Table of Contents

Tier Rating

Analysis by RedFerrari1998
New Year Laegjarn - New Experiences

Related Heroes

Hero Stats

Max Avg Total Stats at Lvl 40
157
HP 38
ATK 32
SPD 35
DEF 35
RES 17

Stat Variations

Level 1 Stat Variation
5★
4★
HP ATK SPD DEF RES
Low
Middle 16 8 9 9 4
High

Level 40 Stat Variations
5★
4★
HP ATK SPD DEF RES
Low
Middle 38 32 35 35 17
High

This unit has no access to random IVs

Skill Sets

New Year, New Fire (Defensive Duelist)

Recommended
Slaying Lance+ (+Def)
Alternate: Wagasa+ (+Def)
A Steady Stance 4
Alternate: Steady Stance 3
Reposition B Quick Riposte 3
Alternate: Renewal 3
Blue Flame
Alternate: Bonfire
C Def Tactic 3
Alternate: Hone Cavalry
SP2,025SAtk/Def Bond 3

Show Explanation/Analysis
  • Weapon: Slaying Lance+ (+Def or +Spd) / Tannenboom!+ (+Def or +Spd) / Wagasa+ (+Def or +Spd)

  • Assist: Reposition / Player Preference  

  • Special: Blue Flame / Bonfire / Sol / Moonbow / Noontime

  • Passive A: Steady Stance 4 / Atk/Def Bond / Close Def / Steady Stance 3

  • Passive B: Quick Riposte / Renewal / Guard

  • Passive C: Def Tactic / Cavalry Buff / Player Preference

  • Sacred Seal: Atk/Def Bond / Quick Riposte / Spd/Def 2

With her great combination of Speed and Defense, New Year Laegjarn makes for an impressive defensive fighter.

For New Year Laegjarn’s weapon, the Slaying Lance is a versatile and powerful choice, reducing the cooldown on her Special. The Tannenboom! is another strong choice, giving her a stat boost whenever she’s attacked. Her default weapon, Wagasa, also works nicely on a budget. In all cases, the weapon should be refined either for Speed to help her avoid double attacks or for Defense to increase her physical bulk. Which refine is chosen will be a matter of personal preference.

The Assist is also an open slot, with almost any Assist being a good choice. Reposition is a safe general choice for cavaliers. New Year Laegjarn even has a wide variety of Specials that can work well. With a Slaying Lance, Blue Flame makes for an extremely effective option thanks to New Year Laegjarn being able to consistently activate it while also being very strong whenever she’s adjacent to an ally. Alternatively, Bonfire is a lot cheaper and still a very strong choice. Sol is also great for self-sustainability, allowing New Year Laegjarn to keep herself healthy. When not using a Slaying Lance, Moonbow and Noontime are less powerful versions of Luna and Sol, but also come with a shorter cooldown. This lower cooldown is what makes them better suited for New Year Laegjarn if she’s not using a Slaying Lance.

Steady Stance 4 is an incredible defensive A slot option. This skill grants New Year Laegjarn with a huge Defense boost when attacked, as well as slowing down the opponent’s Special charge. Steady Stance 3 is much cheaper than the level 4 version but is much less desirable overall. Regardless, it remains an effective budget option. Atk/Def Bond is another strong option, granting New Year Laegjarn with a strong boost to Attack and Defense whenever she has an adjacent ally. Close Def is also a great option, granting a Defensive boost to her when she is attacked up close. In the B slot, Quick Riposte makes for an amazing choice, granting New Year Laegjarn with a guaranteed follow-up attack when attacked above 70% HP. While New Year Laegjarn is quite fast, she can struggle with securing double attacks against faster foes, making Quick Riposte a solid choice. Renewal is another good choice, helping New Year Laegjarn through self-healing every other turn. If one is not using Steady Stance 4, Guard provides the same slowing down opponent’s Special effect but on a rather strict above 80% HP requirement. Still, Guard can be an effective option, though do not use it if New Year Laegjarn has Steady Stance 4.

In the C slot, New Year Laegjarn comes by default with a great C slot: Def Tactic. This allows her to grant a large Defense boost to her allies at the start of the turn, provided there are two or less of her allies movement type on the team. If this requirement cannot be fulfilled, this skill will need to be swapped out. On a full cavalry team, New Year Laegjarn will want to have a Cavalry Buff such as Hone Cavalry instead. Finally, for her Sacred Seal, Atk/Def Bond is an amazing option that can even stack with Atk/Def Bond being used in the A slot. Quick Riposte is another great choice if New Year Laegjarn is using a different B slot skill. A simpler Sacred Seal such as Spd/Def 2 is also a fine choice.

