Table of Contents
- Default
- Attack
- Special
- Injured
| Odin - Potent Force |
|---|
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Hero Stats
Stat Variations
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 18 | 4 | 7 | 5 | 5 |
| Middle | 19 | 5 | 8 | 6 | 6 |
| High | 20 | 6 | 9 | 7 | 7 |
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 40 | 19 | 29 | 22 | 22 |
| Middle | 43 | 22 | 32 | 25 | 25 |
| High | 46 | 25 | 35 | 29 | 29 |
IV Sets
| Key stats worth increasing through nature if possible. | |
| Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
| Relatively worthless stat that can safely be decreased through nature. |
| HP | ATK | SPD | DEF | RES |
|---|---|---|---|---|
Boons
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+SPD: While Odin has one of the worst Attack stats in the game, he can work around it thanks to his access to Blade tomes. A Speed boon will help him both offensively and defensively by allowing him to double more opponents while avoiding getting doubled himself.
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+ATK: This isn’t quite as good as +SPD, but a +ATK boon can be useful to help fix Odin’s pitifully low Attack stat.
Banes
- -HP/-DEF/-RES: Any of these three banes will work, since the difference is fairly minimal. Odin’s defenses are identical, and he has enough mixed bulk (particularly with a refined weapon and buffs) that he’s generally not in danger of getting KO’d in a single hit from non-green threats.
Skill Sets
Eldritch Smackdown (Offensive Support)
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Odin's Grimoire (+Eff) | A | Close Counter Alternate: Fury 3 |
|---|---|---|---|
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Reposition Alternate: Swap |
B | Def/Res Link 3 Alternate: Quick Riposte 3 |
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Glimmer | C | Atk Smoke 3 |
| SP | 1,620 | S | Quick Riposte 3 |
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Preferred IVs: +SPD / -HP or -DEF or -RES
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Weapon: Odin’s Grimoire (+Eff)
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Assist: Reposition / Swap
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Special: Glimmer
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Passive A: Close Counter / Life and Death / Fury
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Passive B: Def/Res Link / Quick Riposte / Guard
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Passive C: Atk Smoke / Flexible
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Sacred Seal: Quick Riposte / Close Def / Speed +3
Odin is yet another unit that showcases how a single refine can drastically alter their effectiveness; his unique tome, Odin’s Grimoire, is not only a significantly stronger version of a standard Blade tome (1 additional Mt as well as removing the Special cooldown penalty), but also can be further refined. The unique Atk/Spd Link refine effect allows Odin to combine it with the Def/Res Link B skill to be able to buff both an ally as well as himself with +6 to all stats. This offers him a massive amount of flexibility, as he can function as an incredibly potent support unit solely by utilizing a movement Assist skill while still retaining fantastic combat potential thanks to having remarkably easy access to max buffs.
Due to Link skills requiring the use of either an ally or Odin’s Assist, Odin is well suited toward an Enemy Phase oriented setup since he won’t be able to initiate combat on his own after using his Assist on an ally. This also works well with his statline, since his decent bulk allows him to be surprisingly tanky, particularly in conjunction with his easy access to buffs. Close Counter is an excellent skill for this purpose, since it allows Odin to effectively manage a large number of melee threats. Alternatively, both Life and Death and Fury are acceptable alternatives as simple stat boosts to increase Odin’s potency.
Def/Res Link is exceptionally powerful on Odin, as he alone can combine two different Link skills thanks to his unique weapon refine. Being able to buff all stats with +6 for both himself and an ally gives Odin an incredible amount of flexibility and versatility since he can turn himself into a massive powerhouse while also granting excellent support to another ally at the same time. If Def/Res Link is unavailable or unneeded, then either Quick Riposte or Guard will work to increase his effectiveness in combat. Guard is important as it allows Odin to be able to handle opponents with powerful Specials (such as armored enemies), but isn’t strictly necessary thanks to Odin being able to KO a lot of common threats in a single hit with a buffed Blade tome attack such as Ayra and Karla.
Odin’s C skill is entirely up to preference; however, Atk Smoke is a decent option that can greatly increase Odin’s longevity when taking on multiple threats. For his Seal, Quick Riposte is very useful for ensuring that Odin can double enemies that engage on him (however, this may not be strictly necessary since Odin’s Speed can get surprisingly high with a +SPD IV as well as buffs). Close Def is a good option if running Quick Riposte as a B skill to increase Odin’s bulk further. Finally, Speed +3 is a decent option to cover most situations if the alternatives are unavailable.
