Table of Contents
- Default
- Attack
- Special
- Injured
| Ninian - Oracle of Destiny |
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Related Heroes
Hero Stats
Stat Variations
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 15 | 4 | 6 | 5 | 4 |
| Middle | 16 | 5 | 7 | 6 | 5 |
| High | 17 | 6 | 8 | 7 | 6 |
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 39 | 21 | 30 | 20 | 23 |
| Middle | 42 | 24 | 33 | 23 | 27 |
| High | 45 | 28 | 36 | 26 | 30 |
IV Sets
| Key stats worth increasing through nature if possible. | |
| Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
| Relatively worthless stat that can safely be decreased through nature. |
| HP | ATK | SPD | DEF | RES |
|---|---|---|---|---|
Boons
- +SPD: As a dancer, Ninian values her survivability above all else. A boon in this stat coupled with a Speed-refined weapon allows Ninian to reach a respectable 39 Speed, meaning she needs little to no support to avoid being doubled and will thus increase her overall survivability.
- +ATK: At a low base of 24, Ninian’s damage output is downright poor. However, her ability to deal magical/adaptive damage in addition to this stat being a super boon allows her to run an Attack boon to great effect; it also bumps her up a BST bin in Arena. However, the trade-off in bulk compared to taking a Speed boon makes it less desirable at lower merges.
Neutral
- DEF / RES: Although Ninian’s decent Speed stat makes it unlikely that she’ll ever take more than one hit at a time, it’s recommended to leave her Defense and Resistance stats alone to not lower her already middling defenses and preserve her bulk. A Resistance bane is particularly damaging as it lowers the stat by 4 opposed to the usual 3.
Banes
- -HP: To retain the majority of her overall bulk, taking an HP bane is a fantastic choice as refining her weapon effectively patches up the stat loss. However, if one wants to run skills like Infantry Pulse or Panic Ploy, a bane in any of her other stats barring Speed can be considered.
Skill Sets
Rhapsody of the Dragon Priestess (Pure Support)
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Water Breath+ (+Spd) | A | Steady Breath Alternate: Fury 3 |
|---|---|---|---|
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Dance | B | Chill Spd 3 Alternate: Wings of Mercy 3 |
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Aether Alternate: Noontime |
C | Infantry Rush 3 |
| SP | 1,830 | S | Drive Atk 2 |
- Preferred IV: +SPD / -HP
- Weapon: Water Breath+ (+Spd)
- Assist: Dance
- Special: Aether / Noontime
- Passive A: Steady Breath / Fury / Triangle Adept
- Passive B: Chill Spd / Wings of Mercy
- Passive C: Infantry Rush / Flexible
- Sacred Seal: Drive Atk / Quick Riposte / Close Def / Distant Def
This set focuses entirely on Ninian’s survivability during the Enemy Phase, as her main goal should always be to stay alive as long as possible and support her teammates with Dance. By opting to forego the tried-and-tested Lightning Breath for Water Breath, Ninian gains an invaluable +4 to her Defense and Resistance stats should she be attacked. Though this comes at the cost of being unable to counterattack against ranged opponents, the additional bulk she gains is well worth it. Taking a Speed-refine here elevates her survivability further and when coupled with a Speed boon, it is unlikely that she’ll ever need more than a single buff to avoid being doubled through normal means.
For her A slot, Steady Breath is a fantastic choice, granting Ninian another additional +4 to her Defense when attacked as well as faster Special cooldown in the Enemy Phase. The latter effect is particularly powerful in this build as it gives her considerable sustain through frequent healing Special procs. On a budget, Fury and Triangle Adept are acceptable alternatives but keep in mind that her sustain will be greatly lowered as a result.
With Steady Breath, Aether’s long cooldown is a non-issue and will be fully charged after a single round of combat in which Ninian doubles back. In addition to simultaneous healing and damage output increase, Aether also scores well in Arena. For more frequent healing, Noontime is also an option and will be fully charged after she is hit just once.
Chill Spd is a powerful skill that lets Ninian provide team support in the form of a considerable -7 Speed debuff to the fastest unit on the opposing team. Not only does this allow her allies to deal with pesky speedsters who could otherwise pose a threat, it also enhances her own survivability as opponents who have enough Speed to double her naturally are likely to be the ones targetted by Chill Spd's debuff. Wings of Mercy is also a common staple on dancers, and for a good reason. At the cost of her B skill, Ninian gains incredible flexibility in the way she can support the rest of her team, often allowing her teammates to get out of a tough bind.
Ninian's C slot is flexible and is open to any skill that complement's her team's needs -- there are, however, a few standout options. Infantry Rush is a particularly effective choice when using her alongside fellow infantry allies and circumvents the need for such allies to run the Heavy Blade seal, allowing their seal slot to be open to other strong alternatives. Her innate Fortify Dragons is also a fantastic choice for her C slot but should only be used when running her with other dragonstone users.
