Table of Contents
- Default
- Attack
- Special
- Injured
| Ninian - Oracle of Destiny |
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Related Heroes
Hero Stats
Stat Variations
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 15 | 4 | 6 | 5 | 4 |
| Middle | 16 | 5 | 7 | 6 | 5 |
| High | 17 | 6 | 8 | 7 | 6 |
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 39 | 21 | 30 | 20 | 23 |
| Middle | 42 | 24 | 33 | 23 | 27 |
| High | 45 | 28 | 36 | 26 | 30 |
IV Sets
| Key stats worth increasing through nature if possible. | |
| Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
| Relatively worthless stat that can safely be decreased through nature. |
| HP | ATK | SPD | DEF | RES |
|---|---|---|---|---|
Boons
- +SPD: As a dancer, Ninian values her survivability above all else. A boon in this stat coupled with a Speed-refined weapon allows Ninian to reach a respectable 39 Speed, meaning she needs little to no support to avoid being doubled and will thus increase her overall survivability.
- +ATK: At a low base of 24, Ninian’s damage output is downright poor. However, her ability to deal magical/adaptive damage in addition to this stat being a super boon allows her to run an Attack boon to great effect; it also bumps her up a BST bin in Arena. However, the trade-off in bulk compared to taking a Speed boon makes it less desirable at lower merges.
Neutral
- DEF / RES: Although Ninian’s decent Speed stat makes it unlikely that she’ll ever take more than one hit at a time, it’s recommended to leave her Defense and Resistance stats alone to not lower her already middling defenses and preserve her bulk. A Resistance bane is particularly damaging as it lowers the stat by 4 opposed to the usual 3.
Banes
- -HP: To retain the majority of her overall bulk, taking an HP bane is a fantastic choice as refining her weapon effectively patches up the stat loss. However, if one wants to run skills like Infantry Pulse or Panic Ploy, a bane in any of her other stats barring Speed can be considered.
Skill Sets
Rhapsody of the Dragon Priestess (Pure Support)
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Water Breath+ (+Spd) | A | Steady Breath Alternate: Fury 3 |
|---|---|---|---|
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Dance | B | Chill Spd 3 Alternate: Wings of Mercy 3 |
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Aether Alternate: Noontime |
C | Infantry Rush 3 |
| SP | 1,830 | S | Drive Atk 2 |
- Preferred IV: +SPD / -HP
- Weapon: Water Breath+ (+Spd)
- Assist: Dance
- Special: Aether / Noontime
- Passive A: Steady Breath / Fury / Triangle Adept
- Passive B: Chill Spd / Wings of Mercy
- Passive C: Infantry Rush / Flexible
- Sacred Seal: Drive Atk / Quick Riposte / Close Def / Distant Def
This set focuses entirely on Ninian’s survivability during the Enemy Phase, as her main goal should always be to stay alive as long as possible and support her teammates with Dance. By opting to forego the tried-and-tested Lightning Breath for Water Breath, Ninian gains an invaluable +4 to her Defense and Resistance stats should she be attacked. Though this comes at the cost of being unable to counterattack against ranged opponents, the additional bulk she gains is well worth it. Taking a Speed-refine here elevates her survivability further and when coupled with a Speed boon, it is unlikely that she’ll ever need more than a single buff to avoid being doubled through normal means.
For her A slot, Steady Breath is a fantastic choice, granting Ninian another additional +4 to her Defense when attacked as well as faster Special cooldown in the Enemy Phase. The latter effect is particularly powerful in this build as it gives her considerable sustain through frequent healing Special procs. On a budget, Fury and Triangle Adept are acceptable alternatives but keep in mind that her sustain will be greatly lowered as a result.
With Steady Breath, Aether’s long cooldown is a non-issue and will be fully charged after a single round of combat in which Ninian doubles back. In addition to simultaneous healing and damage output increase, Aether also scores well in Arena. For more frequent healing, Noontime is also an option and will be fully charged after she is hit just once.
Chill Spd is a powerful skill that lets Ninian provide team support in the form of a considerable -7 Speed debuff to the fastest unit on the opposing team. Not only does this allow her allies to deal with pesky speedsters who could otherwise pose a threat, it also enhances her own survivability as opponents who have enough Speed to double her naturally are likely to be the ones targetted by Chill Spd's debuff. Wings of Mercy is also a common staple on dancers, and for a good reason. At the cost of her B skill, Ninian gains incredible flexibility in the way she can support the rest of her team, often allowing her teammates to get out of a tough bind.