Power Overwhelming (Offensive Support)
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Odin's Grimoire (+Eff) | A | Death Blow 4 Alternate: Death Blow 3 |
|---|---|---|---|
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Reposition Alternate: Swap |
B | Def/Res Link 3 Alternate: Special Spiral 3 |
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Glimmer | C | Drive Spd 2 |
| SP | 1,695 | S | Drive Atk 2 |
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Preferred IV: +ATK or +SPD / -HP or -DEF or -RES
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Weapon: Odin’s Grimoire (+Eff)
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Assist: Reposition / Swap
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Special: Glimmer
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Passive A: Death Blow / Fury / Life and Death
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Passive B: Def/Res Link / Special Spiral / Chill Atk / Desperation
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Passive C: Drive Spd / Flexible
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Sacred Seal: Drive Atk / Flexible
This build is fairly similar to the first in that it still relies on Odin’s unique weapon refine to fuel most of his power, but it focuses more on Odin’s support capabilities as well as opting into Player Phase prowess over Enemy Phase. Running support skills on Odin like Drive Spd and Drive Atk means that he has much less skills to work with, which can make it difficult for him to be effective on Enemy Phase since he’s lacking skills like Guard and Quick Riposte. However, a Player Phase set is fairly simple since all Odin really needs to shine is buffs to fuel his Blade tome as well as an offensive A skill like Death Blow (Death Blow 4 is ideal, but 3 works just fine for budget).
If Def/Res Link is unavailable or unneeded (such as if running a Tactics team with Def Tactic and Res Tactic), then Odin can utilize other useful B skills such as Special Spiral and Chill Atk. Special Spiral allows Odin to be an incredibly effective nuke; after the first combat, he will have Glimmer active after every combat. Since Glimmer’s damage scales with a Blade tome’s bonus damage, Odin can deal massive amounts of damage with a single activation. Chill Atk (or any other Chill skill based on preference) simply increases Odin’s support capabilities further. Finally, Desperation is a decent budget option for Odin’s B skill - make sure to use +SPD or +ATK IV on Odin and either Fury or Life and Death over Death Blow to ensure that he has enough Speed to double.
Introduction
The almighty Odin was once considered easily one of the weakest characters in Fire Emblem Heroes, both literally and figuratively. Sporting an atrocious Attack stat of 22, Odin seriously struggled with dealing significant damage to his opponents without lots of buff support from his teammates to fuel his Blade tome. However, that all changed once the refine nation attacked; Odin’s new unique weapon, Odin’s Grimoire, drastically changed the way that Odin functions. While at his core he is still reliant on buffs to fuel a Blade tome in order to work around his pathetic Attack, Odin now has much, much easier access to said buffs thanks to the refine giving him access to Atk/Spd Link. Furthermore, he can uniquely pair this with Def/Res Link to get +6 buffs to all of his stats, giving him one of easiest methods of accessing full +6 buffs as an infantry unit (all while maintaining access to other skill slots).
Odin now functions as a fantastic support unit that can also be a potent fighter in his own right. Even if he never actually enters combat himself, he is still an excellent asset to the team since he can just use his own Assist to provide buffs to his teammates. However, that is also one of his biggest weaknesses; in order to fuel Odin’s buffs, someone needs to use their Assist in order to activate them. It’s important to note that Legendary Lucina is a uniquely powerful ally for Odin, as her Future Vision allows her to activate Odin’s Links with significantly less opportunity cost.
Strengths
Odin’s Grimoire
The simple addition of this weapon completely revolutionized Odin’s effectiveness. In addition to being a strong upgrade to a standard Blade tome (+1 Mt and lacks the Special cooldown penalty), it can be further refined with either stats or the Atk/Spd Link effect.
Excellent Buffing Capability
Thanks to Odin’s Grimoire granting him access to the Atk/Spd Link effect built-in to his weapon, Odin can grant +6 buffs to all four stats to both himself and an ally with the use of a movement Assist.
Highly Versatile
Since Odin buffs both himself and his ally with his Links, he is highly versatile since he can use his movement Assist at the same time as buffing. This allows him to do things such as buffing both himself and an ally while simultaneously using Reposition to get an ally out of danger AND putting himself into position to engage an enemy on Enemy Phase.
Decent Mixed Bulk
Thanks to his decent HP pool as well as workable defenses, Odin is bulky enough to be able to tank a hit or two from most non-green threats, particularly if he can buff himself up beforehand.
Good Availability
Since Odin is available for summon in the 3-4 star pool, he is pretty easy to obtain proper IVs for as well as multiple copies of for merging.
Weaknesses
High Investment
Odin’s best traits come out when he has access to quad buffs from Links, but Def/Res Link is a difficult skill to obtain. Without it, Odin becomes much less appealing as while +6 to Attack and Speed is highly effective, it’s not nearly as impressive as +6 to all four stats.
