Table of Contents
- Default
- Attack
- Special
- Injured
| Olivia - Blushing Beauty |
|---|
|
Related Heroes
Hero Stats
Stat Variations
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 16 | 5 | 6 | 4 | 3 |
| Middle | 17 | 6 | 7 | 5 | 4 |
| High | 18 | 7 | 8 | 6 | 5 |
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 33 | 24 | 30 | 23 | 22 |
| Middle | 36 | 28 | 33 | 27 | 26 |
| High | 40 | 31 | 36 | 30 | 29 |
IV Sets
| Key stats worth increasing through nature if possible. | |
| Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
| Relatively worthless stat that can safely be decreased through nature. |
| HP | ATK | SPD | DEF | RES |
|---|---|---|---|---|
Olivia mostly desires to crush her opponents with her Armorslayer. This means her best boon boosts her otherwise middling attack stat. Olivia’s status as a Dancer makes her more flexible with IV sets, as she can do her primary job well regardless.
Boons
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+ATK: With base 28 attack, boosting her attack is Olivia’s best choice for general combat.
-
+SPD: This lets her survive initiation from some mages such as Lute and unbuffed L’Arachel. Her second best option.
Neutral
-
HP: Olivia cuts it fine with some attacks (such as surviving Regnal Astra) so she prefers to keep her HP neutral. If you are going for Arena score, -HP is her best bane however.
-
DEF: Same as above. Olivia primarily tanks physical damage, so reducing this is not recommended.
Banes
- -RES: Easily her safest choice of bane. Olivia dies in one hit to many mages regardless, and it does not help her beat her targets of choice. However -Res gives her a reduction of four, lowering Olivia’s Arena score weight.
Skill Sets
Anti-Armor
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Armorsmasher+ (+Def) Alternate: Armorslayer+ |
A | Fury 3 Alternate: Attack +3 |
|---|---|---|---|
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Dance | B | Swordbreaker 3 Alternate: Guard 3 |
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Moonbow Alternate: Glimmer |
C | Spur Atk Spd 2 Alternate: Hone Atk 3 |
| SP | 1,410 | S | Quick Riposte 3 |
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Preferred IV: +ATK / -RES
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Weapon: Armorsmasher+ (+Def)/ Armorslayer+
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Assist: Dance
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Special: Moonbow / Glimmer
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Passive A: Fury / Attack+3
-
Passive B: Swordbreaker / Guard
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Passive C: Spur Atk/Spd / Hone Atk
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Sacred Seal: Quick Riposte / Attack+3
Her flagship set sees her equipped with abilities designed to KO common red and green armor seen within the Arena. Armorsmasher makes up for her poor base 28 attack, and with an attack boon and Fury she reaches a respectable 48. This set also maximises Olivia’s defense in order to help her survive strong attacks and one-shot builds from units such as Ayra.
Moonbow outperforms Glimmer due to Olivia’s relatively low base attack. She does not need the extra power from Glimmer to KO Armor due to a combination of Quick Riposte and Swordbreaker guaranteeing her to hit twice in combat. Her status as a Dancer means she has lower stats than most other units, making Fury a cheap and effective option to level the playing field.
With everything above, she’s capable of tanking and KO’ing nearly every red and green armor in the game, besides Brave Sword Arden. Because of this, a +Def refine is her best choice, bringing her physical bulk to 75 total and granting her a degree of relative safety on the field. Most notably, it lets Olivia tank and revenge kill Slaying Edge Ayra, an extremely dangerous Arena threat. Finally, your choice of C slot skill will be dependent on allies: Blade tome users will prefer a Hone buff, while most others want the Dual Spur.
Supportive Swordswoman (Budget)
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Silver Sword+ (+Spd) | A | Fury 3 Alternate: Attack +3 |
|---|---|---|---|
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Dance | B | Wings of Mercy 3 |
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Moonbow Alternate: Glimmer |
C | Hone Atk 3 |
| SP | 1,310 | S | Hone Spd 3 |
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Preferred IV: +ATK / -RES
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Weapon: Silver Sword+ (+Spd)
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Assist: Dance
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Special: Moonbow / Glimmer
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Passive A: Fury / Attack+3
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Passive B: Wings of Mercy / Geyser Dance / Swordbreaker
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Passive C: Hone Atk / Fortify Def / Fortify Res
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Sacred Seal: Hone Spd / Fortify Def / Fortify Res
Olivia can run an effective budget build which exacerbates her supportive potential over her combat potential. With the new refines, her default Silver Sword functions well as an all-around weapon giving her a defensive and offensive boost. Speed refine is chosen as she does not run Swordbreaker in favor of Wings of Mercy (Although Swordbreaker still works well). Geyser Dance is a more expensive option, but provides a hefty boost to allies and is great for Blade Tome users.
Just like her optimal build, Fury and Moonbow are her best bets. Fury gives her a much-needed stat boost and is her best choice even at level 2. Moonbow only just edges out Glimmer in performance with this set, but is still best.
