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Tier Rating

Analysis by lordhelpme
Ninian - Oracle of Destiny

5 Legacy

Obtainable as a 5 during certain summoning events only.

Related Heroes

Hero Stats

Max Avg Total Stats at Lvl 40
HP 42
ATK 24
SPD 33
DEF 23
RES 27

Stat Variations

Level 1 Stat Variation
Low 15 4 6 5 4
Middle 16 5 7 6 5
High 17 6 8 7 6

Level 40 Stat Variations
Low 39 21 30 20 23
Middle 42 24 33 23 27
High 45 28 36 26 30

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.


  • +SPD: As a dancer, Ninian values her survivability above all else. A boon in this stat coupled with a Speed-refined weapon allows Ninian to reach a respectable 39 Speed, meaning she needs little to no support to avoid being doubled and will thus increase her overall survivability. 
  • +ATK: At a low base of 24, Ninian’s damage output is downright poor. However, her ability to deal magical/adaptive damage in addition to this stat being a super boon allows her to run an Attack boon to great effect; it also bumps her up a BST bin in Arena. However, the trade-off in bulk compared to taking a Speed boon makes it less desirable at lower merges. 


  • DEF / RES: Although Ninian’s decent Speed stat makes it unlikely that she’ll ever take more than one hit at a time, it’s recommended to leave her Defense and Resistance stats alone to not lower her already middling defenses and preserve her bulk. A Resistance bane is particularly damaging as it lowers the stat by 4 opposed to the usual 3.


  • -HP: To retain the majority of her overall bulk, taking an HP bane is a fantastic choice as refining her weapon effectively patches up the stat loss. However, if one wants to run skills like Infantry Pulse or Panic Ploy, a bane in any of her other stats barring Speed can be considered.

Skill Sets

Rhapsody of the Dragon Priestess (Pure Support)

Water Breath+ (+Spd) A Steady Breath
Alternate: Fury 3
Dance B Chill Spd 3
Alternate: Wings of Mercy 3
Alternate: Noontime
C Infantry Rush 3
SP1830SDrive Atk 2

Show Explanation/Analysis
  • Preferred IV: +SPD / -HP
  • Weapon: Water Breath+ (+Spd) 
  • Assist: Dance 
  • Special: Aether / Noontime 
  • Passive A: Steady Breath / Fury / Triangle Adept
  • Passive B: Chill Spd / Wings of Mercy
  • Passive C: Infantry Rush / Flexible
  • Sacred Seal: Drive Atk / Quick Riposte / Close Def / Distant Def

This set focuses entirely on Ninian’s survivability during the Enemy Phase, as her main goal should always be to stay alive as long as possible and support her teammates with Dance. By opting to forego the tried-and-tested Lightning Breath for Water Breath, Ninian gains an invaluable +4 to her Defense and Resistance stats should she be attacked. Though this comes at the cost of being unable to counterattack against ranged opponents, the additional bulk she gains is well worth it. Taking a Speed-refine here elevates her survivability further and when coupled with a Speed boon, it is unlikely that she’ll ever need more than a single buff to avoid being doubled through normal means. 

For her A slot, Steady Breath is a fantastic choice, granting Ninian another additional +4 to her Defense when attacked as well as faster Special cooldown in the Enemy Phase. The latter effect is particularly powerful in this build as it gives her considerable sustain through frequent healing Special procs. On a budget, Fury and Triangle Adept are acceptable alternatives but keep in mind that her sustain will be greatly lowered as a result. 

With Steady Breath, Aether’s long cooldown is a non-issue and will be fully charged after a single round of combat in which Ninian doubles back. In addition to simultaneous healing and damage output increase, Aether also scores well in Arena. For more frequent healing, Noontime is also an option and will be fully charged after she is hit just once. 

Chill Spd is a powerful skill that lets Ninian provide team support in the form of a considerable -7 Speed debuff to the fastest unit on the opposing team. Not only does this allow her allies to deal with pesky speedsters who could otherwise pose a threat, it also enhances her own survivability as opponents who have enough Speed to double her naturally are likely to be the ones targetted by Chill Spd's debuff. Wings of Mercy is also a common staple on dancers, and for a good reason. At the cost of her B skill, Ninian gains incredible flexibility in the way she can support the rest of her team, often allowing her teammates to get out of a tough bind. 

Ninian's C slot is flexible and is open to any skill that complement's her team's needs -- there are, however, a few standout options. Infantry Rush is a particularly effective choice when using her alongside fellow infantry allies and circumvents the need for such allies to run the Heavy Blade seal, allowing their seal slot to be open to other strong alternatives. Her innate Fortify Dragons is also a fantastic choice for her C slot but should only be used when running her with other dragonstone users.

