Table of Contents
- Default
- Attack
- Special
- Injured
| Oliver - Admirer of Beauty |
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Hero Stats
Stat Variations
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | |||||
| Middle | 18 | 8 | 5 | 6 | 8 |
| High |
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | |||||
| Middle | 42 | 32 | 20 | 23 | 34 |
| High |
IV Sets
| Key stats worth increasing through nature if possible. | |
| Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
| Relatively worthless stat that can safely be decreased through nature. |
| HP | ATK | SPD | DEF | RES |
|---|---|---|---|---|
This unit has no access to IVs.
This is a grave injustice for one as beautiful as Oliver, but this is the price we must pay in order to indulge in his glory.
Skill Sets
Pinnacle of Perfection (Ranged Wall)
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Blárserpent+ (+Def) Alternate: Blárraven+ |
A | Distant Def 3 Alternate: Fury 3 |
|---|---|---|---|
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Reposition | B | Quick Riposte 3 Alternate: Quick Riposte 2 |
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Iceberg | C | Atk Ploy 3 |
| SP | 1,485 | S | Distant Def 3 |
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Weapon: Blárserpent+ (+Def) / Blárraven+
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Assist: Reposition / Flexible
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Special: Iceberg / Glacies
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Passive A: Distant Def / Fury
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Passive B: Quick Riposte 3 / Quick Riposte 2
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Passive C: Atk Ploy
- Sacred Seal: Distant Def
This set allows Oliver to function very well as a general counter to ranged units.
With the Blárserpent tome refined for Defense, the Distant Def A slot skill, and the Distant Def Sacred Seal, Oliver can reach a staggering 44 Defense and 52 Resistance whenever he is attacked at range. Even green mages like Nino will have trouble obtaining a ORKO on him while he’ll easily resist red and blue mages without problem. Meanwhile, thanks to his impressive Defense, Oliver will be able to tank against colorless threats such as Life and Death Brave Bow Cordelia and Brave Lyn. The Blárraven tome is also an option which grants slightly better matchups against colorless foes (usually only saving him a couple of HP), though at the cost of some of his magical tanking capabilities.
His B slot of choice, Quick Riposte, allows him to perform a guaranteed follow-up attack when he is attacked and also above 70% of his total HP. Quick Riposte 2, while only working at 80% HP or above, is acceptable if you are unable to give Quick Riposte 3. This’ll allow him to KO Brave Lyn and Bride Cordelia on his second attack. Meanwhile, his Special Iceberg will allow him to gain KO’s against Nino, Reinhardt and Linde thanks to the Iceberg proc giving him a massive 22 point damage boost on his second attack.
For the C slot, Atk Ploy is his default skill and it will work well for him as it can proc with good consistency thanks to his high base Resistance. The assist slot is open to player preference. As for alternatives, Fury can be an acceptable substitute for Distant Def as it still gives him a good boost to his defenses and Glacies can also be used as opposed to Iceberg, though the higher cooldown means Oliver will no longer reliably KO units like Nino as his Special will now not always activate on his second attack.
Bodacious Bishop (Magical Wall)
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Blárserpent+ (+Res) Alternate: Shine+ (+Res) |
A | Fury 3 Alternate: Resistance +3 |
|---|---|---|---|
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Reposition | B | Quick Riposte 3 Alternate: Quick Riposte 2 |
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Iceberg | C | Atk Ploy 3 |
| SP | 1,305 | S | Distant Def 3 |
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Weapon: Blárserpent+ (+Res) / Blárowl+ (+Res) / Shine+ (+Res)
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Assist: Reposition / Flexible
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Special: Iceberg / Glacies
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Passive A: Fury / Resistance +3
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Passive B: Quick Riposte 3 / Quick Riposte 2
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Passive C: Atk Ploy
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Sacred Seal: Distant Def
A relatively cheap set for Oliver, this set focuses fully on Oliver’s magical tanking capabilities.
With Fury, a Resistance forged tome and the Distant Def Sacred Seal, Oliver reaches an impressive 46 Resistance, not to mention Fury giving him an all round boost to his other stats as well. With this Resistance, Oliver can easily resist red and blue mages and even green mages fairly well. He’ll also have 32 Defense when attacked at range, which gives him a good amount of tankiness against archers and dagger units. You could also use a simple Resistance boost if you do not want the HP chip damage from Fury.
