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Oliver

Tier Rating
Analysis by RedFerrari1998
Oliver - Admirer of Beauty
Hero Stats
Max Avg Total Stats at Lvl 40
151
HP 42
ATK 32
SPD 20
DEF 23
RES 34
Stat Variations
Level 1 Stat Variation
5★
4★
3★
HP ATK SPD DEF RES
Low
Middle 18 8 5 6 8
High

Level 40 Stat Variations
5★
4★
3★
HP ATK SPD DEF RES
Low
Middle 42 32 20 23 34
High
IV Sets
Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

This unit has no access to IVs.

This is a grave injustice for one as beautiful as Oliver, but this is the price we must pay in order to indulge in his glory.

Skill Sets
Pinnacle of Perfection (Ranged Wall)
Recommended
Blárserpent+ (+Def)
Alternate: Blárraven+
A Distant Def 3
Alternate: Fury 3
Reposition B Quick Riposte 3
Alternate: Quick Riposte 2
Iceberg C Atk Ploy 3
SP1,485SDistant Def 3

Show Explanation/Analysis
  • Weapon: Blárserpent+ (+Def) / Blárraven+

  • Assist: Reposition / Player Preference

  • Special: Iceberg / Glacies

  • A Slot: Distant Def / Fury

  • B Slot: Quick Riposte 3 / Quick Riposte 2

  • C Slot: Atk Ploy

  • Sacred Seal: Distant Def

This set allows Oliver to function very well as a general counter to ranged units.

With the Blárserpent tome refined for Defense, the Distant Def A slot skill, and the Distant Def Sacred Seal, Oliver can reach a staggering 44 Defense and 52 Resistance whenever he is attacked at range. Even green mages like Nino will have trouble obtaining a ORKO on him while he’ll easily resist red and blue mages without problem. Meanwhile, thanks to his impressive Defense, Oliver will be able to tank against colorless threats such as Life and Death Brave Bow Cordelia and Brave Lyn. The Blárraven tome is also an option which grants slightly better matchups against colorless foes (usually only saving him a couple of HP), though at the cost of some of his magical tanking capabilities.

His B slot of choice, Quick Riposte, allows him to perform a guaranteed follow-up attack when he is attacked and also above 70% of his total HP. Quick Riposte 2, while only working at 80% HP or above, is acceptable if you are unable to give Quick Riposte 3. This’ll allow him to KO Brave Lyn and Bride Cordelia on his second attack. Meanwhile, his special Iceberg will allow him to gain KO’s against Nino, Reinhardt and Linde thanks to the Iceberg proc giving him a massive 22 point damage boost on his second attack.

For the C slot, Atk Ploy is his default skill and it will work well for him as it can proc with good consistency thanks to his high base Resistance. The assist slot is open to player preference. As for alternatives, Fury can be an acceptable substitute for Distant Def as it still gives him a good boost to his defenses and Glacies can also be used as opposed to Iceberg, though the higher cooldown means Oliver will no longer reliably KO units like Nino as his special will now not always activate on his second attack.

Bodacious Bishop (Magical Wall)
Blárserpent+ (+Res)
Alternate: Shine+ (+Res)
A Fury 3
Alternate: Resistance +3
Reposition B Quick Riposte 3
Alternate: Quick Riposte 2
Iceberg C Atk Ploy 3
SP1,305SDistant Def 3

Show Explanation/Analysis
  • Weapon: Blárserpent+ (+Res) / Blárowl+ (+Res) / Shine+ (+Res)

  • Assist: Reposition / Player Preference

  • Special: Iceberg / Glacies

  • A Slot: Fury / Resistance +3

  • B Slot: Quick Riposte 3 / Quick Riposte 2

  • C Slot: Atk Ploy

  • Sacred Seal: Distant Def

A relatively cheap set for Oliver, this set focuses fully on Oliver’s magical tanking capabilities.

With Fury, a Resistance forged tome and the Distant Defence Sacred Seal, Oliver reaches an impressive 46 Resistance, not to mention Fury giving him an all round boost to his other stats as well. With this Resistance, Oliver can easily resist red and blue mages and even green mages fairly well. He’ll also have 32 Defense when attacked at range, which gives him a good amount of tankiness against archers and dagger units. You could also use a simple Resistance boost if you do not want the HP chip damage from Fury.

