Analysis by [email protected]
Fierce Fighter


Obtainable as a 3 - 4 only
Hero Ratings
Overall Rating
/ 5
Max Avg Total Stats at Lvl 40
HP 40
ATK 32
SPD 26
DEF 35
RES 24
Stat Variations
Level 1 Stat Variation
Low 17 7 6 8 4
Middle 18 8 7 9 5
High 19 9 8 10 6

Level 40 Stat Variations
Low 36 29 23 32 21
Middle 40 32 26 35 24
High 43 35 30 38 28
IV Sets
Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.

Oboro's nature selection is variable, although there's a good case for +Def being the best nature for her, given that her role is naturally as a physically-bulky unit who can capitalize on burst damage from Bonfire or Ignis; +Def accentuates both strengths.

Attack helps her run a Brave Lance setup, bringing her up to 35 attack, which is what Donnel, Cordelia, and Hinoka have naturally. This is a decent nature, but one thing to keep in mind is that other units can use Brave Lance better.

Defense solidifies her position as a bulky physical tank: a +def Oboro with Fury 3 and Fortify Def can achieve 45 defense. This is the recommended nature for her as it complements her role and it allows her Bonfire or Ignis to hit for extreme amounts of damage.

Resistance and Speed can help if the goal is to let her tank red and blue mages. This is really not what she is meant to do, however, and while it can work, it isn't the top recommendation.

Skill Sets
Physical Tank
Killer Lance+ A Fury 3
Rally Attack B Vantage 3
Ignis C Hone Spd 3

Show Explanation/Analysis
  • Preferred Nature: +Def/-Spd, +Def/-Res
  • Weapon: Killer Lance+ / Silver Lance+
  • Support Skill: Rally Attack / Rally Speed / Rally Defense / Rally Resistance
  • Special: Ignis / Bonfire
  • A Slot: Fury 3 / Distant Counter
  • B Slot: Vantage 3 / Quick Riposte 3 / Lancebreaker 3
  • C Slot: Hone Speed / Hone Attack / Fortify Defense / Fortify Resistance
  • Sacred Seal: HP+3

This build works best with a +Def nature. With Fury 3 and Fortify Def, Oboro reaches 45 defense, meaning she'll take no damage from any sword unit under 56 attack, and she'll take minimal damage from most lance users. In addition, Ignis will deal a whopping 36 damage and with Killer Lance+, will have a charge of 3.

Another option is giving her Silver Lance+ if she wants more stable damage, and giving her Bonfire instead, which will do less damage than Ignis but will still be on a 3 turn cooldown.

For her B slot, another option is Lancebreaker 3 or Quick Riposte 3 depending on how she's going to be used. Lancebreaker allows her to hard counter Effie even if she does not have her Heavy Spear, in addition to prevalent threats such as Ephraim and Sharena.

As one can see here, her Assist and C slot are flexible. This can allow her to run a -blade support set for when she's better off relegating herself to the sidelines. It is possible to fine-tune her rally and c-slot skills depending on which buffs her particular team needs.

It's generally preferable to use her as a physical tank who absorbs archers, swords, and lance units, and can even go even with certain slower Axe units such as Hawkeye and Bartre to name a few. To this end, Distant Counter provides a viable alternative for Fury, especially if she wants a strong response to archers like Takumi and Klein.

Brave Lance+
Brave Lance+ A Death Blow 3
Rally Attack B Drag Back
Bonfire C Hone Spd 3

Show Explanation/Analysis
  • Preferred Nature: +Atk/-Spd, +Atk/-Res
  • Weapon: Brave Lance+
  • Support Skill: Rally Attack / Rally Speed / Rally Defense / Rally Resistance
  • Special: Bonfire
  • A Slot: Death Blow
  • B Slot: Drag Back / Vantage / Quick Riposte 3
  • C Slot: Hone Speed / Hone Attack / Fortify Defense / Fortify Resistance
  • Sacred Seal: Atk+1

Vanilla Brave Build. She'll need a +Atk nature for this build. With Brave Lance+, Death Blow, and +Atk, Oboro can reach 49 attack when initiating. Bonfire is the choice here because it has a 3 turn charge (so it works well with Brave Lance) and scales off of her 35 defense.

Drag Back is the recommended option for her B slot. Not only can she snag Brave Lance + and Drag back from a single 5* Donnel, but Drag Back is a potent complement to Brave Lance since it can often allow her to go in, deal a decent chunk of damage, and then retreat, allowing her to avoid magical threats which might otherwise have destroyed her had she not equipped Drag Back.

