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Tier Rating

Analysis by Maskilraid
Ogma - Loyal Blade


Obtainable as a 3 - 4 only

Hero Stats

Max Avg Total Stats at Lvl 40
HP 47
ATK 35
SPD 34
DEF 28
RES 13

Stat Variations

Level 1 Stat Variation
Low 20 6 9 5 2
Middle 21 7 10 6 3
High 22 8 11 7 4

Level 40 Stat Variations
Low 44 32 31 24 10
Middle 47 35 34 28 13
High 50 38 37 31 17

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.


  • +SPD: With a good amount of base Speed, Ogma could benefit a lot from having additional Speed to increase his  potential to achieve follow-up attacks. With the advent of hyperspeed sword units, Ogma could also benefit defensively from the boost.
  • +ATK: Having more Attack as an offensive unit is always a great thing. Ogma has the potential to hit hard thanks to his adequacy in attack..


  • DEF: Physical bulk is another one of Ogma’s specialties . Having a boon in Defense probably will not hurt Ogma, however his base amount is perfectly adequate to engage in melee combat.
  • HP: Ogma has a huge HP pool. With such a large HP pool, Ogma can utilize HP-based skills such as Panic Ploy and Infantry Pulse very well.


  • -RES: With one of the lowest Resistances in the game, Ogma’s magical bulk  is at a state that it is beyond salvation. There is no point retaining his Resistance as his base amount does him no favors.

Skill Sets

MUDA MUDAMUDAMUDA (Anti-Armor Galeforce)

Armorsmasher+ (+Spd) A Life and Death 3
Alternate: Fury 3
Reposition B Renewal 3
Galeforce C Infantry Pulse 3
Alternate: Spur Atk 3
SP1995SHeavy Blade 3

Show Explanation/Analysis
  • Preferred IV: +ATK / -RES
  • Weapon: Armorsmasher+ (+Spd)
  • Assist: Reposition / Swap
  • Special: Galeforce
  • Passive A: Life and Death  / Fury
  • Passive B: Renewal  / Hit and Run / Drag Back
  • Passive C: Infantry Pulse  / Panic Ploy  / Varies
  • Sacred Seal: Heavy Blade

This set makes Ogma the ultimate armor slaying machine and exploits his stat distribution.

Defensively, Ogma’s bulk is more than sufficient to deal with armored threats. As a large proportion of his bulk actually comes from his monstrous amount of health, Ogma could utilize Life and Death extremely well, as he still retains a good amount of physical bulk while increasing his offensive capabilities. Another reason for Life and Death is to further decrease his redundant amount of resistance. Fury 3 is a decent budget substitute as usual.

With the help of Life and Death, Ogma can activate Heavy Blade rather reliably especially when the opponent is  not using their A slot to increase their Attack stat. This makes Ogma a great user of Galeforce, as if Ogma is given the opportunity to double his foe, it is likely that he can  activate Galeforce and return to safety.

The remaining skills are up to the user’s preferences. In terms of his Passive B, Renewal allows Ogma to kite his foes and recover his health, while Hit and Run and Drag Back allows Ogma to retreat in a safer manner. Infantry Pulse and Panic Ploy is always a good choice for high HP targets, but it is largely a flexible option. The same could be said for his Assist skill.

Omae wa mou SHINDERU (Wrath)

Wo Dao+ (+Spd)
Alternate: Brave Sword
A Life and Death 3
Alternate: Fury 3
Reposition B Wrath 3
Alternate: Desperation 3
Alternate: Noontime
C Infantry Pulse 3
Alternate: Spur Atk 3
SP1545SPanic Ploy 3

Show Explanation/Analysis
  • Preferred IV: +ATK or SPD / -RES
  • Weapon: Wo Dao+ (+Spd) / Brave Sword+
  • Assist: Reposition / Swap
  • Special: Moonbow / Glimmer / Reprisal / Noontime
  • Passive A: Life and Death / Fury / Death Blow
  • Passive B: Wrath  / Desperation
  • Passive C: Infantry Pulse  / Panic Ploy  / Varies
  • Sacred Seal: Panic Ploy  / Brash Assault

This build focuses mainly on using Ogma as a standard Player Phase unit.