For weaponry, his default Shine tome works fine if you're not willing to invest in a new weapon, but the Serpent and Owl tomes work even better. Blárserpent will give Oliver a nice boost to Defense and Resistance while Blárowl will give a boost to all stats equivalent to double the number of adjacent allies. Blárserpent will be superior to Blárowl in general due to the much more forgiving activation requirement, but both will be strong options. For the B slot, Quick Riposte allows him to perform a guaranteed follow-up attack when above 70% HP, greatly improving his damage output whereas Iceberg as the special will allow him to deal a great amount of damage thanks to his extremely high Resistance and given that he will most likely be doubled, he should usually proc Iceberg on his second attack, allowing him to reliably KO Nino, Reinhardt and Linde.

For the C slot, his default Atk Ploy works fine given his Resistance allows him to activate it reliably. The assist is up to player preference. Glacies can again be used as an alternative to Iceberg, but note that the increased cooldown timer makes it less reliable to proc than Iceberg.

 

Introduction

We have all been truly blessed as Fire Emblem Heroes players as Oliver has decided to allow us to bask in his glorious and overwhelming beauty. Oliver joins as a infantry blue mage obtainable from a Grand Hero Battle, meaning anyone able to conquer his beauty can be blessed by his presence. Unfortunately, while his beauty is truly unparalleled, the same can’t be said for his combat capabilities.

Oliver’s beauty radiates from his very being, protecting him from all things ugly. As such, he is capable of shrugging off magic with his very good Resistance stat of 34. Combined with his plentiful HP pool of 42, Oliver can stop almost any magic coming his way, thus preserving his immaculate body. He can also dish out quite a bit of damage to those who dare to challenge him and his beautiful allies with his fairly good Attack stat of 32.

Believe it or not though, a perfect being such as Oliver does have his flaws. Oliver can truly feel the overwhelming weight of his beauty on his shoulders, slowing him down to a measly 20 Speed. He is very susceptible to double attacks which when combined with his poor Defense of 23 makes him an easy target for any physical unit who can get in close where his beautiful magic cannot hit, because even one as perfect as Oliver is bound by the magical laws of this game.

Oliver is the pinnacle of beauty, this cannot be denied, but he is unfortunately not going to cut it compared to other strong blue mages such as Reinhardt, Linde, Delthea, and Micaiah, especially when Micaiah has more Resistance among more Speed and Attack, though less HP. Overall, Oliver is a serviceable blue mage, but that isn’t why you’re going to use him, you’re going to use him because your team deserves his beautiful presence, because Oliver thinks you’re worth it.

Strengths

Strong Resistance

At 34 Resistance, Oliver has the second-highest Resistance of all blue mages, tying with Lute for second place and only Micaiah having more. This makes Oliver very resistant to red magical attacks by default. Oliver can also get plentiful boosts to his Resistance through skills, weapon forges and Sacred Seals, meaning he can become a complete magical wall that can even resist some popular green mages such as Nino. He can also competently run Ploy skills, which is good considering he comes with Atk Ploy by default.

Good HP

At 42 HP, Oliver has the second-highest HP of all blue mages, with only Odin having more. This plentiful HP pool combined with his strong Resistance makes him difficult to be taken down with magic. High HP also makes him decent physically resistive despite his low Defense, especially when combined with defensive skills like Distant Def.

Weaknesses

Terrible Speed

At 20 Speed, Oliver is the slowest blue mage in the game and one of the overall slowest units in the game. Oliver is very susceptible to being double attacked which hinders his tanking capabilities from both physical and magical attacks, though his strong Resistance makes up for it on the magical front.

Low Defense

At 23 Defense, Oliver actually has the fourth highest Defense of blue mages, being beaten by Odin, Reinhardt and Male Robin in this regard. Despite this, 23 Defense is still low in the grand scheme of things. Oliver is susceptible to physical attacks. Dragons with forged dragonstones will also prey on Oliver’s low Defense since refined dragonstones target the lower defensive stat of ranged units.

No IVs and low merging opportunities

Being a GHB unit, Oliver will not have random stat rolls like a summoned unit would. This means that you are unable to fine tune his stats through the IV system as every Oliver is identical. In addition to this, the limited number of Oliver you get means he has limited merging potential and it will likely be a long time before +10 Oliver is possible. While this isn’t an issue if you don’t use merged units regularly, people who play with high merge levels will find little use with Oliver due to only being able to reach +2 at the current time.

Team Options

Oliver desires only the most beautiful of teammates, those being teammates which can support for him or cover his weaknesses. Oliver’s biggest weaknesses are physical units and refined dragons. Having units capable of combating these units are a good idea.

  • Red Fighters: Units such as Ayra, Legendary Ike, Zelgius, and Winter Tharja are all great for fighting physical green units. All four are great for dealing with axe units whereas Winter Tharja, Legendary Ike, and Zelgius can all by default retaliate at range, making them great at fighting magical green units too.

