New Year Takumi

Overall Rating
4
Analysis by Firestorm350
New Year Takumi - Prince of Soup

5

Obtainable as a 5 only
Hero Stats
Max Avg Total Stats at Lvl 40
152
HP 40
ATK 34
SPD 34
DEF 17
RES 27
Stat Variations
Level 1 Stat Variation
5★
HP ATK SPD DEF RES
Low 17 7 9 3 4
Middle 18 8 10 4 5
High 19 9 11 5 6

Level 40 Stat Variations
5★
HP ATK SPD DEF RES
Low 36 31 31 13 23
Middle 40 34 34 17 27
High 43 37 37 20 30
IV Sets
Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

Takumi’s preferred boon would be +Spd, as it helps him avoid being doubled by faster opponents. Failing that, an attack boon can be taken for more power.

Being as physically defensive as a piece of paper, Takmui would be better off with a defence bane.

Skill Sets
Sweet Slayer
Optimal
Kagami Mochi+ (+Spd) A Swift Sparrow 2
Budget: Fury 3
Reposition B Desperation 3
Luna
Budget: Moonbow
C Threaten Atk 3
SP1,285SSpeed +3

Show Explanation/Analysis
  • Weapon: Kagami Mochi+ (Spd)
  • Support Skill: Reposition / Draw Back
  • Special: Luna / Moonbow / Iceberg
  • A Slot: Swift Sparrow 2 / Life and Death / Fury 3
  • B Slot: Desperation 3 / Cancel Affinity
  • C Slot: Threaten Atk 3 / Varies On Team
  • Sacred Seal: Speed +3 / Attack +3
  • Boon / Bane: +Speed + Attack / -Defense

Takumi takes his great offensive stats for a dagger user and combines it to deadly effect with his innate “Slaying” weapon. While 34 base speed is decent, it falls short compared to offensive behemoths such as Arya and Mia, so a speed forge is recommended. Swift Sparrow / Life and Death provides Takumi with much needed offensive stats, while Fury helps him drop to Desperation range easily as well as granting him more survivability against mages.

Luna is the preferred special of choice for dealing more damaged against ranged units while Moonbow allows him to safely proc his specials in Desperation range, especially against Distant Counter units.  For his B slot, Desperation is pretty self explanatory given his frail offensive nature, but Cancel Affinity can also be taken if one wants to target Triangle Adept mages.

Threaten Atk provides Takumi with survivability. Alternatively, a Hone, Fortify or Spur can be taken instead to support his team, especially if running Life and Death. Choice of seal is pretty straightforward, Takumi either wants a Speed or Attack seal to augment his offensive nature.

Mage Killer
Kitty Paddle+ A Atk Res Bond 3
Reposition B Quick Riposte 3
Moonbow C Threaten Atk 3
SP1,600SDistant Def 3

Show Explanation/Analysis
  • Weapon: Kitty Paddle
  • Support Skill: Reposition / Draw Back
  • Special: Moonbow / Iceberg
  • A Slot: Atk Res Bond 3
  • B Slot: Quick Riposte / Guard / Cancel Affinity
  • C Slot: Threaten Atk 3 / Varies On Team
  • Sacred Seal: Distant Def 3
  • Boon / Bane: +Res / -Defense

With his decent magical bulk, Takumi can also take the role of a dedicated mage slayer, especially on enemy phase.  Kitty Paddle is essential to this build in order to deal significant damage to mages. Moonbow is favoured for faster cooldown on this build, while Iceberg can be taken for more power.

Atk/Res Bond is the preferred A skill, providing Takumi with the two stats needed to function in his role. The choice of B skill depends on your team. Quick Riposte ensures that Takumi gets the kill on bulkier mages like Merric, Guard allows him to survive Reinhardt with Moonbow, while Cancel Affinity lets him deal with Triangle Adept mages.

As with most Enemy Phase heroes, Takumi wants a Distant Defence seal to improve his bulk against mages. A +RES boon is taken to supplement that bulk as well.

