Table of Contents
- Default
- Attack
- Special
- Injured
| Nowi - Eternal Youth |
|---|
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Related Heroes
Hero Stats
Stat Variations
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 16 | 5 | 4 | 5 | 4 |
| Middle | 17 | 6 | 5 | 6 | 5 |
| High | 18 | 7 | 6 | 7 | 6 |
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 42 | 31 | 23 | 27 | 23 |
| Middle | 45 | 34 | 27 | 30 | 27 |
| High | 48 | 37 | 30 | 33 | 30 |
IV Sets
| Key stats worth increasing through nature if possible. | |
| Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
| Relatively worthless stat that can safely be decreased through nature. |
| HP | ATK | SPD | DEF | RES |
|---|---|---|---|---|
Boons
-
+SPD: Very powerful, as Nowi can easily boost her Speed enough to avoid a huge number of doubles, resulting in significantly less incoming damage. It also allows her to consider attacking on Player Phase against slower enemies.
-
One important consideration is that if fighting at very high tiers in Arena, then Nowi’s typical opponents are incredibly difficult to avoid doubles from; skills like Bold Fighter and Ephraim’s refined Siegmund effect make Speed a useless stat, meaning that it may be worth considering taking a -SPD bane instead.
-
-
+DEF: As sword units get stronger and stronger, a +DEF boon gets better and better for Nowi, particularly now that Speed matters much less at the highest tiers of Arena.
-
+ATK: While Nowi has decent Attack, a +ATK boon actually isn’t quite as good as it may seem, compared to a +SPD or +DEF boon. +ATK is mainly recommended for a one-shot build, but it will still be useful in any setup.
Neutral
-
RES: The presence of powerful red mages like Winter Tharja means that Nowi can no longer easily choose to dump her Resistance. The fact that it’s a superbane (-4 to the stat) only makes it worse, so it’s best to leave Nowi’s Resistance at neutral.
Banes
- -HP: Out of all of Nowi’s stats, her HP is the least important. The +5 HP gained from refining her weapon can easily compensate for the loss from the bane. If it is absolutely necessary to maintain Nowi’s HP (if running Infantry Pulse and/or Panic Ploy), then a -RES or -SPD bane is the next best option.
Skill Sets
Dragon Panzer (Defensive Tank)
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Lightning Breath+ (+Spd) | A | Steady Breath Alternate: Fury 3 |
|---|---|---|---|
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Reposition | B | Guard 3 |
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Aether Alternate: Ignis |
C | Panic Ploy 3 |
| SP | 1,995 | S | Quick Riposte 3 |
- Preferred IV: +SPD or +DEF / -HP or -SPD
- Weapon: Lightning Breath+ (+Spd) or (+Def)
- Assist: Reposition
- Special: Aether / Ignis / Bonfire
- Passive A: Steady Breath / Fury
- Passive B: Guard / Quick Riposte
- Passive C: Panic Ploy / Varies with Team
- Sacred Seal: Quick Riposte / Close Def / Distant Def
This is Nowi’s strongest and most consistent set, as it takes advantage of everything that makes her so powerful. This build gets increasingly stronger the higher one goes in the Arena tiers, as the increased prevalence of Bold Fighter makes it easier for Nowi to shut down enemy threats.
There are two primary choices for IVs for this build: +SPD/-HP and +DEF/-SPD (+DEF/-HP is fine too). The main consideration is the breadth of threats that Nowi is expected to tackle; for maximum coverage, +SPD is ideal, while +DEF maximizes Nowi’s ability to completely shut down physical threats. In either case, take the same Lightning Breath refine as the chosen boon.
Aether works significantly better with a +SPD build, as activating it in a single combat (if Nowi gets doubled with Steady Breath) will result in significantly less healing - it’s much better to avoid getting doubled, so that Aether will be ready for the next combat. Bonfire is a good budget alternative to Aether for a +SPD build, as it will activate on the second hit with no wasted potential. If running a -SPD setup, then Ignis will result in huge damage output with no downsides to overkill damage.
