Table of Contents
- Default
- Attack
- Special
- Injured
| Ogma - Loyal Blade |
|---|
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Hero Stats
Stat Variations
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 20 | 6 | 9 | 5 | 2 |
| Middle | 21 | 7 | 10 | 6 | 3 |
| High | 22 | 8 | 11 | 7 | 4 |
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 44 | 32 | 31 | 24 | 10 |
| Middle | 47 | 35 | 34 | 28 | 13 |
| High | 50 | 38 | 37 | 31 | 17 |
IV Sets
| Key stats worth increasing through nature if possible. | |
| Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
| Relatively worthless stat that can safely be decreased through nature. |
| HP | ATK | SPD | DEF | RES |
|---|---|---|---|---|
Boons
- +SPD: With a good amount of base Speed, Ogma could benefit a lot from having additional Speed to increase his potential to achieve follow-up attacks. With the advent of hyperspeed sword units, Ogma could also benefit defensively from the boost.
- +ATK: Having more Attack as an offensive unit is always a great thing. Ogma has the potential to hit hard thanks to his adequacy in attack..
Neutral
- DEF: Physical bulk is another one of Ogma’s specialties . Having a boon in Defense probably will not hurt Ogma, however his base amount is perfectly adequate to engage in melee combat.
- HP: Ogma has a huge HP pool. With such a large HP pool, Ogma can utilize HP-based skills such as Panic Ploy and Infantry Pulse very well.
Banes
- -RES: With one of the lowest Resistances in the game, Ogma’s magical bulk is at a state that it is beyond salvation. There is no point retaining his Resistance as his base amount does him no favors.
Skill Sets
MUDA MUDAMUDAMUDA (Anti-Armor Galeforce)
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Armorsmasher+ (+Spd) | A | Life and Death 3 Alternate: Fury 3 |
|---|---|---|---|
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Reposition | B | Renewal 3 |
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Galeforce | C | Infantry Pulse 3 Alternate: Spur Atk 3 |
| SP | 1,995 | S | Heavy Blade 3 |
- Preferred IV: +ATK / -RES
- Weapon: Armorsmasher+ (+Spd)
- Assist: Reposition / Swap
- Special: Galeforce
- Passive A: Life and Death / Fury
- Passive B: Renewal / Hit and Run / Drag Back
- Passive C: Infantry Pulse / Panic Ploy / Varies
- Sacred Seal: Heavy Blade
This set makes Ogma the ultimate armor slaying machine and exploits his stat distribution.
Defensively, Ogma’s bulk is more than sufficient to deal with armored threats. As a large proportion of his bulk actually comes from his monstrous amount of health, Ogma could utilize Life and Death extremely well, as he still retains a good amount of physical bulk while increasing his offensive capabilities. Another reason for Life and Death is to further decrease his redundant amount of resistance. Fury 3 is a decent budget substitute as usual.
With the help of Life and Death, Ogma can activate Heavy Blade rather reliably especially when the opponent is not using their A slot to increase their Attack stat. This makes Ogma a great user of Galeforce, as if Ogma is given the opportunity to double his foe, it is likely that he can activate Galeforce and return to safety.
The remaining skills are up to the user’s preferences. In terms of his Passive B, Renewal allows Ogma to kite his foes and recover his health, while Hit and Run and Drag Back allows Ogma to retreat in a safer manner. Infantry Pulse and Panic Ploy is always a good choice for high HP targets, but it is largely a flexible option. The same could be said for his Assist skill.