Assist Reliant
Since Odin’s Links are activated by movement Assists, he only performs at his best when either he or an ally sacrifices their turn to use their movement Assist. This can be worked around by smart positioning or by having Legendary Lucina as a teammate, but it is definitely something to keep in mind when using Odin.
Pitiful Attack
It’s impossible to discuss Odin without mentioning his atrocious Attack stat - 22 base means that without a buffed up Blade tome, Odin struggles to deal significant damage to his opponents (though the fact that Odin deals magic damage dampens this somewhat). Thankfully, Odin’s Grimoire goes a very long way to fixing Odin’s damage problems.
Team Options
Counters
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Strong Greens: Odin can get shut down via color advantage despite his strengths by units like Myrrh, Brave Ephraim, Sheena, and Fae.
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Powerful Offenses: While Odin has decent bulk, he cannot withstand pressure from dedicated offensive units like Cherche, Lewyn, and Reinhardt.
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Debuffers: Odin doesn’t have the Resistance to avoid getting debuffed through Ploys, making dedicated debuffers like Arvis, Katarina, Julius, Lute, and Soren particularly effective against him.
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Panic Ploy: Odin’s complete reliance on field buffs means that getting hit by Panic will completely ruin his damage output; common Panic Ploy users include Zelgius, Effie, Nowi, and Hector.
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Negating Buffs: Units with Dull Ranged or similar effects like Deirdre and Julia’s Divine Naga can completely negate Odin’s buffs, resulting in him losing all damage output.
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Odin's Grimoire (+Eff) | A | Atk/Spd Bond 3 |
|---|---|---|---|
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Reposition | B | Def/Res Link 3 |
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Glimmer | C | Drive Atk 2 |
| S | Drive Spd 2 | ||
Never thought i’d end up building Odin. I was blessed by finally being able to get him since he was one of the three heroes for the three heroes quest which was on October 8, 2018. The reason why I am happy about this is that summoning common units isn’t easy nowadays. I used to have difficulty building Odin due to his horrendous atk and lack of any good def and res to compensate, but ever since he got his refine I now feel the urge to build Odin. I also wanted to build him because he’s the only one of the hidden truths awakening trio i’m missing. He is neutral. Neutral is always a good iv if the optimal iv isn’t available. This is going to be my build for him.
For his weapon Odin’s Grimore is preferred. It’s basically a blade tome but without the increase cooldown and has 14 might. For refinement I went for that special refine where he gets atk/spd link. To use it he needs a movement assist skill like reposition, swap, pivot etc in order to get the buffs or make it so that his ally uses a assist skill an use it on him. Once that happens he and his ally will gain +6 in atk and spd.
For his assist skill reposition is preferred to give him some movement utility as well as a way to make use of his refine’s effects. This is especially useful in a case where he isn’t buffed.
For the special i’m going for glimmer. Odin can make some decent use of glimmer despite his horrendous attack. As long as he’s buffed he’ll be fine. However if he isn’t buffed, then glimmer ain’t unfortunately gonna do crap. But the thing is that it’s not like Odin will most of the time be battling without buffs.
For the A skill i’m going atk/spd bond. Atk/spd bond will give him a boost to attack and speed without tampering his defenses. I think Odin can make use of this skill.
For the B skill i’m going def/res link. It is his best B skill because it will pair well with his weapon’s effects. With it Odin can pretty much give +6 in every stat to not only himself but also his allies. This makes him into a powerful buffing god.
For the C skill it used to be odd res wave but since he now has def/res link, he now has no use for it. I am using drive atk and drive spd seal for buff stacking. He’ll be boosting +9 in offensive stats.
In conclusion I think Odin is useable now. He now has a niche of being a buffbot mage. Although some consider that he’s still one of the worst mages in the game, I think he now has potential when invested. He is merged +2.
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Odin's Grimoire (+Eff) | A | Life and Death 3 |
|---|---|---|---|
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Draw Back | B | Chill Spd 3 |
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Luna | C | Threaten Res 3 |
| S | Panic Ploy 3 | ||
To tackle his meh speed and attack, I slapped a LnD3 Skill thanks to Hana, and the guy is pretty good. Bumps his Atk to 43 and Spd to 37, he's like a Blue Tharja in a way. Add Threaten Red 3 and anyone who's close makes his next attack more powerful. So happy I finally made him 5*! Now that his upgrade here, he can not receive +6 with every movement skill used on/by him.
