Table of Contents
- Default
- Attack
- Special
- Injured
| Oboro - Fierce Fighter |
|---|
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Hero Stats
Stat Variations
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 17 | 7 | 6 | 8 | 4 |
| Middle | 18 | 8 | 7 | 9 | 5 |
| High | 19 | 9 | 8 | 10 | 6 |
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 36 | 29 | 23 | 32 | 21 |
| Middle | 40 | 32 | 26 | 35 | 24 |
| High | 43 | 35 | 30 | 38 | 28 |
IV Sets
| Key stats worth increasing through nature if possible. | |
| Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
| Relatively worthless stat that can safely be decreased through nature. |
| HP | ATK | SPD | DEF | RES |
|---|---|---|---|---|
Boons
-
+DEF: +DEF is typically Oboro's preferred boon, helping her accomplish her primary goal as an Enemy Phase tank.
-
+RES: Her Resistance hits a surprisingly decent 28 with her 4-point +RES superboon, giving her strong mixed tanking ability.
-
+ATK: While usually preferring to boost her defenses, +ATK is great on a Brave Lance set, as well as on an extremely cheap Heavy/Slaying Spear set for the purpose of countering armored units in Arena Assault.
- +SPD: If she has the team support in the form of a Hone Spd or Spur Spd, +SPD can actually be extremely effective, denying an incredible number of enemy doubles and making her surprisingly fast (in this case, 37 Speed with a Speed refined weapon).
Neutral
- HP: As Oboro will almost always be functioning as a tank, it is a good idea to avoid her 4-point HP superbane.
Banes
-
-SPD: Most often -SPD is Oboro's bane of choice as her Speed a bit too middling to provide much use without support and investment. Generally, Oboro's Speed should be either a boon or bane—rarely neutral, unless one has a specific Speed target in mind.
-
-RES: If her team has absolutely no trouble combating dragons and mages, -RES is her second best option, as she will rarely use the stat. With her Speed booned (or neutral if one is confident), she may be able to prevent doubles from other middling Speed units, and ensure with Quick Riposte that she doubles any slow opponents that use Lancebreaker or Wary Fighter.
Skill Sets
Steadfast Stylist (Steady Breath)
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Slaying Lance+ (+Def) | A | Steady Breath |
|---|---|---|---|
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Reposition Alternate: Swap |
B | Quick Riposte 3 |
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Ignis Alternate: Bonfire |
C | Threaten Atk 3 |
| SP | 1,545 | S | Quickened Pulse |
- Preferred IV: +DEF or +RES / -SPD or -HP or -RES
- Weapon: Slaying Lance+ (+Def) / Tannenboom+ (+Def/Res)
- Assist: Reposition / Swap
- Special: Ignis / Aether / Bonfire
- Passive A: Steady Breath
- Passive B: Quick Riposte
- Passive C: Threaten Atk / Attack Smoke
- Sacred Seal: Quickened Pulse / Close Def / Resistance +3
In conjunction with her high defense, Oboro can run a Steady Breath set with ease, allowing her to soak up physical damage and retaliate with devastatingly strong special procs that will obliterate most foes. When Slaying Lance+ and Quickened Pulse are paired together, Ignis is the special of choice, which will allow her to fire it off after taking only a single hit. Aether is a welcome alternative, as it will always proc on her second attack and give her a welcome source of sustain. If she lacks access to Quickened Pulse, Bonfire would be the preferred choice, allowing her to still retaliate right away with a devastating blow—twice in fact if she is doubled.
Quick Riposte is instrumental to this set's effectiveness, as it guarantees she will be able to hit her foe twice in the case that her opponents are not instantly taken down by her special.
Skills that dampen her opponent's offensive ability such as Threaten Atk are preferred in her C slot to make sure Oboro is indeed able to tank effectively. As with most units however, this slot is flexible, and can be swapped out for any Hone or Spur that her team requires.
One last worthwhile mention goes to opting to run some small adjustments to boost her Resistance. While she won't suddenly start tanking buffed mages, small tweaks can allow her to quite comfortably tank even speed-invested Fury 3 variants of Nowi, and return the kill. Switching her Lance's refine to +Res, opting to run a Close Defense or Resistance +3 seal, or using a weapon such as Tannenboom+ are all examples of viable tweaks. For context, a total of 6 extra Res (turning her neutral 24 res to 30) is all it takes to survive two hits from said Fury Nowi up through a +6 merge, before factoring in any external buffs or debuffs. Close Defense in particular is a great choice as it will also help with her physical matchups.