Blaze of Glory (Offensive)

Harmonic Lance+ (+Spd)
Alternate: Wagasa+ (+Spd)
A Atk/Spd Solo 3
Alternate: Fury 3
Reposition B Desperation 3
Alternate: Chill Spd 3
Moonbow
Alternate: Glimmer
C Def Tactic 3
Alternate: Hone Cavalry
SP1,425SHeavy Blade 3

Show Explanation/Analysis
  • Weapon: Harmonic Lance+ (+Spd) / Wagasa+ (+Spd)

  • Assist: Reposition / Player Preference  

  • Special: Moonbow / Glimmer

  • Passive A: Atk/Spd Solo / Swift Sparrow / Fury

  • Passive B: Desperation / Chill Spd / Chill Def

  • Passive C: Def Tactic / Cavalry Buff / Player Preference

  • Sacred Seal: Heavy Blade / Atk/Spd 2

New Year Laegjarn can also be built to be quite strong when on the offensive.

For full offensive, Harmonic Lance makes for an excellent choice, with this weapon boosting the power of any Special by 10 damage. New Year Laegjarn’s default weapon, Wagasa, also makes a good choice, granting her free access to the powerful Chill Def skill. In either case, refining for Speed will help increase New Year Laegjarn’s doubling potential. The Assist slot is open to player preference. Reposition is a nice general choice that works well on most cavaliers. For the Special, New Year Laegjarn will want a low cooldown Special so she can make the most use of Harmonic Lance, or simply so she can quickly and consistently activate it. As such, both Moonbow and Glimmer make for great choices.

Atk/Spd Solo serves as an amazing offensive choice, granting a huge Attack and Speed boost whenever New Year Laegjarn has no adjacent allies. Swift Sparrow is a cheaper but still strong alternative, granting a lesser offensive boost than Atk/Spd Solo whenever she initiates combat. Even cheaper still is Fury which grants her with an all-around boost to her stats. For the B slot, Desperation is a great choice for any offensive-oriented set, allowing New Year Laegjarn to make any follow-up attack immediately should she be below 75% HP. A Chill Skill such as Chill Spd or Chill Def also works, though do not use Chill Def with Wagasa since, as mentioned earlier,  this weapon already gives her Chill Def.

In the C slot, New Year Laegjarn’s default Def Tactic is a great choice when she’s on a team that can properly utilize it. If she’s on a full cavalry team, then she’ll want a Cavalry Buff such as Hone Cavalry instead. Heavy Blade makes for a great Sacred Seal choice. This grants her two Special charges per attack should she have higher Attack than the opponent, allowing her to consistently activate Moonbow or Glimmer without relying on being counterattacked. A simple stat boosting Sacred Seal such as Atk/Spd 2 also works fine.

Bright Like a Firework (Firesweep)

Firesweep Lance+ A Atk/Spd Solo 3
Alternate: Life and Death 3
Reposition B Chill Spd 3
Alternate: Drag Back
Moonbow
Alternate: Glimmer
C Even Spd Wave 3
Alternate: Def Tactic 3
SP2,055SHeavy Blade 3

Show Explanation/Analysis
  • Weapon: Firesweep Lance+

  • Assist: Reposition / Player Preference

  • Special: Moonbow / Glimmer / Luna

  • Passive A: Atk/Spd Solo / Life and Death

  • Passive B: Chill Spd / Chill Def / Drag Back / Hit and Run

  • Passive C: Even Spd Wave / Cavalry Buff / Player Preference

  • Sacred Seal: Heavy Blade / Atk/Spd 2 / Speed +3

The Firesweep line of weapons are powerful choices for many units. New Year Laegjarn is no exception, being capable of doing good work with the Firesweep Lance.

The Firesweep Lance is a powerful offensive weapon. It completely prevents enemy counterattacks, though this is at the cost of the user themselves also being unable to counterattack, making it a fully offensive weapon with no defensive usability whatsoever. For Assist, anything can work. Reposition is a safe choice for the majority of cavaliers, but feel free to choose something else. Moonbow makes for an effective Special choice, being able to be consistently activated almost every round of combat when used with Heavy Blade. For similar reasons, Glimmer is also a strong choice, though less consistent in power since it’s reliant on New Year Laegjarn’s raw damage dealt. Luna is another decent option, though it is not as consistently reliable in activation as Moonbow or Glimmer is.