  • Green Melee Fighters: Fighters such as Hector, Dorcas, Brave Ike, Fallen Robin, and Myrrh possess strong Attack and Defense and can protect Oliver from physical blue threats.

  • Dancers: Carrying the powerful dance Assist, dancers can provide Oliver with good support. For example, Performing Azura can give Oliver an all-round stat boost with her dance while New Year Azura can run guidance to increase Oliver’s mobility. In reality, any dancer will form a good partner for Oliver thanks to the raw strength of the dance Assist.

  • Eirika and Ephraim: The Renais twins are both great support units thanks to their weapons. Both are capable of boosting all stats at once and can both provide a four point boost to all stats thanks to Siegmund and Sieglinde receiving Hone Atk 3 when refined. Both are also good combat units. Ephraim is a great counter to red units and good all-round, while Eirika can help protect Oliver from green threats and can also benefit highly from the buffs she provides to him.
Counters

Oliver most suffers against physical units, particular lance and axe units since axe units have the advantage and lance units are neutral in the weapon triangle. Sword units can still hurt Oliver, but Oliver fares much better against sword fighters thanks to the Weapon Triangle advantage. Typically speaking, fast or hard hitting blue and green units should have little trouble with fighting Oliver.

  • Axe Fighters: LA Hector, Hector, Dorcas, and Brave Ike all possess strong Attack and will cut through Oliver with ease. All of these except Brave Ike naturally carry Distant Counter, making them very difficult to safely KO with Oliver.

  • Lance Fighters: Lance units such as Ephraim, Tana, Hardin, Winter Robin, and Nephenee all have strong Attack and can all easily double Oliver, making them very reliable for dealing with him should they be capable of getting the attack on him.

  • Dragons with refined breaths: With the weapon refinery, refined breaths will now target the lower of the two defensive stats when combating ranged units. Because of this, Oliver can’t rely on his high Resistance in order to tank dragons, making dragons such as Nowi, Fae, Fallen Robin, and Myrrh good counters to Oliver. Fae, Myrrh and Fallen Robin have a more notable advantage thanks to their Weapon Triangle advantage. Fallen Robin and Nowi also come with Distant Counter by default, allowing them to easily deal with Oliver by allowing him to attack them.

  • Archers: Unless you’re running the Blárraven or Blárserpent tome, strong archers such as Brave Lyn, Bridal Cordelia, Halloween Jakob, and Innes are quite capable at dealing with Oliver thanks to their strong Attack and Speed. Innes also carries Cancel Affinity by default which means Oliver won’t be safe from him if he is running Triangle Adept and Blárraven.
Weapon Skills
Weapons SP Rng. Mt.
Light
Blue Tome Users Only
50 2 4
Ellight
Learns by default at 3 ★
Blue Tome Users Only
100 2 6
Shine
Learns by default at 4 ★
Unlocks at 3 ★
Blue Tome Users Only
200 2 9
Shine+
Learns by default at 5 ★
Blue Tome Users Only
300 2 13
Weapon Evolution
Weapon Upgrades
Weapon Upgrades
Special Skills
Special Skills SP Turns
Rising LightBefore combat this unit initiates, foes in an area near target take damage equal to (unit's Atk minus foe's Def or Res).
Learns by default at 4 ★
Unlocks at 3 ★
Non-inheritable by Staff-wielding units.
150 4
Blazing LightBefore combat this unit initiates, foes in an area near target take damage equal to 1.5 x (unit's Atk minus foe's Def or Res).
Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
300 4
Passive Skills
Passive Skills SP Slot
Warding Blow 1Grants Res+2 during combat if unit initiates the attack.
Non-inheritable by Staff-wielding units.
50
A
Mirror Strike 1Grants Atk/Res+2 during combat if unit initiates combat.
Unlocks at 3 ★
Non-inheritable by Staff-wielding units.
120
A
Mirror Strike 2Grants Atk/Res +4 during combat if unit initiates attack.
Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
240
A
Atk Ploy 1At start of turn, all foes in cardinal directions with Res 1 or more lower than unit suffer Atk-3 until the end of foe's next action.
Unlocks at 3 ★
Inheritable by all units.
60
C
Atk Ploy 2At start of turn, all foes in cardinal directions with Res 1 or more lower than unit suffer Atk-4 until the end of foe's next action.
Unlocks at 4 ★
Inheritable by all units.
120
C
Atk Ploy 3At start of turn, all foes in cardinal directions with Res 1 or more lower than unit suffer Atk-5 until the end of foe's next action.
Unlocks at 5 ★
Inheritable by all units.
240
C
Other Info
Origin
Fire Emblem: Radiant Dawn

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Official Hero Artwork

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