Table of Contents

Tier Rating

Analysis by RedFerrari1998
Nino - Pious Mage


Obtainable as a 3 - 4 only

Related Heroes

Hero Stats

Max Avg Total Stats at Lvl 40
HP 33
ATK 33
SPD 36
DEF 19
RES 26

Stat Variations

Level 1 Stat Variation
Low 15 6 9 3 6
Middle 16 7 10 4 7
High 17 8 11 5 8

Level 40 Stat Variations
Low 30 30 33 16 23
Middle 33 33 36 19 26
High 36 36 39 22 30

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.


  • +SPD: A Speed asset takes Nino’s natural Speed from 36 to 39, giving her very good doubling potential. This Speed can easily be boosted further with skills, seals, and boosts, allowing Nino to reach Speed in the mid 40s and consistently double everyone but the fastest of units, giving her great damage potential.

  • +ATK: An Attack asset takes Nino’s Attack from 33 to 36, giving her the same Attack stat as neutral Summer Elise. This gives Nino an even greater damage output and goes well with a Wolf tome if you want to run that weapon.


  • HP: HP is overall unimportant for Nino, but dropping it will make Nino overall less bulky from both physical and magical attacks. Can be dropped if necessary.

  • RES: Can also be dropped if need be, but Nino does possess fairly decent magical bulk which is somewhat lost if you drop her Resistance as the flaw.


  • -DEF: The ideal choice of flaw. Nino is already weak physically and thus can be dropped with relative safety. This also preserves Nino’s decent magical bulk.

Skill Sets

Her Best! (Blade)

Gronnblade+ A Fury 3
Draw Back B Desperation 3
Glimmer C Odd Atk Wave 3
Alternate: Hone Atk 3
SP1,710SDistant Def 3

Show Explanation/Analysis
  • Preferred IV: +SPD or +ATK / -DEF

  • Weapon: Gronnblade+

  • Assist: Draw Back / Flexible

  • Special: Glimmer / Moonbow

  • Passive A: Fury / Life and Death / Swift Sparrow 

  • Passive B: Desperation 

  • Passive C: Odd Atk Wave / Hone Atk / Flexible

  • Sacred Seal: Distant Def / Speed +3

Nino’s Blade tome set is both cheap to build and very effective in combat, making Nino an excellent offensive magic user.

The Gronnblade is an amazing tome that adds the total value of all Hone and Fortify buffs on her to her damage dealt, meaning deal will deal immense damage if she is buffed. You’ll want either a Speed or Attack asset with a Defense flaw to maximize Nino’s offensive prowess with this tome. For assist, using her default Draw Back is perfectly acceptable, but it can be replaced with something such as Reposition if desired. Glimmer makes for a great special with the Blade tome due to the damage values Nino can reach if buffed. Moonbow is also a good option, particularly if Nino won’t always have easy access to buffs.

Fury is a great A slot skill with Nino, increasing all of her stats except HP by 3, giving her a good all-round boost. The passive 6 HP of non-lethal damage also helps to let Nino safely reach Desperation range. You can also use Life and Death to increase Nino’s offensive power at the cost of her defenses while Swift Sparrow also gives Nino a nice boost to Attack and Speed, though only on player phase. Desperation makes for the ideal B slot for this set, allowing Nino to perform any follow-up attack immediately after her first, helping her to fight DC units she can sometimes struggle with such as Hector and Dorcas. Odd Atk Wave allows Nino to boost herself and adjacent allies by six Attack at the start of odd numbered turns. As she boosts herself regardless of nearby allies, this is a fantastic C slot skill for the Blade tome. Outside of this, the C slot is open and almost any C slot can work. Her default Hone Atk works well and can be used to support her allies.

For seal, Distant Def makes a good choice for baiting mages. With it, she can safely bait Reinhardt, even should he be +Atk with Death Blow 3 and QP Moonbow, making her an effective counter to him. If baiting Reinhardt is not something you want Nino to do, using a simple Speed seal is also a good choice to increase Nino’s doubling potential.