Ninian's C slot is flexible and is open to any skill that complement's her team's needs -- there are, however, a few standout options. Infantry Rush is a particularly effective choice when using her alongside fellow infantry allies and circumvents the need for such allies to run the Heavy Blade seal, allowing their seal slot to be open to other strong alternatives. Her innate Fortify Dragons is also a fantastic choice for her C slot but should only be used when running her with other dragonstone users.
As for her seal, Drive Atk is a strong choice to enhance the support she offers to her allies. Should one choose to run Wings of Mercy over Chill Spd, Quick Riposte is a good seal slot to allow her to make the most use out of Steady Breath’s cooldown effect -- this is especially effective if running Aether since her Speed will often be to prevent doubles instead of causing them. Lastly, Close or Distant Def can be used as alternatives to enhance her tanking capabilities.
Enveloping Frost (Red Counter)
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Lightning Breath+ (+Spd) Alternate: Light Breath+ (+Spd) |
A | Triangle Adept 3 |
|---|---|---|---|
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Dance | B | Swordbreaker 3 Alternate: Escape Route 3 |
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Luna Alternate: Moonbow |
C | Hone Atk 3 Alternate: Fortify Dragons |
| SP | 1,200 | S | Close Def 3 |
- Preferred IV: Any
- Weapon: Lightning Breath+ (+Spd) / Light Breath+ (+Spd)
- Assist: Dance
- Special: Luna / Moonbow / Iceberg
- Passive A: Triangle Adept
- Passive B: Swordbreaker / Wings of Mercy / Escape Route
- Passive C: Hone Atk / Fortify Dragons / Flexible
- Sacred Seal: Close Def / Distant Def
A relatively budget friendly build that allows Ninian to take the role of both a dancer and a dedicated check against red foes. Since Ninian will be entirely reliant on Triangle Adept for both taking and dealing damage, any IVs can work with this build. For her weapon, Lightning Breath is a great choice and grants her the ability to deal with the occasional red mage. However if one wishes to not invest too heavily, then her innate Light Breath is also a decent weapon on Ninian; the buff it provides to her and her teammates may prove to be useful in certain scenarios.
As for her Special, Ninian has several different options here. Luna is a particularly powerful option and helps mitigate Ninian’s rather low Attack stat. Moonbow can also be considered should one desire more frequent, albeit weaker, Special activations. For more consistent damage output increase, Iceberg scales decently with Ninian’s Resistance stat and grants +13 damage on every activation if assuming neutral Resistance.
Using Swordbreaker in conjunction with Triangle Adept allows Ninian to deal with even Falchion wielders with relative ease. It also has the added benefit of counteracting skills such as Bold Fighter and Wary Fighter; keep in mind that Swordbreaker makes such instances a regular Speed contest, making a Speed-refine on her weapon much more impactful. For more overall utility, Wings of Mercy is again another fantastic option, or if wanting to invest as little as possible, her innate Escape Route is an option as well.
Ninian’s C slot is relatively flexible and can be filled by a buff or Spur of one’s choice. Her seal choice ultimately comes down to the types of red units one wishes her to counter harder. Since red mages are rather scarce in the current meta, Close Def will almost always be the preferred option but she can still run Distant Def to decent effect.
Introduction
Hailing from Fire Emblem: The Blazing Blade, Ninian is currently the only dancer in the game who can wield breaths. As such, Ninian can provide great flexibility to her team not only due to Dance but also because of the various weapons she can wield effectively. However, her ability to use Dance comes at a cost: her BST. Coming with a neutral BST of 149, Ninian effectively weighs the same as an infantry mage in Arena, meaning that she requires heavy investment and merges to not weigh her team down in terms of score.
Ninian sports a horrid base Attack stat of 24, and though she should not be seeing much combat anyways, this makes attempting to run an offensive build on her a fruitless endeavor without sufficient Attack stacking. What she lacks in combat prowess, however, she makes up in survivability. Sporting a relatively decent HP stat and a respectable base Speed of 33, Ninian can definitely take a hit or two if she needs to. Though her defensive spread of 23/27 isn’t outstanding, it’s not terrible either and can be worked with to prolong her stay on any given map.