The Brave Little Tailor (Brave Lance)
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Brave Lance+ | A | Death Blow 4 Alternate: Death Blow 3 |
|---|---|---|---|
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Reposition Alternate: Swap |
B | Drag Back Alternate: Lancebreaker 3 |
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Moonbow Alternate: Bonfire |
C | Threaten Def 3 |
| SP | 1,950 | S | Quickened Pulse |
- Preferred IV: +ATK / -SPD or -RES
- Weapon: Brave Lance+
- Assist: Reposition / Swap
- Special: Moonbow / Bonfire
- Passive A: Death Blow
- Passive B: Drag Back / Lancebreaker
- Passive C: Threaten Def
- Sacred Seal: Quickened Pulse / Attack +3
Oboro's nice attack grants her the ability to run a typical Brave Lance set with decent effectiveness. The common combo of Quickened Pulse and Moonbow combines with an initiating damage spike from Death Blow to allow her to instantly delete squishy enemies, and safely retreat back to her allies with Drag Back. As an alternative Lancebreaker will allow her to quad strike tankier enemy lancers, as well as prevent doubles from those that outspeed her. If she manages to stick within 5 speed of him (such as by opting for a resistance bane), she can even deny the pursuit effect granted by an opposing Ephraim's Siegmund refine.
Bonfire can be used over Quickened Pulse + Moonbow if the seal in unavailable or if one wishes to boost her nuking power on a second engagement or on a Lancebreaker quad strike. In such a case, an Attack +3 seal gives her the most reliable attack boost.
Threaten Defense makes for another nice boost, adding 10 additional damage, and up to 20 with Lancebreaker. Though of course, as usual, her C slot remains flexible and can be suited to fit the team.
It should be noted that while she can still pull off this set well, Oboro faces steep competition here from other lance units such as Donnel, Lukas, and Effie, who all boast higher base attack stats.
A Stitch in Time Slays Rein (Distant Counter Mixed Tank)
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Berkut’s Lance+ (+Res) | A | Distant Counter |
|---|---|---|---|
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Reposition Alternate: Swap |
B | Quick Riposte 3 |
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Iceberg | C | Atk Ploy 3 |
| SP | 1,695 | S | Distant Def 3 |
- Preferred IV: +RES or +DEF / -SPD or -HP
- Weapon: Berkut's Lance+ (+Res)
- Assist: Reposition / Swap
- Special: Iceberg
- Passive A: Distant Counter
- Passive B: Quick Riposte / Guard
- Passive C: Atk Ploy / Def Ploy / Flexible
- Sacred Seal: Distant Defense / Quick Riposte / Resistance +3
A set tailored for Oboro's biggest fans, thanks to the weapon refinery she can utilize Berkut's Lance to great effect, absolutely stacking the hell out of her resistance while maintaining her respectable defense. When paired with Distant Counter, that transforms our fashionista into a quite sturdy anti-mage, sitting at an effective 41 defense and 44 resistance against enemy ranged units.
To complement such resistance, Oboro takes Iceberg to deal devastating damage, rivaling that of her bonfire damage on her Steady Breath builds. Paired with Quick Riposte, the special will always go off on any enemy that doubles her, striking back with a deadly nuke.
As is the standard litmus test for evaluating high-resistance units, yes indeed this build has no problem tanking and dealing with the swarms of enemy Reinhardt, easily dishing back the kill. An Atk Ploy debuff even lets her easily take a quad hit, including two moonbow procs, from an enemy Rein that run Lancebreaker. Of course, be wary of taking this combined with cavalry buffs—while she is extremely durable, she isn't benefiting from a triangle advantage here, and is certainly not immortal.
If one is afraid of falling to special procs, Quick Riposte 3 can be swapped to the seal slot, and Guard can be taken instead. Be wary though that this will can severely lower her bulk vs units that weren't aiming to special burst, who focus more on raw attack or consecutive hits. On the plus side though, it will absolutely give her a safer time against other units with high special power or who may still chunk her pretty hard with skills like Wrath, such as Ayra or Nephenee.
Introduction
Oboro is a frontline lancer who enters the fray with a great defense stat and a fairly average everything else. While able to fulfil her role with decent zeal, Oboro's biggest weakness is perhaps not so much a problem inherent to her, but rather one that stems from the extraordinarily steep competition she faces for her roles. That is to say, enemy phase infantry lancers absolutely exist in the game in spades, and often tend to hold a unique trait that allows them to shine over her. Units like Lukas will get much tankier, ones like Ephraim may hit quite a bit harder, and other lances like Donnel, Shiro, and Nephenee sit at higher speeds. In general, when searching for the optimal lancer for any specific role, Oboro's name will just rarely come in first, always falling a few short of that top spot.
