But she is still weak to many threats, such as blues with natural color advantage, and magic damage in particular.
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Blue tanks: Corrin-F, Nowi, and Brave Lucina: They are all powerful tanks that can wall and beat Olivia. She loses to most forms of Effie and Gwendolyn, but can beat them under certain circumstances.
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Offensive Fliers: Tana, Cordelia, Elincia, Hinoka, Est: Olivia has no chance of surviving against these units, who double her with Brave or Firesweep weapons. Elincia hits through her Swordbreaker with Amiti for the KO.
- Red and blue mages: Micaiah, Sanaki, Lilina, Tharja, Linde, Reinhardt, L’Arachel, Celica: Olivia sacrifices her resistance to maximise her other stats, leaving her weak to magic damage. She is not fast enough to avoid doubles from faster mages, and not sturdy enough to survive attacks from one-shot builds. Well-placed buffs can allow her to survive some of these units in some cases.
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Ruby Sword+ | A | Fury 3 |
|---|---|---|---|
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Dance | B | Wings of Mercy 3 |
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Moonbow | C | Hone Atk 3 |
| S | HP +3 | ||
Semi-budget dancer, currently a 4* +6 unit. (stats shown are base, not factoring in weapon, Fury, or seals.)
With Ruby Sword+, Fury, and Moonbow at her disposal, Olivia can step out from behind her team and take out the likes of Hector and B!Ike, allowing her to not only serve as a dancer but as a fighter in her own right. Ruby Sword+ and Fury 3 are required to ORKO a +Def Hector in the player phase, but with less merges, neutral IVs, and/or only a vanilla Ruby Sword, it can still be possible to score KOs on Hectors if you can bait him into attacking first (beware of the likes of Bonfire being charged up in these cases).
In theory, Brave Ike tells a similar story, requiring about the same investment as with the +Def Hector to ORKO Ike with equal ease, providing he doesn't have Ignis ready to go. In general, opposing specials are the main factor to be wary of.
Beyond all this math and theorycrafting, Olivia's main role is just to sit behind her allies and let them borrow her turns, so there's no need to do much else regarding her offensive presence. The anti-Hector, anti-green route is a fine option when considering the fact that Olivia likely takes up the red slot on your team, and may occasionally be the only one with color advantage against a particularly annoying green unit.
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Wo Dao+ | A | Fury 3 |
|---|---|---|---|
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Dance | B | Escape Route 3 |
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Moonbow | C | Hone Atk 3 |
*Stats shown with Weapon and Fury*
Weapon: Wo Dao+
Assist: Dance
Special: Moonbow
A-Slot: Fury
B-Slot: Escape Route / Wrath / Swordbreaker / Axebreaker
C-Slot: Hone / Spur / Drive
Sacred Seal: HP +3 / Speed +1 / Attack +1
Single shot rifle build, +Spd, +Atk / -Res.
With this build, Olivia is capable of utilising her lack of bulk without Ruby Sword along with Fury and her speed to safetly reach Escape Route range whilst dishing out a large amount of punishment in the process.
This build is actually specifically oriented towards a more supportive playstyle due to the fact that she cannot sustain very much damage, even from greens, mainly due to her low HP and average defenses.
Olivia will mainly be focused around abusing her Dance until she is needed in the fight, then using her high speed and her Wo Dao!Moonbow combo to severely wound or kill her target through a trade and put herself into Escape Route range in order to further abuse her Dance.
On the otherhand, Swordbreaker or Axebreaker can be ran in order to provide Olivia will more initial firepower rather than delayed supportive potential, and even Wrath can be taken into account if Escape Route support is not necessary and you're looking to further her role as a one-shot wonder.
As a final note, due to the nature of Escape Route, a Spur/Drive skill (preferably for Attack or Speed) can also be taken to maximise it's potential.
If QP cannot be used on another unit of your team, Olivia can also utilise it in order to bait and proc Moonbow regardless of her speed match-up against the enemy.
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Silver Sword+ | A | Fury 3 |
|---|---|---|---|
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Dance | B | Renewal 3 |
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Moonbow | C | Hone Atk 3 |
Taking advantage of Olivia's pretty good stats already, this set allows for her to tank a wide variety of hits, which opens up so many more options in game, while also turning her in to a reliable Hector counter with moonbow and a powerful red offensive presence that isn't locked in to her triangle. This set provides all of that on top of dance, making Olivia one of the best units in the game (in my opinion).
Weapon Skills
| Weapons | SP | Rng. | Mt. |
|---|---|---|---|
| Learns by default at 1 ★ Only Inheritable by Sword Units.
|
50 | 1 | 6 |
| Learns by default at 3 ★ Unlocks at 2 ★ Only Inheritable by Sword Units.
|
100 | 1 | 8 |
| Learns by default at 4 ★ Unlocks at 3 ★ Only Inheritable by Sword Units.
|
200 | 1 | 11 |
| Unlocks at 5 ★ Only Inheritable by Sword Units.
|
300 | 1 | 15 |
Support Skills
| Support Skills | Rng. | SP |
|---|---|---|
DanceEnables target to take another action. Cannot be used on units with Sing or Dance
Learns by default at 4 ★ Unlocks at 3 ★ |
1 | 150 |
Passive Skills
| Passive Skills | SP | Slot |
|---|---|---|
| Unlocks at 3 ★ Restricted to melee units.
|
150 | B |
| Unlocks at 1 ★ Inheritable by all units.
|
50 | C |
| Unlocks at 2 ★ Inheritable by all units.
|
100 | C |
| Unlocks at 4 ★ Inheritable by all units.
|
200 | C |
Other Info
| Origin |
Fire Emblem: Awakening
|
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Fate Grand Order
Dragonball Legends

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