Overall, though Ninian is definitely not the strongest fighter in the game, she is an incredible support unit and can easily fit in a number of team compositions. Dance alone is a powerful tool, and when adding her decent survivability and versatility into consideration, Ninian proves her worth as a dancer and will often be an incredible tool at your disposal.
Strengths
Dance
Regardless of her own stats, Dance on its own is an incredibly powerful and useful skill, often allowing one to escape even the closest of calls.
Decent Survivability
When accounting for the +5 HP a weapon refine grants her, Ninian comes with a neutral physical bulk of 70 and a magical bulk of 74. This coupled with her base Speed of 33 that can be built upon to prevent doubles means Ninian will often require several hits to go down. This is a particularly great characteristic for a dancer to have, as they strive to stay along as possible to provide support.
Dragonstone User
As a dragonstone user, Ninian is allowed access to a wide variety of weapons, most of which she can use rather effectively such as the above-listed Water and Lightning Breaths. This lets her role fluctuate depending on what is needed of her and the weapon she is wielding, giving her great versatility.
Weaknesses
Low Attack
Ninian’s low base Attack of 24 means that outside of relying on skills such as Triangle Adept or Special activations to do damage, her damage output will be pretty low. This locks her out of ever attempting to take on a more offensive role unless one goes to great lengths to build upon her subpar Attack.
Low BST
In exchange for the ability to use Dance, Ninian suffers from having low BST, resulting in none of her stats being exceptional per se. In addition, should Ninian not wield high SP cost skills and have some merges, she will drop one’s score in Arena considerably.
Effective Damage
Ninian also suffers from effective damage as both infantry and a dragonstone user; Falchion, Naga, and Poison Dagger wielders have little to no issue decimating Ninian should she be ill-equipped to fight these kinds of opponents.
Team Options
Counters
As both an infantry unit and a dragonstone user, Ninian is weak to wielders of the Poison Dagger, Falchion, or Naga. Though she does have relatively decent bulk, her Defense is still rather lacking and any strong green melee can easily abuse this to defeat her without issue. Archers also pose a serious threat to Ninian, particularly if running Brave or Firesweep Bow. Last but not least, since the majority of her bulk comes from her ability to avoid doubles, users of skills that allow follow-up attacks regardless of Speed are one of her greatest weaknesses.
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Effective Weapons: Most units using such weapons like Kagero, Alm, Julia, and Deirdre typically have no problem in taking down the poor dancer.
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Strong Green Melee: By abusing Weapon Triangle advantage as well as Ninian’s mediocre Defense stat, strong green melee units like Winter Chrom, Cherche, and Brave Ike are incredibly hard counters to Ninian.
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Archers: Offensive archers such as Bridal Cordelia, Brave Lyn, and Hinoka (WF) who use weapons such as Brave or Firesweep Bow abuse Ninian’s low Defense stat as well, and often need only two strikes to finish the job.
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Natural Follow-ups: Skills like Bold Fighter allow units such as Zelgius, Fallen Hardin, and Hector (LA) to bypass the need for Speed and easily defeat Ninian. Ephraim’s Pursuit also does so to a similar effect.
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Lightning Breath+ (+Atk) | A | Triangle Adept 3 |
|---|---|---|---|
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Dance | B | Swordbreaker 3 |
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Draconic Aura | C | Fortify Def 3 |
| S | Breath of Life 3 | ||
This is my ninian. She is wonderful by herself or even with a team. with summoner support at S she has 52 HP, 44 ATK, 35 SPD, 25 DEF, and 25 Res. She has Lightning breath+ with ATK+ weapon refinery for weapon, so she can counter range users and that extra attack to make her even more of a powerhouse(Yes I raised and sacrificed a 5* Adult Tiki). Obviously her dance skill for her support or else this wouldn't be a multi purpose build for a DANCER unit. Draconic Aura for her special, because it adds 30% from her ATK which is around 12 extra damage, plus it is a quicker trigger than Dragon fang so with the slow down trigger from her weapon it becomes 4 instead of the 5 for dragon fang. Then we get to the Passives, first is Triangle Adept so she can handle the red units for the team, due to her built in distant counter, she can kill mages fairly easy and more importantly she can kill swords, her doing like forty-something damage to them and they can only do 0 dmg. Even Falchion, they only do about 12 damage to her. Then there is her Swordbreaker, for specifically to deal with Falchion users, so they can't do that 24 dmg due to doubling her and Ninian can two shot them(not that she needs it). Also, with her fortify defense 3 she gives def buffs to her allies thus giving her more supportive abilities(Can be switched with Fortify Dragons with a dragon emblem if we ever can). Finally there is her Seal, Breath of life 3 adds healing her allies when she attacks, which always can help if you don't have a healer or even when you do just to give other units some extra health or even heal the healer. But if you want more of an attacker than support I suggest giving her the Distant Def 3 seal. But all in all, she is supposed to fill the role of the Supporter and Attacker at the same time so you don't have to waste a spot on the team for a strict dancer but instead use it for a dancer that can hold her own.
