Table of Contents
- Default
- Attack
- Special
- Injured
| Ogma - Loyal Blade |
|---|
|
Hero Stats
Stat Variations
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 20 | 6 | 9 | 5 | 2 |
| Middle | 21 | 7 | 10 | 6 | 3 |
| High | 22 | 8 | 11 | 7 | 4 |
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 44 | 32 | 31 | 24 | 10 |
| Middle | 47 | 35 | 34 | 28 | 13 |
| High | 50 | 38 | 37 | 31 | 17 |
IV Sets
| Key stats worth increasing through nature if possible. | |
| Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
| Relatively worthless stat that can safely be decreased through nature. |
| HP | ATK | SPD | DEF | RES |
|---|---|---|---|---|
Boons
- +SPD: With a good amount of base Speed, Ogma could benefit a lot from having additional Speed to increase his potential to achieve follow-up attacks. With the advent of hyperspeed sword units, Ogma could also benefit defensively from the boost.
- +ATK: Having more Attack as an offensive unit is always a great thing. Ogma has the potential to hit hard thanks to his adequacy in attack..
Neutral
- DEF: Physical bulk is another one of Ogma’s specialties . Having a boon in Defense probably will not hurt Ogma, however his base amount is perfectly adequate to engage in melee combat.
- HP: Ogma has a huge HP pool. With such a large HP pool, Ogma can utilize HP-based skills such as Panic Ploy and Infantry Pulse very well.
Banes
- -RES: With one of the lowest Resistances in the game, Ogma’s magical bulk is at a state that it is beyond salvation. There is no point retaining his Resistance as his base amount does him no favors.
Skill Sets
MUDA MUDAMUDAMUDA (Anti-Armor Galeforce)
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Armorsmasher+ (+Spd) | A | Life and Death 3 Alternate: Fury 3 |
|---|---|---|---|
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Reposition | B | Renewal 3 |
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Galeforce | C | Infantry Pulse 3 Alternate: Spur Atk 3 |
| SP | 1,995 | S | Heavy Blade 3 |
- Preferred IV: +ATK / -RES
- Weapon: Armorsmasher+ (+Spd)
- Assist: Reposition / Swap
- Special: Galeforce
- Passive A: Life and Death / Fury
- Passive B: Renewal / Hit and Run / Drag Back
- Passive C: Infantry Pulse / Panic Ploy / Varies
- Sacred Seal: Heavy Blade
This set makes Ogma the ultimate armor slaying machine and exploits his stat distribution.
Defensively, Ogma’s bulk is more than sufficient to deal with armored threats. As a large proportion of his bulk actually comes from his monstrous amount of health, Ogma could utilize Life and Death extremely well, as he still retains a good amount of physical bulk while increasing his offensive capabilities. Another reason for Life and Death is to further decrease his redundant amount of resistance. Fury 3 is a decent budget substitute as usual.
With the help of Life and Death, Ogma can activate Heavy Blade rather reliably especially when the opponent is not using their A slot to increase their Attack stat. This makes Ogma a great user of Galeforce, as if Ogma is given the opportunity to double his foe, it is likely that he can activate Galeforce and return to safety.
The remaining skills are up to the user’s preferences. In terms of his Passive B, Renewal allows Ogma to kite his foes and recover his health, while Hit and Run and Drag Back allows Ogma to retreat in a safer manner. Infantry Pulse and Panic Ploy is always a good choice for high HP targets, but it is largely a flexible option. The same could be said for his Assist skill.
Omae wa mou SHINDERU (Wrath)
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Wo Dao+ (+Spd) Alternate: Brave Sword |
A | Life and Death 3 Alternate: Fury 3 |
|---|---|---|---|
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Reposition | B | Wrath 3 Alternate: Desperation 3 |
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Moonbow Alternate: Noontime |
C | Infantry Pulse 3 Alternate: Spur Atk 3 |
| SP | 1,545 | S | Panic Ploy 3 |
- Preferred IV: +ATK or SPD / -RES
- Weapon: Wo Dao+ (+Spd) / Brave Sword+
- Assist: Reposition / Swap
- Special: Moonbow / Glimmer / Reprisal / Noontime
- Passive A: Life and Death / Fury / Death Blow
- Passive B: Wrath / Desperation
- Passive C: Infantry Pulse / Panic Ploy / Varies
- Sacred Seal: Panic Ploy / Brash Assault
This build focuses mainly on using Ogma as a standard Player Phase unit.
As mentioned in the above build, Life and Death is always a good option for Ogma due to his adequate physical bulk and absolutely useless Resistance. Furthermore, the extra HP obtained from refining is also very handy for Ogma to occasionally soak the magical attacks from dragons and mages.
