Table of Contents
- Default
- Attack
- Special
- Injured
| New Year Takumi - Prince of Soup |
|---|
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Related Heroes
Hero Stats
Stat Variations
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 17 | 7 | 9 | 3 | 4 |
| Middle | 18 | 8 | 10 | 4 | 5 |
| High | 19 | 9 | 11 | 5 | 6 |
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 36 | 31 | 31 | 13 | 23 |
| Middle | 40 | 34 | 34 | 17 | 27 |
| High | 43 | 37 | 37 | 20 | 30 |
IV Sets
| Key stats worth increasing through nature if possible. | |
| Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
| Relatively worthless stat that can safely be decreased through nature. |
| HP | ATK | SPD | DEF | RES |
|---|---|---|---|---|
Boons
- +ATK: With a solid base Attack stat of 34, New Year Takumi benefits greatly from an Attack boon, which offers him a solid boost to his overall raw damage output.
- +SPD: A Speed boon gives New Year Takumi more options offensively and defensively, making it a fantastic choice for a boon regardless of the build he is running.
- +RES: In addition to increasing his likelihood of activating Ploys, a Resistance boon also gives New Year Takumi the ability to specialize further as a mage killer.
Neutral
- HP: In order to preserve his magical bulk, his HP stat is generally best left at neutral. However, if using skills that require New Year Takumi to reach an HP threshold such as Desperation, a bane in this stat can be taken.
Banes
- -DEF: New Year Takumi’s ideal bane, as this is his most disposable stat and dumping it further has no effect on his already poor matchups against opponents who target his Defense.
Skill Sets
Explosive Start (Offensive)
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Lethal Carrot+ (+Spd) Alternate: Kagami Mochi+ (+Spd) |
A | Atk/Spd Solo 3 Alternate: Fury 3 |
|---|---|---|---|
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Reposition | B | Desperation 3 |
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Moonbow | C | Spd Ploy 3 Alternate: Def Ploy 3 |
| SP | 1,545 | S | Flashing Blade 3 |
- Preferred IV: +SPD or +ATK / -DEF or -HP
- Weapon: Lethal Carrot+ (+Spd) / Kagami Mochi+ (+Spd)
- Assist: Reposition
- Special: Moonbow / Glimmer
- Passive A: Atk/Spd Solo / Swift Sparrow / Fury
- Passive B: Desperation
- Passive C: Spd Ploy / Def Ploy / Flexible
- Sacred Seal: Flashing Blade / Quickened Pulse / Speed +3
This build is meant to capitalize on New Year Takumi’s fantastic offensive spread, allowing him to become a powerful presence in the Player Phase through frequent Special activations. A Speed boon is ideal in order to increase his likelihood of performing follow-up attacks and charge up his Special faster, although an Attack boon can be taken to strengthen his overall raw damage output. Regardless of the boon chosen, however, New Year Takumi benefits immensely from support/buffs to both of these stats.
Specials like Moonbow and Glimmer work exceptionally well with this build as their relatively low cooldown allow him to activate them regularly, though their effectiveness varies depending on who he is facing. Moonbow will generally prove to be the most useful, helping him against high Defense opponents who he would otherwise barely dent, but Glimmer can also find its uses against opponents with high HP.
Lethal Carrot complements this build’s offensive playstyle perfectly and grants New Year Takumi a flat +10 damage whenever his Special activates. When combined with the Flashing Blade seal, he will be able to consistently activate his Special, even while under Desperation's HP threshold. Alternatively, one can use his native Kagami Mochi, foregoing raw power in exchange for more consistency. Nevertheless, a Speed refine on either weapon is recommended to enhance his ability to perform follow-up attacks.
Atk/Spd Solo is his best choice for an A slot, granting him an impressive boost to his offenses and allowing him to preserve his decent Resistance stat while having a relatively easy-to-meet position requirement. Alternatively, one can take Swift Sparrow as his chosen A slot skill should Atk/Spd Solo be unavailable to grant him a similar, albeit lesser, increase to his offenses. On top of bolstering his offensive presence, Fury also increases New Year Takumi’s physical bulk as well as his probability of activating Ploys against his opponent, making it a fantastic alternative on a budget. As for his C slot, Def Ploy helps increase the overall strength of his attacks while Spd Ploy helps further build upon his ability to double his opponent. Aside from Ploys, he can also run a Hone/Spur of one’s choosing that helps fill his team’s needs.