For the A slot, Atk/Spd Solo gives a huge offensive boost to New Year Laegjarn whenever she has no adjacent ally. Overall fantastic choice since the offensive nature of this set means she’ll usually not have an adjacent ally when she attacks. Another amazing and much cheaper choice is Life and Death. New Years Laegjarn can safely enjoy the large offensive boost that Life and Death gives as the negatives of this skill, the reduced Defense and Resistance, is practically rendered obsolete by the Firesweep Lance since she’ll not be counterattacked. Chill skills make for great pairings with Firesweep weapons. The most notable two are Chill Spd and Chill Def, both of which will benefit New Year Laegjarn through either increased doubling potential or increased damage against anyone affected. Movement-based B slot skills such as Drag Back and Hit and Run also work well with Firesweep weapons, allowing New Year Laegjarn to retreat back one space and, in the case of Drag Back, also bring her opponent back with her.

The C slot is flexible. For improving her offensive potential, New Year Laegjarn can make use of Wave skills such as Even Spd Wave to improve her own offensive capabilities without any external support. However, a Wave skill is definitely not necessary, especially if she has teammates that can consistently buff her. Her default Def Tactic is a fine choice for any team composition that allows it to be utilized. While on a cavalry team, she’ll want a cavalry buff such as Hone Cavalry. Finally, Heavy Blade is a great Sacred Seal choice. So long as New Year Laegjarn has more Attack than her opponent, she’ll charge her Special by two instead of one per attack which in turn allows her to consistently activate Moonbow or Glimmer. If this Seal is unavailable, a simple stat boosting Sacred Seal such as Atk/Spd 2 works well.

Introduction

The eldest Princess of Múspell Laegjarn joins us once again, this time in order to participate in the New Year celebrations in a fancy Kimono. This time around, Laegjarn is a lance cavalier that joins us for free through Tempest Trials. As a free unit, she does not disappoint.

Her statline is simply great. With good Attack, great Speed, and great Defense, New Year Laegjarn comes with the stats she needs to serve as an effective physical duelist. She also gains all the typical benefits that come with being a cavalier, such as increased movement and access to Cavalry Buffs.

Of course, New Year Laegjarn comes with her fair share of downsides. Most notably, her low Resistance means she struggles against magical foes such as mages and dragons. She also has below average HP which can hinder her overall bulk somewhat, but this is something that can be made up for with a refined weapon. Being a cavalier also has its downside, namely in the form of terrain limitations.

All in all, New Year Laegjarn is simply a solid unit. Her great mix of stats makes her a versatile unit that can be run offensively, defensively, or even somewhere in-between depending on what one wants New Year Laegjarn to accomplish. While she might not be as mind-blowing or impressive as other lance units, New Year Laegjarn is still more than capable and will make for a great addition to anyone’s cavalry collection.

Strengths

Good Offensive Stats

With 32 Attack and 35 Speed, New Year Laegjarn has good offensive potential. 32 Attack is pretty decent and lets her deal a good amount of damage while 35 Speed is high enough that she can become extremely fast when backed up by skills and buffs.

High Defense

New Year Laegjarn’s offensive capabilities certainly do not come at the cost of her defensive capabilities either. With a high 35 Defense, New Year Laegjarn is very capable of resisting physical units and can take a few hits before she’s in real trouble.

Cavalry Strengths

Being a cavalier comes with two distinct benefits: Movement and Cavalry Buffs. Being a cavalry unit gives New Year Laegjarn with a natural movement range of three, giving her far reach and greater flexibility with what to do with her turns. On top of this, she can benefit from Cavalry Buffs such as Hone Cavalry and Fortify Cavalry to gain massively increased combat capabilities.

Weaknesses

Low Resistance

At just 17 Resistance, New Year Laegjarn is very weak to magical attacks. Even red mages can be capable of dealing significant damage to her. One should take caution when allowing her to be attacked by a magical unit such as mages or dragons.

Cavalry Weaknesses

Being a cavalier comes with its weaknesses too. Cavalry units instinctively come with the lowest BST of any movement type, making them poor for scoring purposes in Arena. They are also extremely hindered by terrain, being completely incapable of passing through forests and being affected by trenches in the same way that infantry is affected by forests.