For weaponry, his default Shine tome works fine if you're not willing to invest in a new weapon, but the Serpent and Owl tomes work even better. Blárserpent will give Oliver a nice boost to Defense and Resistance while Blárowl will give a boost to all stats equivalent to double the number of adjacent allies. Blárserpent will be superior to Blárowl in general due to the much more forgiving activation requirement, but both will be strong options. For the B slot, Quick Riposte allows him to perform a guaranteed follow-up attack when above 70% HP, greatly improving his damage output whereas Iceberg as the Special will allow him to deal a great amount of damage thanks to his extremely high Resistance and given that he will most likely be doubled, he should usually proc Iceberg on his second attack, allowing him to reliably KO Nino, Reinhardt and Linde.
For the C slot, his default Atk Ploy works fine given his Resistance allows him to activate it reliably. The assist is up to player preference. Glacies can again be used as an alternative to Iceberg, but note that the increased cooldown timer makes it less reliable to proc than Iceberg.
Introduction
We have all been truly blessed as Fire Emblem Heroes players as Oliver has decided to allow us to bask in his glorious and overwhelming beauty. Oliver joins as a infantry blue mage obtainable from a Grand Hero Battle, meaning anyone able to conquer his beauty can be blessed by his presence. Unfortunately, while his beauty is truly unparalleled, the same can’t be said for his combat capabilities.
Oliver’s beauty radiates from his very being, protecting him from all things ugly. As such, he is capable of shrugging off magic with his very good Resistance stat of 34. Combined with his plentiful HP pool of 42, Oliver can stop almost any magic coming his way, thus preserving his immaculate body. He can also dish out quite a bit of damage to those who dare to challenge him and his beautiful allies with his fairly good Attack stat of 32.
Believe it or not though, a perfect being such as Oliver does have his flaws. Oliver can truly feel the overwhelming weight of his beauty on his shoulders, slowing him down to a measly 20 Speed. He is very susceptible to double attacks which when combined with his poor Defense of 23 makes him an easy target for any physical unit who can get in close where his beautiful magic cannot hit, because even one as perfect as Oliver is bound by the magical laws of this game.
Oliver is the pinnacle of beauty, this cannot be denied, but he is unfortunately not going to cut it compared to other strong blue mages such as Reinhardt, Linde, Delthea, and Micaiah, especially when Micaiah has more Resistance among more Speed and Attack, though less HP. Overall, Oliver is a serviceable blue mage, but that isn’t why you’re going to use him, you’re going to use him because your team deserves his beautiful presence, because Oliver thinks you’re worth it.
Strengths
Strong Resistance
At 34 Resistance, Oliver has the second-highest Resistance of all blue mages, tying with Lute for second place and only Micaiah having more. This makes Oliver very resistant to red magical attacks by default. Oliver can also get plentiful boosts to his Resistance through skills, weapon forges and Sacred Seals, meaning he can become a complete magical wall that can even resist some popular green mages such as Nino. He can also competently run Ploy skills, which is good considering he comes with Atk Ploy by default.
Good HP
At 42 HP, Oliver has the second-highest HP of all blue mages, with only Odin having more. This plentiful HP pool combined with his strong Resistance makes him difficult to be taken down with magic. High HP also makes him decent physically resistive despite his low Defense, especially when combined with defensive skills like Distant Def.
Weaknesses
Terrible Speed
At 20 Speed, Oliver is the slowest blue mage in the game and one of the overall slowest units in the game. Oliver is very susceptible to being double attacked which hinders his tanking capabilities from both physical and magical attacks, though his strong Resistance makes up for it on the magical front.
Low Defense
At 23 Defense, Oliver actually has the fourth highest Defense of blue mages, being beaten by Odin, Reinhardt and Male Robin in this regard. Despite this, 23 Defense is still low in the grand scheme of things. Oliver is susceptible to physical attacks. Dragons with forged dragonstones will also prey on Oliver’s low Defense since refined dragonstones target the lower defensive stat of ranged units.
Grand Hero Battle Unit
Being a Grand Hero Battle unit, Oliver will not have random stat rolls like a summoned unit would. This means that you are unable to fine tune his stats through the IV system as every Oliver is identical. Oliver can become fully merged, but this will likely be a long process due to the amount of Heroic Grails necessary to obtain enough copies.