Also Her Best! (Wolf)

Keen Gronnwolf+ (+Eff) A Fury 3
Draw Back B Vantage 3
Moonbow C Hone Atk 3
SP950SDistant Def 3

Show Explanation/Analysis
  • Preferred IV: +ATK or +SPD / -DEF

  • Weapon: Keen Gronnwolf+ (+Eff)

  • Assist: Draw Back / Flexible

  • Special: Moonbow / Glimmer

  • Passive A: Fury

  • Passive B: Vantage / Desperation

  • Passive C: Hone Atk / Flexible

  • Sacred Seal: Distant Def / Attack +3

Though it’s hard to consider ditching her Blade tome, Nino can run other sets, namely this set which allows her to serve as an effective cavalry counter.

The Keen Gronnwolf is a powerful tome which deals effective damage against cavalry units. In addition to this, forging it allows for hone and fortify boosts on cavalry to be ignore during combat, though it can also be forged for simple stat boosts if you would prefer that. An Attack asset with Defense flaw is ideal to maximize Nino’s damage output, though a Speed asset is also acceptable. The assist skill is open to preference with Nino’s default Draw Back being a fine option, though it can be replaced if you so desire. Moonbow makes for a nice special thanks to its low cooldown. Glimmer makes for a good special too for the same reason.

Fury in the A slot will improve Nino across the board thanks to the +3 boosts to all stats except HP while the passive damage will allow Nino to reach Vantage range with relative ease. Vantage works nicely in the B slot for countering ranged horse units such as Brave Lyn and Reinhardt as it’ll allow Nino to attack first when these two attack her and attain a OHKO before they can even attack. Desperation also works fine, allowing her to safely attain a ORKO against Xander, even should he have Distant Def 6. The C slot is player preference with her default Hone Atk working well as an option, though this can be switched out as you see fit.

Distant Def against works fine as a sacred seal, helping her to safely bait Reinhardt and Mulagir Brave Lyn when Vantage is not active. A simple Attack seal also works fine, helping Nino to improve her damage output.


The girl who’ll always do her best no matter the situation, Nino is a green infantry mage and simply an all round great unit. Nino remains of the most popular choices for green magic in the game due to her great offensive potential and ease of access.

With 33 Attack and 36 Speed, Nino has one of the best offensive spreads for green mages alongside Summer Elise and Rhajat. While her raw Attack power is less than both of these, she has the Speed advantage which gives her greater doubling potential. These great offensive stats come at the price of poor defenses overall. Her physical bulk is low with 33 HP and 19 Defense, meaning physical units who can get in the attack will be able to deal high amounts of damage to her, if not outright KO her. She fares better magically with 26 Resistance which is alright, but she is still somewhat vulnerable magically thanks to her low HP, especially against red mages such as Celica.

All in all, Nino is a solid offensive green mage who’s easy to obtain, cheap to build and great to use. She sits alongside Rhajat and Summer Elise as strong contenders for offensive mages and is worthy of consideration for magic users. Build and use her well and Nino will do nothing but her best for you.


Great Attack

With 33 Attack, Nino has one of the higher Attack stat for green mages, matching with Soren and Sonya. With her default Blade tome or something such as a Wolf tome, Nino is easily capable of dealing a lot of damage in a single attack.

Great Speed

With 36 Speed, Nino has the second highest Speed for green mages and one of the fastest Speed stats of all mages. Nino has great doubling potential thanks to her default high Speed which can be boosted further with a Speed asset, skills like Fury, seals, and hone buffs allowing her to easily reach Speed in the mid 40s, potentially even faster with higher merges.


Poor physical bulk

At 33 HP and 19 Defense, Nino is very frail in terms of physical defense. DC Sword units such as Ike, Zelgius, and Ryoma will very likely be capable of a OHKO on her if she is unable to KO them before their counterattack. Axe units such as Hector and Dorcas are also quite capable of a OHKO too.

Somewhat support dependant

In order for Nino to reach her max potential, she requires support from someone who can effectively boost her stats such as Ephraim, thus meaning you’d have to sacrifice a team slot for a buffer like him to allow Nino to reach her max potential. Despite this, Nino can still perform well without boosts, not to mention that Ephraim is a solid lance unit on his own so he makes a good choice for a lance unit regardless.

Team Options

Nino benefits the most from being alongside units that can maximize her effectiveness with the Blade tome and units who can protect her from common threats, namely sword units and powerful archers.