As for her seal, Drive Atk is a strong choice to enhance the support she offers to her allies. Should one choose to run Wings of Mercy over Chill Spd, Quick Riposte is a good seal slot to allow her to make the most use out of Steady Breath’s cooldown effect -- this is especially effective if running Aether since her Speed will often be to prevent doubles instead of causing them. Lastly, Close or Distant Def can be used as alternatives to enhance her tanking capabilities.
Enveloping Frost (Red Counter)
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Lightning Breath+ (+Spd) Alternate: Light Breath+ (+Spd) |
A | Triangle Adept 3 |
|---|---|---|---|
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Dance | B | Swordbreaker 3 Alternate: Escape Route 3 |
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Luna Alternate: Moonbow |
C | Hone Atk 3 Alternate: Fortify Dragons |
| SP | 1,200 | S | Close Def 3 |
- Preferred IV: Any
- Weapon: Lightning Breath+ (+Spd) / Light Breath+ (+Spd)
- Assist: Dance
- Special: Luna / Moonbow / Iceberg
- Passive A: Triangle Adept
- Passive B: Swordbreaker / Wings of Mercy / Escape Route
- Passive C: Hone Atk / Fortify Dragons / Flexible
- Sacred Seal: Close Def / Distant Def
A relatively budget friendly build that allows Ninian to take the role of both a dancer and a dedicated check against red foes. Since Ninian will be entirely reliant on Triangle Adept for both taking and dealing damage, any IVs can work with this build. For her weapon, Lightning Breath is a great choice and grants her the ability to deal with the occasional red mage. However if one wishes to not invest too heavily, then her innate Light Breath is also a decent weapon on Ninian; the buff it provides to her and her teammates may prove to be useful in certain scenarios.
As for her Special, Ninian has several different options here. Luna is a particularly powerful option and helps mitigate Ninian’s rather low Attack stat. Moonbow can also be considered should one desire more frequent, albeit weaker, Special activations. For more consistent damage output increase, Iceberg scales decently with Ninian’s Resistance stat and grants +13 damage on every activation if assuming neutral Resistance.
Using Swordbreaker in conjunction with Triangle Adept allows Ninian to deal with even Falchion wielders with relative ease. It also has the added benefit of counteracting skills such as Bold Fighter and Wary Fighter; keep in mind that Swordbreaker makes such instances a regular Speed contest, making a Speed-refine on her weapon much more impactful. For more overall utility, Wings of Mercy is again another fantastic option, or if wanting to invest as little as possible, her innate Escape Route is an option as well.
Ninian’s C slot is relatively flexible and can be filled by a buff or Spur of one’s choice. Her seal choice ultimately comes down to the types of red units one wishes her to counter harder. Since red mages are rather scarce in the current meta, Close Def will almost always be the preferred option but she can still run Distant Def to decent effect.
Introduction
Hailing from Fire Emblem: The Blazing Blade, Ninian is currently the only dancer in the game who can wield breaths. As such, Ninian can provide great flexibility to her team not only due to Dance but also because of the various weapons she can wield effectively. However, her ability to use Dance comes at a cost: her BST. Coming with a neutral BST of 149, Ninian effectively weighs the same as an infantry mage in Arena, meaning that she requires heavy investment and merges to not weigh her team down in terms of score.
Ninian sports a horrid base Attack stat of 24, and though she should not be seeing much combat anyways, this makes attempting to run an offensive build on her a fruitless endeavor without sufficient Attack stacking. What she lacks in combat prowess, however, she makes up in survivability. Sporting a relatively decent HP stat and a respectable base Speed of 33, Ninian can definitely take a hit or two if she needs to. Though her defensive spread of 23/27 isn’t outstanding, it’s not terrible either and can be worked with to prolong her stay on any given map.
Overall, though Ninian is definitely not the strongest fighter in the game, she is an incredible support unit and can easily fit in a number of team compositions. Dance alone is a powerful tool, and when adding her decent survivability and versatility into consideration, Ninian proves her worth as a dancer and will often be an incredible tool at your disposal.
Strengths
Dance
Regardless of her own stats, Dance on its own is an incredibly powerful and useful skill, often allowing one to escape even the closest of calls.
Decent Survivability
When accounting for the +5 HP a weapon refine grants her, Ninian comes with a neutral physical bulk of 70 and a magical bulk of 74. This coupled with her base Speed of 33 that can be built upon to prevent doubles means Ninian will often require several hits to go down. This is a particularly great characteristic for a dancer to have, as they strive to stay along as possible to provide support.