Team Options
Counters
Oliver most suffers against physical units, particular lance and axe units since axe units have the advantage and lance units are neutral in the weapon triangle. Sword units can still hurt Oliver, but Oliver fares much better against sword fighters thanks to the Weapon Triangle advantage. Typically speaking, fast or hard hitting blue and green units should have little trouble with fighting Oliver.
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Axe Fighters: LA Hector, Hector, Dorcas, and Brave Ike all possess strong Attack and will cut through Oliver with ease. All of these except Brave Ike naturally carry Distant Counter, making them very difficult to safely KO with Oliver.
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Lance Fighters: Lance units such as Ephraim, Tana, Hardin, Winter Robin, and Nephenee all have strong Attack and can all easily double Oliver, making them very reliable for dealing with him should they be capable of getting the attack on him.
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Dragons with refined breaths: With the weapon refinery, refined breaths will now target the lower of the two defensive stats when combating ranged units. Because of this, Oliver can’t rely on his high Resistance in order to tank dragons, making dragons such as Nowi, Fae, Fallen Robin, and Myrrh good counters to Oliver. Fae, Myrrh and Fallen Robin have a more notable advantage thanks to their Weapon Triangle advantage. Fallen Robin and Nowi also come with Distant Counter by default, allowing them to easily deal with Oliver by allowing him to attack them.
- Archers: Unless you’re running the Blárraven or Blárserpent tome, strong archers such as Brave Lyn, Bridal Cordelia, Halloween Jakob, and Innes are quite capable at dealing with Oliver thanks to their strong Attack and Speed. Innes also carries Cancel Affinity by default which means Oliver won’t be safe from him if he is running Triangle Adept and Blárraven.
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Shine+ (+Def) | A | Atk/Def Bond 3 |
|---|---|---|---|
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Rally Def/Res | B | Quick Riposte 3 |
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Glacies | C | Atk Ploy 3 |
| S | Distant Def 3 | ||
The Champion of Beauty deserves only the best skills. This setup is designed to make the best use of his formidable bulk while making up for his low Def. Surprisingly, this works quite well. Oliver works best as a Ranged Soak of sorts, taking any ranged unit and hitting them back for some incredible damage. Thanks to B Tomebreaker 3 being limited to Female Robin (a GHB), he can run rampant with Quick Riposte 3 without any consequences.
With Atk/Def Bond, +2 Merge, Distant Def 3 and Shine+ Def Refinement, Oliver can reach a monstrous 38 Def. This, coupled with 41 Res, makes Oliver truly a force to be reckoned with. He can tank almost any unit in the game at range and bite back with 52x2 Atk.
Shine+ allows Oliver's mediocre 32 Base Atk a bit more tolerable, reaching 47 at +2. With Atk/Def Bond, 52 Atk is nothing to sneeze at with Quick Riposte considered. Blarowl+ is something to consider, but it isn't as consistent as Shine+: Oliver definitely wants consistency. If you're able to work Blarowl+ in, then go ahead because it's definitely a strong choice.
Rally Def/Res is here solely because Oliver is an Enemy Phase Mage. I would compare him to a Green Deirdre without the Wyrmslayer effect. If one wants movement, look no further than Draw Back. But if you're using Oliver, you're probably going to give him only the most beautiful skills, right? It also works on Mage Emblem Teams that favor Blade Tomes, if that tickles your fancy.
Glacies is absolutely nuts on Oliver. +32 Damage with Distant Def 3 and a +2 Merge is just hilarious. Quick Riposte 3, which is naturally what Oliver lives and dies by, also favors this option. If you're scared of 4 Charges, go for Iceberg which still gives a hefty +20 Damage.
Atk/Def Bond 3 allows Oliver to tank even the ever prevalent Brave Lyn. Why? Because of Distant Def 3 of course! 27 thanks to the Shine+ refinement, plus a whole 11 points. If one is willing to fodder Fjorm to this amazing man, he will pay you back with some of the best mixed bulk in the game. Remember that 38 Def is nothing to trifle with.
Quick Riposte 3 makes Oliver's awful Spd not matter at all, really. He's barely taking any damage at all from ranged units with that bulk, so...he may proc it 2 or 3 times.
Atk Ploy 3 comes in his base kit and it's definitely a good addition to his kit. +5 Effective Def/Res during battle allows Oliver to reach whole new levels of bulk: 42 Effective Def and 46 Effective Res. That's considering all the aforementioned skills and Distant Def 3. Not much can scratch that.