Aside from the Flashing Blade seal, the Quickened Pulse seal can be an extremely potent option when used alongside Kagami Mochi to have Moonbow/Glimmer immediately charged, giving him the potential of activating it twice in a single combat. If it is not available, the Speed +3 Seal is also a solid alternative.
Magical Festivities (Enemy Phase Mage Killer)
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Kitty Paddle+ Alternate: Kagami Mochi+ (+Spd) |
A | Atk/Res Bond 3 |
|---|---|---|---|
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Reposition | B | Guard 3 |
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Glimmer Alternate: Iceberg |
C | Atk Smoke 3 Alternate: Def Ploy 3 |
| SP | 1,425 | S | Distant Def 3 |
- Preferred IV: +ATK or +SPD or +RES / -DEF
- Weapon: Kitty Paddle+ / Kagami Mochi+ (+Spd)
- Assist: Reposition
- Special: Glimmer / Iceberg
- Passive A: Atk/Res Bond
- Passive B: Guard / Quick Riposte / Cancel Affinity
- Passive C: Atk Smoke / Def Ploy / Flexible
- Sacred Seal: Distant Def / Attack +3 / Speed +3
This build aims to capitalize on New Year Takumi’s good magical bulk and great Speed stat to turn him into an effective mage killer. An Attack boon is a fantastic choice and helps maximize his OHKO potential while a Speed boon lets him naturally avoid follow-up attacks from speedy mages; a Resistance boon can also be used to improve his magical bulk.
His weapon of choice for this build is the Kitty Paddle, granting him a 50% Attack increase when fighting mages. With this tremendous boost to his damage output, New Year Takumi is able to effectively handle and OHKO all but the tankiest of mages, with the most notable example being Winter Tharja. On a budget, his native Kagami Mochi also works and gives him faster Special cooldown; if opting to use Kagami Mochi over the Kitty Paddle then a Speed boon coupled with a Speed refine is ideal, as he will now lack the power to OHKO many mages and will rely on his ability to avoid follow-up attacks for survivability.
Glimmer scales extremely well with Kitty Paddle’s effective damage, making it his best choice for a Special. However, if wanting more consistent damage output increase, Iceberg is a solid alternative. Iceberg is particularly lethal if using Kagami Mochi, as the weapon makes it have a two-turn cooldown meaning that it will activate in each combat where New Year Takumi can counterattack twice.
Moving on to choice of main skills, his native Atk/Res Bond works wonderfully for this build, giving him a considerable +5 increase to two of his most important stats at the cost of having a singular ally be adjacent to him. His B slot for this build is mostly up to personal preference, with some options including Guard, Cancel Affinity, and Quick Riposte. Guard lets him safely bait mages who rely on quick Special activations to do large amounts of damage while Cancel Affinity lets him take on TA Raven mages. Alternatively, Quick Riposte offers him more overall coverage across his matchups and guarantees him a double on the Enemy Phase, regardless of his own Speed; this is extremely beneficial to him as any kind of Speed stacking with this build is meant to help New Year Takumi prevent follow-up attacks rather than perform them.
For his C slot, Atk Smoke grants him greater survivability in the Enemy Phase when tanking more than one mage and the debuff can be used to his team’s advantage as well. With his decent Resistance stat, he can also make rather frequent use of Def Ploy to help boost his damage output. Otherwise, any support skill that benefits his team can be used here. Using Distant Def in his Seal slot helps boost his survivability in the Enemy Phase but if it is unavailable, either the Attack +3 or Speed +3 Seals make for solid replacements.
Introduction
Bearing traditional Hoshidan clothing and an impressive offensive stat spread of 34/34, New Year Takumi distinguishes himself as one of the stronger dagger units released, who also possesses a great weapon in the form of the Kagami Mochi. Arguably one of its best users, it allows him to easily inflict large amounts of damage on his opponent with frequent Special activations. New Year Takumi also has a great magical bulk of 67, which when combined with his offensive spread, makes him a deadly threat to most mages.