  • Buffers: Nino will want support from units who can supply her with Hone and Fortify buffs in order to get the most out of her Blade tome. The prime candidates for this are Linde, Eirika and Ephraim. All three are capable of potentially buffing all stats except HP at once, giving Blade tome Nino a ridiculous amount of offensive power. Linde is a blue mage, so not only can she cover for Nino's weakness to red units, but can also provide a large buff of six attack through her refined Aura which is higher than the buff provides by the Renais twins. The Renais twins both still make for solid partners with Nino thanks to the refined Sieglinde and Siegmund naturally carrying Hone Atk 3. On top of this, Ephraim can act as a sword unit check while Eirika can help Nino against axe units she may struggle with. 

  • Dancers: Dancers can be a great benefit to almost anyone and Nino is certainly no exception. With the aid of a dancer, Nino can choose to attack again, use her assist or simply move from danger. Azura and Ninian are both blue dancers and thus can help protect Nino from sword units that threaten her. Meanwhile, the flying dancers can utilize Guidance to aid Nino is her mobility, making her another great choice. In actuality though, any dancer will great for a great partner to Nino.

  • Blue Fighters: Tana, Reinhardt, and Nowi are all examples of strong blue fighters and can all protect Nino from red threats. Tana is a versatile flier who can be both a strong offensive and defensive lance unit, Reinhardt is strong offensively thanks to this Dire Thunder, allowing him to easily handle most reds and Nowi not only can protect Nino from reds but can also protect her from archers such as Brave Lyn thanks to her refined dragonstone and good defenses.


Being physically frail, Nino will primarily want to avoid any strong physical melee fighters, particularly sword units. Axe units and Lance units can also severely hurt Nino, but the lack of weapon triangle advantage makes her fare better overall. Strong archers will also be able to deal with Nino fairly easily. In general, Nino is a player phase unit, so removing her from enemy range is ideal is practically any situation, though she can bait non-red mages fairly well.

  • Distant Counter Sword Units: Sword units such as Vanguard Ike, Ryoma, and Zelgius can be tricky for Nino to attack as all three carry Distant Counter on their weapons and are easily capable of a OHKO against her, making it difficult for Nino to safely attack them, though it can sometimes be done by utilizing boosts or Desperation.

  • Red Mages: Red mages such as Celica, Winter Tharja, and Lyon all fair extremely well against Nino mainly thanks to the weapon triangle advantage. With her immense damage output, Celica is quite capable of a OHKO against Nino, especially if Celica is running Life and Death or has an Attack asset. Their high Resistance makes Winter Tharja and Lyon tricky targets for Nino and both can deal high damage, if not KO in return.

  • Archers: Archers such as Brave Lyn, Bridal Cordelia, Innes, and Halloween Jakob are all strong on the attack and can easily prey on Nino’s low defenses. All three can be quite commonly seen wielding a Brave Bow and will destroy Nino with ease if they are armed this way. Halloween Jakob can also sometimes be seen with a Guard Bow which makes him quite resistant to magic, making him a very tricky target for Nino.

Weapon Skills

Weapons SP Rng. Mt.
Green Tome Users Only
50 2 4
Learns by default at 3 ★
Green Tome Users Only
100 2 6
GronnbladeSlows Special trigger (cooldown count+1). Adds total bonuses on unit to damage dealt.
Learns by default at 4 ★
Unlocks at 3 ★
Green Tome Users Only
200 2 9
Gronnblade+Slows Special trigger (cooldown count+1). Adds total bonuses on unit to damage dealt.
Unlocks at 5 ★
Green Tome Users Only
300 2 13
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Support Skills

Support Skills Rng. SP
Draw BackUnit moves 1 space away from target ally, who moves to unit's former position.
Learns by default at 4 ★
Unlocks at 3 ★
1 150

Passive Skills

Passive Skills SP Slot
Resistance +1Grants Res+1
Inheritable by all units.
Resistance +2Grants Res+2
Unlocks at 3 ★
Inheritable by all units.
Resistance +3Grants Res+3
Unlocks at 4 ★
Inheritable by all units.
Hone Atk 1Grants adjacent allies Atk+2 through their next actions at the start of each turn.
Unlocks at 3 ★
Inheritable by all units.
Hone Atk 2Grants adjacent allies Atk+3 through their next actions at the start of each turn.
Unlocks at 4 ★
Inheritable by all units.
Hone Atk 3Grants adjacent allies Atk+4 through their next actions at the start of each turn.
Unlocks at 5 ★
Inheritable by all units.

Other Info

Fire Emblem: The Blazing Blade

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