However make no mistake, that is not to say that Oboro is bad or unusable, she still exhibits some great potential. Instead, Oboro finds the most success in taking her balanced stat spread and owning it. While she may reach lower peaks than those she competes with, she can find herself subtly tweaking her builds and statline, thanks to the many small customizations available such as seals and refines, to act as a fairly convincing generalist. Oboro's defense still remains some of the highest in the game after all, and her resistance is higher that most other lancers with comparable defense, giving her the ability to tank both physical and magical hits to varying degrees on a variety of builds. It is here that she can feasibly manage a broader number of scenarios than many of her peers—just, to a slightly lesser degree, in each case.
Strengths
Amazing physical bulk
She has one of the higher base defense stats in the game, excellent at repelling physical threats, even if it's still slightly below the level of Lukas or Shiro.
Passable resistance
While still only average, Oboro has a slightly higher resistance than most of the lancers that typically overshadow her, giving her some surprising mixed tanking ability, especially when heavily invested into.
High burst damage
After factoring in all her skills, Oboro will quite effortlessly be throwing out Bonfire procs that easily hit in the mid 20s, and Ignis procs in the mid to high 30s, both of which will melt most opponents.
Charm
Oboro is one of the cutest females in the game.
Weaknesses
Mediocre Speed
Her speed is sits in a rather middling spot, with Oboro wishing she could have moved some of those points into other stats.
It is on the threshold of being passable with a boon, but in a world where every point of speed matters, Donnel, who sits 3 points higher, as well as the crew of fast cavalry lancers such as Oscar, all tend to outclass her in this respect.
Less optimized compared to other lancers
Her stats spread border on the realm of slightly too even, many of points seemingly wasted in stats she won't utilize at the same time.
Even her strongest aspect, her stellar defense, ends up being overshadowed by Lukas, who despite being infantry boasts a stat line on par with many armored units.
Team Options
Counters
-
Nino, Fae, Spring Camilla, other green tomes - Oboro will have little chance of fending off strong magical green attackers, especially ones that also pack some bulk.
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Reinhardt, Linde, Deltha, high attack blue tomes - the strongest hitting blue mages will also do the same on any builds that fail to invest in her resistance.
-
Minerva, Raven, Anna - even with her strong defense, if Oboro gets doubled too often and is forced to take multiple armor-piercing special procs from fast axe units, she may still falter quickly.
-
Brave Ike, Hector, Gwendolyn, Lukas - blue and green units alike with their own top-tier defense stats can find themselves shrugging off Oboro's average attack, and winning a war of attrition.
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Slaying Lance+ (+Def) | A | Fury 3 |
|---|---|---|---|
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Reposition | B | Seal Def 3 |
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Noontime | C | Fortify Def 3 |
| S | Close Def 3 | ||
Are you looking for a new lancer who is both a defensive and offensive powerhouse (and not meta)? Are you looking to clear through the Tempest with a breeze? Are you looking to use the best waifu of Birthright? Well, looks like you came to the right place, dear friend.
Today we'll be looking at Oboro. Mind you that this build may or may not only work with a merged Oboro, (mine is currently 5☆+7) and can be flexible depending on how you wish to use it. This build is specifically designed on tanking as much damage as possible, dealing it back, and healing in the process, all the while still being offensively viable.
Hence is why we have a +SPD boone here. Sure, many builds recommend a defense IV, but those never capitalize on offense, only defense. By using a +SPD Boone, this allows Oboro to deal more damage, and take less as well.
Skills:
Weapon: Slaying Lance + Noontime = Sustain Heaven. If you use Oboro in the enemy phase, she will always trigger Noontime after she has been attacked, regaining that health. This then will combo with Seal Defense on the player phase, softening the enemy for the kill.
Assist: This can be anything. It doesn't really matter too much.
A Slot: The A slot can be very flexible depending on what purpose you're using your Oboro for. For the arena, I run her with Fury to maximize higher bursts of damage, rather than sustaining herself. For Tempest Trials, I often run her with Darting Blow. I know it seems ridiculous, but it works surprisingly well. You don't want to use Fury because Oboro will be used as a sustain tank for TT.
B Slot: As I explained before, Seal Defense allows you to soften up the enemy for the next player phase.
C Slot: This is the most flexible slot of this build. If you want to support allies, a Fortify or Drive skill works perfectly here. For more offensive capabilities, Threaten skills work just fine.