Steady Breath is a key component to this build, as it provides a strong +4 boost to Nowi’s Defense, while also significantly speeding up her Special charge rate during Enemy Phase. Fury is acceptable as a budget alternative, but keep in mind that Nowi loses a large amount of power without the accelerated Special charges from Steady Breath.
Guard is the major component that allows Nowi to safely and consistently tackle enemies with powerful Specials like Ayra and Zelgius. By preventing them from rapidly charging their Specials, Guard allows Nowi to negate all possible danger. Pair Guard with the Quick Riposte seal to ensure that Nowi can land doubles; her Speed isn’t high enough for her to double consistently otherwise. The damage lost from the lack of enemy Special activations more than makes up for any defenses Nowi doesn’t gain as a result of not being able to run Close Def or Distant Def as her seal.
If Nowi has good team support, or if simply looking for a more general-purpose setup, then she can still run Quick Riposte as a B skill and run either Close Def or Distant Def as her seal. She runs the risk of getting taken out by units like Ayra, Zelgius, and Mia; however, at lower Arena tiers, this typically isn’t much of an issue.
Power Overwhelming (Defensive Nuke)
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Lightning Breath+ (+Atk) | A | Fierce Stance 3 Alternate: Fury 3 |
|---|---|---|---|
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Reposition | B | Vantage 3 |
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Glimmer | C | Panic Ploy 3 Alternate: Threaten Res 3 |
| SP | 1,485 | S | Attack +3 |
- Preferred IV: +ATK / -HP or -SPD
- Weapon: Lightning Breath+ (+Atk)
- Assist: Reposition
- Special: Glimmer / Draconic Aura
- Passive A: Fierce Stance / Fury
- Passive B: Vantage / Quick Riposte
- Passive C: Panic Ploy / Threaten Res / Varies with Team
- Sacred Seal: Attack +3 / Heavy Blade / Quick Riposte
An alternative method of handling powerhouse units like Ayra, Zelgius, and Mia is to simply stack as much Attack as possible. Nowi’s high Attack combined with her ability to target her enemy’s magical bulk means that she can easily stack enough Attack to wipe most low Resistance reds out in a single hit. This set works best with team support; all it really needs is a Hone Atk buff to significantly boost its efficiency. It also works exceptionally well for budget considerations; Fierce Stance and Panic Ploy are clearly not budget-friendly, but replacing them with Fury and Threaten Res won’t massively impact Nowi’s capabilities.
Since this is an Attack stacking build, Glimmer pairs very well as it capitalizes on the build’s goal of maximizing damage output in a single hit. Fierce Stance grants the maximum amount of Attack while staying consistently active, but it can be replaced with Fury on a budget. Keep in mind that every point of Attack lost can result in Nowi failing to secure a KO; plan ahead with Ally Support and Attack buffs for best results.
Vantage works exceptionally well in this build, as the build relies on a single massive hit to try to KO enemies. Quick Riposte will also work for better matchups against units that Nowi can’t KO in one hit, but it does make it rather dangerous for Nowi if she has to take on multiple enemies.
An Attack +3 seal maximizes Nowi’s damage output, but it can be replaced by either the Heavy Blade or Quick Riposte seals if preferred. Heavy Blade works well if running Quick Riposte as Nowi’s B slot, as it allows her to activate Glimmer on her second hit; it also allows Nowi to consider running Draconic Aura instead of Glimmer, since the increased Special charge allows her to easily activate it when doubled. The Quick Riposte seal works well if running Vantage, as it gives Nowi strong coverage regardless of her current HP percentage.
Hide-And-Dragonseek (Specialized Tank)
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Lightning Breath+ (+Spd) | A | Triangle Adept 3 |
|---|---|---|---|
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Reposition | B | Swordbreaker 3 |
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Glimmer | C | Threaten Res 3 |
| SP | 1,225 | S | Quick Riposte 3 |
- Preferred IV: +ATK or +SPD or +DEF / -HP or -SPD
- Weapon: Lightning Breath+ (+Atk) or (+Spd) or (+Def)
- Assist: Reposition
- Special: Glimmer / Bonfire
- Passive A: Triangle Adept / Steady Breath / Fury
- Passive B: Swordbreaker
- Passive C: Threaten Res / Varies with Team
- Sacred Seal: Quick Riposte / Close Def
With the introduction of Falchion refines, dragon teams have more issues with Falchions than ever before. In particular, Alm is now a monstrously powerful user who is fully capable of wiping out entire teams of dragons if they are not prepared for him. This setup allows Nowi to easily handle all Falchion users, including Alm, while retaining a good amount of general coverage.