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Odin's Grimoire (+Eff) | A | Close Counter |
|---|---|---|---|
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Swap | B | Vantage 3 |
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Moonbow | C | Res Smoke 3 |
| S | Attack +3 | ||
With his new effect, Odin becomes an effective support unit, able to instantly provide +6 atk/spd before any in-combat buffs using an assist skill like Swap. Nevertheless, his new weapon allows him to be a versatile combat unit still, while maintaining his support capabilities.
Due to his bulk, Odin can effectively run Close Counter, provided he has full buffs by either a teammate having def/res link or def/res tactic skills. This allows him to one shot a surprisingly considerable list of units, with Vantage and Res Smoke allowing him to chain kills.
While his special ultimately won't make much of a difference, Moonbow is workable and already present by default. A res bane is more viable compared to an HP bane due to the multitude of physical DC units and strong physical units in general, while having the bulk to be able to JUST take a hit from mages or dragons.
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Odin's Grimoire (+Eff) | A | Brazen Def/Res 3 |
|---|---|---|---|
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Reposition | B | Def/Res Link 2 |
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Miracle | C | Distant Guard 3 |
| S | Panic Ploy 3 | ||
I have an unhealthy obsession with turning units into support units. Odin is no exception.
With +Eff Odin's Grimoire and Def/Res link 3, he can give Atk/Spd/Def/Res +6 to any unit he wants! This gives this Odin a weird job as a dedicated buffer.
Everything else on him is built for defense. +HP -Atk is gives him the maximum bulk possible, and Brazen Def/Res 3 ups that even further. Miracle helps too.
Distant Guard 3 and Panic Ploy 3 are intended to have Odin help out his teammates even further.
Yeah, it's high investment, but aren't all the fun builds high investment?
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Odin's Grimoire (+Eff) | A | Brazen Atk/Spd 3 |
|---|---|---|---|
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Draw Back | B | Def/Res Link 2 |
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Astra | C | Threaten Res 3 |
| S | Threaten Atk 3 | ||
SI:
Bridal Sanaki - Def/Res Link (I was fortunate enough to roll two when she was initially featured)
Linus - Brazen Atk/Spd 3 (I don't use axe users too often)
His refined prf tome coupled with Def/Res Link 3 allow him to reach +30 attack with any movement-related assist. Though each assist has its advantages and disadvantages, I thought draw back was the most useful for a few main reasons:
1) I feel like it's a little bit more terrain friendly in terms of positioning calvary units.
2) Dancer (in this case, PA Inigo) + Draw Back = High evasion
3) Swap, I feel, is more suited for defensive units. While Odin's defenses are exceptional for a mage, I'd rather play on the more evasive side of defense.
4) I like reposition on cavalry and flying units
Here's how I play!
Player Phase:
I position Masked Marth in such a way that Gerome can position her near Odin's future position next turn.
Gerome smites Odin across the map, and Odin does his thing.
Enemy Phase:
Enemies target Odin, and he takes enough damage for PA Inigo to activate Wings of Mercy.
Player Phase:
Gerome smites Masked Marth towards Odin.
Masked Marth uses Reposition on Odin.
Odin attacks.
PA Inigo dances for Odin.
Odin can either attack again or draw PA Inigo out of harm's way.
Sure, I built a team around my second favorite character (my #1 is Owain! Hopefully, he comes home within the next few banners!), but I thought it would be nice to let my child shine for once.
Weapon Skills
| Weapons | SP | Rng. | Mt. |
|---|---|---|---|
| Blue Tome Users Only
|
50 | 2 | 4 |
| Learns by default at 3 ★ Blue Tome Users Only
|
100 | 2 | 6 |
| Learns by default at 4 ★ Unlocks at 3 ★ Blue Tome Users Only
|
200 | 2 | 9 |
| Unlocks at 5 ★ Blue Tome Users Only
|
300 | 2 | 13 |
| Unlocks at 5 ★ Non-Inheritable skill.
|
400 | 2 | 14 |
Special Skills
Passive Skills
| Passive Skills | SP | Slot |
|---|---|---|
| Unlocks at 3 ★ Inheritable by all units.
|
40 | A |
| Unlocks at 4 ★ Inheritable by all units.
|
80 | A |
| Unlocks at 5 ★ Inheritable by all units.
|
160 | A |
| Non-Inheritable by green units.
|
50 | B |
| Unlocks at 3 ★ Non-Inheritable by green units.
|
100 | B |
| Unlocks at 4 ★ Non-Inheritable by green units.
|
200 | B |
Other Info
| Origin |
Fire Emblem Fates
Fire Emblem: Awakening
|
|---|

Fate Grand Order
Dragonball Legends

IV Calc
Heroes