Table of Contents

Tier Rating

Analysis by CCZeroFire
Oboro - Fierce Fighter


Obtainable as a 3 - 4 only

Hero Stats

Max Avg Total Stats at Lvl 40
HP 40
ATK 32
SPD 26
DEF 35
RES 24

Stat Variations

Level 1 Stat Variation
Low 17 7 6 8 4
Middle 18 8 7 9 5
High 19 9 8 10 6

Level 40 Stat Variations
Low 36 29 23 32 21
Middle 40 32 26 35 24
High 43 35 30 38 28

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.


  • +DEF: +DEF is typically Oboro's preferred Asset, helping her accomplish her primary goal as an Enemy Phase tank.

  • +RES: Her Resistance hits a surprisingly decent 28 with her 4-point +RES IV, giving her strong mixed tanking ability.

  • +ATK: While usually preferring to boost her defenses, +ATK is great on a Brave Lance set, as well as on an extremely cheap Heavy/Slaying Spear set for the purpose of countering armored units in Arena Assault. 

  • +SPD: If she has the team support in the form of a Hone Spd or Spur Spd, +SPD can actually be extremely effective, denying an incredible number of enemy doubles and making her surprisingly fast (in this case, 37 Speed with a Speed refined weapon).


  • HP: As Oboro will almost always be functioning as a tank, it is a good idea to avoid her 4-point HP Flaw.


  • -SPD: Most often, -SPD is Oboro's Flaw of choice as her Speed is a bit too middling to provide much use without support and investment. Generally, Oboro's Speed should be either an Asset or a Flaw—rarely neutral, unless one has a specific Speed target in mind.

  • -RES: If her team has absolutely no trouble combating dragons and mages, -RES is her second-best option, as she will rarely use the stat. With a +SPD IV (or neutral if one is confident), she may be able to prevent doubles from other middling Speed units, and ensure with Quick Riposte that she doubles any slow opponents that use Lancebreaker or Wary Fighter.

Skill Sets

Steadfast Stylist (Steady Breath)

Slaying Lance+ (+Def) A Steady Breath
Alternate: Swap
B Quick Riposte 3
Alternate: Bonfire
C Threaten Atk 3
SP1,545SQuickened Pulse

Show Explanation/Analysis
  • Preferred IV:  +DEF or +RES / -SPD or -HP or -RES
  • Weapon: Slaying Lance+ (+Def) / Tannenboom+ (+Def/Res)
  • Assist: Reposition / Swap
  • Special: Ignis / Aether / Bonfire
  • Passive A: Steady Breath
  • Passive B: Quick Riposte
  • Passive C: Threaten Atk / Atk Smoke
  • Sacred Seal: Quickened Pulse / Close Def / Resistance +3

In conjunction with her high Defense, Oboro can run a Steady Breath set with ease, allowing her to soak up physical damage and retaliate with devastatingly strong Special procs that will obliterate most foes. When Slaying Lance+ and Quickened Pulse are paired together, Ignis is the Special of choice, which will allow her to fire it off after taking only a single hit. Aether is a welcome alternative, as it will always proc on her second attack and give her a welcome source of sustain. If she lacks access to Quickened Pulse, Bonfire would be the preferred choice, allowing her to still retaliate right away with a devastating blow—twice in fact if she is doubled.

Quick Riposte is instrumental to this set's effectiveness, as it guarantees she will be able to hit her foe twice in the case that her opponents are not instantly taken down by her Special.    

Skills that dampen her opponent's offensive ability such as Threaten Atk are preferred in her C slot to make sure Oboro is indeed able to tank effectively. As with most units, however, this slot is flexible and can be swapped out for any Hone or Spur that her team requires.

One last worthwhile mention goes to opting to run some small adjustments to boost her Resistance. While she won't suddenly start tanking buffed mages, small tweaks can allow her to quite comfortably tank even Speed-invested Fury 3 variants of Nowi, and return the kill. Switching her Lance's refine to +Res, opting to run a Close Defense or Resistance +3 seal, or using a weapon such as Tannenboom+ are all examples of viable tweaks. For context, a total of 6 extra Resistance (turning her neutral 24 Resistance to 30) is all it takes to survive two hits from said Fury Nowi up through a +6 merge, before factoring in any external buffs or debuffs. Close Def, in particular, is a great choice as it will also help with her physical matchups.