This set leaves Olivia’s C slot and Sacred seal open to support choices. Olivia naturally comes with Hone Atk so it’s her cheapest option in her C slot. The next best stat for her to boost is speed, so Hone Spd is her best choice of Seal. However, these two skills can be tailored based on team-mates. Fortify skills are just as powerful on certain teams, so don’t be afraid to experiment in order to find the best combination.
Introduction
Olivia is a sword-wielding infantry who carves out a niche for herself as a good Red sword dancer that's easily accessible. She is one of the most widely accessible units in the entire game, being available in the free hero rotation and as a 3-4 star unit summon. For many low-paying or free players, Olivia is an easy-to-merge and effective unit making her popular in many modes.
Being a Dancer however, is not all roses. Olivia weights in at 150 BST, on average 7-12 lower than other infantry. In terms of raw combat strength she is weaker than nearly all other sword-users. Her Dance ability also uses up one of her own turns, meaning she must often choose between combat and support at any given time.
Thanks to Skill Inheritance, Olivia can be equipped with a wide variety of skills to equalise the playing field and give her a slew of useful winning matchups. She is one of the most useful and versatile units in the entire game, able to provide nearly unrivaled levels of support to allies on the field.
Strengths
Well-placed stats, despite having a lower stat total.
Olivia may have a reduced stat total, but her stats are well-distributed. 33 Speed is workable and is a great defensive speed tier. Her 28 attack is low, but reaches 34 with Fury and and attack boon. 36/27 physical defense is not great, but she gains quite a lot from her weapon refine and Fury.
Access to the versatile and powerful Dance skill.
Dance lets Olivia give any unit on her team a second turn, in exchange for her own. She can use this to double the movement of allies, let teammates retreat or most commonly grant them two attacks in one turn. It’s almost impossible to overstate it’s usefulness. Dance is also great for beating aberrant team compositions (for instance, a team of four blues can be beaten by repeatedly dancing your team’s green unit).
Relatively good matchups due to her color and weapon type.
Olivia is the only red dancer, giving her a useful and unique niche over her peers. She also has access to the Armorsmasher: most useful of the three anti-armor weapons. While they are all statistically identical, The vast majority of armor seen in the Arena is either red or green, making it the most useful. While most dancers struggle in combat, Olivia has quite a lot of winning matchups vs. common Arena threats.
Weaknesses
Reduced combat potential.
Olivia really only has one weakness, and that is reduced combat potential compared to other red units. There are many extremely powerful sword-users such as Ayra, Zelgius, Elincia and Vanguard Ike which completely eclipse Olivia’s performance with their boosted stats, legendary weapons and unique skills. Running Olivia means you forgo the chance to run one of the aforementioned units. In most cases teams can function well without Dance anyway, and will do better with a reliable red unit in her stead.
Team Options
Counters
Olivia’s optimal build makes her resilient vs. many foes. But she is still weak to many threats, such as blues with natural color advantage, and magic damage in particular.
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Blue tanks: Corrin-F, Nowi, and Brave Lucina: They are all powerful tanks that can wall and beat Olivia. She loses to most forms of Effie and Gwendolyn, but can beat them under certain circumstances.
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Offensive Fliers: Tana, Cordelia, Elincia, Hinoka, Est: Olivia has no chance of surviving against these units, who double her with Brave or Firesweep weapons. Elincia hits through her Swordbreaker with Amiti for the KO.
- Red and blue mages: Micaiah, Sanaki, Lilina, Tharja, Linde, Reinhardt, L’Arachel, Celica: Olivia sacrifices her resistance to maximise her other stats, leaving her weak to magic damage. She is not fast enough to avoid doubles from faster mages, and not sturdy enough to survive attacks from one-shot builds. Well-placed buffs can allow her to survive some of these units in some cases.
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Silver Sword+ | A | Fury 3 |
|---|---|---|---|
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Dance | B | Wings of Mercy 3 |
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Pavise | C | Hone Atk 3 |
| S | Atk Ploy 1 | ||
Olivia can be a powerhouse, wall, debuffer and dancer all at the same time if you place her well.
I've used her in almost every possible match for that simple reason; she fits in every team with this build. And also that her stats synergize extremely well with each other. Many builds instead use the Moonbow + Wo Dao+ tactic, but in this case Olivia is more of a "I'm able to take a hit and attack as well, but only if necessary." In case of being attacked by a melee fighter, she fires back hard because of her Silver Sword+, dealing reasonable damage to even blue units. This is also why she needs a +Attack boon. The most important part of this build however, lies within her defensive stats. Even though we're aiming for -Def bane, this is fixed by giving her Pavise. You'll be surprised to see how much damage she can take when she has Pavise. That's also why you'd want a -Def bane over a -HP bane. This build features Fury over any other A Passive, because it ups all of her stats except HP, this brings her Defense up to 28 and her Resistance 31. Resistance 31 makes Olivia a great candidate for Attack Ploy 1. Which preferably needs to be upgraded to 3 for maximum usage. Taking further advantage of Fury 3, in case you'd like to teleport to the rest of your team, swap out Wings of Mercy 3 for Escape Route 3. Fury 3 helps Olivia to quickly get to half/below half of her HP and you'll soon see her dance around the map.
