Table of Contents
- Default
- Attack
- Special
- Injured
| Oboro - Fierce Fighter |
|---|
|
Hero Stats
Stat Variations
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 17 | 7 | 6 | 8 | 4 |
| Middle | 18 | 8 | 7 | 9 | 5 |
| High | 19 | 9 | 8 | 10 | 6 |
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 36 | 29 | 23 | 32 | 21 |
| Middle | 40 | 32 | 26 | 35 | 24 |
| High | 43 | 35 | 30 | 38 | 28 |
IV Sets
| Key stats worth increasing through nature if possible. | |
| Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
| Relatively worthless stat that can safely be decreased through nature. |
| HP | ATK | SPD | DEF | RES |
|---|---|---|---|---|
Boons
-
+DEF: +DEF is typically Oboro's preferred boon, helping her accomplish her primary goal as an Enemy Phase tank.
-
+RES: Her Resistance hits a surprisingly decent 28 with her 4-point +RES superboon, giving her strong mixed tanking ability.
-
+ATK: While usually preferring to boost her defenses, +ATK is great on a Brave Lance set, as well as on an extremely cheap Heavy/Slaying Spear set for the purpose of countering armored units in Arena Assault.
- +SPD: If she has the team support in the form of a Hone Spd or Spur Spd, +SPD can actually be extremely effective, denying an incredible number of enemy doubles and making her surprisingly fast (in this case, 37 Speed with a Speed refined weapon).
Neutral
- HP: As Oboro will almost always be functioning as a tank, it is a good idea to avoid her 4-point HP superbane.
Banes
-
-SPD: Most often -SPD is Oboro's bane of choice as her Speed a bit too middling to provide much use without support and investment. Generally, Oboro's Speed should be either a boon or bane—rarely neutral, unless one has a specific Speed target in mind.
-
-RES: If her team has absolutely no trouble combating dragons and mages, -RES is her second best option, as she will rarely use the stat. With her Speed booned (or neutral if one is confident), she may be able to prevent doubles from other middling Speed units, and ensure with Quick Riposte that she doubles any slow opponents that use Lancebreaker or Wary Fighter.
Skill Sets
Steadfast Stylist (Steady Breath)
![]() |
Slaying Lance+ (+Def) | A | Steady Breath |
|---|---|---|---|
![]() |
Reposition Alternate: Swap |
B | Quick Riposte 3 |
![]() |
Ignis Alternate: Bonfire |
C | Threaten Atk 3 |
| SP | 1,545 | S | Quickened Pulse |
- Preferred IV: +DEF or +RES / -SPD or -HP or -RES
- Weapon: Slaying Lance+ (+Def) / Tannenboom+ (+Def/Res)
- Assist: Reposition / Swap
- Special: Ignis / Aether / Bonfire
- Passive A: Steady Breath
- Passive B: Quick Riposte
- Passive C: Threaten Atk / Attack Smoke
- Sacred Seal: Quickened Pulse / Close Def / Resistance +3
In conjunction with her high defense, Oboro can run a Steady Breath set with ease, allowing her to soak up physical damage and retaliate with devastatingly strong special procs that will obliterate most foes. When Slaying Lance+ and Quickened Pulse are paired together, Ignis is the special of choice, which will allow her to fire it off after taking only a single hit. Aether is a welcome alternative, as it will always proc on her second attack and give her a welcome source of sustain. If she lacks access to Quickened Pulse, Bonfire would be the preferred choice, allowing her to still retaliate right away with a devastating blow—twice in fact if she is doubled.
Quick Riposte is instrumental to this set's effectiveness, as it guarantees she will be able to hit her foe twice in the case that her opponents are not instantly taken down by her special.
Skills that dampen her opponent's offensive ability such as Threaten Atk are preferred in her C slot to make sure Oboro is indeed able to tank effectively. As with most units however, this slot is flexible, and can be swapped out for any Hone or Spur that her team requires.
One last worthwhile mention goes to opting to run some small adjustments to boost her Resistance. While she won't suddenly start tanking buffed mages, small tweaks can allow her to quite comfortably tank even speed-invested Fury 3 variants of Nowi, and return the kill. Switching her Lance's refine to +Res, opting to run a Close Defense or Resistance +3 seal, or using a weapon such as Tannenboom+ are all examples of viable tweaks. For context, a total of 6 extra Res (turning her neutral 24 res to 30) is all it takes to survive two hits from said Fury Nowi up through a +6 merge, before factoring in any external buffs or debuffs. Close Defense in particular is a great choice as it will also help with her physical matchups.