The Brave Little Tailor (Brave Lance)

Brave Lance+ A Death Blow 4
Alternate: Death Blow 3
Alternate: Swap
B Drag Back
Alternate: Lancebreaker 3
Alternate: Bonfire
C Threaten Def 3
SP1,950SQuickened Pulse

Show Explanation/Analysis
  • Preferred IV: +ATK / -SPD or -RES
  • Weapon: Brave Lance+
  • Assist: Reposition / Swap
  • Special: Moonbow / Bonfire
  • Passive A: Death Blow
  • Passive B: Drag Back / Lancebreaker
  • Passive C: Threaten Def
  • Sacred Seal: Quickened Pulse / Attack +3

Oboro's nice Attack grants her the ability to run a typical Brave Lance set with decent effectiveness. The common combo of Quickened Pulse and Moonbow combines with an initiating damage spike from Death Blow to allow her to instantly delete squishy enemies, and safely retreat back to her allies with Drag Back. As an alternative, Lancebreaker will allow her to quad strike tankier enemy lancers, as well as prevent doubles from those that outspeed her. If she manages to stick within 5 Speed of him (such as by opting for a Resistance Flaw), she can even deny the pursuit effect granted by an opposing Ephraim's Siegmund refine. 

Bonfire can be used over Quickened Pulse + Moonbow if the seal in unavailable or if one wishes to boost her nuking power on a second engagement or on a Lancebreaker quad strike. In such a case, an Attack +3 seal gives her the most reliable Attack boost.

Threaten Defense makes for another nice boost, adding 10 additional damage, and up to 20 with Lancebreaker. Though of course, as usual, her C slot remains flexible and can be suited to fit the team.

It should be noted that while she can still pull off this set well, Oboro faces steep competition here from other lance units such as Donnel, Lukas, and Effie, who all boast higher base Attack stats.

A Stitch in Time Slays Rein (Distant Counter Mixed Tank)

Berkut’s Lance+ (+Res) A Distant Counter
Alternate: Swap
B Quick Riposte 3
Iceberg C Atk Ploy 3
SP1,695SDistant Def 3

Show Explanation/Analysis
  • Preferred IV: +RES or +DEF / -SPD or -HP
  • Weapon: Berkut's Lance+ (+Res)
  • Assist: Reposition / Swap
  • Special: Iceberg 
  • Passive A: Distant Counter
  • Passive B: Quick Riposte / Guard
  • Passive C: Atk Ploy / Def Ploy / Flexible
  • Sacred Seal: Distant Def / Quick Riposte / Resistance +3

A set tailored for Oboro's biggest fans. Thanks to the weapon refinery, she can utilize Berkut's Lance to great effect, absolutely stacking the hell out of her Resistance while maintaining her respectable Defense. When paired with Distant Counter, that transforms our fashionista into a quite sturdy anti-mage, sitting at an effective 41 Defense and 44 Resistance against enemy ranged units. 

To complement such Resistance, Oboro takes Iceberg to deal devastating damage, rivaling that of her bonfire damage on her Steady Breath builds. Paired with Quick Riposte, the Special will always go off on any enemy that doubles her, striking back with a deadly nuke.

As is the standard litmus test for evaluating high-Resistance units, yes indeed this build has no problem tanking and dealing with the swarms of enemy Reinhardt, easily dishing back the kill. An Atk Ploy debuff even lets her easily take a quad hit, including two Moonbow procs, from an opposing Rein that runs Lancebreaker. Of course, be wary of taking this combined with cavalry buffs—while she is extremely durable, she isn't benefiting from a triangle advantage here and is certainly not immortal.

If one is afraid of falling to Special procs, Quick Riposte can be swapped to the seal slot and Guard can be taken instead. Be wary though that this will can severely lower her bulk vs units that weren't aiming to Special burst, who focus more on raw Attack or consecutive hits. On the plus side, it will absolutely give her a safer time against other units with high Special power or who may still chunk her pretty hard with skills like Wrath, such as Ayra or Nephenee.


Oboro is a frontline lancer who enters the fray with a great Defense stat and a fairly average everything else. While able to fulfill her role with decent zeal, Oboro's biggest weakness is perhaps not so much a problem inherent to her, but rather one that stems from the extraordinarily steep competition she faces for her roles. That is to say, Enemy Phase infantry lancers absolutely exist in the game in spades, and often tend to hold a unique trait that allows them to shine over her. Units like Lukas will get much tankier, ones like Ephraim may hit quite a bit harder, and other lances like Donnel, Shiro, and Nephenee sit at higher Speed thresholds. In general, when searching for the optimal lancer for any specific role, Oboro's name will just rarely come in first, always falling a few short of that top spot.

However make no mistake, that is not to say that Oboro is bad or unusable, she still exhibits some great potential. Instead, Oboro finds the most success in taking her balanced stat spread and owning it. While she may reach lower peaks than those she competes with, she can find herself subtly tweaking her builds and statline, thanks to the many small customizations available such as seals and refines, to act as a fairly convincing generalist. Oboro's Defense still remains some of the highest in the game after all, and her Resistance is higher than most other lancers with comparable Defense, giving her the ability to tank both physical and magical hits to varying degrees on a variety of builds. It is here that she can feasibly manage a broader number of scenarios than many of her peers—just, to a slightly lesser degree, in each case.