IVs are not super important for this build; pretty much any combination of the recommended boons and banes will work. Regardless of choice, pick the breath weapon refine that corresponds to the chosen boon.
Glimmer works best due to the specialized nature of this build, but Bonfire can work if looking for more general coverage (i.e. more than just red units).
Triangle Adept pairs very well with Swordbreaker to ensure that Nowi will completely destroy sword threats, including Falchion users. If this feels like overkill, or if worried about the highly uncommon Cancel Affinity sword, then both Steady Breath and Fury are fully functional.
The Quick Riposte seal is important to allow Nowi to retain general coverage over non-sword units. This is a particularly important consideration if not running Triangle Adept; if expecting Nowi to take on units like archers, lances, and red mages, then she needs to be able to double. The Close Def seal can be taken instead for maximum overkill if one really, really hates swords (and the rest of the team has good coverage already, as is likely the case with a full dragon team).
Introduction
Ever since the introduction of weapon refinery, dragons have been a force to be reckoned with. Nowi stands out as not only one of the best dragons, but also easily one of the best blue units in the game. The reason for this is her power and versatility; the combination of a refined breath weapon’s adaptive damage, ability to run Steady Breath/Quick Riposte with Distant Counter, and her strong amount of mixed bulk means that Nowi has incredible coverage. Not only does she easily take out a huge number of enemies, but she can even do so while taking minimal damage herself.
Unfortunately, Nowi’s strength comes at a literal cost; her optimal build is incredibly expensive and high investment, as skills like Aether and Steady Breath can be hard to come by. She also has a number of counters that can make it difficult for her; her bulk cannot withstand effective damage.
Given the proper investment (or not, since her budget builds are still extremely potent), Nowi can really shine in any team. She even has good BST and availability, meaning that she is an excellent candidate for long-term merging. Overall, Nowi is a powerful unit that can be consistently relied upon to carry more than her own weight.
Strengths
Powerful Stat Spread
Thanks to weapon refinery, Nowi no longer has to put up with any glaring weaknesses in her stats; it’s rather easy to build her in such a way that she’s strong all around.
Adaptive Damage
The ability to use refined breath weapons means that not only does Nowi already hit hard due to her decent Attack stat, but she actually hits significantly harder than she may initially appear do to being able to target the lower of the Def/Res stats against ranged enemies.
Lightning Breath
While all dragons can use it, Lightning Breath’s power cannot be understated. Not only does it have built-in Distant Counter, allowing for the Steady Breath/Distant Counter combo, but it can also be refined, granting a strong boost to Nowi’s stats.
Good Availability
In addition to having good BST, Nowi is also available to be summoned at 4* rarity. She even comes with Lightning Breath in her base kit! These factors make Nowi a prime choice for long-term merge considerations.
Dragon
Nowi’s status as a dragon means that she can benefit from dragon-exclusive buffs like Hone Dragons and Fortify Dragons, which allows her to easily fit into a dragon team that features incredible coverage and staying power.
Weaknesses
Anti-Dragon Weapons
As a blue unit, Nowi will find it extremely difficult to survive even a single hit from the Naga and Divine Naga tomes that Julia and Deirdre wield. She can even struggle against Falchions (particularly Alm, with refinement) despite color advantage, unless specifically built to handle them.
Infantry
While Nowi’s status as a dragon means that she has access to the powerful dragon-exclusive buffs that other infantry lack, she still suffers from the same problems as other infantry. Namely, her movement pales in comparison to cavalry and fliers, and she is susceptible to effective damage from Poison Dagger users.
Heavy Investment for Optimal
While Nowi has great budget build options, the fact remains that her optimal setups are very high investment; Aether and Steady Breath can be very difficult to come by.