Free Unit

As a free unit obtainable through Tempest Trials and will be eventually obtainable through Heroic Grails, New Year Laegjarn suffers through not having access to assets and flaws. This means her statline cannot be fine-tuned to increase her overall potential. While New Year Laegjarn will be capable of being fully merged once she can be purchased with Heroic Grails, this will require a lot of Heroic Grails and will thus take a long time before she gets to +10 merges.

Team Options

Being a cavalry unit, New Year Laegjarn will enjoy the company of fellow cavaliers who can provide her with Cavalry Buffs. She’d also appreciate help from anyone else that could keep her safe from green units and magical threats.

  • Cavaliers: The main cavalier ally that New Year Laegjarn would want is a red cavalier that can keep her protected from green foes. Hríd, Legendary Eirika, SM Eirika, and Ares all make for great options. A green cavalier such as Gunnthrá. WT Olwen, or Spring Alfonse will also be greatly appreciated. Any cavalry healer such as Brave Veronica or New Year Laevatein will also make a great ally.

  • Strong Red Fighters: Plentiful red options exist that’ll be capable of keeping New Year Laegjarn safe. Zelgius, Karla, Legendary Marth, and Legendary Ryoma are just a few examples of strong sword options available. Plentiful magical options exist too, such as Celica, Lilina, Halloween Myrrh, and Adult Tiki.

  • Colorless Mage Fighters: Being outside of the Weapon Triangle means that colorless units can make for good all-around magical counters. Three units capable of this are Faye, Winter Cecilia, and Felicia. All three of these possess high Resistance and have access to many tools that allow them to reach Resistance levels where even Raven tome mages might struggle to deal decent damage.

Counters

Magic is the simplest way to deal with New Year Laegjarn, so make sure that she is kept away from such threats. She can also struggle against defensive green foes thanks to the Weapon Triangle.

  • Mages: With even red mages being capable of dealing a significant chunk of damage to New Year Laegjarn, it’s no secret that mages are her bane. Primarily, New Year Laegjarn needs to watch out for green mages such as Lewyn, SF Nino, and Gunnthrá. Blue mages such as Reinhardt, Ishtar, and Ophelia are also dangerous threats. Both forms of Micaiah are also dangers due to possessing personal tomes with effective damage against cavalry.

  • Defensive Greens: There are a lot of powerful green fighters out there which possess an impressive combination of Attack and Defense. This includes but is not limited to all forms of Armads wielding Hector, Brave Ephraim, Surtr, Amelia, and Halloween Dorcas. While New Year Laegjarn could safely attack all of these if she has a Firesweep Lance, she’ll be dealing pitiful damage to them regardless.

  • Dragons: Thanks to their breaths targeting Resistance, dragons will also prove to be a significant problem. The primary threats are green dragons such as Fallen Robin, Myrrh, and Winter Fae, but dragons of other colors such as Legendary Tiki and Halloween Myrrh can also be problematic to deal with.

Weapon Skills

Weapons SP Rng. Mt.
Iron Lance
Lance Users Only
50 1 6
Steel Lance
Lance Users Only
100 1 8
WagasaAt start of turn, inflicts Def-7 on foe on the enemy team with the highest Def through its next action.
Lance Users Only
200 1 10
Wagasa+At start of turn, inflicts Def-7 on foe on the enemy team with the highest Def through its next action.
Learns by default at 5 ★
Lance Users Only
300 1 14
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Support Skills

Support Skills Rng. SP
PivotUnit moves to opposite side of adjacent ally.
Learns by default at 5 ★
1 150

Passive Skills

Passive Skills SP Slot
Chill Res 1At the start of each turn, inflicts Res-3 on foe on the enemy team with the highest Res through its next action.
Inheritable by all units.
60
B
Chill Res 2At the start of each turn, inflicts Res-5 on foe on the enemy team with the highest Res through its next action.
Inheritable by all units.
120
B
Chill Res 3At the start of each turn, inflicts Res-7 on foe on the enemy team with the highest Res through its next action.
Unlocks at 5 ★
Inheritable by all units.
240
B
Def Tactic 1At start of turn, grants Def+2 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.
Inheritable by all units.
60
C
Def Tactic 2At start of turn, grants Def+4 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.
Inheritable by all units.
120
C
Def Tactic 3At start of turn, grants Def+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.
Unlocks at 4 ★
Inheritable by all units.
240
C

Other Info

Origin
Fire Emblem Heroes

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