Amazing Physical Bulk

She has one of the higher base Defense stats in the game, excellent at repelling physical threats, even if it's still slightly below the level of Lukas or Shiro.

Passable Resistance

While still only average, Oboro has a slightly higher Resistance than most of the lancers that typically overshadow her, giving her some surprising mixed tanking ability, especially when heavily invested into.

High Burst Damage

After factoring in all her skills, Oboro will quite effortlessly be throwing out Bonfire procs that easily hit in the mid-20s, and Ignis procs in the mid to high 30s, both of which will melt most opponents.


Oboro is one of the cutest females in the game.


Mediocre Speed

Her Speed sits in a rather middling spot, with Oboro wishing she could have moved some of those points into other stats.

It is on the threshold of being passable with an Asset, but in a world where every point of Speed matters, Donnel, who sits 3 points higher, as well as the crew of fast cavalry lancers such as Oscar, all tend to outclass her in this respect.

Less optimized compared to other lancers

Her stats spread border on the realm of slightly too even, many of points seemingly wasted in stats she won't utilize at the same time.

Even her strongest aspect, her stellar Defense, ends up being overshadowed by Lukas, who despite being infantry, boasts a stat line on par with many armored units.

Team Options

As with the rest of her lancer compatriots, Oboro will typically find herself most afraid of mages, the biggest adversaries to making sure she can perform her job as a front-line physical tank.

  • Strong Reds: A strong red mage, or DC sword or breath unit can go a long way in eliminating the ranged green threats Oboro has the most problems fighting. Some notable examples include Arvis, Winter Tharja, and Zelgius. 

  • Strong Greens: Green Enemy Phase units such as Fae, Deirdre, Sonya, and Camilla can be used to counter tougher blue mages with no issue, which Oboro will have trouble taking more than one hit from without a Berkut's Lance or other Resistance investment.

  • Green Tanks: Oboro's ability to eliminate red threats also makes her a good pair for traditional green tanks like Hector, Amelia, and Brave Ike, who reach max potential after said reds are taken care of.

  • Buffers: Not tied to any specific units, Oboro in particular greatly appreciates allies that run hone or spur skills. As several of Oboro's stats, like Speed and Resistance, already sit just on the threshold of being good, some support boosts are all it takes to increase Oboro's effectiveness and generalist potential by leaps and bounds.


  • Strong Green Mages: Oboro will have little chance of fending off strong magical green attackers like Nino, Fae, and Spring Camilla, especially ones that also pack some bulk.

  • Strong Blue Mages: Strong, hard-hitting blue mages such as Reinhardt, Linde, and Delthea will also do the same on any builds that fail to invest in her Resistance.

  • Strong Greens: Even with her strong Defense, if Oboro gets doubled too often and is forced to take multiple armor-piercing Special procs from fast axe units like Minerva, Raven, and Anna, she may still falter quickly.

  • Tanks: Blue and green units alike with their own strong Defense stats such as Brave Ike, Hector, Gwendolyn, and Lukas can find themselves shrugging off Oboro's average Attack, and winning a war of attrition.

Weapon Skills

Weapons SP Rng. Mt.
Steel Lance
Learns by default at 3 ★
Lance Users Only
100 1 8
Heavy SpearEffective against armored units.
Learns by default at 4 ★
Unlocks at 3 ★
Lance Users Only
200 1 8
Heavy Spear+Effective against armored units.
Unlocks at 5 ★
Lance Users Only
300 1 12
Oboro's SpearEffective against armored foes.
Unlocks at 5 ★
400 1 16
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Support Skills

Support Skills Rng. SP
Rally DefenseGrants Def+4 to an adjacent ally until the end of the turn.
Learns by default at 4 ★
Unlocks at 3 ★
1 150

Passive Skills

Passive Skills SP Slot
Seal Def 1After combat, foe suffers Def -3 through its next action.
Non-inheritable by Staff-wielding units.
Seal Def 2After combat, foe suffers Def -5 through its next action.
Unlocks at 3 ★
Non-inheritable by Staff-wielding units.
Seal Def 3After combat, foe suffers Def -7 through its next action.
Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
Threaten Res 1Inflicts Res-3 on foes within 2 spaces through their next actions at the start of each turn.
Unlocks at 3 ★
Inheritable by all units.
Threaten Res 2Inflicts Res-4 on foes within 2 spaces through their next actions at the start of each turn.
Unlocks at 4 ★
Inheritable by all units.
Threaten Res 3Inflicts Res-5 on foes within 2 spaces through their next actions at the start of each turn.
Unlocks at 5 ★
Inheritable by all units.

Other Info

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