As for her seal, Drive Atk is a strong choice to enhance the support she offers to her allies. Should one choose to run Wings of Mercy over Chill Spd, Quick Riposte is a good seal slot to allow her to make the most use out of Steady Breath’s cooldown effect -- this is especially effective if running Aether since her Speed will often be to prevent doubles instead of causing them. Lastly, Close or Distant Def can be used as alternatives to enhance her tanking capabilities. 

Enveloping Frost (Red Counter)

Lightning Breath+ (+Spd)
Alternate: Light Breath+ (+Spd)
A Triangle Adept 3
Dance B Swordbreaker 3
Alternate: Escape Route 3
Alternate: Moonbow
C Hone Atk 3
Alternate: Fortify Dragons
SP1200SClose Def 3

Show Explanation/Analysis
  • Preferred IV: Any
  • Weapon: Lightning Breath+ (+Spd) / Light Breath+ (+Spd)
  • Assist: Dance 
  • Special: Luna / Moonbow / Iceberg
  • Passive A: Triangle Adept 
  • Passive B: Swordbreaker / Wings of Mercy / Escape Route
  • Passive C: Hone Atk / Fortify Dragons / Flexible
  • Sacred Seal: Close Def / Distant Def

A relatively budget friendly build that allows Ninian to take the role of both a dancer and a dedicated check against red foes. Since Ninian will be entirely reliant on Triangle Adept for both taking and dealing damage, any IVs can work with this build. For her weapon, Lightning Breath is a great choice and grants her the ability to deal with the occasional red mage. However if one wishes to not invest too heavily, then her innate Light Breath is also a decent weapon on Ninian; the buff it provides to her and her teammates may prove to be useful in certain scenarios. 

As for her Special, Ninian has several different options here. Luna is a particularly powerful option and helps mitigate Ninian’s rather low Attack stat. Moonbow can also be considered should one desire more frequent, albeit weaker, Special activations. For more consistent damage output increase, Iceberg scales decently with Ninian’s Resistance stat and grants +13 damage on every activation if assuming neutral Resistance. 

Using Swordbreaker in conjunction with Triangle Adept allows Ninian to deal with even Falchion wielders with relative ease. It also has the added benefit of counteracting skills such as Bold Fighter and Wary Fighter; keep in mind that Swordbreaker makes such instances a regular Speed contest, making a Speed-refine on her weapon much more impactful. For more overall utility, Wings of Mercy is again another fantastic option, or if wanting to invest as little as possible, her innate Escape Route is an option as well. 

Ninian’s C slot is relatively flexible and can be filled by a buff or Spur of one’s choice. Her seal choice ultimately comes down to the types of red units one wishes her to counter harder. Since red mages are rather scarce in the current meta, Close Def will almost always be the preferred option but she can still run Distant Def to decent effect. 


Hailing from Fire Emblem: The Blazing Blade, Ninian is currently the only dancer in the game who can wield breaths. As such, Ninian can provide great flexibility to her team not only due to Dance but also because of the various weapons she can wield effectively. However, her ability to use Dance comes at a cost: her BST. Coming with a neutral BST of 149, Ninian effectively weighs the same as an infantry mage in Arena, meaning that she requires heavy investment and merges to not weigh her team down in terms of score. 

Ninian sports a horrid base Attack stat of 24, and though she should not be seeing much combat anyways, this makes attempting to run an offensive build on her a fruitless endeavor without sufficient Attack stacking. What she lacks in combat prowess, however, she makes up in survivability. Sporting a relatively decent HP stat and a respectable base Speed of 33, Ninian can definitely take a hit or two if she needs to. Though her defensive spread of 23/27 isn’t outstanding, it’s not terrible either and can be worked with to prolong her stay on any given map.

Overall, though Ninian is definitely not the strongest fighter in the game, she is an incredible support unit and can easily fit in a number of team compositions. Dance alone is a powerful tool, and when adding her decent survivability and versatility into consideration, Ninian proves her worth as a dancer and will often be an incredible tool at your disposal.



Regardless of her own stats, Dance on its own is an incredibly powerful and useful skill, often allowing one to escape even the closest of calls. 

Decent Survivability

When accounting for the +5 HP a weapon refine grants her, Ninian comes with a neutral physical bulk of 70 and a magical bulk of 74. This coupled with her base Speed of 33 that can be built upon to prevent doubles means Ninian will often require several hits to go down. This is a particularly great characteristic for a dancer to have, as they strive to stay along as possible to provide support. 

Dragonstone User

As a dragonstone user, Ninian is allowed access to a wide variety of weapons, most of which she can use rather effectively such as the above-listed Water and Lightning Breaths. This lets her role fluctuate depending on what is needed of her and the weapon she is wielding, giving her great versatility. 