Omae wa mou SHINDERU (Wrath)
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Wo Dao+ (+Spd) Alternate: Brave Sword |
A | Life and Death 3 Alternate: Fury 3 |
|---|---|---|---|
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Reposition | B | Wrath 3 Alternate: Desperation 3 |
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Moonbow Alternate: Noontime |
C | Infantry Pulse 3 Alternate: Spur Atk 3 |
| SP | 1,545 | S | Panic Ploy 3 |
- Preferred IV: +ATK or SPD / -RES
- Weapon: Wo Dao+ (+Spd) / Brave Sword+
- Assist: Reposition / Swap
- Special: Moonbow / Glimmer / Reprisal / Noontime
- Passive A: Life and Death / Fury / Death Blow
- Passive B: Wrath / Desperation
- Passive C: Infantry Pulse / Panic Ploy / Varies
- Sacred Seal: Panic Ploy / Brash Assault
This build focuses mainly on using Ogma as a standard Player Phase unit.
As mentioned in the above build, Life and Death is always a good option for Ogma due to his adequate physical bulk and absolutely useless Resistance. Furthermore, the extra HP obtained from refining is also very handy for Ogma to occasionally soak the magical attacks from dragons and mages.
The Wo Dao and Wrath combination is one of the main ways for Ogma to deal a large amount of damage. The slightly lowered defence stats and large HP pool also helps Ogma to get into the Wrath range much more easily and safely.
It is recommended for Ogma to run a 2-turn special to fully leverage on the extra damage for specials. While Moonbow is probably the most consistent option, Glimmer and Reprisal will also work with decent amount of success. Even his default special Noontime could work as the bulk of damage comes from Wo Dao+ and Wrath.
The choice of seals and Passive C is up to the player’s discretion. One could utilise his HP pool with Infantry Pulse and Panic Ploy. Brash Assault is another great option as 50% of Ogma’s HP is still a lot of HP.
For the budget conscious, the Brave Sword with Desperation and Brash Assault is a decent alternative for Ogma.
Yare Yare Daze (Melee Enemy Phase)
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Slaying Edge+ (+Def) | A | Steady Breath |
|---|---|---|---|
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Reposition | B | Quick Riposte 3 Alternate: Quick Riposte 2 |
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Aether Alternate: Ignis |
C | Infantry Pulse 3 Alternate: Spur Atk 3 |
| SP | 2,055 | S | Close Def 3 |
- Preferred IV: +DEF/ATK/SPD -RES
- Weapon: Wo Dao+ / Slaying Edge+ (DEF)
- Assist: Reposition / Swap
- Special: Ignis / Aether
- Passive A: Steady Breath
- Passive B: Quick Riposte 3
- Passive C: Infantry Pulse 3 / Panic Ploy 3 / Varies
- Sacred Seal: Close Def 3
This build focuses on building Ogma as an enemy phase unit by further improving Ogma’s durability.
With the help of Steady Breath and his adequate speed, Ogma usually could prevent many follow-up attacks when given enough ally support. Hence, using a 4-turn cooldown special will provide the maximum possible damage output for Ogma in the enemy phase. This could either be done with Slaying Edge+ and Aether, or Wo Dao+ and Ignis. The latter has a higher damage ceiling, however the former is a great option for the arena-scoring enthusiasts.
Close Def 3 is the natural seal of choice for melee enemy phase units to increase his durability, while his Passive C could be something that leverages on his HP stat. Support skill is largely flexible as usual.
Introduction
Due to the abundance of sword units, Ogma is a frequently forgotten sword unit that has excellent offensive potential. Due to his rather lopsided approach of his stat distribution, he is one of the few sword units who could keep up with the recent releases of sword infantries.
Ogma often times finds himself gravitating away from his default sword on his artwork towards other more powerful swords such as Slaying Edge, Wo Dao or even Armorsmasher. With a new weapon in hand, Ogma truly shines with his great physical bulk and commendable offensive stat distribution. He also make use of the HP refinement bonuses extremely well due to his large HP pool.
His weakness could also be argued as his biggest strength; his resistance is beyond pathetic and is one of the lowest in the game. However, this does meant that he could focus on his other stats rather than being caught up by his lack of magical bulk.
Strengths
Decent Speed and Attack
Ogma is not the fastest sword unit out in the wild, but his base speed is actually more than commendable. He will be able to secure and block certain key follow-up attacks that could make or break a fight. His attack is also commendable, making him a great choice for player-phase builds.
