Updated for 2.0
Overall Rating
Analysis by RedFerrari1998
Oliver - Admirer of Beauty
Hero Stats
Max Avg Total Stats at Lvl 40
HP 42
ATK 32
SPD 20
DEF 23
RES 34
Stat Variations
Level 1 Stat Variation
Middle 18 8 5 6 8

Level 40 Stat Variations
Middle 42 32 20 23 34
IV Sets
Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.

Being a Grand Hero Battle unit, Oliver does not have access to different IVs. This is a grave injustice for one as beautiful as Oliver, but this is the price we must pay in order to indulge in his glory.

Skill Sets
Pinnacle of Perfection (Raven)
Blárraven+ A Distant Def 3
Budget: Fury 3
Reposition B Quick Riposte 3
Budget: Quick Riposte 2
Iceberg C Atk Ploy 3
SP1,935SDistant Def 3

Show Explanation/Analysis
  • Weapon: Blárraven+
  • Assist: Reposition / Player Preference
  • Special: Iceberg / Glacies
  • A Slot: Distant Defense 3 / Fury
  • B Slot: Quick Riposte 3 / Quick Riposte 2
  • C Slot: Atk Ploy 3
  • Sacred Seal: Distant Defense 3

This set allows Oliver to function very well as both a mage counter and as a colourless counter.

With Distant Defence 3 and the Distant Defense seal, Oliver can reach an impressive 35 defense and 46 resistance whenever he is attacked at range. Even green mages like Nino will have trouble obtaining a ORKO on him while he’ll easily resist red and blue mages without problem. Meanwhile, thanks to the Raven tome and his 35 defense provided with Distant Defense, Oliver will be able to tank against colorless threats such as Life and Death Brave Bow Cordelia and Brave Lyn.

His B slot of choice, Quick Riposte, allows him to perform a guaranteed follow-up attack when he is attacked and also above 70% of his total HP. Quick Riposte 2, while only working at 80% HP or above, is acceptable if you are unable to give Quick Riposte 3. This’ll allow him to KO Brave Lyn and Bride Cordelia on his second attack. Meanwhile, his special Iceberg will allow him to gain KO’s against Nino, Reinhardt and Linde thanks to the Iceberg proc giving him a massive 22 point damage boost on his second attack.

For the C slot, Attack Ploy is his default skill and it will work well for him as it can proc with good consistency thanks to his high base resistance. The assist slot is open to player preference. As for alternatives, Fury can be an acceptable substitute for Distant Defense as it still gives him a good boost to his defenses and Glacies can also be used as opposed to Iceberg, though the higher cooldown means Oliver will no longer reliably KO units like Nino as his special will now not always activate on his second attack.

Bodacious Bishop (Magical Wall)
Blárowl+ (+Res)
Budget: Shine+ (+Res)
A Fury 3
Budget: Resistance +3
Reposition B Quick Riposte 3
Budget: Quick Riposte 2
Iceberg C Atk Ploy 3
SP1,305SDistant Def 3

Show Explanation/Analysis
  • Weapon: Blárowl+ (+Res) / Shine+ (+Res)
  • Assist: Reposition / Player Preference
  • Special: Iceberg / Glacies
  • A Slot: Fury 3 / Resistance +3
  • B Slot: Quick Riposte 3 / Quick Riposte 2
  • C Slot: Atk Ploy 3
  • Sacred Seal: Distant Defense 3

A relatively cheap set for Oliver, this set focuses fully on Oliver’s magical tanking capabilities.

With Fury, a resistance forged tome and the Distant Defence seal, Oliver reaches an impressive 46 resistance, not to mention Fury giving him an all round boost to his other stats as well. With this resistance, Oliver can easily resist red and blue mages and even green mages fairly well. He’ll also have 32 defense when attacked at range, which gives him a good amount of tankiness against archers and dagger units. You could also use a simple resistance boost if you do not want the HP chip damage from Fury.