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Ruby Sword+ | A | Fury 3 |
|---|---|---|---|
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Dance | B | Wings of Mercy 3 |
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Moonbow | C | Hone Atk 3 |
Olivia is going to die to basically every blue unit anyway, so this build aims to make her more effective against green units. This allows her to act as a green check/counter in a pinch. Ruby Sword+ is chosen over her basic Silver Sword+ to give her triangle adept while freeing up her A slot for Fury. Fury is great because it gives her some important defensive boosts, and the chip damage doesn't matter because Olivia shouldn't fighting units most of the time anyway. Wings of Mercy is the obvious choice as a dancer, allowing her to save some low health units in a risky situation. The C passive is open to what your team needs, but Hone Atk and Hone Spd are solid options. Threaten skills are not as effective because she is better off staying near teammates and buffing them rather than staying among the enemy.
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Silver Sword+ | A | HP +5 |
|---|---|---|---|
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Dance | B | Wings of Mercy 3 |
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Moonbow | C | Hone Atk 3 |
| S | Fortify Res 2 | ||
Being the first summon from my game, I've always treasured my Olivia and learning that she's +Atk made her even more valuable to me. I can send her into the front lines when required without having to worry.
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Ruby Sword+ | A | Steady Breath |
|---|---|---|---|
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Dance | B | Wings of Mercy 3 |
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Luna | C | Hone Atk 3 |
| S | Squad Ace D 3 | ||
IVs: +Spd -Res
Steady Breath is easily one of the more powerful skills of the game, and can make any character a defensive threat and wall simultaneously. Even dancers are not entirely exempt to this rule, and this build aims to take advantage of that, given Olivia's surprisingly decent defense of 27, on par with that of Ryoma.
Simply put, this build makes Olivia a duelist wall, giving her slight flexibility with how she can be positioned to dance and support allies, while serving as a powerful green check for teams. With steady breath and luna, Olivia is able to tank and finish off many greens during enemy phase, most notably Hector and Cherche, while being able to finish off others (such as B!Ike, Amelia, Axe!Azura) on player phase afterwards. Her combat capabilities with this setup go so far as to make her able to take on several threats such as fury Ryoma, and Lucina if they are not +spd. This makes her a powerful wall and check while maintaining the support utility that gives Olivia her uniqueness.
Wings of Mercy can be run as the normal dancer option, though if desired Escape Route can be used after facing and defeating major threats, though the risk in using this is generally unadvised given her low HP. Alternatively, if one wishes to further specialize Olivia as a fighter and forgo teleportation dance mechanics, swordbreaker or quick riposte can be run to secure kills more easily, particularly against faster threats. It should also be noted that Spd +3 seal can also be run to mitigate this, by putting her at a more comfortable 39 Spd with +Spd to avoid many more doubles.
If one does not wish to use a B!Ike for steady breath, steady stance from the free Black Knight from the Tempest Trials can be used as a substitute, but it should be known that this severely hinders her otherwise surprising combat capabilities, limiting her to a purely defensive role.
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Wo Dao+ | A | Fury 3 |
|---|---|---|---|
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Dance | B | Wings of Mercy 3 |
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Moonbow | C | Spur Atk 3 |
| S | HP +3 | ||
Build focused on making Olivia a strong a reliable dancer that can survive first contact with most enemy units and fend for herself when she is in a tough spot.
Weapon Skills
| Weapons | SP | Rng. | Mt. |
|---|---|---|---|
| Learns by default at 1 ★ Only Inheritable by Sword Units.
|
50 | 1 | 6 |
| Learns by default at 3 ★ Unlocks at 2 ★ Only Inheritable by Sword Units.
|
100 | 1 | 8 |
| Learns by default at 4 ★ Unlocks at 3 ★ Only Inheritable by Sword Units.
|
200 | 1 | 11 |
| Unlocks at 5 ★ Only Inheritable by Sword Units.
|
300 | 1 | 15 |
Support Skills
| Support Skills | Rng. | SP |
|---|---|---|
DanceEnables target to take another action. Cannot be used on units with Sing or Dance
Learns by default at 4 ★ Unlocks at 3 ★ |
1 | 150 |
Passive Skills
| Passive Skills | SP | Slot |
|---|---|---|
| Unlocks at 3 ★ Restricted to melee units.
|
150 | B |
| Unlocks at 1 ★ Inheritable by all units.
|
50 | C |
| Unlocks at 2 ★ Inheritable by all units.
|
100 | C |
| Unlocks at 4 ★ Inheritable by all units.
|
200 | C |
Other Info
| Origin |
Fire Emblem: Awakening
|
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