User Submitted Builds
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Hero Updated
New Year Takumi by Aelit 1 hour ago
New Year Takumi by Lyndis7372 14 hours ago
New Year Takumi by cedg 1 day ago
New Year Takumi by ArtsyAlraune 2 days ago
New Year Takumi by Jihou 2 days ago
User Submitted Build Statistics
Introduction

Sporting 34 /34 offences, Takumi enters the fray as another offensive dagger. Just shy off 1 attack from Kagero’s 35, Takumi makes up for it with his speed, carving himself a niche as a fast, hard hitting dagger unit.   

Of course, not everything is bed and roses for the soup prince. His base 17 defence means he isn’t going to be taking repeated physical hits. Regardless, play to his strengths and you will not be disappointed.

Strengths

Good offensive stats for a dagger (34 ATK / 34 ATK)

  • Allows him to run a variety of daggers (Mochi, Kitty Paddle, Poison) well.

Decent magical bulk

  • With base 40 HP and 27 RES, Takumi can take the role of an anti-mage quite handily.
Weaknesses

Low DEF

  • 17 base defence isn’t granting him any favours in the physical department, especially against Distant Counter heroes.
Team Options

With the introduction of Gunnthrá, Takmui has found a soulmate in combat. While Takumi can provide debuffs for Gunnthrá to take advantage of with her signature Blizzard tome, Chilling Seal can aid our mochi lover in making it easier to spread debuffs.

Takumi is also defensively frail, so physically bulky units like Lukas and Eldigan can help soak hits. In return, Takumi can provide anti-mage support thanks to his decent magical bulk.

As always dancers pair well with dagger heroes, and Takumi is no exception. P!Azura makes the best teammate with her signature Urdr proving him with stat boosts, but any dancer can get the job done.

Counters

Triangle Adept Raven Mages ruin any Takumi builds not running Cancel Affinity, such as Boey, M!Robin and Sophia. Even without TA, Raven tomes can still give him a hard time unless running effective weapons such as the Kitty Paddle.

If not running Windsweep, any bulky offensive heroes wielding Close Counter can beat the soup prince to the ground, such as Hector and Xander.

That being said, exploiting Takumi’s low defence is the easiest way to beat him. Brave weapon wielders such as Cherche and Brave Lyn can take him on handily.

Weapon Skills
Weapons SP Rng. Mt.
Iron DaggerAfter combat, inflicts Def/Res-3 on foe through its next action. 50 2 3
Steel DaggerAfter combat, inflicts Def/Res-3 on foe through its next action. 100 2 5
Kagami MochiGrants Def/Res+2 during combat to allies within 2 spaces 200 2 8
Kagami Mochi+Accelerates Special trigger (cooldown count-1). After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces through their next actions. 300 2 12
Weapon Upgrades
Weapons HP SP Rng. Mt.
Kagami Mochi+ (+Atk) Accelerates Special trigger (cooldown count-1). After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces through their next actions. +2 350 2 13
Kagami Mochi+ (+Spd) +2Accelerates Special trigger (cooldown count-1). After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces through their next actions. +2 350 2 12
Kagami Mochi+ (+Def) +3 Accelerates Special trigger (cooldown count-1). After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces through their next actions. +2 350 2 12
Kagami Mochi+ (+Res) +3 Accelerates Special trigger (cooldown count-1). After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces through their next actions. +2 350 2 12
Special Skills
Special Skills SP Turns
New MoonResolve combat as if foe suffered Def/Res-30%
Learns by default at 5 ★
100 3
MoonbowResolve combat as if foe suffered Def/Res-30%.
Unlocks at 5 ★
200 2
Passive Skills
Passive Skills SP Slot
Atk Res Bond 1Grants Atk/Res+3 to this unit during combat if unit is adjacent to an ally. 60
A
Atk Res Bond 2Grants Atk/Res+4 to this unit during combat if unit is adjacent to an ally. 120
A
Atk Res Bond 3Grants Atk/Res+5 to this unit during combat if unit is adjacent to an ally.
Unlocks at 5 ★
240
A
Bowbreaker 1If unit's HP ≥ 90% in combat against a bow user, unit makes a follow-up attack and foe cannot. 50
B
Bowbreaker 2If unit's HP ≥ 70% in combat against a bow user, unit makes a follow-up attack and foe cannot. 100
B
Bowbreaker 3If unit's HP ≥ 50% in combat against a bow user, unit makes a follow-up attack and foe cannot.
Unlocks at 5 ★
200
B
From Series
Fire Emblem Heroes
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