For weaponry, his default shine tome works fine if you're not willing to invest in a new weapon, but the Owl tome works great, allowing him to gain even more resistance as well as additional defense when adjacent to his allies as well as being able to be refined for more HP and resistance. For the B slot, Quick Riposte allows him to perform a guaranteed follow-up attack when above 70% HP, greatly improving his damage output whereas Iceberg as the special will allow him to deal a great amount of damage thanks to his extremely high resistance and given that he will most likely be doubled, he should usually proc Iceberg on his second attack, allowing him to reliably KO Nino, Reinhardt and Linde.

For the C slot, his default Attack Ploy works fine given his resistance allows him to activate it reliably. The assist is up to player preference. Glacies can again be used as an alternative to Iceberg, but note that the increased cooldown timer makes it less reliable to proc than Iceberg.

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  • High resistance.
  • Good HP.
  • Truly glorious artwork.


  • Very low speed.
  • Low defense.
  • Lack of IVs and limited merging capabilities.

We have all been truly blessed as Fire Emblem Heroes players as Oliver has decided to allow us to bask in his glorious and overwhelming beauty. Oliver joins as a infantry blue mage obtainable from a Grand Hero Battle, meaning anyone able to conquer his beauty can be blessed by his presence. Unfortunately, while his beauty is truly unparalleled, the same can’t be said for his combat capabilities.

Oliver’s beauty radiates from his very being, protecting him from all things ugly. As such, he is capable of shrugging off magic with his very good resistance stat of 34. Combined with his plentiful HP pool of 42, Oliver can stop almost any magic coming his way, thus preserving his immaculate body. He can also dish out quite a bit of damage to those who dare to challenge him and his beautiful allies with his fairly good attack stat of 32.

Believe it or not though, a perfect being such as Oliver does have his flaws. Oliver can truly feel the overwhelming weight of his beauty on his shoulders, slowing him down to a measly 20 speed. He is very susceptible to double attacks which when combined with his poor defense of 23 makes him an easy target for any physical unit who can get in close where his beautiful magic cannot hit, because even one as perfect as Oliver is bound by the magical laws of this game.

Oliver is the pinnacle of beauty, this cannot be denied, but he is unfortunately not going to cut it compared to other strong blue mages such as Reinhardt, Linde, Delthea and Micaiah, especially when Micaiah has more resistance among more speed and attack, though less HP. Overall, Oliver is a serviceable blue mage, but that isn’t why you’re going to use him, you’re going to use him because your team deserves his beautiful presence, because Oliver thinks you’re worth it.


Strong Resistance

  • At 34 resistance, Oliver has the second-highest resistance of all blue mages, tying with Lute for second place and only Micaiah having more.
  • This makes Oliver very resistant to red magical attacks by default. Oliver can also get plentiful boosts to his resistance through skills, weapon forges and seals, meaning he can become a complete magical wall that can even resist some popular green mages such as Nino.
  • He can also competently run ploy skills, which is good considering he comes with Atk Ploy by default.

Good HP

  • At 42, Oliver has the second-highest HP of all blue mages, with only Odin having more.
  • This plentiful HP pool combined with his strong resistance makes him difficult to be taken down with magic.
    • High HP also makes him decent physically resistive despite his low defense, especially when combined with defensive skills like Distant Defense.

Terrible Speed

  • At 20 speed, Oliver is the slowest blue mage in the game and one of the overall slowest units in the game.
  • Oliver is very susceptible to being double attacked which hinders his tanking capabilities from both physical and magical attacks, though his strong resistance makes up for it on the magical front.

Low defense

  • At 23 defense, Oliver actually has the fourth highest defense of blue mages, being beaten by Odin, Reinhardt and Male Robin in this regard.
  • Despite this, 23 defense is still low in the grand scheme of things. Oliver is susceptible to physical attacks.
    • Dragons with forged dragonstones will also prey on Oliver’s low defense since refined dragonstones target the lower defensive stat of ranged units.

No IVs and low merging opportunities

  • Being a GHB unit, Oliver will not have random stat rolls like a summoned unit would. This means that you are unable to fine tune his stats through the IV system as every Oliver is identical.
  • In addition to this, the limited number of Oliver you get means he has limited merging potential and it will likely be a long time before +10 Oliver is possible.
    • While this isn’t an issue if you don’t use merged units regularly, people who play with high merge levels will find little use with Oliver due to only being able to reach +2 at the current time.
Team Options

Oliver desires only the most beautiful of teammates, those being teammates which can support for him or cover his weaknesses.