Distant Def 3 is what MAKES Oliver. The extra stats are extremely helpful, and allow Oliver to reach the bulk he deserves. One can just run this and something else in the A Slot and still tank a good few Daggers and Archers before being wrestled down. 45 HP is definitely something.
Don't sleep on Oliver, because he's definitely an insane unit if you're willing to put the work in. He can soak anything ranged, and hit back for some fair damage and potentially nuke with Glacies. He's not bad, mainly just the sheer amount of investment one must put into him. A hefty 3230, for those who are interested. Only those who appreciate TRUE beauty will invest in this magnificent, magical meme man.
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Keen Blárwolf+ (+Eff) | A | Fury 3 |
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Draw Back | B | Vantage 3 |
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Glacies | C | Atk Ploy 3 |
| S | HP +5 | ||
Survive either Brave Lyn/Reinhardt on enemy phase, then Vantage out the other. He can one-shot both of them, and if Rein attacks first, he has Glacies available to potentially one-shot one more opponent on either phase. HP +5 SS makes it easier for him to get down into Vantage range while still having better survivability vs merged Reins.
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Blárowl+ (+Def) | A | Close Counter |
|---|---|---|---|
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Swap | B | Quick Riposte 3 |
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Glacies | C | Atk Ploy 3 |
| S | Close Def 3 | ||
A tanky owl tome set for Oliver. He is arguably the best user of this set because of decent Atk, Res, as well as a not too low Def stat. Refined owl gives him 26 neutral Def, and Close Def seal makes that a respectable 32. He will always get doubled, so QR is recommended alongside Glacies. Close counter is mandatory to counter sword units to their doom.
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Keen Blárwolf+ (+Res) | A | Fury 3 |
|---|---|---|---|
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Reposition | B | Quick Riposte 3 |
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Iceberg | C | Atk Ploy 3 |
| S | Atk Ploy 3 | ||
Just a few hours after the leak about Oliver, I saw his stats. I was disappointed, but I knew any unit can be made viable so I set off on my journey. Now considering Oliver is a GHB unit, he has no IVs, so any upgrades he has comes down to his own skills.
Keen Blarwolf- Now everyone and their mother hates horse emblem, so Oliver should be able to quickly dispatch any low res Cavaliers.
Reposition- It's just the standard assist skill, so feel free to be flexible with it.
Iceberg- If you follow the prescribed set, Oliver will deal an extra 20 damage every time he procs. Of course you can use Glacies, but you will have a harder time proc'ing more since Glacies has a higher charge.
Fury 3- I originally planned to use Atk/Res Bond 3 or Res Stance 3, but both of those are locked behind seasonal units. Then, I thought about Res Fortress, but Oliver already suffers from low attack, so I settled on Fury since it can help fill in his meager attack stat and refortify his res stat.
Quick Reposte- A simple compliment to his low speed, but Renewal 3 also works just fine.
Attack Ploy 3- This compliments Oliver's high res (which is 40, if you follow this build) and solidifies his position as a res tank. Sure, you can use other support skills for his C slot, but Atk Ploy simply works the best.
Distant Defense 3 Seal- A bit of a cheap way to add six res while on enemy phase. But, if you want to give him more atk, then Attack +3 is also fine.
Weapon Skills
Special Skills
| Special Skills | SP | Turns |
|---|---|---|
Rising LightBefore combat this unit initiates, foes in an area near target take damage equal to (unit's Atk minus foe's Def or Res).
Learns by default at 4 ★ Unlocks at 3 ★ Non-inheritable by Staff-wielding units.
|
150 | 4 |
Blazing LightBefore combat this unit initiates, foes in an area near target take damage equal to 1.5 x (unit's Atk minus foe's Def or Res).
Unlocks at 4 ★ Non-inheritable by Staff-wielding units.
|
300 | 4 |
Passive Skills
| Passive Skills | SP | Slot |
|---|---|---|
| Non-inheritable by Staff-wielding units.
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50 | A |
| Unlocks at 3 ★ Non-inheritable by Staff-wielding units.
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120 | A |
| Unlocks at 4 ★ Non-inheritable by Staff-wielding units.
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240 | A |
| Unlocks at 3 ★ Inheritable by all units.
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60 | C |
| Unlocks at 4 ★ Inheritable by all units.
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120 | C |
| Unlocks at 5 ★ Inheritable by all units.
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240 | C |
Other Info
| Origin |
Fire Emblem: Radiant Dawn
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Banners Featured In
None

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Heroes