The Wo Dao and Wrath combination is one of the main ways for Ogma to deal a large amount of damage. The slightly lowered defence stats and large HP pool also helps Ogma to get into the Wrath range much more easily and safely.
It is recommended for Ogma to run a 2-turn special to fully leverage on the extra damage for specials. While Moonbow is probably the most consistent option, Glimmer and Reprisal will also work with decent amount of success. Even his default special Noontime could work as the bulk of damage comes from Wo Dao+ and Wrath.
The choice of seals and Passive C is up to the player’s discretion. One could utilise his HP pool with Infantry Pulse and Panic Ploy. Brash Assault is another great option as 50% of Ogma’s HP is still a lot of HP.
For the budget conscious, the Brave Sword with Desperation and Brash Assault is a decent alternative for Ogma.
Yare Yare Daze (Melee Enemy Phase)
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Slaying Edge+ (+Def) | A | Steady Breath |
|---|---|---|---|
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Reposition | B | Quick Riposte 3 Alternate: Quick Riposte 2 |
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Aether Alternate: Ignis |
C | Infantry Pulse 3 Alternate: Spur Atk 3 |
| SP | 2,055 | S | Close Def 3 |
- Preferred IV: +DEF/ATK/SPD -RES
- Weapon: Wo Dao+ / Slaying Edge+ (DEF)
- Assist: Reposition / Swap
- Special: Ignis / Aether
- Passive A: Steady Breath
- Passive B: Quick Riposte 3
- Passive C: Infantry Pulse 3 / Panic Ploy 3 / Varies
- Sacred Seal: Close Def 3
This build focuses on building Ogma as an enemy phase unit by further improving Ogma’s durability.
With the help of Steady Breath and his adequate speed, Ogma usually could prevent many follow-up attacks when given enough ally support. Hence, using a 4-turn cooldown special will provide the maximum possible damage output for Ogma in the enemy phase. This could either be done with Slaying Edge+ and Aether, or Wo Dao+ and Ignis. The latter has a higher damage ceiling, however the former is a great option for the arena-scoring enthusiasts.
Close Def 3 is the natural seal of choice for melee enemy phase units to increase his durability, while his Passive C could be something that leverages on his HP stat. Support skill is largely flexible as usual.
Introduction
Due to the abundance of sword units, Ogma is a frequently forgotten sword unit that has excellent offensive potential. Due to his rather lopsided approach of his stat distribution, he is one of the few sword units who could keep up with the recent releases of sword infantries.
Ogma often times finds himself gravitating away from his default sword on his artwork towards other more powerful swords such as Slaying Edge, Wo Dao or even Armorsmasher. With a new weapon in hand, Ogma truly shines with his great physical bulk and commendable offensive stat distribution. He also make use of the HP refinement bonuses extremely well due to his large HP pool.
His weakness could also be argued as his biggest strength; his resistance is beyond pathetic and is one of the lowest in the game. However, this does meant that he could focus on his other stats rather than being caught up by his lack of magical bulk.
Strengths
Decent Speed and Attack
Ogma is not the fastest sword unit out in the wild, but his base speed is actually more than commendable. He will be able to secure and block certain key follow-up attacks that could make or break a fight. His attack is also commendable, making him a great choice for player-phase builds.
Huge HP Pool
Usually this is not a good trait to have, however for Ogma it actually worked in his favour as he ditched his resistances for his HP. This could be extremely useful to activate HP support skills such as Infantry Pulse and Panic Ploy, and combat skills such as Desperation, Brash Assault and Wrath.
Adequate Physical Bulk
Ogma did not ditch his physical bulk, hence when considered with his huge HP pool, Ogma could take a surprising amount of physical punishment. Going for a physical-focused enemy phase build is also not a terrible idea on Ogma.
Weaknesses
Pathetic Resistance
The bad news is that his resistance is so low, it might as well be zero. His saving grace would be his HP stat, which meant that he still could take a single magical hit if required simply due to his ginormous HP pool. However do not ever expect Ogma to take more than 1 hit in magic.
Team Options
Counters
The most obvious counter is anything that resemble magic. However hyper-offensive speed could also break Ogma occasionally.
- Anything Magical: This includes dragons, mages, healers and Felicia. While he could probably take a single magical hit, he probably can’t take more than one. Special mentions to Reinhardt for absolutely decimating Ogma.
- Bold Fighter: Ogma somewhat relies on his speed to prevent follow-ups. Being able to follow-up and activate a special is likely to defeat Ogma in a single fight. This includes Zelgius and Hardin.
- High Speed Units: Any unit with naturally high speed, such as Ayra and Mia could potentially outpace Ogma.