The Brave Little Tailor (Brave Lance)
![]() |
Brave Lance+ | A | Death Blow 4 Alternate: Death Blow 3 |
|---|---|---|---|
![]() |
Reposition Alternate: Swap |
B | Drag Back Alternate: Lancebreaker 3 |
![]() |
Moonbow Alternate: Bonfire |
C | Threaten Def 3 |
| SP | 1,950 | S | Quickened Pulse |
- Preferred IV: +ATK / -SPD or -RES
- Weapon: Brave Lance+
- Assist: Reposition / Swap
- Special: Moonbow / Bonfire
- Passive A: Death Blow
- Passive B: Drag Back / Lancebreaker
- Passive C: Threaten Def
- Sacred Seal: Quickened Pulse / Attack +3
Oboro's nice attack grants her the ability to run a typical Brave Lance set with decent effectiveness. The common combo of Quickened Pulse and Moonbow combines with an initiating damage spike from Death Blow to allow her to instantly delete squishy enemies, and safely retreat back to her allies with Drag Back. As an alternative Lancebreaker will allow her to quad strike tankier enemy lancers, as well as prevent doubles from those that outspeed her. If she manages to stick within 5 speed of him (such as by opting for a resistance bane), she can even deny the pursuit effect granted by an opposing Ephraim's Siegmund refine.
Bonfire can be used over Quickened Pulse + Moonbow if the seal in unavailable or if one wishes to boost her nuking power on a second engagement or on a Lancebreaker quad strike. In such a case, an Attack +3 seal gives her the most reliable attack boost.
Threaten Defense makes for another nice boost, adding 10 additional damage, and up to 20 with Lancebreaker. Though of course, as usual, her C slot remains flexible and can be suited to fit the team.
It should be noted that while she can still pull off this set well, Oboro faces steep competition here from other lance units such as Donnel, Lukas, and Effie, who all boast higher base attack stats.
A Stitch in Time Slays Rein (Distant Counter Mixed Tank)
![]() |
Berkut’s Lance+ (+Res) | A | Distant Counter |
|---|---|---|---|
![]() |
Reposition Alternate: Swap |
B | Quick Riposte 3 |
![]() |
Iceberg | C | Atk Ploy 3 |
| SP | 1,695 | S | Distant Def 3 |
- Preferred IV: +RES or +DEF / -SPD or -HP
- Weapon: Berkut's Lance+ (+Res)
- Assist: Reposition / Swap
- Special: Iceberg
- Passive A: Distant Counter
- Passive B: Quick Riposte / Guard
- Passive C: Atk Ploy / Def Ploy / Flexible
- Sacred Seal: Distant Defense / Quick Riposte / Resistance +3
A set tailored for Oboro's biggest fans, thanks to the weapon refinery she can utilize Berkut's Lance to great effect, absolutely stacking the hell out of her resistance while maintaining her respectable defense. When paired with Distant Counter, that transforms our fashionista into a quite sturdy anti-mage, sitting at an effective 41 defense and 44 resistance against enemy ranged units.
To complement such resistance, Oboro takes Iceberg to deal devastating damage, rivaling that of her bonfire damage on her Steady Breath builds. Paired with Quick Riposte, the special will always go off on any enemy that doubles her, striking back with a deadly nuke.
As is the standard litmus test for evaluating high-resistance units, yes indeed this build has no problem tanking and dealing with the swarms of enemy Reinhardt, easily dishing back the kill. An Atk Ploy debuff even lets her easily take a quad hit, including two moonbow procs, from an enemy Rein that run Lancebreaker. Of course, be wary of taking this combined with cavalry buffs—while she is extremely durable, she isn't benefiting from a triangle advantage here, and is certainly not immortal.
If one is afraid of falling to special procs, Quick Riposte 3 can be swapped to the seal slot, and Guard can be taken instead. Be wary though that this will can severely lower her bulk vs units that weren't aiming to special burst, who focus more on raw attack or consecutive hits. On the plus side though, it will absolutely give her a safer time against other units with high special power or who may still chunk her pretty hard with skills like Wrath, such as Ayra or Nephenee.
Introduction
Oboro is a frontline lancer who enters the fray with a great defense stat and a fairly average everything else. While able to fulfil her role with decent zeal, Oboro's biggest weakness is perhaps not so much a problem inherent to her, but rather one that stems from the extraordinarily steep competition she faces for her roles. That is to say, enemy phase infantry lancers absolutely exist in the game in spades, and often tend to hold a unique trait that allows them to shine over her. Units like Lukas will get much tankier, ones like Ephraim may hit quite a bit harder, and other lances like Donnel, Shiro, and Nephenee sit at higher speeds. In general, when searching for the optimal lancer for any specific role, Oboro's name will just rarely come in first, always falling a few short of that top spot.
