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New Year Laevatein

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Tier Rating

Analysis by Adonyx
New Year Laevatein - Kumade Warrior

5

Obtainable as a 5 only

Related Heroes

Hero Stats

Max Avg Total Stats at Lvl 40
144
HP 33
ATK 36
SPD 30
DEF 27
RES 18

Stat Variations

Level 1 Stat Variation
5★
HP ATK SPD DEF RES
Low 15 9 5 7 2
Middle 16 10 6 8 3
High 17 11 7 9 4

Level 40 Stat Variations
5★
HP ATK SPD DEF RES
Low 30 33 27 24 15
Middle 33 36 30 27 18
High 36 39 33 31 21

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

Boons

  • +SPD: Increasing Laevatein’s Speed is ideal for an offensive support set to allow her to double more opponents.

  • +ATK: Not quite as good as +SPD for an offensive support set, but can be good for a full support set due to increasing the amount that Laevatein can heal.

Banes

  • -HP/-DEF/-RES: Laevatein’s choice of bane doesn’t really make much difference due to her having access to Dazzling Staff as a weapon refine.

Skill Sets

Fiery Festivities (Offensive Support)

Recommended
Dazzling Pain+
Alternate: Dazzling Gravity+
A Atk/Spd Solo 3
Alternate: Atk/Spd Bond 3
Recover+
Alternate: Rehabilitate+
B Wrathful Staff 3
Miracle
Alternate: Earthfire Balm+
C Savage Blow 3
Alternate: Hone Cavalry
SP1650SSavage Blow 3

Show Explanation/Analysis
  • Preferred IV: +SPD / -HP or -DEF or -RES

  • Weapon: Dazzling Pain+ / Dazzling Gravity+ / Dazzling Kumade+

  • Assist: Recover+ / Rehabilitate+

  • Special: Miracle / Earthfire Balm+

  • Passive A: Atk/Spd Solo / Atk/Spd Bond / Speed +3

  • Passive B: Wrathful Staff

  • Passive C: Savage Blow / Hone Cavalry / Even Def Wave / Flexible

  • Sacred Seal: Savage Blow / Atk/Spd Bond / Speed +3

This is a typical offensive support build for healers that takes advantage of their ability to simultaneously utilize Dazzling and Wrathful Staff to both keep them safe while attacking as well as increase their damage output. As a cavalry healer, Laevatein excels with this set due to her superior mobility.

Laevatein has a variety of weapons she can choose from: Pain will allow her to devastate enemy teams with heavy chip damage, particularly if she combines it with Savage Blow as both her C skill and Sacred Seal. Alternatively, Gravity provides a powerful mobility debuff that synergizes well with the high mobility of cavalry units to emphasize their advantage. Finally, Laevatein’s base weapon, Kumade, works just fine on a budget. Recover is generally a bit better for Laevatein due to her high Attack stat, but her base Rehabilitate will also work just fine as well.

Atk/Spd Solo is easily Laevatein’s best choice of A skill, due to providing a strong amount of offensive stats with a very easy to meet condition; as a cavalry unit, Laevatein can easily maneuver to avoid being adjacent to her allies when attacking. Alternatively, Atk/Spd Bond can also work although its condition is a bit harder to meet for a ranged cavalry unit. However, it can stack beautifully with the Atk/Spd Bond Sacred Seal, giving Laevatein a massive +10 boost to her Attack and Speed when attacking. Finally, on a budget Laevatein can settle for just Speed +3.

Sizzling Support (Full Support)

Dazzling Flash+ A Attack +3
Alternate: Speed +3
Recover+
Alternate: Rehabilitate+
B Wings of Mercy 3
Alternate: Dazzling Staff 3
Earthfire Balm+ C Hone Cavalry
Alternate: Even Def Wave 3
SP1590SLive to Serve 3

Show Explanation/Analysis
  • Preferred IV: +ATK or +SPD / -HP or -DEF or -RES

  • Weapon: Dazzling Flash+ / Dazzling Kumade+

  • Assist: Recover+ / Rehabilitate+

  • Special: Earthfire Balm+

  • Passive A: Attack +3 / Speed +3

  • Passive B: Wings of Mercy / Wrathful Staff / Chill Def / Chill Res

  • Passive C: Hone Cavalry / Even Def Wave / Flexible

  • Sacred Seal: Live to Serve / Attack +3

This build focuses entirely on Laevatein’s support characteristics as a healer. As a full support build, the chosen IVs don’t matter; however, +ATK is generally ideal due to simultaneously increasing Laevatein’s damage and healing output.

The choice of weapon is entirely up to player preference; Flash applies an incredibly potent debuff that can heavily swing combat into Laevatein’s team’s favor. Alternatively, her base Kumade applies a strong and consistent debuff, though targeting the enemy with the highest Defense means that it is very difficult to control who it targets. Any other weapon can also work based on preference; regardless of choice, it’s important to take the Dazzling Staff refine to ensure that Laevatein can safely attack to apply any debuffs.

Wings of Mercy is an exceptionally potent support skill for healers as it allows them to immediately move next to any ally that needs healing and improves upon Laevatein’s already strong mobility. Alternative options include her base Wrathful Staff to allow for more damage output, or either Chill Def or Chill Res to stack with her base Kumade for even more debuffing capability.