Huge HP Pool
Usually this is not a good trait to have, however for Ogma it actually worked in his favour as he ditched his resistances for his HP. This could be extremely useful to activate HP support skills such as Infantry Pulse and Panic Ploy, and combat skills such as Desperation, Brash Assault and Wrath.
Adequate Physical Bulk
Ogma did not ditch his physical bulk, hence when considered with his huge HP pool, Ogma could take a surprising amount of physical punishment. Going for a physical-focused enemy phase build is also not a terrible idea on Ogma.
Weaknesses
Pathetic Resistance
The bad news is that his resistance is so low, it might as well be zero. His saving grace would be his HP stat, which meant that he still could take a single magical hit if required simply due to his ginormous HP pool. However do not ever expect Ogma to take more than 1 hit in magic.
Team Options
Counters
The most obvious counter is anything that resemble magic. However hyper-offensive speed could also break Ogma occasionally.
- Anything Magical: This includes dragons, mages, healers and Felicia. While he could probably take a single magical hit, he probably can’t take more than one. Special mentions to Reinhardt for absolutely decimating Ogma.
- Bold Fighter: Ogma somewhat relies on his speed to prevent follow-ups. Being able to follow-up and activate a special is likely to defeat Ogma in a single fight. This includes Zelgius and Hardin.
- High Speed Units: Any unit with naturally high speed, such as Ayra and Mia could potentially outpace Ogma.
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Gladiator's Blade (+Eff) | A | Brazen Atk/Spd 3 |
|---|---|---|---|
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Draw Back | B | Wrath 3 |
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Moonbow | C | Panic Ploy 3 |
| S | Brazen Atk/Res 3 | ||
Ogma isn't the greatest fighter, thus I have made a build to improve on his weakness of DEF/RES. If he has gladiators blade or SPD+ IV he can handle this build better. He is a damaged fighter and I intend to make it that way this damaged fighter can keep a fight going just a little longer after taking some hits. Wrath and Brazen ploys are a great way to get his point across with more damage to incoming attackers.
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Gladiator's Blade (+Eff) | A | Brazen Atk/Spd 3 |
|---|---|---|---|
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Reciprocal Aid | B | Desperation 3 |
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Aether | C | Atk Smoke 3 |
| S | Spd Smoke 3 | ||
Hit someone and get hit, brazen boosting Atk and Spd and smoke lowering their Atk and Spd. Proc Aether using his sword's Heavy Blade effect to get some life back to continue the process. Desperation to not get hit too much. Reciprocal Aid to share his large HP pool and get into Brazen/Desp. range.
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Slaying Edge+ (+Atk) | A | Death Blow 3 |
|---|---|---|---|
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Reciprocal Aid | B | Wrath 3 |
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Reprisal | C | Infantry Pulse 3 |
| S | Attack +3 | ||
Are you ready for the Shock-and-Ogma? Cause when this guy's pal Fjorm goes down to 1HP (thanks to the combination of Miracle, Shield Pulse, and double infantry pulse) and he trades HP with her, he will literally OHKO Effie. That's right.
And the best thing? Thanks to Slaying Edge + Wrath, he gets to do it all over again next turn. Just make sure to repo/dance him out of the way, cause hey, swag only makes you survive so many things, right? Stats shown are 4*+10 with Summoner Support and Water Blessing. If you don't have Wrath, try replacing Death Blow with Fury and Wrath with Desperation.
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Silver Sword+ (+Def) | A | Fury 3 |
|---|---|---|---|
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Reposition | B | Swordbreaker 3 |
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Noontime | C | Threaten Spd 3 |
| S | Threaten Atk 3 | ||
When the RNG gives you a +Def -Spd 5* Ogma, you make the best of it. Here's how one can build the unheard-of tanky Ogma.