Dragonstone User
As a dragonstone user, Ninian is allowed access to a wide variety of weapons, most of which she can use rather effectively such as the above-listed Water and Lightning Breaths. This lets her role fluctuate depending on what is needed of her and the weapon she is wielding, giving her great versatility.
Weaknesses
Low Attack
Ninian’s low base Attack of 24 means that outside of relying on skills such as Triangle Adept or Special activations to do damage, her damage output will be pretty low. This locks her out of ever attempting to take on a more offensive role unless one goes to great lengths to build upon her subpar Attack.
Low BST
In exchange for the ability to use Dance, Ninian suffers from having low BST, resulting in none of her stats being exceptional per se. In addition, should Ninian not wield high SP cost skills and have some merges, she will drop one’s score in Arena considerably.
Effective Damage
Ninian also suffers from effective damage as both infantry and a dragonstone user; Falchion, Naga, and Poison Dagger wielders have little to no issue decimating Ninian should she be ill-equipped to fight these kinds of opponents.
Team Options
Counters
As both an infantry unit and a dragonstone user, Ninian is weak to wielders of the Poison Dagger, Falchion, or Naga. Though she does have relatively decent bulk, her Defense is still rather lacking and any strong green melee can easily abuse this to defeat her without issue. Archers also pose a serious threat to Ninian, particularly if running Brave or Firesweep Bow. Last but not least, since the majority of her bulk comes from her ability to avoid doubles, users of skills that allow follow-up attacks regardless of Speed are one of her greatest weaknesses.
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Effective Weapons: Most units using such weapons like Kagero, Alm, Julia, and Deirdre typically have no problem in taking down the poor dancer.
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Strong Green Melee: By abusing Weapon Triangle advantage as well as Ninian’s mediocre Defense stat, strong green melee units like Winter Chrom, Cherche, and Brave Ike are incredibly hard counters to Ninian.
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Archers: Offensive archers such as Bridal Cordelia, Brave Lyn, and Hinoka (WF) who use weapons such as Brave or Firesweep Bow abuse Ninian’s low Defense stat as well, and often need only two strikes to finish the job.
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Natural Follow-ups: Skills like Bold Fighter allow units such as Zelgius, Fallen Hardin, and Hector (LA) to bypass the need for Speed and easily defeat Ninian. Ephraim’s Pursuit also does so to a similar effect.
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Lightning Breath+ (+Def) | A | Steady Breath |
|---|---|---|---|
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Dance | B | Quick Riposte 3 |
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Aether | C | Infantry Pulse 3 |
| S | Close Def 3 | ||
For the Times I need a dancer in arena, I wanted to have a somewhat defensive dancer who could survive a few hits and maybe be a Reinhardt check (but that would mean switching close def 3 with distance def 3).
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Light Breath+ | A | Speed +3 |
|---|---|---|---|
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Dance | B | Wings of Mercy 3 |
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Escutcheon | C | Fortify Dragons |
Extra Skills:
Support:
Special:
A:
B: Escape Route 3
C: Fortify Dragons/Fortify Def 2
Merged +1
Hope to give her Light Breath+ refined +Speed or +Attack. Also a better special, maybe Aegis/Sacred Cowl or Glimmer/Moonbow
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Water Breath+ (+Def) | A | Brazen Def/Res 3 |
|---|---|---|---|
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Dance | B | Renewal 3 |
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Miracle | C | Fortify Dragons |
| S | Fortress Res 3 | ||
Dancers are absolutely invaluable for teams that use them, particularly in game modes where they will need extended survivability, such is the case for Tempest Trials, Chain Challenges and Rival Domain maps. Ninian has something that no other dancer thus far has, access to the Water Breath+ weapon. As soon as Kana came out, (rest in peace young dragon) I knew that Ninian would have the capabilities to outperform many other dancers, just by being able to stay alive longer. Unlike some of the more popular dancers, such as Azura (Preforming Arts) and New Years Azura, Ninian boast a bit of natural tankiness, she has a relatively high base HP and resistance, with just enough speed to deny double hits from most oponents. However, her attack is absolutely God awful, so we simply wont focus on that. The idea of this build is to bring out the best of the qualities to essentially create a tank dancer that simply refuses to die.
*Weapon- Water Breath+ (Def):*
So water breath is pretty much essential for tank Ninian to work because it give a good burst to her defense and resistance if she is attacked by the opponents. Defence plus because I find that the more common threats seem to be physically based fighters, such as Falcon, bows, daggers, and lances.
Assist skill- Dance:
Self explanatory.
Special- Miracle/Aether:
Now the special is actually rather flexible, I prefer Miracle so its there to save Ninian on the chance that the opponent eats through her defenses with a special proc, such as Ignis, Glacies or Black Luna. Aether is really there to help out for Arena score, dont expect to deal too much damage with it though since we are running minimal attack Ninian. The healing that it provides could prove useful at times.