As mentioned in the above build, Life and Death is always a good option for Ogma due to his adequate physical bulk and absolutely useless Resistance. Furthermore, the extra HP obtained from refining is also very handy for Ogma to occasionally soak the magical attacks from dragons and mages.

The Wo Dao and Wrath  combination is one of the main ways for Ogma to deal a large amount of damage. The slightly lowered defence stats and large HP pool also helps Ogma to get into the Wrath range much more easily and safely.

It is recommended for Ogma to run a 2-turn special to fully leverage on the extra damage for specials. While Moonbow is probably the most consistent option, Glimmer and Reprisal will also work with decent amount of success. Even his default special Noontime could work as the bulk of damage comes from Wo Dao+ and Wrath.

The choice of seals and Passive C is up to the player’s discretion. One could utilise his HP pool with Infantry Pulse and Panic Ploy. Brash Assault is another great option as 50% of Ogma’s HP is still a lot of HP.

For the budget conscious, the Brave Sword with Desperation and Brash Assault is a decent alternative for Ogma.

Yare Yare Daze (Melee Enemy Phase)

Slaying Edge+ (+Def) A Steady Breath
Reposition B Quick Riposte 3
Alternate: Quick Riposte 2
Alternate: Ignis
C Infantry Pulse 3
Alternate: Spur Atk 3
SP2055SClose Def 3

Show Explanation/Analysis
  • Preferred IV: +DEF/ATK/SPD -RES
  • Weapon: Wo Dao+ / Slaying Edge+ (DEF)
  • Assist: Reposition / Swap
  • Special: Ignis / Aether
  • Passive A: Steady Breath
  • Passive B: Quick Riposte 3
  • Passive C:  Infantry Pulse 3  / Panic Ploy 3 / Varies
  • Sacred Seal: Close Def 3

This build focuses on building Ogma as an enemy phase unit by further improving Ogma’s durability.

With the help of Steady Breath and his adequate speed, Ogma usually could prevent many follow-up attacks when given enough ally support. Hence, using a 4-turn cooldown special will provide the maximum possible damage output for Ogma in the enemy phase. This could either be done with Slaying Edge+ and Aether, or Wo Dao+ and Ignis. The latter has a higher damage ceiling, however the former is a great option for the arena-scoring enthusiasts.

Close Def 3 is the natural seal of choice for melee enemy phase units to increase his durability, while his Passive C could be something that leverages on his HP stat. Support skill is largely flexible as usual.


Due to the abundance of sword units, Ogma is a frequently forgotten sword unit that has excellent offensive potential. Due to his rather lopsided approach of his stat distribution, he is one of the few sword units who could keep up with the recent releases of sword infantries.

Ogma often times finds himself gravitating away from his default sword on his artwork towards other more powerful swords such as Slaying Edge, Wo Dao or even Armorsmasher. With a new weapon in hand, Ogma truly shines with his great physical bulk and commendable offensive stat distribution. He also make use of the HP refinement bonuses extremely well due to his large HP pool.

His weakness could also be argued as his biggest strength; his resistance is beyond pathetic and is one of the lowest in the game. However, this does meant that he could focus on his other stats rather than being caught up by his lack of magical bulk. 


Decent Speed and Attack

Ogma is not the fastest sword unit out in the wild, but his base speed is actually more than commendable. He will be able to secure and block certain key follow-up attacks that could make or break a fight. His attack is also commendable, making him a great choice for player-phase builds.

Huge HP Pool

Usually this is not a good trait to have, however for Ogma it actually worked in his favour as he ditched his resistances for his HP. This could be extremely useful to activate HP support skills such as Infantry Pulse and Panic Ploy, and combat skills such as Desperation, Brash Assault and Wrath.