Team Options
Counters
- Strong Greens: While Nowi can often take on green units, the stronger ones like Fallen Robin (M), Hector (LA), Raven, and Myrrh can make short work of her.
- Anti-Dragon Weapons: Julia and Deirdre can easily take out Nowi due to the combination of effective damage and color advantage, but even a Falchion user like Alm or Lucina can take out Nowi if unprepared for it.
- Debuffers: Nowi’s stat spread is one of her greatest strengths, and units that can debuff them can effectively hinder her effectiveness; some good examples are Gunnthrá, Spring Sharena, Lute, and Soren.
- Preventing Counters: As Nowi is almost entirely Enemy Phase-oriented, units that can prevent her from counterattacking can be extremely difficult to deal with. Firesweep users generally aren’t a huge issue due to Nowi’s good physical bulk, but the strongest ones like Tana, Cordelia, and Brave Lyn can still potentially deal enough damage to knock Nowi out of Quick Riposte’s HP threshold, which is problematic.
- In particular, staff units running a Wrathful Staff/Dazzling Staff combo like Elise, Priscilla, and Lucius can devastate Nowi; not only can they deal good damage to her, but they can also apply potent debuffs like Gravity, or even more damage with Pain.
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Lightning Breath+ (+Atk) | A | Heavy Blade 3 |
|---|---|---|---|
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Reposition | B | Vantage 3 |
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Glimmer | C | Def Tactic 3 |
| S | Quick Riposte 3 | ||
Merge +5
Seal Quick Repose 3
Balanced player/enemy phase build, with Heavy Blade active she returns with Glimmer (activation 3) with every other attack as long as she gets hit back in return allowing her a lot of versatility. Chose Heavy over one of the Breath skills because between Vantage and Quick Repose her enemy phase is stronge enough and that would significantly weaken her player phase. With this build if she doesn’t land her special on player phase attack then she is either going to Vantage a Glimmer or have a Glimmer then a follow-up hit (if the enemy survives the first strike)... maybe even both if her Hp is between 36-34 when attacked.
Currently I’m running her on a tactic/mixed team so she also receives and Attack Tatic 3 buff. This could easily be switched to an Infantry Pulse on an all infantry team due to the fact that even with a health bane when you on the +5 Hp from her refined lightning breath her health still stands far above most other infantry. The big downside being her attack is still going to require a buff to activate Heavy Blade on high attack units, although even without additional buff she still activate on 52 and under which probably covers about 75% of enemies... watch out for infantry Chrom with a base of 53 with his Falchion and neutral IV. Attack smoke or Threaten Atk are also good options with Heavy Blade where Res or speed lowering skills probably work better with an A slot Breath.
Choice of special I went with Glimmer to boost the low def seeking ability of her breath weapon but on an Infantry Pulse team this could be changed to one of % Atk boosting specials with great effect.
Quick Repose seal is necessary for the full Hector experience and it strengthens up her enemy phase to justify Heavy over one of the Breaths but if not running Heavy then you could easily swap Vantage for Quick Repose in her B slot and open her seal up to team preference like either a Distant/Close defense.
If you really want to dump everything you have you could conceivably run a Breath skill in her A slot, Quick Repose in her B and Heavy Blade in her seal although it is a little redundant and would probably work better spread out over two units. That said, if you did that you could run Aether or Dragon Fang with an activation frequency that Lightning Breath is never expected to reach but your eggs are really all in one basket and you would have to sacrifice a lot to get there.
Another thought would be stick with the above build but put Quick Repose in her B slot and run an Atk Smoke seal for extra all round survivability.
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Lightning Breath+ | A | Steady Breath |
|---|---|---|---|
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Rally Def/Res | B | Swordbreaker 3 |
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Bonfire | C | Infantry Pulse 3 |
| S | Panic Ploy 3 | ||
+10 max merge 5* with panic ploy seal and +def refined LB+. Sword breaker taken over QR3 (though the latter is also very good) to deal with swords and falchion users.
Nowi has fantastic HP, so infantry pulse and panic ploy both perform excellently on her.