However make no mistake, that is not to say that Oboro is bad or unusable, she still exhibits some great potential. Instead, Oboro finds the most success in taking her balanced stat spread and owning it. While she may reach lower peaks than those she competes with, she can find herself subtly tweaking her builds and statline, thanks to the many small customizations available such as seals and refines, to act as a fairly convincing generalist. Oboro's defense still remains some of the highest in the game after all, and her resistance is higher that most other lancers with comparable defense, giving her the ability to tank both physical and magical hits to varying degrees on a variety of builds. It is here that she can feasibly manage a broader number of scenarios than many of her peers—just, to a slightly lesser degree, in each case.
Strengths
Amazing physical bulk
She has one of the higher base defense stats in the game, excellent at repelling physical threats, even if it's still slightly below the level of Lukas or Shiro.
Passable resistance
While still only average, Oboro has a slightly higher resistance than most of the lancers that typically overshadow her, giving her some surprising mixed tanking ability, especially when heavily invested into.
High burst damage
After factoring in all her skills, Oboro will quite effortlessly be throwing out Bonfire procs that easily hit in the mid 20s, and Ignis procs in the mid to high 30s, both of which will melt most opponents.
Charm
Oboro is one of the cutest females in the game.
Weaknesses
Mediocre Speed
Her speed is sits in a rather middling spot, with Oboro wishing she could have moved some of those points into other stats.
It is on the threshold of being passable with a boon, but in a world where every point of speed matters, Donnel, who sits 3 points higher, as well as the crew of fast cavalry lancers such as Oscar, all tend to outclass her in this respect.
Less optimized compared to other lancers
Her stats spread border on the realm of slightly too even, many of points seemingly wasted in stats she won't utilize at the same time.
Even her strongest aspect, her stellar defense, ends up being overshadowed by Lukas, who despite being infantry boasts a stat line on par with many armored units.
Team Options
Counters
-
Nino, Fae, Spring Camilla, other green tomes - Oboro will have little chance of fending off strong magical green attackers, especially ones that also pack some bulk.
-
Reinhardt, Linde, Deltha, high attack blue tomes - the strongest hitting blue mages will also do the same on any builds that fail to invest in her resistance.
-
Minerva, Raven, Anna - even with her strong defense, if Oboro gets doubled too often and is forced to take multiple armor-piercing special procs from fast axe units, she may still falter quickly.
-
Brave Ike, Hector, Gwendolyn, Lukas - blue and green units alike with their own top-tier defense stats can find themselves shrugging off Oboro's average attack, and winning a war of attrition.
![]() |
Deft Harpoon+ (+Spd) | A | Brazen Atk/Spd 3 |
|---|---|---|---|
![]() |
Reposition | B | Wrath 3 |
![]() |
Aether | C | Spd Smoke 3 |
| S | Darting Stance 3 | ||
This build is assuming +10 with summoner support. Her stats at +0 without SS are 41/46/33/35/24.
I smoked a shit ton of crack one day and decided to take my favorite character, Oboro, who currently has an enemy phase build with 63 effective defense, and make her a speedy unit instead. As much as I would love to have this now, my tiny 4 IQ brain sent home a bunch of copies of Oboro right before i decided to build her up, so I'm stuck with a +4 +def - spd build.
Deft Harpoon is there because I don't have Tannenboom. But it does synergise very well with Aether and Brazen skills. She only needs to take 5 damage in order to activate her brazen skill. This skill is what brought this idea to life. Giving a huge +7 boost to her speed (and also attack but who cares honestly), combined speed smoke (which should have activated by now) and darting stance (she just attacked, she'll be on enemy phase) gives her an effective 59 speed!!! (39 + 7 + 7 + 6). That's a lot of fucking speed. Hopefully, the next round, aether will proc, giving her a big boost in damage, and also healing her. I don't know if she will heal back to full because I have a the brain damage and cannot do math.
All things considered, this build sucks. Do not use this build or I will climb out of your computer/phone screen and call you a mean name. Also you will have wasted 260,000 feathers (220,000 for max merge, 40,000 more for Linus and Takumeme) as well as summer robin and nephenee. The things people do for their waifu...