IVs: +Def, -Res. It's a tank build, so Defence is important. Mine was -Spd, but ideally, -Res is the bane of choice, as Ogma has very little Resistance to begin with, making it rather unimportant.
Weapon: This specific build chooses Silver Sword for the additional might it provides; Slaying Edge is the secondary choice for the lower cooldown it provides. Wo Dao is useful if Noontime is kept as a special, as the weapon will provide extra damage. Regardless of which weapon is chosen, a Defence forge is the forge of choice, as it further increases Ogma's tanking abilities
Assist: Mostly up to player choice; Reposition chosen here because it seems most people choose it, anyway.
Special: His default Noontime works well with this build, offsetting the damage of Fury and keeping his health up to maintain Swordbreaker. If this damage doesn't matter, or if you have a healer on the same team, Bonfire is best, as it gives a significant boost to his attack power.
A Skill: Fury is the A Skill of choice, as Ogma benefits from additional Attack, Speed and Defence, which Fury provides. Alternatively, any of the flat stat increase skills would work in this slot, if you have concerns about the recoil damage.
B Skill: Swordbreaker is chosen to duel the fast sword units that Ogma would struggle against otherwise. As his speed is rather high as it is, Ogma shouldn't have to worry about other weapon types doubling him much. As this is combined with Fury, some form of healing will be needed, else Ogma will fall below the threshold for the skill.
C Skill: Threaten Speed will increase the chances that Ogma will either double or avoid doubles from foes, which will increase his offensive and defensive abilities. Alternatively, Panic Ploy could be run, as his large HP stat will allow it to activate on many common units.
Seal: Threaten Attack is run as the seal alongside Threaten Speed; this allows Ogma to neuter the offenses of any foe that gets near him and who he can attack on Player Phase. Alternatively, Defence +3 can be used if looking for a flat boost to Defence and/or increased power on Bonfire.
Blessing: Ogma's Attack, Speed and Defence are all quite good, so any of the water, earth or fire blessings will work for him. For the sake of tanking damage, the fire blessing is preferred. The second choice would be the water blessing, as the extra speed would help Ogma double more and avoid even more doubles.
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Armorsmasher+ (+Spd) | A | Fury 3 |
|---|---|---|---|
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Reciprocal Aid | B | Desperation 3 |
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Glimmer | C | Infantry Pulse 3 |
Underrated underdog, Ogma the Loyal Blade, is used as an anti armor nuke mixed with the stats of a speedy nuke. When armor smashing isn't needed, he uses a Work Dao+ (SPD). His HP pool, especially with a further weapon makes Ogma a great Infantry Pulse user.
Weapon Skills
| Weapons | SP | Rng. | Mt. |
|---|---|---|---|
| Only Inheritable by Sword Units.
|
50 | 1 | 6 |
| Learns by default at 3 ★ Only Inheritable by Sword Units.
|
100 | 1 | 8 |
| Learns by default at 4 ★ Unlocks at 3 ★ Only Inheritable by Sword Units.
|
200 | 1 | 5 |
| Learns by default at 5 ★ Unlocks at 5 ★ Only Inheritable by Sword Units.
|
300 | 1 | 8 |
| Unlocks at 5 ★ Non-Inheritable skill.
|
400 | 1 | 16 |
Special Skills
Passive Skills
| Passive Skills | SP | Slot |
|---|---|---|
| Inheritable by all units.
|
40 | A |
| Unlocks at 3 ★ Inheritable by all units.
|
80 | A |
| Unlocks at 4 ★ Inheritable by all units.
|
160 | A |
| Unlocks at 3 ★ Inheritable by all units.
|
50 | C |
| Unlocks at 4 ★ Inheritable by all units.
|
100 | C |
| Unlocks at 5 ★ Inheritable by all units.
|
200 | C |
Other Info
| Origin |
Fire Emblem: Mystery of the Emblem
Fire Emblem: Shadow Dragon and the Blade of Light
|
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