Low Attack

Ninian’s low base Attack of 24 means that outside of relying on skills such as Triangle Adept or Special activations to do damage, her damage output will be pretty low. This locks her out of ever attempting to take on a more offensive role unless one goes to great lengths to build upon her subpar Attack.


In exchange for the ability to use Dance, Ninian suffers from having low BST, resulting in none of her stats being exceptional per se. In addition, should Ninian not wield high SP cost skills and have some merges, she will drop one’s score in Arena considerably. 

Effective Damage

Ninian also suffers from effective damage as both infantry and a dragonstone user; Falchion, Naga, and Poison Dagger wielders have little to no issue decimating Ninian should she be ill-equipped to fight these kinds of opponents. 

Team Options

Because of Ninian’s status as a dancer, she can fit into most team compositions without much thought. Fellow dragonstone users who benefit from Ninian’s innate Fortify Dragons and who in turn can also provide her with dragon buffs are some of her greatest allies. Offensive units who employ hit-and-run tactics greatly appreciate Ninian’s Dance to safely whisk them away from danger. Strong reds who can cover Ninian’s weakness to greens are also a great choice for allies.

  • Dragonstone Users: Other dragonstone users such as Myrrh, Fallen Robin (M), and F!Kana are great allies for Ninian as they particularly appreciate Fortify Dragons’ defensive boosts while also providing Ninian with buffs of their own

  • Offensive Units: Many units fall into this category, but most notable of which are units who want to strike their opponents and then quickly get out of enemy range. Firesweep users such as Tana and Cordelia are great examples of this, as well as Bladetome mages like Nino, Linde, and Tharja.

  • Strong Reds: Strong reds such as Alm, Sanaki, and Tiki (Young) who can provide her with Weapon Triangle coverage are excellent teammates to relieve Ninian of the ever-present threat of strong greens.


As both an infantry unit and a dragonstone user, Ninian is weak to wielders of the Poison Dagger, Falchion, or Naga. Though she does have relatively decent bulk, her Defense is still rather lacking and any strong green melee can easily abuse this to defeat her without issue. Archers also pose a serious threat to Ninian, particularly if running Brave or Firesweep Bow. Last but not least, since the majority of her bulk comes from her ability to avoid doubles, users of skills that allow follow-up attacks regardless of Speed are one of her greatest weaknesses.

  • Effective Weapons: Most units using such weapons like Kagero, Alm, Julia, and Deirdre typically have no problem in taking down the poor dancer.

  • Strong Green Melee: By abusing Weapon Triangle advantage as well as Ninian’s mediocre Defense stat, strong green melee units like Winter Chrom, Cherche, and Brave Ike are incredibly hard counters to Ninian.

  • Archers: Offensive archers such as Bridal Cordelia, Brave Lyn, and Hinoka (WF) who use weapons such as Brave or Firesweep Bow abuse Ninian’s low Defense stat as well, and often need only two strikes to finish the job.

  • Natural Follow-ups: Skills like Bold Fighter allow units such as Zelgius, Fallen Hardin, and Hector (LA) to bypass the need for Speed and easily defeat Ninian. Ephraim’s Pursuit also does so to a similar effect.

Weapon Skills

Weapons SP Rng. Mt.
Fire Breath
Only inheritable by Dragon units.
50 1 6
Fire Breath+
Only inheritable by Dragon units.
100 1 8
Light BreathGrants adjacent allies Def/Res+4 through their next actions after any combat this unit initiates.
Only inheritable by Dragon units.
300 1 9
Light Breath+Grants adjacent allies Def/Res+4 through their next actions after any combat this unit initiates.
Learns by default at 5 ★
Only inheritable by Dragon units.
300 1 13
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Support Skills

Support Skills Rng. SP
DanceEnables target to take another action. Cannot be used on units with Sing or Dance
Learns by default at 5 ★
1 150

Passive Skills

Passive Skills SP Slot
Escape Route 1Enables unit whose own HP ≤ 30% to warp adjacent to any ally.
Inheritable by all units.
Escape Route 2Enables unit whose own HP ≤ 40% to warp adjacent to any ally.
Inheritable by all units.
Escape Route 3Enables unit whose own HP ≤ 50% to warp adjacent to any ally.
Inheritable by all units.
Unlocks at 5 ★
Fortify Def 1Grants adjacent allies Def+2 through their next actions at the start of each turn.
Inheritable by all units.
Fortify Def 2Grants adjacent allies Def+3 through their next actions at the start of each turn.
Inheritable by all units.
Fortify DragonsGrants adjacent dragon allies Def/Res +6 through their next actions at the start of each turn. Requires Fortify Def 2 or Fortify Res 2.
Only inheritable by Dragon units.
Unlocks at 5 ★

Other Info

Fire Emblem: The Blazing Blade

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