S Slot: Close Def maximizes Oboro's tanking power. This is kind of a no-brainer.
Weaknesses: Due to a lower RES stat, Oboro is very susceptible green mages, green dragons, Reinhardt, etc.
In conclusion, if you want to waste some feathers and are a fanatic of Oboro like I am, you can create an abhorrently powerful unit in no time!
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Berkut's Lance+ | A | Warding Breath |
|---|---|---|---|
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Reposition | B | Wrath 3 |
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Glacies | C | Threaten Atk 3 |
| S | Defense +3 | ||
-- AS OF 2/9/2018 INITIAL BUILD: This is a NEUTRAL Oboro. You want +Res -Spd as optimal IVs.
Meant to pair with Beruka as a blue wall and to fight the upcoming onslaught of Falchion users.
The weapons is refined for Resistance, bringing up Oboro's total res to 39 when attacked due to Berkut's Lance effect. This, along with some RES buffs you still need to add to your team, will actually make Glacies better than Ignis, despite her higher displayed DEF stat. This is also one reason why Wind is given as a blessing, as it also increases RES.
She'll have trouble dealing with strong Axe units like Hector, Amelia, and Dorcas, but that's why you've got Beruka, right?
This is completely built around being an enemy phase unit, as only Minerva and Cherche (with Slaying Hammer) will be able to completely take her out. She doesn't win that many, but even Julia, Nino, Hector, P!Azura, and Amelia can't make a significant dent in her after a single initiation. After that, she'll probably want backup from teammates, though.
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Berkut’s Lance+ (+Res) | A | Distant Counter |
|---|---|---|---|
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Reposition | B | Quick Riposte 3 |
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Bonfire | C | Threaten Atk 3 |
| S | Distant Def 3 | ||
This build acts as an infantry Gwendolyn but with less HP and Spd in favor for a bit more attack. Berkut's Lance+ turns her low res into the just right amount to avoid getting demolished by green mages like Julia.
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Berkut's Lance+ | A | Distant Counter |
|---|---|---|---|
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Reposition | B | Quick Riposte 3 |
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Ignis | C | Atk Ploy 3 |
| S | Distant Def 3 | ||
https://www.youtube.com/watch?v=35QDQwUpjn4&t=25s&list=PLbfVnXPcuNZ3UudAII5nRHhk-v9Ul1-8V&index=1
The strongest Oboro build in the Universe - President Oboro
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Berkut's Lance+ | A | Distant Counter |
|---|---|---|---|
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Reposition | B | Quick Riposte 3 |
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Moonbow | C | Threaten Atk 3 |
| S | HP +3 | ||
This set, albeit monstrously expensive, capitalises fully on Oboro's "jack of all trades" nature.
With a res boon, distant counter and Berkut's lance in hand she can stand tall against most oncoming attacks, magical or otherwise, and typically kill or maim in response.
Moonbow is taken as it activates every fight in while in reposte range though bonfire can be taken for more kills at a delayed rate.
Reposition is the usual assist skill though rally defence is also a usable option.
Threaten Atk adds to overall bulk but as always is interchangeable for what the team needs.
Weapon Skills
| Weapons | SP | Rng. | Mt. |
|---|---|---|---|
| Lance Users Only
|
50 | 1 | 6 |
| Learns by default at 3 ★ Lance Users Only
|
100 | 1 | 8 |
| Learns by default at 4 ★ Unlocks at 3 ★ Lance Users Only
|
200 | 1 | 8 |
| Unlocks at 5 ★ Lance Users Only
|
300 | 1 | 12 |
Support Skills
| Support Skills | Rng. | SP |
|---|---|---|
Rally DefenseGrants Def+4 to an adjacent ally until the end of the turn.
Learns by default at 4 ★ Unlocks at 3 ★ |
1 | 150 |
Passive Skills
| Passive Skills | SP | Slot |
|---|---|---|
| Non-inheritable by Staff-wielding units.
|
40 | B |
| Unlocks at 3 ★ Non-inheritable by Staff-wielding units.
|
80 | B |
| Unlocks at 4 ★ Non-inheritable by Staff-wielding units.
|
160 | B |
| Unlocks at 3 ★ Inheritable by all units.
|
50 | C |
| Unlocks at 4 ★ Inheritable by all units.
|
100 | C |
| Unlocks at 5 ★ Inheritable by all units.
|
200 | C |
Other Info
| Origin |
Fire Emblem Fates
|
|---|
Banners Featured In
None

Fate Grand Order
Dragonball Legends

IV Calc
Heroes