Skill slot A- Brazen Def/Res 3:
So yeeeea, I guess now would be a good time to mention that I sacrificed Kana twice for Ninian, once for the weapon, twice for the A skill. BUT I still think its worth it. When Ninian is below 80% hp, suddenly she just became much harder to kill, increasing her defensive values even further by an invisible stack of seven each, which is huge because she can still have her defensive stats increased even further by fortify skills. Because of Ninian's high hp value, it leave a decent amount of room to reach the threshold for this ability to be active, 35 if its a neutral stat.
Skill Slot B- Renewal 3
For the B Slot there arnt too many opions to support tank Ninian, so I give her Renewal three to help her sustain when in battle. From time to time the renewal may clash with Brazen def/res because it heals above the threshold, but more often that not, its a lifesaver. I also find that it also works quite well with Miracle, because when Ninian is at lower hp values shes super tanky, and gains charges just fast enough for Miracle to save her. However, if you're really feeling it, you could also run Guard 3 to prevent opponents from gaining special charges, but just know it doesn't overlap with Brazen def/res because it stops at 80%.
Skill slot C- Flexible
You could honestly do whatever you want here, I only have foritfy dragons because I use a dragon Emblem team. You could run Threaten Attack, maybe a smoke skill, she even has enough resistance to run ploy skills if you decide on that. There are far too many options to really recommend one. However, if I were to not use fortify dragons, then I would personally use Panic Ploy, because more often then not, I find that Ninian has more HP then most of the squishy targets that stack a lot of stats to kill their target, especially blade tome users.
Sacred seal- Fortress Defense/Fortress Resistance:
This one is also fairly flexible, I run fortress defense because it's a good solid defense buff the increase her survivability even further while also safely lowering the attack that she honestly doesn't need. You could also run close/distant defense as well as they are also very strong, however, those seals are very powerful and may be better used on other units.
So thats my explanation on of Ninian. Do bear in mind that there are numbers based on raw stats, no merges, and no supports, so that means that there is still room to make Ninian even stronger. If you like this Ninian build, feel free to go for it, just make sure Corrin isnt in the room when this happens.
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Lightning Breath+ (+Atk) | A | Steady Breath |
|---|---|---|---|
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Dance | B | Wings of Mercy 3 |
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Aether | C | Infantry Pulse 3 |
| S | Quick Riposte 3 | ||
This set makes her an effective attacker whenever she's forced into combat, while also still retaining her support capabilities. -HP while is pretty detrimental when running HP based skills like Infantry pulse, refined breath attacks give her +5 HP to increase her bulk, putting her HP at a solid 44 which can be increased further with summon supports and merges.
Wings of Mercy 3 let's her teleport and dance to an injured ally while Steady breath+Quick Riposte seal let's her be a good attacker. Aether increases her scoring potential, but if one wants cheap alternative then using Moonbow is good.
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Light Breath+ (+Def) | A | Fortress Def 3 |
|---|---|---|---|
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Dance | B | Wings of Mercy 3 |
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Bonfire | C | Fortify Dragons |
| S | Fortress Res 3 | ||
A build that ditches all damage in exchange for bolstering defenses as much as possible.
Weapon of choice is interchangeable, as Ninian preferably will not be attacking. Light Breath is the budget choice, as it is her default weapon.
+Def boon, double Fortress Def (Fortress Def Seal hasn't been listed yet), and +Def weapon refinement bring Def to a respectable 40.
Wings of Mercy is standard for dancers.
Fortify Dragons lets her support her Manakete allies to the fullest.
Weapon Skills
| Weapons | SP | Rng. | Mt. |
|---|---|---|---|
| Only inheritable by Dragon units.
|
50 | 1 | 6 |
| Only inheritable by Dragon units.
|
100 | 1 | 8 |
| Only inheritable by Dragon units.
|
300 | 1 | 9 |
| Learns by default at 5 ★ Only inheritable by Dragon units.
|
300 | 1 | 13 |
Support Skills
| Support Skills | Rng. | SP |
|---|---|---|
DanceEnables target to take another action. Cannot be used on units with Sing or Dance
Learns by default at 5 ★ |
1 | 150 |
Passive Skills
| Passive Skills | SP | Slot |
|---|---|---|
| Inheritable by all units.
|
60 | B |
| Inheritable by all units.
|
120 | B |
| Unlocks at 5 ★ Inheritable by all units.
|
240 | B |
| Inheritable by all units.
|
50 | C |
| Inheritable by all units.
|
100 | C |
| Unlocks at 5 ★ Only inheritable by Dragon units.
|
200 | C |
Other Info
| Origin |
Fire Emblem: The Blazing Blade
|
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