Introduction

As a cavalry unit, Laevatein enjoys superior mobility compared to the majority of the other healers. She also has access to powerful cavalry buffs, which work well with her relatively strong offenses. With weapon refinery, Laevatein can run the powerful Dazzling/Wrathful Staff combination that effectively turns her into a ranged and magical Firesweep users, except that she can still counterattack when attacked.

While healers have very poor skill availability, particularly in terms of lacking offensive Specials, they no longer lack a powerful A skill as they can utilize Atk/Spd Solo. As a cavalry unit, Laevatein additionally needs to contend with having a weakness to anti-cavalry weaponry as well as having her strong mobility hampered by obstructions, forests, and trenches.

Ultimately, as a cavalry healer, Laevatein will excel due to her strong mobility as well as access to the potent Dazzling/Wrathful Staff combo.

Strengths

Dazzling/Wrathful Staff Combo

As a healer, Laevatein can utilize the potent Dazzling/Wrathful Staff combo to simultaneously deal strong magic damage (while preventing counterattacks) as well as apply strong debuffs.

Cavalry

As a cavalry unit, Laevatein has superior mobility as well as access to strong cavalry buffs.

Decent Offenses

With 36/30 Attack/Speed, Laevatein can deal significant amounts of damage, particularly with access to the Dazzling/Wrathful Staff combo and cavalry buffs.

Weaknesses

Anti-Cavalry Weapons

As a cavalry unit, Laevatein will be easily taken out by anti-cavalry weapons like Ridersbane.

Seasonal Unit

As a seasonal unit, Laevatein will be difficult to merge and obtain optimal IVs for.

Team Options

Cavalry: As a cavalry unit, Laevatein works best in a team with other cavalry units like Legendary Eirika, Reinhardt, and Hríd who can both provide cavalry buffs as well as keep up with her mobility.

Refreshers: One of the downsides to the Dazzling/Wrathful Staff combo is that while Laevatein can apply debuffs to entire teams, she can still be vulnerable to retaliation on Enemy Phase. Refreshers like Olivia, Azura, and Performing Azura can all help get Laevatein out of dangerous situations, or simply increase her versatility to do things like attack multiple times.

Tanks: Laevatein has decent physical bulk but is rather frail against magical damage; tanks like Surtr, Fallen Hardin, and Hríd can keep her safe.

Counters

Magical Damage: Laevatein’s poor magical bulk makes her vulnerable to units with strong magical damage output like Reinhardt, Lewyn, and Celica.

Anti-Cavalry Weapons: Laevatein can easily get taken out by enemies with anti-cavalry weaponry like Effie, Gerome, Mathilda, and Rhajat.

Raven Tome Users: The best counter to Laevatein’s ability to deal magical damage while preventing counterattacks is a strong Raven tome user, particularly if they have good Resistance and use Triangle Adept. Good users include Lyon, Sophia, and Cecilia.

Weapon Skills

Weapons SP Rng. Mt.
Assault
Restricted to units that use a Staff.
50 2 10
KumadeAt start of turn, inflicts Atk/Spd-3 on foe on the enemy team with the highest Def through its next action.
Restricted to units that use a Staff.
200 2 8
Kumade+At start of turn, inflicts Atk/Spd-5 on foe on the enemy team with the highest Def through its next action.
Learns by default at 5 ★
Restricted to units that use a Staff.
300 2 12
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Support Skills

Support Skills Rng. SP
HealRestores 5 HP. 1 50
ReconcileRestores 7 HP each to target and this unit. 1 100
RehabilitateRestores 7 HP or more the further below 50% the target's HP is. Slows special trigger (cooldown count+1). 1 200
Rehabilitate+Restores HP = 50% of Atk -10. (Minimum of 7 HP.) If target's HP is ≤ 50%, the lower the target's HP, the more HP is restored.
Learns by default at 5 ★
1 300

Special Skills

Special Skills SP Turns
ImbueWhen healing an ally with a staff, restores an additional 10 HP to target ally.
Restricted to units that use a Staff.
50 1
Kindled-Fire BalmWhen healing an ally with a staff, grants Atk+4 to all allies for 1 turn.
Learns by default at 5 ★
Restricted to units that use a Staff.
150 1
Earthfire BalmWhen healing an ally with a staff, grants Atk/Def+4 to all allies for 1 turn.
Restricted to units that use a Staff.
200 1
Earthfire Balm+When healing an ally with a staff, grants Atk/Def+6 to all allies for 1 turn.
Unlocks at 5 ★
Restricted to units that use a Staff.
300 1

Passive Skills

Passive Skills SP Slot
Wrathful Staff 1If unit has 100% HP at the start of combat, damage from their staff will be calculated the same as other weapons.
Restricted to units that use a Staff.
60
B
Wrathful Staff 2If unit has ≥ 50% HP at the start of combat, damage from their staff will be calculated the same as other weapons.
Restricted to units that use a Staff.
120
B
Wrathful Staff 3Damage from unit's staff will be calculated the same as other weapons.
Restricted to units that use a Staff.
Unlocks at 5 ★
240
B
Even Def Wave 1At start of even-numbered turns, grants Def+2 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.)
Inheritable by all units.
60
C
Even Def Wave 2At start of even-numbered turns, grants Def+4 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.)
Inheritable by all units.
120
C
Even Def Wave 3At start of even-numbered turns, grants Def+6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.)
Inheritable by all units.
Unlocks at 5 ★
240
C

Other Info

Origin
Fire Emblem Heroes

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