However, his stat spread’s strong focus on his offenses and Resistance leaves him extremely fragile to most forms of physical damage in addition to dragons, who will always target his pitiful Defense stat due to their ability to deal adaptive damage against ranged. Also, his limited availability makes him an overall less worthwhile investment in comparison to other strong dagger units who are readily available like Sothe. Regardless, New Year Takumi is still an incredibly powerful unit and is a perfect fit for any team compositions looking for a potent offensive unit or an efficient mage killer.
Strengths
Great Offensive Spread
At a neutral offensive spread of 34/34, New Year Takumi is one of the more offensively oriented dagger units around. His strong offenses also grant him some flexibility in the kinds of builds he can run, allowing him to fit into a variety of team compositions.
Decent Resistance
In addition to giving him the ability to activate Ploys fairly often, his decent Resistance stat combined with his offenses allows him to fit the role of that of a formidable mage killer.
Weaknesses
Low Physical Bulk
New Year Takumi’s base Defense of 17 does him no favors, making him incredibly weak to most forms of physical damage and dragons. Initiating against such opponents is incredibly risky, and should he be unable to ORKO them, it is likely that he will die on the counter.
Limited Availability
His status as a seasonal unit makes acquiring merges and finding the right IV set for him a frustrating task, and with other powerful and more available dagger units such as Sothe and Kagero available in the regular pool, investing in New Year Takumi may not be worthwhile in the long run.
Team Options
Counters
- Archers: Offensive archers such as Innes, Takumi, Brave Lyn, Bridal Cordelia, and Roy (LA) can easily tear through the pineapple’s low Defense and land the ORKO.
- Strong Physical Hitters: Strong physical hitters such as Hector (LA), Effie, Cherche, Soleil, and Winter Chrom are also able to similarly make quick work of New Year Takumi.
- Dragons: Refined dragonstones have the ability to target the lower of a ranged opponent’s defenses, and with New Year Takumi’s lopsided defensive spread, dragonstone users such as Kana (F), Nowi, Corrin (F), and Adult Tiki are effective counters as well.
- Raven Tomes: Wielders of the TA + Raven tome combination are hard counters to colorless units with Takumi being no different. Even with his above-average magical bulk, units such as Lyon, Robin (M), and Spring Camilla will have no issue in decimating him.
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Kagami Mochi+ | A | Life and Death 3 |
|---|---|---|---|
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Ardent Sacrifice | B | Desperation 3 |
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Moonbow | C | Threaten Def 3 |
| S | Threaten Spd 3 | ||
(Keep in mind that I pulled two New Year Takumis and I merged them, so the stats are of a 40+1 New Year Takumi)
I wanted to make him a debuffer as much as possible, trying in the meantime to make him a good killer in player phase too. So in addition to his weapon, I gave him Threaten Def as a C skill, and Threaten Spd as a Seal.
Thanks to Kagami Mochi's skill, Moonbow as a Special is very convenient, because it takes just one hit to activate instead of two.
Ardent Sacrifice is a good trigger condition for Desperation.
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Kagami Mochi+ (+Spd) | A | Life and Death 3 |
|---|---|---|---|
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Reposition | B | Cancel Affinity 3 |
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Luna | C | Threaten Atk 3 |
| S | Threaten Spd 3 | ||
Having +Atk is the best (no explanation required) , or +Spd also works. If you’re running Desperation+Ardent Sacrifice means that I think -Def is optional or just do -HP if you’re running Cancel Affinity.
In order to maximize his attack and speed potential, Life and Death 3 (or 2 if you’re not a whale) while throwing away his already low enough def and his decent res.
With Raven tones being meta, Cancel Affinity is a better skill, also with the New 8% 5 star banner with Innes, if you have -Atk curse like me, you can inherit him. Or just a 5 Star Mathilda. If you are on a budget, Desperation+Ardent Sacrifice. May be better.
Then last with the Threaten Atk+Threaten Spd, adding the -7 Def/Res makes him a good debuffer. If you missed the Awakening Tempest Trial, and missed out on Threaten Spd, Atk or Spd+3 seal is the best option.