![]() |
Berkut’s Lance+ (+Res) | A | Distant Counter |
|---|---|---|---|
![]() |
Rally Spd/Def+ | B | Quick Riposte 3 |
![]() |
Aether | C | Atk Ploy 3 |
| S | Distant Def 3 | ||
rip in being +4 until the end of time come on IS it's been 2 months
ahem
my awesome oboro build, perfect for the best girl
she hits 93 magical bulk and 90 physical bulk when attacked at 2 range, so she's very hard to ORKO
![]() |
Berkut’s Lance+ (+Def) | A | Steady Stance 3 |
|---|---|---|---|
![]() |
Reposition | B | Guard 3 |
![]() |
Ignis | C | Even Def Wave 3 |
| S | Quick Riposte 3 | ||
For those that have problems with an ayra or karla, here is a high budget, but highly effective set to deal with all red, and most blue units. In short, on a even phase, oboro will be gaining 12 def upon enemy initiation with a total of 54. Sure you can run close defense on s skill and quick reposte on b skill, but guard is the best option to deny stock ayra of her special, since she can only gain one with each attack with flashing blade, not 2 charge per attack. However, be wary of green tome units or a wild Reinhardt, not the sword-hardt though.
![]() |
Slaying Lance+ (+Def) | A | Fury 3 |
|---|---|---|---|
![]() |
Reposition | B | Chill Atk 3 |
![]() |
Bonfire | C | Odd Atk Wave 3 |
| S | Brash Assault 3 | ||
This build is a bit more player phase oriented and though its not necessary it benefits greatly with some support (a Reciprocal Aid user is not a bad option). It's somewhat flexible, as you could swap out the Brash Assault seal for Quick Riposte (to make her an enemy phase unit) and Bonfire for Ignis (though I'd only recommend that with Infantry Pulse).
![]() |
Berkut’s Lance+ (+Res) | A | Distant Counter |
|---|---|---|---|
![]() |
Reposition | B | Quick Riposte 3 |
![]() |
Aether | C | Infantry Pulse 3 |
| S | Distant Def 3 | ||
Oboro Antimages [0.6.3]
I said I would upgrade this eventually and here it is
This is actually my actual build in my Oboro, it works pretty well against all kind of mages (except against Lancebreaker Reinhardt btw) perhaps a RES+ would be more optimal but anyways as my playstyle is pretty offensive I preffer keeping it like that at least for the moment.
Iceberg is also a good option in her Special Slot if you don't have any Chrom to fodder.
C Slot is also very flexive as I use Infantry Pulse to buff all my squad (I love infantry units) but it can be replaced with a Ploy (Atk Ploy for ex.), a Threaten (Threaten Atk. is perhaps the best option), a Tactic (for mixed Squads) etc.
Quick Riposte as her B Slot is kinda the best but I've seen people using Wrath, just make sure to have Quick Riposte in the set, as B Slot or as Seal.
A Slot: Distant Counter, you don't have to resist mages' attacks if you kill the mages ¯\_(ツ)_/¯
Seal: Distant Def, it's usefull to resist mages but also bow/shuriken units but as I said, you can use Quick Riposte if you use Wrath. It can be changed for Panic Ploy or another Ploy Skill but I personally preffer Distant Def.
Tested with a 5* +6 Oboro Summoner Supported in Tiers 18/19 of Arena
Weapon Skills
| Weapons | SP | Rng. | Mt. |
|---|---|---|---|
| Lance Users Only
|
50 | 1 | 6 |
| Learns by default at 3 ★ Lance Users Only
|
100 | 1 | 8 |
| Learns by default at 4 ★ Unlocks at 3 ★ Lance Users Only
|
200 | 1 | 8 |
| Unlocks at 5 ★ Lance Users Only
|
300 | 1 | 12 |
Support Skills
| Support Skills | Rng. | SP |
|---|---|---|
Rally DefenseGrants Def+4 to an adjacent ally until the end of the turn.
Learns by default at 4 ★ Unlocks at 3 ★ |
1 | 150 |
Passive Skills
| Passive Skills | SP | Slot |
|---|---|---|
| Non-inheritable by Staff-wielding units.
|
40 | B |
| Unlocks at 3 ★ Non-inheritable by Staff-wielding units.
|
80 | B |
| Unlocks at 4 ★ Non-inheritable by Staff-wielding units.
|
160 | B |
| Unlocks at 3 ★ Inheritable by all units.
|
50 | C |
| Unlocks at 4 ★ Inheritable by all units.
|
100 | C |
| Unlocks at 5 ★ Inheritable by all units.
|
200 | C |
Other Info
| Origin |
Fire Emblem Fates
|
|---|
Banners Featured In
None

Fate Grand Order
Dragonball Legends

IV Calc
Heroes