Also as a bit of warning, Keep Ninian away from Julia and Deirdre they will one shot her due to their tomes. Granted she doesn't fair too well with Greens in general but these two will utterly destroy her. So the best course of action is to have another unit handle them before they get to Ninian.
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Light Breath+ | A | Fortress Def 3 |
|---|---|---|---|
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Dance | B | Wings of Mercy 3 |
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Luna | C | Hone Atk 3 |
| S | Fortify Res 1 | ||
Really good dancer build. She does not hit hard (or at all) but she comes in useful as a blue wall, since she has the +speed refinement and hits 37 speed
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Lightning Breath+ | A | Steady Breath |
|---|---|---|---|
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Dance | B | Vantage 3 |
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Escutcheon | C | Fortify Def 3 |
| S | Deflect Melee 2 | ||
This build has turned my dancing dragon into a counterattacking sturdy troop. with this build I don't need another blue in my team and can take out most red troops if I can lure them away from the crowd and like any dancer can make the rest of my team clean up what she started.
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Lightning Breath+ | A | Steady Breath |
|---|---|---|---|
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Dance | B | Wings of Mercy 3 |
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Glacies | C | Infantry Pulse 3 |
| S | Defense +3 | ||
(+8 Merged - S-Rank Summoner Support)
This build is a full share from Youtube Gaming Guru, LuBu, and his masterful character building genius.
You can't go wrong with dragons and Steady Breath.
And one dragon stands out from all the others.
Ninian.
She is a dancer.
She is soft spoken and is cute.
However....... underneath that pretty exterior lies a beast. On the battlefield with this set up, she can tank most physical damage; even from a neutral Hector. And by the time her foe has made their attack, she will respond with a fierce blast of Glacies.
With her decent RES stat and physical bulk, she will be an invaluable asset to your roster.
Infantry Pulse allows Ninian to take the cool down charge of all those in your party with less HP by one at the start of each turn. Your choice of C-slot is party-dependent.
It's a trendy and niche build but trust me, it's worth it.
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Light Breath+ | A | Darting Blow 3 |
|---|---|---|---|
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Dance | B | Escape Route 3 |
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Sol | C | Breath of Life 3 |
| S | Fortify Def 3 | ||
Support Ninian
Ninian is mostly a support unit,so we will make her a broken buffer.Light breath is a great skill that gives adjacent allies +4 res and def and if we add a fortify seal like fortify def or res we get a whopping 10 def or res of you choice.Darting blow will make here even faster.And escape route will make here dance all over the place.Sol is expensive but it will make her heal herself.
Weapon Skills
| Weapons | SP | Rng. | Mt. |
|---|---|---|---|
| Only inheritable by Dragon units.
|
50 | 1 | 6 |
| Only inheritable by Dragon units.
|
100 | 1 | 8 |
| Only inheritable by Dragon units.
|
300 | 1 | 9 |
| Learns by default at 5 ★ Only inheritable by Dragon units.
|
300 | 1 | 13 |
Support Skills
| Support Skills | Rng. | SP |
|---|---|---|
DanceEnables target to take another action. Cannot be used on units with Sing or Dance
Learns by default at 5 ★ |
1 | 150 |
Passive Skills
| Passive Skills | SP | Slot |
|---|---|---|
| Inheritable by all units.
|
60 | B |
| Inheritable by all units.
|
120 | B |
| Unlocks at 5 ★ Inheritable by all units.
|
240 | B |
| Inheritable by all units.
|
50 | C |
| Inheritable by all units.
|
100 | C |
| Unlocks at 5 ★ Only inheritable by Dragon units.
|
200 | C |
Other Info
| Origin |
Fire Emblem: The Blazing Blade
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