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Lightning Breath+ (+Res) | A | Heavy Blade 3 |
|---|---|---|---|
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Rally Defense | B | Swordbreaker 3 |
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Sol | C | Panic Ploy 3 |
| S | Deflect Magic 3 | ||
LV 40+1 atm
Prefered bane/boon +atk/spd/def -res
Weapon: Lighnting breath+ (any variant)
Support: Reposition/ Rally defense
Special: Sol/Daylight
A:Heavy blade 3/ Fury3
B: Sword breaker 3/ vantage 3/ quick riposte 3
C Panic ploy 3/ savage blow 3 / Threaten Res 3
Seal: deflect magic 3 / Panic ploy 3
Nowi makes for an amazing dragon emblem counter against Falchion users and when paired with the right team could easily become an amazing wall for stopping even the most powerful of rushes. This build is based around countering enemies and healing off any damage taken. While she's an amazing counter vs the all too common red units(especially swords), magic users can easily overwhelm her in great numbers so having a good team/partner would help give her some survivability against mages.
Good partners for her would be a hit and run/drag back flier to help deal with *Naga* tome users as those are her only other *effective* counters. Another good partner (assuming you're using dragon emblem) would be Myrrh (with Iote's shield and Gtome breaker) as a Naga counter.
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Lightning Breath+ (+Atk) | A | Fury 3 |
|---|---|---|---|
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Reposition | B | Quick Riposte 3 |
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Moonbow | C | Hone Dragons |
| S | Close Def 3 | ||
+ATK/-RES
All-rounder close combat Manakete.
Weapon Skill: Any Lightning Breath+ weapon refinery except for +Spd. Quick Riposte 3 covers the flaw of Nowi's mediocre speed.
Support Skill: Reposition for helping other units reposition themselves in the field. Budget option is swap.
Special: Moonbow or Bonfire for budget. Aether if you want to score higher in arena (best paired with Seal Skill Quickened Pulse or Heavy Blade 3 for this Nowi).
A Skill: Fury 3 to further boost her overall bulk and fire power.
B Skill: Quick Riposte 3 to cover her flaw in speed.
C Skill: Flexible. Hone Dragons for a dedicated Manakete team. Threaten Res 3 for budget users.
Seal Skill: For all-rounders, either Close Def 3 or Distant Def 3 (whatever is preferred). For Aether users, Quickened Pulse or Heavy Blade to quickly charge Nowi's special.
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Lightning Breath+ (+Spd) | A | Earth Boost 3 |
|---|---|---|---|
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Reposition | B | Vantage 3 |
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Sol | C | Threaten Res 3 |
| S | Distant Def 3 | ||
With Summoner Support her stats end up as: 55/36/35/29/29.
35 Speed really helps against doubles, but will not prevent offensive heroes from doubling her.
Weapon Skills
| Weapons | SP | Rng. | Mt. |
|---|---|---|---|
| Only inheritable by Dragon units.
|
50 | 1 | 6 |
| Only inheritable by Dragon units.
|
100 | 1 | 8 |
| Learns by default at 4 ★ Only inheritable by Dragon units.
|
200 | 1 | 7 |
| Learns by default at 5 ★ Unlocks at 5 ★ Only inheritable by Dragon units.
|
300 | 1 | 11 |
Support Skills
| Support Skills | Rng. | SP |
|---|---|---|
Rally DefenseGrants Def+4 to an adjacent ally until the end of the turn.
Learns by default at 4 ★ Unlocks at 3 ★ |
1 | 150 |
Passive Skills
| Passive Skills | SP | Slot |
|---|---|---|
| Unlocks at 3 ★ Inheritable by all units.
|
30 | A |
| Unlocks at 4 ★ Inheritable by all units.
|
60 | A |
| Unlocks at 5 ★ Inheritable by all units.
|
120 | A |
| Inheritable by all units.
|
50 | C |
| Unlocks at 3 ★ Inheritable by all units.
|
100 | C |
| Unlocks at 4 ★ Inheritable by all units.
|
200 | C |
Other Info
| Origin |
Fire Emblem: Awakening
|
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