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Brave Sword+ | A | Defiant Atk 3 |
|---|---|---|---|
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Reciprocal Aid | B | Brash Assault 3 |
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Sol | C | Atk Ploy 3 |
| S | Deflect Melee 3 | ||
This is a silly build with the sole purpose of making Ogma a monster under 50% hp. With the counter attack from Ogma with the additional +7 atk and the possibility of landing four attacks on a one range enemy unit. It has a large damage output, but at the cost of being a complete glass cannon. I would reccomend +iv's for either hp, atk, or def and -iv's in res, or spd.
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Brave Sword+ | A | Sturdy Blow 2 |
|---|---|---|---|
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Reposition | B | Swordbreaker 3 |
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Pavise | C | Spur Atk 3 |
Man, people really seem to sleep on Ogma when he has some amazing stats for so many different builds; case in point, Ogma the Undying. The crazy thing is, a +Def Ogma hits a natural 32 defense, all the while maintaining his okay speed and great HP. In order to utilize this fully, I've crafted the above build.
Sturdy Blow 2 is everything you want for this: it grants him +4 to attack and defense on his initiation, helping him deal damage and reduce his own in return. A budget option is, of course, Armored Blow 3 and what I currently have on mine, but Sturdy Blow is the ideal choice.
Swordbreaker 3 helps him break swords, simply enough. He already deals with axes quite well and will never really take damage if he's plus defense, or if he does, it'll be negligible. Swordbreaker 2 is also a perfectly fine budget option.
His C-skill is really flexible, but Spur Attack is already in his base kit, so I left it on. Feel free to experiment with it based on your team comp, I eventually plan to give mine Drive Def 3
His weapon remains the Brave Sword+ because it synergizes surprisingly well with this set, mainly due to his special...
Pavise. Yeah, that one skill Draug has. In this OHKO meta, many people forget the damage reduction specials exist when they can actually be a boon to builds like this and prove amazingly useful. With a Brave Sword, Ogma can build up 2 charges before his opponent can strike back. Though it may not charge in one turn, in longer game modes such as Tempest Trials, he can run around the map at various levels of cooldown tanking hits left and right. The reduction helps immensely in making sure he can continue to have Swordbreaker up and prevents any surprise attacks from hurting him too often.
And lastly, Reposition. It's good. That is all.
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Slaying Edge+ | A | Fury 3 |
|---|---|---|---|
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Swap | B | Desperation 3 |
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Reprisal | C | Threaten Atk 3 |
IV is +SPD, -RES.
This build is meant to make Ogma tanky at the start, and then an offensive powerhouse at later parts of the match.
Fury 3 increases his stats and the recoil damage helps in both activating Desperation and maximizing Reprisal's damage output.
Threaten ATK increases the amount of damage Ogma can tank before he starts becoming offense-oriented, but it can be replaced with Threaten DEF if you want to maximize damage dealt instead.
Slaying Edge+ lowers Reprisal's cooldown to 1, making it so that every time Ogma doubles under the effect of Desperation, he procs Reprisal everytime to boost his damage.
Swap allows him to switch places with a squishy unit to potentially tank an enemy unit, but Reposition and Pivot may also work.
Reprisal is used to maximize Ogma's damage output when using Desperation and when counterattacking, but Vengeance can be used as well for more damage in exchange for more cooldown.
Weapon Skills
| Weapons | SP | Rng. | Mt. |
|---|---|---|---|
| Only Inheritable by Sword Units.
|
50 | 1 | 6 |
| Learns by default at 3 ★ Only Inheritable by Sword Units.
|
100 | 1 | 8 |
| Learns by default at 4 ★ Unlocks at 3 ★ Only Inheritable by Sword Units.
|
200 | 1 | 5 |
| Learns by default at 5 ★ Unlocks at 5 ★ Only Inheritable by Sword Units.
|
300 | 1 | 8 |
| Unlocks at 5 ★ Non-Inheritable skill.
|
400 | 1 | 16 |
Special Skills
Passive Skills
| Passive Skills | SP | Slot |
|---|---|---|
| Inheritable by all units.
|
40 | A |
| Unlocks at 3 ★ Inheritable by all units.
|
80 | A |
| Unlocks at 4 ★ Inheritable by all units.
|
160 | A |
| Unlocks at 3 ★ Inheritable by all units.
|
50 | C |
| Unlocks at 4 ★ Inheritable by all units.
|
100 | C |
| Unlocks at 5 ★ Inheritable by all units.
|
200 | C |
Other Info
| Origin |
Fire Emblem: Mystery of the Emblem
Fire Emblem: Shadow Dragon and the Blade of Light
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Fate Grand Order
Dragonball Legends

IV Calc
Heroes