  • As for supporting him, Oliver will appreciate any general support he can be given. Eirika for example will be capable of boosting all of Oliver’s stat at once as well as protect him from physical green units that would destroy him. Ephraim as well makes for a great similar partner, once again providing boosts and dealing with physical reds.
  • Oliver will also appreciate dancing, much like any other unit. New Year Azura in particular can run guidance which Oliver can utilize for strong mobility. Performing Arts Azura can also provide a hefty stat boost thanks to Urðr. In actuality though, any dancer will be sufficient for providing dance support.

Oliver’s biggest weaknesses are physical units and refined dragons. Having units capable of combating these units are a good idea.

  • Physical greens are Oliver’s biggest fear. Sword units like Ayra, Mia, Ryoma, Ike, Zelgius and Black Knight can make quick work of physical green threats such as Hector and Brave Ike. Celica, Winter Tharja and both adult and young Tiki also all make for great green counters if you’re looking for a magical red.
  • Having a strong green to counter physical blues is also a good idea. Hector, Brave Ike and Dorcas all possess strong physical defenses and can fight physical blues very well. Fae can also make for a great blue counter as well. There are many strong green mage options, including Nino, Summer Elise, Rhajat, Julia and Deirdre.
  • Physical greens: Popular physical green units such as Hector, Dorcas and Brave Ike will cut through Oliver with ease. Other axe units such as Minerva, Raven, Amelia, Winter Chrom and Summer Tiki will also have little trouble dealing with Oliver should they get close enough.
  • Physical blues: Strong physical blue units such as Ephraim, Effie, Cordelia, Nephenee and Tana all possess strong attack and enough speed to double Oliver, making them all strong choices for dealing with him.
  • Dragons with refined dragonstones: With the weapon refinery, refined dragonstones will now target the lower of the two defensive stats when combating ranged units. Because of this, Oliver can’t rely on his high resistance in order to tank dragons, making units such as Fae and Nowi good counters to Oliver.
  • Archers: Unless you’re running the Blárraven tome, strong archers such as Brave Lyn, Bridal Cordelia and Inness are quite capable at dealing with Oliver thanks to their strong attack and speed.
Weapon Skills
Weapons SP Rng. Mt.
Light 50 2 4
Learns by default at 3 ★
100 2 6
Learns by default at 4 ★
Unlocks at 3 ★
200 2 9
Learns by default at 5 ★
300 2 13
Weapon Upgrades
Weapons HP SP Rng. Mt.
Shine+ (+Atk) +2 350 2 15
Shine+ (+Spd) +2 +2 350 2 14
Shine+ (+Def) +3 +2 350 2 14
Shine+ (+Res) +3 +2 350 2 14
Special Skills
Special Skills SP Turns
Rising LightBefore combat this unit initiates, foes in an area near target take damage equal to (unit's Atk minus foe's Def or Res).
Learns by default at 4 ★
Unlocks at 3 ★
150 4
Blazing LightBefore combat this unit initiates, foes in an area near target take damage equal to 1.5 x (unit's Atk minus foe's Def or Res).
Unlocks at 4 ★
300 4
Passive Skills
Passive Skills SP Slot
Warding Blow 1Grants Res+2 during combat if unit initiates the attack. 50
Mirror Strike 1Grants Atk/Res+2 during combat if unit initiates combat.
Unlocks at 3 ★
Mirror Strike 2Grants Atk/Res +4 during combat if unit initiates attack.
Unlocks at 4 ★
Atk Ploy 1At start of turn, all foes in cardinal directions with Res 1 or more lower than unit suffer Atk-3 until the end of foe's next action.
Unlocks at 3 ★
Atk Ploy 2At start of turn, all foes in cardinal directions with Res 1 or more lower than unit suffer Atk-4 until the end of foe's next action.
Unlocks at 4 ★
Atk Ploy 3At start of turn, all foes in cardinal directions with Res 1 or more lower than unit suffer Atk-5 until the end of foe's next action.
Unlocks at 5 ★
From Series
Fire Emblem: Radiant Dawn
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