Adequate Physical Bulk

Ogma did not ditch his physical bulk, hence when considered with his huge HP pool, Ogma could take a surprising amount of physical punishment. Going for a physical-focused enemy phase build is also not a terrible idea on Ogma.


Pathetic Resistance

The bad news is that his resistance is so low, it might as well be zero. His saving grace would be his HP stat, which meant that he still could take a single magical hit if required simply due to his ginormous HP pool. However do not ever expect Ogma to take more than 1 hit in magic.

Team Options

Ogma’s preferred partners largely depend on his builds. However, one area that Ogma needs help in is against magic damaging enemies.

  • Dragons: Dragons are great in covering Ogma’s weaknesses in magic due to their mixed bulk and adaptive damage against mages. This includes Fae, Myrrh and Nowi.
  • Speed Support: Ogma is not the fastest swordsman in the world. He appreciates some extra speed from his allies. While units such as Brave Lucina and Performing Azura has in-built speed support, technically anyone could prove the extra push.
  • Healers: If there is one thing Ogma kept doing, it is taking damage after combat. Hence, healers are great partners for Ogma to refill his health and continue fighting. This includes Genny, Elise and Maria.


The most obvious counter is anything that resemble magic. However hyper-offensive speed could also break Ogma occasionally.

  • Anything Magical: This includes dragons, mages, healers and Felicia. While he could probably take a single magical hit, he probably can’t take more than one. Special mentions to Reinhardt for absolutely decimating Ogma.
  • Bold Fighter: Ogma somewhat relies on his speed to prevent follow-ups. Being able to follow-up and activate a special is likely to defeat Ogma in a single fight. This includes Zelgius and Hardin.
  • High Speed Units: Any unit with naturally high speed, such as Ayra and Mia could potentially outpace Ogma.

Weapon Skills

Weapons SP Rng. Mt.
Iron Sword
Only Inheritable by Sword Units.
50 1 6
Steel Sword
Learns by default at 3 ★
Only Inheritable by Sword Units.
100 1 8
Brave SwordSpd-5. Attack twice when initiating combat.
Learns by default at 4 ★
Unlocks at 3 ★
Only Inheritable by Sword Units.
200 1 5
Brave Sword+Spd-5. Attack twice when initiating combat.
Learns by default at 5 ★
Unlocks at 5 ★
Only Inheritable by Sword Units.
300 1 8
Gladiator's BladeIf unit’s Atk > foe’s Atk, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.)
Unlocks at 5 ★
Non-Inheritable skill.
400 1 16
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Special Skills

Special Skills SP Turns
DaylightRestores HP = 30% of damage dealt.
Learns by default at 4 ★
Unlocks at 3 ★
Non-inheritable by Staff-wielding units.
100 3
NoontimeRestores HP = 30% of damage dealt.
Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
200 2

Passive Skills

Passive Skills SP Slot
Defiant Atk 1Grants Atk +3 at start of turn if unit's HP ≤ 50%
Inheritable by all units.
Defiant Atk 2Grants Atk +5 at start of turn if unit's HP ≤ 50%
Inheritable by all units.
Unlocks at 3 ★
Defiant Atk 3Grants Atk +7 at start of turn if unit's HP ≤ 50%
Inheritable by all units.
Unlocks at 4 ★
Spur Atk 1Grants adjacent allies Atk+2 during combat.
Inheritable by all units.
Unlocks at 3 ★
Spur Atk 2Grants adjacent allies Atk+3 during combat.
Inheritable by all units.
Unlocks at 4 ★
Spur Atk 3Grants adjacent allies Atk+4 during combat.
Inheritable by all units.
Unlocks at 5 ★

Other Info

Fire Emblem: Mystery of the Emblem
Fire Emblem: Shadow Dragon and the Blade of Light

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Official Hero Artwork