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Kagami Mochi+ (+Spd) | A | Death Blow 3 |
|---|---|---|---|
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Reposition | B | Desperation 3 |
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Moonbow | C | Spd Smoke 3 |
| S | Speed +3 | ||
New Years Takumi is a great offensive dagger unit with 34/34 on speed and attack respectively, offensive stats very similar to Kagero's 35/33. While their statlines are similar, it can be argued that Takumi is better due to the 1 extra speed, having an impact on more matchups than 1 extra atk.
Takumi comes with the dagger Kagami Mochi, which is basically our first Slaying Dagger. The Slaying weapons have already proved their utility on many builds. For Takumi, this weapon can allow him to always trigger 2 turn specials in every encounter he can double. It also has the generic dagger effect of debuffing Def and Res. What makes this weapon even better is that it can be refined. A speed refinery is reccomended as it gets neutral Takumi to base 36 speed, which can double a bunch of the cast already. The alternate choice would be an attack refine, which is an ok option, however it only increases atk by one point.
Assist skill is reposition or draw back for its superior utility on any unit outside of armor units, healers and dancers.
Moonbow is the recommended special, as like I said before, Kagamochi allows it to be triggered incredibly consistently. This makes Takumi better at fighting higher def units consistently. Luna is another strong option as it sacrifices frequency for higher damage.
Death Blow is the preferred A slot as it significantly increases Takumis damage output, but without touching his surprisingly decent res stat like Life and Death would.With neutral ivs he goes up to base 40 attack on initiation, 52 when factoring in weapon. Life and Death is not a bad option, as it aswell as atk, grants him 5 extra speed, allowing him to double far more consistently.
Desperation is a staple on many fast units, Takumi is no different. Once Takumi hits desperation range he can double and always proc Moonbow in the process, kinda like a colourless physical Reinhardt. There are not many other options for this build, tome breakers could allow him to take on mages pretty well as he has 27 base res, other than that, Desperation is the go to.
As usual, Takumis C skill is pretty flexible, it mainly boils down to your teams needs. Speed Smoke could be a good debuffing option, as it allows Takumi to debuff Def, Res and Spd at the same time. Alternatively Atk Smoke could be used.
His sacred seal option is mainly out of Attack and Speed 3. With +Sp and Spd refine, Takumi hits 39 base speed, with a speed seal it gets boosted to 42 without buffs. If you go Attack 3, with neutral Atk, Death Blow 3 and Atk seal he hits 43 Atk on initiation, 55 atk when factoring in his weapon. So either 52/42 or 55/39. Quickened Pulse could be another good option with Moonbow, as he would enter the map with a charged special.
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Poison Dagger+ | A | Brazen Atk/Spd 3 |
|---|---|---|---|
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Ardent Sacrifice | B | Desperation 3 |
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Moonbow | C | Threaten Def 3 |
| S | Attack +3 | ||
New Year Takumi comes in with the best offensive spread for the dagger heroes, letting him run a very good Poison Dagger+ build better than Gaius himself. Takumi's HP stat is low enough to use a single Ardent Sacrifice to trigger Desperation but -HP can be used to lower his HP even further so that even at max merges he keeps the ability to only require a single Ardent Sacrifice to get himself going.
Weapon Skills
| Weapons | SP | Rng. | Mt. |
|---|---|---|---|
| Dagger users only.
|
50 | 2 | 3 |
| Dagger users only.
|
100 | 2 | 5 |
| Dagger users only.
|
200 | 2 | 8 |
| Learns by default at 5 ★ Dagger users only.
|
300 | 2 | 12 |
Special Skills
Passive Skills
| Passive Skills | SP | Slot |
|---|---|---|
| Inheritable by all units.
|
60 | A |
| Inheritable by all units.
|
120 | A |
| Unlocks at 5 ★ Inheritable by all units.
|
240 | A |
| Non-Inheritable by flying units.
|
50 | B |
| Non-Inheritable by flying units.
|
100 | B |
| Unlocks at 5 ★ Non-Inheritable by flying units.
|
200 | B |
Other Info
| Origin |
Fire Emblem Heroes
|
|---|

Fate Grand Order
Dragonball Legends

IV Calc
Heroes