As with all her builds, her Assist and C slot are flexible.

Budget Build
Heavy Spear+ A Fury 3
Rally Defense B Vantage 3
Bonfire C Hone Spd 3

Show Explanation/Analysis
  • Preferred Nature: +Def/-Spd, +Def/-Res
  • Weapon: Heavy Spear+
  • Support Skill: Rally Defense / Rally Resistance / Rally Attack / Rally Speed /
  • Special: Bonfire / Ignis
  • A Slot: Fury 3
  • B Slot: Vantage 3 / Quick Riposte 2 / Lancebreaker 2
  • C Slot: Hone Speed / Hone Attack / Fortify Defense / Fortify Resistance
  • Sacred Seal: HP+3

Not much is changed here from Build #1, except that this one is simply making do with her default Heavy Spear. Her playstyle and her build otherwise remains unchanged: she still will play as an infantry tank, and she will still utilize Vantage to win matchups which she might otherwise leave unresolved. Vantage 3, Fury 3, and Bonfire are common enough for this to be classified as a "budget build."

As with build #1, this one does well with a +def nature due to its focus on tanking physical damage and due to the presence of Bonfire. Distant Counter isn't really an option here for obvious reasons.

User Submitted Builds
Submit a Hero Build

= Has Build Explanation

Hero Updated
Oboro by Starsunder 3 days ago
Oboro by Kaze_Gaming 1 week ago
Oboro by 3DEric 1 week ago
Oboro by Patducky 1 week ago
Oboro by Nezyrael 1 week ago
User Submitted Build Statistics
Weapon Skills
Weapons SP Rng. Mt.
Iron Lance 50 1 6
Steel Lance
Learns by default at 3 ★
100 1 8
Heavy SpearEffective against armored units.
Learns by default at 4 ★
Unlocks at 3 ★
200 1 8
Heavy Spear+Effective against armored units.
Unlocks at 5 ★
300 1 12
Weapon Evolution
Weapons SP Rng. Mt.
Slaying Spear+Effective against armored units. 300 1 14
Weapon Upgrades
Weapons HP SP Rng. Mt.
Slaying Spear+ (+Eff) Effective against armored foes. If in combat against an armored foe, nullifies foe's bonuses (from skills like Fortify, Rally, etc.) during combat. +3 350 1 14
Slaying Spear+ (+Atk) Effective against armored units. +5 350 1 16
Slaying Spear+ (+Res) +4 Effective against armored units. +5 350 1 14
Slaying Spear+ (+Def) +4 Effective against armored units. +5 350 1 14
Slaying Spear+ (+Spd) +3Effective against armored units. +5 350 1 14
Support Skills
Support Skills Rng. SP
Rally DefenseGrants Def+4 to an adjacent ally until the end of the turn.
Learns by default at 4 ★
Unlocks at 3 ★
1 150
Passive Skills
Passive Skills SP Slot
Seal Def 1After combat, foe suffers Def -3 through its next action. 40
Seal Def 2After combat, foe suffers Def -5 through its next action.
Unlocks at 3 ★
Seal Def 3After combat, foe suffers Def -7 through its next action.
Unlocks at 4 ★
Threaten Res 1Inflicts Res-3 on foes within 2 spaces through their next actions at the start of each turn.
Unlocks at 3 ★
Threaten Res 2Inflicts Res-4 on foes within 2 spaces through their next actions at the start of each turn.
Unlocks at 4 ★
Threaten Res 3Inflicts Res-5 on foes within 2 spaces through their next actions at the start of each turn.
Unlocks at 5 ★


  • Insane defense (even if it's not on Lukas' level)
  • Passable attack, particularly with +Atk nature bringing her up to a good 35
  • Flexible with assist and C slot, making her a potent support option


  • Heavy Spear isn't a great weapon and means that to fully unlock her potential, she'll need to sacrifice a 5 star Killer or Silver Lance user to her. Requires heavy investment to make into a strong unit.
  • Mediocre speed and low resistance
  • Doesn't quite reach the peaks of Lukas (lower atk/def) or Ephraim (no legendary weapon), meaning she's a subpar option if the goal is to find the best infantry lancer

Oboro is a frontline fighter with generalist stats and great defense. She is a good fighter, but falls short of her main competition, namely Ephraim and Sharena, who have better offensive stats and are better buffing and debuffing, respectively. Compared to Lukas, she has lower attack and defense, meaning she doesn't quite excel at anything when compared to her main competition. Donnel, the only remaining lance infantry unit, is a better offensive option due to his 3 higher base attack allowing him to run his default Brave Lance to decent effect. As such, she is a subpar and should not be invested in if the goal is to find an optimal infantry lance user; she is arguably the worst infantry lance unit currently. This does not mean she is an objectively bad and unsalvageable unit, however. She still has good potential (as do most characters with inheritance), but when compared to her competition, she falls short of the mark.


Defense. Oboro's 35 defense is excellent and gives her good defensive coverage against red, the most common unit color, and blue, another potent threat because of units like Ephraim, Sharena, and Effie. However, due to her mediocre speed, she will often get doubled from most of the units she wants to fight, meaning she gets hard countered by fast axe users like Anna or Brave Axe users such as Cherche. Her high defense does mean she can abuse Bonfire or Ignis, which is nice; however, Lukas with his 3 higher base def will always have a one-up on her.

Burst damage. Despite being outclassed by Lukas, Bonfire from a +Def Oboro still deals 19 flat damage. Yikes! When combined with her decent attack, this means she can burst down a neutral Effie from full HP.

Flexibility and support. Her best sets with inheritance don't necessitate running a C skill or assist on her. As a result, she's free to put whatever she wants in those slots, and she can therefore be an excellent support unit for -blade mages, assuming one invests in giving her whichever support abilities are needed.

Charm. Oboro is the cutest female in the game.


Availability. Sharena arguably is a superior lance infantry unit when compared to Oboro, especially considering the former's legendary Fensalir which comes with a good Threaten Atk 2 buff built into it. Sharena also is guaranteed to be an arena bonus unit quite often, whereas Oboro does not have such a guarantee.

Mediocre stats. She suffers from the same syndrome which plagues units like Arthur, Jakob, and Donnel. Aside from defense, her stats are decently well-rounded, but in Fire Emblem: Heroes, this is usually not a good thing because it means that A) she does not specialize at anything and B) she can't capitalize on a stat-scaling skill like Bonfire or Draconic Aura to the extent that someone like Lukas can.

Bad skillset. The effect of her heavy spear sees limited use with only Hector and Effie commonly appearing as knights in the Arena. Hector being green means she still shouldn't be engaging him in one-on-one combat most of the time. Thus, Heavy Spear is somewhat wasted and a bad option for her. Threaten Res is utterly useless to her as a single unit, and Seal Def is not the best B skill that she has access to. As a result, she requires LOTS of work to make into a strong threat, and even then, does not reach the peaks that Lukas, Ephraim, or Sharena do.

Vulnerability to magic. Oboro's mediocre speed and bad resistance spell doom for her if a Deathblow Reinhardt or neutral Linde so much as look in her direction.

Team Options

Blade Mages. Due to her flexible C slot and assist, she does very well with -blade mages.

Magic tanks. Oboro has bad magic resistance no matter what, given that even a +spd Oboro with Fury and Hone Spd can reach 37 speed (meaning she still eats a double from a +spd Fury Nino.) Because of this, it's wise to pair Oboro with someone with good magic resistance, such as Caeda, Fir, or Felicia.

Attack buffs. If one chooses to give her a Brave Lance+, then she benefits greatly from someone who can Hone or Rally her attack.


Anna and other fast axers. Oboro's low speed and blue typing mean that she will not ever be able to deal with Anna in a one-on-one duel. Stay away from this redhead. The same applies to fully decked-out Raven, Minerva, and Spring Chrom, who are fast axe users who will do a number on her.

Green mages. Due to Oboro's poor resistance, she needs to be very wary of Soren, Nino, Julia, Cecilia, and Playboy Camilla. Even Merric can double her and ORKO her at neutral.

Hector. She can survive a hit from him if he initiates, but she will not want to initiate on him due to Armads' passive which will guarantee him a double.

Emerald Axes. It should go without saying that she should not be fighting Titania, Arthur, or Narcian anytime. Or anyone else with an inherited Emerald Axe, or greens with Triangle Adept, for that matter.

Fast blue mages and Reinhardt. Reinhardt with Deathblow will OHKO Oboro. Neutral Linde, Olwen, and Bluecina can ORKO Oboro with their default skills. With blade tomes, the situation gets even worse for Oboro. Stay away from mages.

Poison Dagger. Kagero in particular has high enough attack and speed such that she can ORKO Oboro at neutral. Since Oboro is an infantry unit, Poison Dagger is something she needs to watch out for.

From Series
Fire Emblem Fates